From b5a218091b93323e5bbb543b91cbf7727b473ce9 Mon Sep 17 00:00:00 2001 From: gmiranda Date: Fri, 7 Jul 2006 10:42:50 +0000 Subject: [PATCH] Code cleaning: proper function names. Added r_celshadalgo variable, so you can choose which texture algorithm to use: 0=none, 1=kuwahara, 2=whiteTexture. git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@4 db09e94b-7117-0410-a7e6-85ae5ff6e0e9 --- code/botlib.log | 405 +++++++++-------------------------- code/botlib/botlib.plg | 64 +++--- code/cgame/Debug_TA/vc60.idb | Bin 66560 -> 0 bytes code/cgame/cgame.plg | 122 +++++------ code/game/game.plg | 74 +++---- code/q3_ui/Debug/vc60.idb | Bin 91136 -> 0 bytes code/q3_ui/q3_ui.plg | 149 ++----------- code/renderer/renderer.plg | 12 +- code/renderer/tr_image.c | 154 +++++++------ code/renderer/tr_init.c | 4 + code/renderer/tr_local.h | 1 + code/run.bat | 2 +- code/splines/Debug/vc60.idb | Bin 50176 -> 0 bytes code/splines/Splines.plg | 20 +- code/ui/ui.plg | 28 +-- 15 files changed, 362 insertions(+), 673 deletions(-) delete mode 100644 code/cgame/Debug_TA/vc60.idb delete mode 100644 code/q3_ui/Debug/vc60.idb delete mode 100644 code/splines/Debug/vc60.idb diff --git a/code/botlib.log b/code/botlib.log index e01a357..de7ffff 100644 --- a/code/botlib.log +++ b/code/botlib.log @@ -1,166 +1,93 @@ item team_redobelisk has modelindex 0item team_blueobelisk has modelindex 0item team_neutralobelisk has modelindex 0item item_botroam has modelindex 0entity worldspawn unknown item -entity info_thirdplace unknown item -entity info_firstplace unknown item -entity info_secondplace unknown item -entity info_player_deathmatch unknown item +entity target_location unknown item entity misc_model unknown item entity misc_model unknown item -entity misc_model unknown item -entity target_speaker unknown item entity light unknown item -entity misc_model unknown item -entity info_notnull unknown item -entity info_notnull unknown item -entity info_notnull unknown item -entity light unknown item -entity trigger_hurt unknown item -entity info_null unknown item -entity light unknown item -entity info_notnull unknown item -entity light unknown item -entity info_notnull unknown item +entity target_position unknown item entity info_player_intermission unknown item -entity trigger_always unknown item -entity trigger_multiple unknown item -entity target_delay unknown item -entity target_relay unknown item -entity misc_teleporter_dest unknown item entity info_player_deathmatch unknown item entity info_player_deathmatch unknown item -entity info_player_deathmatch unknown item -entity trigger_teleport unknown item -entity info_player_deathmatch unknown item +entity target_position unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity target_position unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity misc_model unknown item +entity misc_model unknown item +entity target_position unknown item +entity light unknown item entity info_player_deathmatch unknown item entity target_speaker unknown item entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity info_notnull unknown item -entity light unknown item -entity info_notnull unknown item -entity light unknown item -entity info_notnull unknown item -entity light unknown item -entity info_notnull unknown item -entity light unknown item -entity info_notnull unknown item -entity light unknown item -entity info_notnull unknown item -entity light unknown item -entity info_notnull unknown item -entity light unknown item -entity info_notnull unknown item -entity light unknown item -entity info_notnull unknown item -entity light unknown item -entity info_null unknown item -entity light unknown item -entity info_null unknown item -entity light unknown item -entity info_null unknown item -entity light unknown item -entity info_null unknown item -entity light unknown item -entity info_null unknown item -entity light unknown item -entity info_null unknown item -entity light unknown item -entity info_null unknown item -entity light unknown item -entity trigger_hurt unknown item -entity trigger_hurt unknown item -entity trigger_hurt unknown item -entity trigger_hurt unknown item -entity trigger_hurt unknown item -entity trigger_hurt unknown item -entity light unknown item -entity light