q3cellshading/code/quake3.dsp
gmiranda db8ca37fa3 Initial commit
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@2 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
2006-07-05 14:05:49 +00:00

2756 lines
61 KiB
Text

# Microsoft Developer Studio Project File - Name="quake3" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
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# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=client\cl_main.c
DEP_CPP_CL_MA=\
".\cgame\cg_public.h"\
".\cgame\tr_types.h"\
".\client\client.h"\
".\client\keys.h"\
".\client\snd_public.h"\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\renderer\tr_public.h"\
".\ui\keycodes.h"\
".\ui\ui_public.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=client\cl_net_chan.c
DEP_CPP_CL_NE=\
".\cgame\cg_public.h"\
".\cgame\tr_types.h"\
".\client\client.h"\
".\client\keys.h"\
".\client\snd_public.h"\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\renderer\tr_public.h"\
".\ui\keycodes.h"\
".\ui\ui_public.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=client\cl_parse.c
DEP_CPP_CL_PA=\
".\cgame\cg_public.h"\
".\cgame\tr_types.h"\
".\client\client.h"\
".\client\keys.h"\
".\client\snd_public.h"\
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".\game\bg_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\renderer\tr_public.h"\
".\ui\keycodes.h"\
".\ui\ui_public.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=client\cl_scrn.c
DEP_CPP_CL_SC=\
".\cgame\cg_public.h"\
".\cgame\tr_types.h"\
".\client\client.h"\
".\client\keys.h"\
".\client\snd_public.h"\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\renderer\tr_public.h"\
".\ui\keycodes.h"\
".\ui\ui_public.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=client\cl_ui.c
DEP_CPP_CL_UI=\
".\cgame\cg_public.h"\
".\cgame\tr_types.h"\
".\client\client.h"\
".\client\keys.h"\
".\client\snd_public.h"\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\botlib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\renderer\tr_public.h"\
".\ui\keycodes.h"\
".\ui\ui_public.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=qcommon\cm_load.c
DEP_CPP_CM_LO=\
".\bspc\l_qfiles.h"\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_local.h"\
".\qcommon\cm_polylib.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\qcommon\unzip.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=qcommon\cm_patch.c
DEP_CPP_CM_PA=\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_local.h"\
".\qcommon\cm_patch.h"\
".\qcommon\cm_polylib.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=qcommon\cm_polylib.c
DEP_CPP_CM_PO=\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_local.h"\
".\qcommon\cm_polylib.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=qcommon\cm_test.c
DEP_CPP_CM_TE=\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_local.h"\
".\qcommon\cm_polylib.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=qcommon\cm_trace.c
DEP_CPP_CM_TR=\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_local.h"\
".\qcommon\cm_polylib.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=qcommon\cmd.c
DEP_CPP_CMD_C=\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=qcommon\common.c
DEP_CPP_COMMO=\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=qcommon\cvar.c
DEP_CPP_CVAR_=\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=qcommon\files.c
DEP_CPP_FILES=\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\qcommon\unzip.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=qcommon\huffman.c
DEP_CPP_HUFFM=\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=qcommon\md4.c
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=qcommon\msg.c
DEP_CPP_MSG_C=\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=qcommon\net_chan.c
DEP_CPP_NET_C=\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=game\q_math.c
DEP_CPP_Q_MAT=\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=game\q_shared.c
DEP_CPP_Q_SHA=\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=client\snd_adpcm.c
DEP_CPP_SND_A=\
".\client\snd_local.h"\
".\client\snd_public.h"\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=client\snd_dma.c
DEP_CPP_SND_D=\
".\cgame\cg_public.h"\
".\cgame\tr_types.h"\
".\client\client.h"\
".\client\keys.h"\
".\client\snd_local.h"\
".\client\snd_public.h"\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\renderer\tr_public.h"\
".\ui\keycodes.h"\
".\ui\ui_public.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=client\snd_mem.c
DEP_CPP_SND_M=\
".\client\snd_local.h"\
".\client\snd_public.h"\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=client\snd_mix.c
DEP_CPP_SND_MI=\
".\client\snd_local.h"\
".\client\snd_public.h"\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=client\snd_wavelet.c
DEP_CPP_SND_W=\
".\client\snd_local.h"\
".\client\snd_public.h"\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=server\sv_bot.c
DEP_CPP_SV_BO=\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\botlib.h"\
".\game\g_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\server\server.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=server\sv_ccmds.c
DEP_CPP_SV_CC=\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\g_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\server\server.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=server\sv_client.c
DEP_CPP_SV_CL=\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\g_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\server\server.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=server\sv_game.c
DEP_CPP_SV_GA=\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\botlib.h"\
".\game\g_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\server\server.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=server\sv_init.c
DEP_CPP_SV_IN=\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\g_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\server\server.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=server\sv_main.c
DEP_CPP_SV_MA=\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\g_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\server\server.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=server\sv_net_chan.c
