/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #if !defined(AFX_FINDTEXTUREDLG_H__34B75D32_9F3A_11D1_B570_00AA00A410FC__INCLUDED_) #define AFX_FINDTEXTUREDLG_H__34B75D32_9F3A_11D1_B570_00AA00A410FC__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // FindTextureDlg.h : header file // ///////////////////////////////////////////////////////////////////////////// // CFindTextureDlg dialog class CFindTextureDlg : public CDialog { // Construction public: static void setReplaceStr(const char* p); static void setFindStr(const char* p); static bool isOpen(); static void show(); static void updateTextures(const char* p); CFindTextureDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CFindTextureDlg) enum { IDD = IDD_DIALOG_FINDREPLACE }; BOOL m_bSelectedOnly; CString m_strFind; CString m_strReplace; BOOL m_bForce; BOOL m_bLive; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CFindTextureDlg) public: virtual BOOL DestroyWindow(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CFindTextureDlg) afx_msg void OnBtnApply(); virtual void OnOK(); virtual void OnCancel(); afx_msg void OnSetfocusEditFind(); afx_msg void OnSetfocusEditReplace(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_FINDTEXTUREDLG_H__34B75D32_9F3A_11D1_B570_00AA00A410FC__INCLUDED_)