q3cellshading/code/renderer/renderer.dsp
2006-07-30 22:54:30 +00:00

3159 lines
61 KiB
Text

# Microsoft Developer Studio Project File - Name="renderer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
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!MESSAGE "renderer - Win32 Debug TA" (based on "Win32 (x86) Static Library")
!MESSAGE "renderer - Win32 Release" (based on "Win32 (x86) Static Library")
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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DEP_CPP_TR_SHAD=\
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DEP_CPP_WIN_G=\
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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DEP_CPP_WIN_GL=\
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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DEP_CPP_JCCOL=\
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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DEP_CPP_JCHUF=\
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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DEP_CPP_JCINI=\
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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DEP_CPP_JCMAR=\
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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DEP_CPP_JCOMA=\
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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# ADD CPP /nologo /GX /O2
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# End Source File
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DEP_CPP_JCPAR=\
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
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!ELSEIF "$(CFG)" == "renderer - Win32 Debug"
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "renderer - Win32 vector"
# ADD CPP /nologo /GX /O2
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# End Source File
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DEP_CPP_JCPHU=\
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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DEP_CPP_JCPRE=\
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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!IF "$(CFG)" == "renderer - Win32 Debug TA"
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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!ELSEIF "$(CFG)" == "renderer - Win32 Release TA"
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# ADD CPP /nologo /GX /O2
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