DEP_CPP_SV_NE=\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\g_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\server\server.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=server\sv_snapshot.c
DEP_CPP_SV_SN=\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\g_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\server\server.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=server\sv_world.c
DEP_CPP_SV_WO=\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\g_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\server\server.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=qcommon\unzip.c
DEP_CPP_UNZIP=\
".\cgame\cg_public.h"\
".\cgame\tr_types.h"\
".\client\client.h"\
".\client\keys.h"\
".\client\snd_public.h"\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\qcommon\unzip.h"\
".\renderer\tr_public.h"\
".\ui\keycodes.h"\
".\ui\ui_public.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=qcommon\vm.c
DEP_CPP_VM_C4e=\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\qcommon\vm_local.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=qcommon\vm_interpreted.c
DEP_CPP_VM_IN=\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\qcommon\vm_local.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=qcommon\vm_x86.c
DEP_CPP_VM_X8=\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\qcommon\vm_local.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=win32\win_input.c
DEP_CPP_WIN_I=\
".\cgame\cg_public.h"\
".\cgame\tr_types.h"\
".\client\client.h"\
".\client\keys.h"\
".\client\snd_public.h"\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\renderer\tr_public.h"\
".\ui\keycodes.h"\
".\ui\ui_public.h"\
".\win32\win_local.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=win32\win_main.c
DEP_CPP_WIN_M=\
".\cgame\cg_public.h"\
".\cgame\tr_types.h"\
".\client\client.h"\
".\client\keys.h"\
".\client\snd_public.h"\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\renderer\tr_public.h"\
".\ui\keycodes.h"\
".\ui\ui_public.h"\
".\win32\resource.h"\
".\win32\win_local.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=win32\win_net.c
DEP_CPP_WIN_N=\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\win32\win_local.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=win32\win_shared.c
DEP_CPP_WIN_S=\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\win32\win_local.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=win32\win_snd.c
DEP_CPP_WIN_SN=\
".\client\snd_local.h"\
".\client\snd_public.h"\
".\game\bg_lib.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\win32\win_local.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=win32\win_syscon.c
DEP_CPP_WIN_SY=\
".\cgame\cg_public.h"\
".\cgame\tr_types.h"\
".\client\client.h"\
".\client\keys.h"\
".\client\snd_public.h"\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\renderer\tr_public.h"\
".\ui\keycodes.h"\
".\ui\ui_public.h"\
".\win32\resource.h"\
".\win32\win_local.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# Begin Source File
SOURCE=win32\win_wndproc.c
DEP_CPP_WIN_W=\
".\cgame\cg_public.h"\
".\cgame\tr_types.h"\
".\client\client.h"\
".\client\keys.h"\
".\client\snd_public.h"\
".\game\bg_lib.h"\
".\game\bg_public.h"\
".\game\q_shared.h"\
".\game\surfaceflags.h"\
".\qcommon\cm_public.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
".\renderer\tr_public.h"\
".\ui\keycodes.h"\
".\ui\ui_public.h"\
".\win32\win_local.h"\
!IF "$(CFG)" == "quake3 - Win32 Release TA"
# ADD CPP /nologo /GX /O2 /FR
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 Release TA DEMO"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Release"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA DEMO"
# ADD CPP /nologo /GX /Od /FR /GZ
!ELSEIF "$(CFG)" == "quake3 - Win32 vector"
# ADD CPP /nologo /GX /O2
!ELSEIF "$(CFG)" == "quake3 - Win32 Debug TA"
# ADD CPP /nologo /GX /Od /FR /GZ
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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SOURCE=game\bg_public.h
# End Source File
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SOURCE=cgame\cg_public.h
# End Source File
# Begin Source File
SOURCE=client\client.h
# End Source File
# Begin Source File
SOURCE=qcommon\cm_local.h
# End Source File
# Begin Source File
SOURCE=qcommon\cm_patch.h
# End Source File
# Begin Source File
SOURCE=qcommon\cm_polylib.h
# End Source File
# Begin Source File
SOURCE=qcommon\cm_public.h
# End Source File
# Begin Source File
SOURCE=game\g_public.h
# End Source File
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SOURCE=ui\keycodes.h
# End Source File
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SOURCE=client\keys.h
# End Source File
# Begin Source File
SOURCE=game\q_shared.h
# End Source File
# Begin Source File
SOURCE=qcommon\qcommon.h
# End Source File
# Begin Source File
SOURCE=qcommon\qfiles.h
# End Source File
# Begin Source File
SOURCE=renderer\qgl.h
# End Source File
# Begin Source File
SOURCE=win32\resource.h
# End Source File
# Begin Source File
SOURCE=server\server.h
# End Source File
# Begin Source File
SOURCE=client\snd_local.h
# End Source File
# Begin Source File
SOURCE=client\snd_public.h
# End Source File
# Begin Source File
SOURCE=game\surfaceflags.h
# End Source File
# Begin Source File
SOURCE=renderer\tr_local.h
# End Source File
# Begin Source File
SOURCE=renderer\tr_public.h
# End Source File
# Begin Source File
SOURCE=cgame\tr_types.h
# End Source File
# Begin Source File
SOURCE=ui\ui_public.h
# End Source File
# Begin Source File
SOURCE=qcommon\unzip.h
# End Source File
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SOURCE=qcommon\vm_local.h
# End Source File
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SOURCE=win32\win_local.h
# End Source File
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=win32\cursor2.cur
# End Source File
# Begin Source File
SOURCE=win32\cursor3.cur
# End Source File
# Begin Source File
SOURCE=win32\qe3.ico
# End Source File
# Begin Source File
SOURCE=win32\winquake.rc
# ADD BASE RSC /l 0xc0a /i "win32"
# ADD RSC /l 0x409 /i "win32"
# End Source File
# End Group
# Begin Source File
SOURCE=unix\ChangeLog
# End Source File
# Begin Source File
SOURCE="unix\Conscript-pk3"
# End Source File
# Begin Source File
SOURCE=Construct
# End Source File
# End Target
# End Project