8282d23195
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@18 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
94 lines
2.6 KiB
Makefile
94 lines
2.6 KiB
Makefile
# /*//. Makefile to compile Q3 on Linux /
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# ../ Bob 'tIKi_mAn' Majdak Jr /
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# ../ http://www.opsat.net - bob@opsat.net .//*/
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# first thing, this will not compile right out of the zip because of windows
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# line endings apparently, so the first thing you should do after unzipping
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# is `make fix`
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# `make all` will build the engine and the game, whereas
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# `make binary` will build the game engine binaries, and
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# `make vm` will build the game code.
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# `make sweep` will dump both the build and output directories.
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# oh, by the way. this file goes in the code directory.
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# example: /home/bob/src/quake3-1.32b/code/Makefile
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# (yes overwrite the one there, lol)
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# updated instructions from the ones above (after fixing the directory of course).
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# `make binary` builds debug version (the default).
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# `make binary-release` builds release version.
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# `make fresh` cleans cleans things up.
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# `make install-bin` will copy the compiled binary to the Q3_DIR/Q3_BIN.BUILD_TYPE.
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# so basicly /path/quake3.x86.dbg or /path/quake3.x86.rel.
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# `make final` takes the installed bin and moves it to its final resting place.
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# so basicly /path/quake3.x86.dbg -> /path/quake3.x86
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# backup your original q3 binary before running final-bin.
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# a typical make command you will see me type.
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# `make fresh binary install-bin`
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# boom boom boom.
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# :D
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# edit these.
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Q3_DIR="/home/games/quake3"
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Q3_BIN="quake3.x86.cel"
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# leave this one be.
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BUILD_TYPE=`cat build.type`
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all:
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perl unix/cons
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all-release:
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perl unix/cons -- release
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fix:
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perl -pi.bk -e 's/\r//' game/*.c game/*.h
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perl -pi.bk -e 's/\r//' cgame/*.c cgame/*.h
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perl -pi.bk -e 's/\r//' ui/*.c ui/*.h
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perl -pi.bk -e 's/\r//' q3_ui/*.c q3_ui/*.h
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binary:
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echo "dbg" > build.type
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perl unix/cons -- nosmp novm noso
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binary-release:
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echo "rel" > build.type
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perl unix/cons -- release nosmp novm noso
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vm:
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perl unix/cons -- nosmp noso
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vm-release:
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perl unix/cons -- release nosmp noso
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fresh:
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rm -rf install
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rm -rf debug-x86-Linux-2.3
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rm -rf release-x86-Linux-2.3
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rm -rf build.type
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install-bin:
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@case $(BUILD_TYPE) in \
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*dbg*) \
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echo "Debug Build"; \
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cp -vf install/linuxquake3 $(Q3_DIR)/$(Q3_BIN).$(BUILD_TYPE);; \
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*rel*) \
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echo "Release Build"; \
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cp -vf install/linuxquake3 $(Q3_DIR)/$(Q3_BIN).$(BUILD_TYPE);; \
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*) \
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echo "No Build Detected.";; \
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esac
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final:
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@case $(BUILD_TYPE) in \
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*dbg*) \
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cp -vf $(Q3_DIR)/$(Q3_BIN).$(BUILD_TYPE) $(Q3_DIR)/$(Q3_BIN);; \
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*rel*) \
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cp -vf $(Q3_DIR)/$(Q3_BIN).$(BUILD_TYPE) $(Q3_DIR)/$(Q3_BIN);; \
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*) \
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echo "No Build Detected.";; \
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esac
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