unknown item -entity info_notnull unknown item -entity light unknown item -entity info_notnull unknown item -entity light unknown item -entity info_notnull unknown item -entity light unknown item -entity info_notnull unknown item -entity light unknown item -entity info_notnull unknown item -entity light unknown item -entity info_notnull unknown item -entity light unknown item -entity info_notnull unknown item -entity light unknown item -entity misc_model unknown item -entity misc_model unknown item -entity misc_model unknown item -entity light unknown item +entity target_position unknown item entity light unknown item +entity target_position unknown item entity light unknown item entity misc_model unknown item entity light unknown item -entity misc_model unknown item -entity misc_model unknown item entity light unknown item entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity target_position unknown item +entity light unknown item +entity target_position unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity target_position unknown item +entity light unknown item +entity target_position unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity target_position unknown item +entity light unknown item entity misc_model unknown item +entity light unknown item entity misc_model unknown item entity light unknown item entity light unknown item entity misc_model unknown item entity light unknown item entity misc_model unknown item -entity misc_model unknown item entity light unknown item entity light unknown item -entity misc_model unknown item -entity light unknown item -entity misc_portal_camera unknown item -entity misc_portal_camera unknown item -entity misc_model unknown item -entity light unknown item -entity misc_model unknown item -entity light unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity target_speaker unknown item -entity misc_model unknown item -entity light unknown item -entity misc_model unknown item -entity light unknown item -entity misc_model unknown item -entity light unknown item -entity misc_model unknown item +entity info_player_deathmatch unknown item entity light unknown item entity misc_model unknown item entity light unknown item @@ -170,186 +97,50 @@ entity misc_model unknown item entity light unknown item entity misc_model unknown item entity light unknown item -entity misc_model unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item entity light unknown item entity misc_model unknown item -entity light unknown item entity misc_model unknown item entity light unknown item -entity misc_model unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item entity light unknown item entity target_speaker unknown item entity target_speaker unknown item entity target_speaker unknown item entity target_speaker unknown item entity target_speaker unknown item +entity target_speaker unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity light unknown item +entity target_location unknown item +entity target_location unknown item +entity target_location unknown item +entity target_location unknown item +entity target_location unknown item +entity target_location unknown item +entity target_location unknown item +entity target_location unknown item +entity target_location unknown item +entity target_location unknown item +entity target_location unknown item +entity func_timer unknown item +entity target_speaker unknown item +entity info_player_deathmatch unknown item entity info_player_deathmatch unknown item -bots/grunt_c.cskill 0 -{ - 0 Grunt - 1 male - 2 0.516667 - 3 bots/grunt_w.c - 4 0.750000 - 5 90 - 6 2.916667 - 7 0.750000 - 8 0.366667 - 9 0.450000 - 10 0.450000 - 11 0.450000 - 12 0.450000 - 13 0.450000 - 14 0.450000 - 15 0.450000 - 16 0.416667 - 17 0.450000 - 18 0.450000 - 19 0.450000 - 20 0.450000 - 21 bots/grunt_t.c - 22 grunt - 23 400 - 24 0.600000 - 25 0.500000 - 26 0.500000 - 27 0.500000 - 28 0.500000 - 29 0.500000 - 30 0.500000 - 31 0.150000 - 32 0.500000 - 33 0.500000 - 34 0.500000 - 35 0.333333 - 36 0.150000 - 37 0.750000 - 38 0.750000 - 39 0.750000 - 40 bots/grunt_i.c - 41 0.500000 - 42 0.750000 - 43 0.500000 - 44 0.750000 - 45 0.500000 - 46 0.583333 - 47 0.533333 - 48 0.000000 -} -item info 7 "weapon_gauntlet" has no fuzzy weight -item