# Microsoft Developer Studio Project File - Name="ui" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=ui - Win32 vector !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ui.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ui.mak" CFG="ui - Win32 vector" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ui - Win32 vector" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "ui - Win32 Release TA" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "ui - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "ui - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "ui - Win32 Debug TA" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/MissionPack/code/ui", AOBAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ui - Win32 vector" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\ui___Win32_vector" # PROP BASE Intermediate_Dir ".\ui___Win32_vector" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\ui___Win32_vector" # PROP Intermediate_Dir ".\ui___Win32_vector" # PROP Target_Dir "" # ADD BASE CPP /nologo /ML /W3 /O2 /Ob1 /G6 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "UI_EXPORTS" /D "_MBCS" /GF /Gy /YX /Fp".\ui___Win32_vector/ui.pch" /Fo".\ui___Win32_vector/" /Fd".\ui___Win32_vector/" /c /GX # ADD CPP /nologo /ML /W3 /O2 /Ob1 /G6 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "UI_EXPORTS" /D "_MBCS" /GF /Gy /YX /Fp".\ui___Win32_vector/ui.pch" /Fo".\ui___Win32_vector/" /Fd".\ui___Win32_vector/" /c /GX # ADD BASE MTL /nologo /D"NDEBUG" /mktyplib203 /tlb".\ui___Win32_vector\ui.tlb" /win32 # ADD MTL /nologo /D"NDEBUG" /mktyplib203 /tlb".\ui___Win32_vector\ui.tlb" /win32 # ADD BASE RSC /l 1033 /d "NDEBUG" # ADD RSC /l 1033 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /dll /out:"..\Release_TA\uix86.dll" /incremental:no /def:".\ui.def" /pdb:".\ui___Win32_vector\uix86.pdb" /pdbtype:sept /map:".\ui___Win32_vector\uix86.map" /subsystem:windows /base:"0x40000000" /implib:".\ui___Win32_vector/uix86.lib" /machine:ix86 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /dll /out:"..\Release_TA\uix86.dll" /incremental:no /def:".\ui.def" /pdb:".\ui___Win32_vector\uix86.pdb" /pdbtype:sept /map:".\ui___Win32_vector\uix86.map" /subsystem:windows /base:"0x40000000" /implib:".\ui___Win32_vector/uix86.lib" /machine:ix86 !ELSEIF "$(CFG)" == "ui - Win32 Release TA" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release_TA" # PROP BASE Intermediate_Dir ".\Release_TA" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release_TA" # PROP Intermediate_Dir ".\Release_TA" # PROP Target_Dir "" # ADD BASE CPP /nologo /ML /W3 /O2 /Ob1 /G6 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "UI_EXPORTS" /D "_MBCS" /GF /Gy /YX /Fp".\Release_TA/ui.pch" /Fo".\Release_TA/" /Fd".\Release_TA/" /c /GX # ADD CPP /nologo /ML /W3 /O2 /Ob1 /G6 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "UI_EXPORTS" /D "_MBCS" /GF /Gy /YX /Fp".\Release_TA/ui.pch" /Fo".\Release_TA/" /Fd".\Release_TA/" /c /GX # ADD BASE MTL /nologo /D"NDEBUG" /mktyplib203 /tlb".\Release_TA\ui.tlb" /win32 # ADD MTL /nologo /D"NDEBUG" /mktyplib203 /tlb".\Release_TA\ui.tlb" /win32 # ADD BASE RSC /l 1033 /d "NDEBUG" # ADD RSC /l 1033 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /dll /out:"..\Release_TA\uix86.dll" /incremental:no /def:".\ui.def" /pdb:".\Release_TA\uix86.pdb" /pdbtype:sept /map:".\Release_TA\uix86.map" /subsystem:windows /base:"0x40000000" /implib:".\Release_TA/uix86.lib" /machine:ix86 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /dll /out:"..\Release_TA\uix86.dll" /incremental:no /def:".\ui.def" /pdb:".\Release_TA\uix86.pdb" /pdbtype:sept /map:".\Release_TA\uix86.map" /subsystem:windows /base:"0x40000000" /implib:".\Release_TA/uix86.lib" /machine:ix86 !ELSEIF "$(CFG)" == "ui - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /ZI /W3 /Od /G5 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "UI_EXPORTS" /D "_MBCS" /YX /Fp".\Debug/ui.pch" /Fo".\Debug/" /Fd".\Debug/" /FR /GZ /c /GX # ADD CPP /nologo /MTd /ZI /W3 /Od /G5 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "UI_EXPORTS" /D "_MBCS" /YX /Fp".\Debug/ui.pch" /Fo".\Debug/" /Fd".\Debug/" /FR /GZ /c /GX # ADD BASE MTL /nologo /D"_DEBUG" /mktyplib203 /tlb".\Debug\ui.tlb" /win32 # ADD MTL /nologo /D"_DEBUG" /mktyplib203 /tlb".\Debug\ui.tlb" /win32 # ADD BASE RSC /l 1033 /d "_DEBUG" # ADD RSC /l 1033 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /dll /out:"..\Debug\uix86_new.dll" /incremental:no /debug /pdb:"..\Debug\ui.pdb" /pdbtype:sept /map:".\Debug\uix86_new.map" /subsystem:windows /base:"0x40000000" /implib:".\Debug/uix86_new.lib" /machine:ix86 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /dll /out:"..\Debug\uix86_new.dll" /incremental:no /debug /pdb:"..\Debug\ui.pdb" /pdbtype:sept /map:".\Debug\uix86_new.map" /subsystem:windows /base:"0x40000000" /implib:".\Debug/uix86_new.lib" /machine:ix86 !ELSEIF "$(CFG)" == "ui - 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Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ui - Win32 Debug TA" # ADD CPP /nologo /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /D "MISSIONPACK" /FR /GZ /GX !ENDIF # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\game\bg_public.h !IF "$(CFG)" == "ui - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ui - Win32 Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=keycodes.h !IF "$(CFG)" == "ui - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ui - Win32 Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\ui\menudef.h !IF "$(CFG)" == "ui - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ui - Win32 Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game\q_shared.h !IF "$(CFG)" == "ui - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ui - Win32 Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game\surfaceflags.h !IF "$(CFG)" == "ui - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ui - Win32 Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\cgame\tr_types.h !IF "$(CFG)" == "ui - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ui - Win32 Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=ui_local.h !IF "$(CFG)" == "ui - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ui - Win32 Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=ui_public.h !IF "$(CFG)" == "ui - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ui - Win32 Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=ui_shared.h !IF "$(CFG)" == "ui - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ui - Win32 Release" # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project