info 16 "weapon_grapplinghook" has no fuzzy weight -item info 49 "team_redobelisk" has no fuzzy weight -item info 50 "team_blueobelisk" has no fuzzy weight -item info 51 "team_neutralobelisk" has no fuzzy weight -bots/bitterman_c.cskill 0 -{ - 0 Bitterman - 1 male - 2 0.450000 - 3 bots/bitterman_w.c - 4 0.500000 - 5 360 - 6 3.166667 - 7 0.650000 - 8 0.366667 - 9 0.450000 - 10 0.450000 - 11 0.450000 - 12 0.450000 - 13 0.450000 - 14 0.450000 - 15 0.450000 - 16 0.500000 - 17 0.450000 - 18 0.450000 - 19 0.450000 - 20 0.450000 - 21 bots/bitterman_t.c - 22 bitterman - 23 400 - 24 0.150000 - 25 0.500000 - 26 0.500000 - 27 0.500000 - 28 0.500000 - 29 0.500000 - 30 0.500000 - 31 0.150000 - 32 0.500000 - 33 0.500000 - 34 0.500000 - 35 0.725000 - 36 0.000000 - 37 0.750000 - 38 1.000000 - 39 0.500000 - 40 bots/bitterman_i.c - 41 0.500000 - 42 0.500000 - 43 0.500000 - 44 0.500000 - 45 0.500000 - 46 0.583333 - 47 0.533333 - 48 0.000000 -} -item info 7 "weapon_gauntlet" has no fuzzy weight -item info 16 "weapon_grapplinghook" has no fuzzy weight -item info 49 "team_redobelisk" has no fuzzy weight -item info 50 "team_blueobelisk" has no fuzzy weight -item info 51 "team_neutralobelisk" has no fuzzy weight -bots/orbb_c.cskill 0 -{ - 0 Orbb - 1 it - 2 0.466667 - 3 bots/orbb_w.c - 4 0.450000 - 5 240 - 6 3.166667 - 7 0.416667 - 8 0.366667 - 9 0.450000 - 10 0.450000 - 11 0.450000 - 12 0.450000 - 13 0.450000 - 14 0.450000 - 15 0.450000 - 16 0.350000 - 17 0.450000 - 18 0.450000 - 19 0.450000 - 20 0.450000 - 21 bots/orbb_t.c - 22 orbb - 23 400 - 24 0.200000 - 25 0.500000 - 26 0.500000 - 27 0.500000 - 28 0.500000 - 29 0.500000 - 30 0.500000 - 31 0.150000 - 32 0.500000 - 33 0.500000 - 34 0.500000 - 35 0.583333 - 36 0.050000 - 37 0.750000 - 38 0.500000 - 39 0.500000 - 40 bots/orbb_i.c - 41 0.500000 - 42 0.500000 - 43 0.500000 - 44 0.500000 - 45 0.500000 - 46 0.583333 - 47 0.533333 - 48 0.000000 -} item info 7 "weapon_gauntlet" has no fuzzy weight item info 16 "weapon_grapplinghook" has no fuzzy weight item info 49 "team_redobelisk" has no fuzzy weight diff --git a/code/botlib/botlib.plg b/code/botlib/botlib.plg index bd32628..661ef83 100644 --- a/code/botlib/botlib.plg +++ b/code/botlib/botlib.plg @@ -6,40 +6,40 @@ --------------------Configuration: botlib - Win32 vector--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP208.tmp" with contents +Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP2C.tmp" with contents [ /nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "BOTLIB" /D "_MBCS" /Fp".\botlib___Win32_vector0/botlib.pch" /YX /Fo".\botlib___Win32_vector0/" /GF /vec /vec:stats /vec:pii /vec:o10 /vec:yes /c -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_bspq3.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_cluster.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_debug.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_entity.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_file.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_main.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_move.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_optimize.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_reach.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_route.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_routealt.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_aas_sample.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_ai_char.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_ai_chat.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_ai_gen.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_ai_goal.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_ai_move.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_ai_weap.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_ai_weight.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_ea.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\be_interface.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\l_crc.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\l_libvar.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\l_log.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\l_memory.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\l_precomp.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\l_script.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\botlib\l_struct.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_bspq3.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_cluster.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_debug.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_entity.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_file.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_main.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_move.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_optimize.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_reach.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_route.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_routealt.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_sample.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_char.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_chat.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_gen.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_goal.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_move.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_weap.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_weight.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ea.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_interface.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_crc.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_libvar.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_log.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_memory.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_precomp.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_script.c" +"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_struct.c" ] -Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP208.tmp" -Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP209.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP2C.tmp" +Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP2D.tmp" with contents [ /nologo /out:".\botlib___Win32_vector0\botlib.lib" ".\botlib___Win32_vector0\be_aas_bspq3.obj" @@ -71,7 +71,7 @@ Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP209.tmp" with con ".\botlib___Win32_vector0\l_script.obj" ".\botlib___Win32_vector0\l_struct.obj" ] -Creating command line "link.exe -lib @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP209.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP2D.tmp"

Output Window

Compiling... Command line warning D4002 : ignoring unknown option '/vec' diff --git a/code/cgame/Debug_TA/vc60.idb b/code/cgame/Debug_TA/vc60.idb deleted file mode 100644 index 63d893117927ce6d1cf27fe54461b06af8734146..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 66560 zcmeHQeT-aJb-(NIVNya239*5YYywVA<9KJ*yY_BkJ8naW2~O)0+9qX`&D)u`yA#jH zdS=%7AZ-v5sw)tRgeX>3RV5o0E8&koqSmFfN}){*LXMF@N>L#}%^z;TvP&a(MP0kU z-+lMYynX9u-@E&qUC-X5J$v8Bo%8NH@7;6H*S+tqaa zsP>kERxlbg!`}W4x!h%!zW2^Mlu~a}sz?2%YV{~JbL{YnO*rJibHH=pBIm&N$G>yN zgXe(ffaiecfaiecfaiecfaiecfaiecfaiecfaiecfaiecfaiecfaiecfaiecfaiec zfaiecfaiecz(vb}D0AUeAOF8-pP+BJ=YZ#c=YZ#c=YZ#c=YZ#c=YZ#c=YZ#c=YZ#c z=YZ#c=YZ#c=YZ#c=YZ#c=YZ#c=YZ#c=YZ#c=fIgWrAD*&O<2!E;Mq4T^_I6N^&}3g z1OCvQ`0&T??tK*75*9IFK5ZuHpye-U*X{h$4JC-Cz?_Wy4I3G7oPlxcmC^59A!e}D5&F2(<- zf3r`sFSC!cKeKPMuTv&aHc%c=E>I4*_FLEbY?BAi0ndRB2iX5-I=kx7N~PZOHl_CC z82kSrbB=v&65DD0|8ks@@&EN_4(sv%Y-4}gxc^3v`MfPGXQn;{r0iM?gzBLtfWHRZ z2m~wC?*S>zz5u)oNGRfm5M3H5(}?7idgiegUitDr^xS=IbWZ;BI)py}SBSD79qs&o zE6za_YWRCpBC-wY#D@+)`;~v`xf#zT4pNu0l^Acs_3Ps`JJ+Nf1>3;Wx*}o7v)F+AY zd;71!v)AQ#LyXt`k`OXKkzGD-qU_J6sMKnlz-2XXY$L|o`?0%b|3c_c&nC+L>{?1u z7ngG!BZ=|$_N|)z3#rTZsQoUP=l0wOI(7LDf|LgK{}Y{4`gc74IF9jJ&zp1X{}b3w z>;LQv*h@=E>e;6pF{$qPN7=YbeVUFtYQUDwFv_3wyP#HQ4>k@r&9X3UYgE@K(TH6oha z)?O9^{-hM^r zSPX=2?9ifZCj0+s4CHs=om@`+KWz5p2thHg`l^k-v2sNYjc(eMJXFjL&p9+Yr&eij zSn-v<0Z85O${(FBijF9@#9ADu%^^0(i`dpG9bORrR&0<7Y||$BG4P$hVVu7TpQ4~YZ5Nh>Sx~Fg zi$Nu$`)yXrrSO8>bBFRm?>pjWaeSm$uQltHuvjfMvwcJf+L<*tizgM`eXB9TTpqWa znYn$Y&B{zV%~ZKCRUT8IZ+`qg4}+G#_@C_mV{kNo1GrrDf3X8t#(hIBerM)P5#w>PtvfoDnNLN3Jb~N9 zG=C52NL`nB)--4n*YP4LaY&(SlT#ygU1DE0zHgz+{7<58uZaQv)+gBb4oF>_IE2(? zo;gv|H9oQ_`Uztob!}pGQr9JS%O`7fnz+~rtJUm z{D1lz>5qI8=g7k!nx8QL=TU5@<^NpF`Tyn?mreiwC-`@W`rWu{>w%yD(F;9)`WfK@ zVuXM1zExN5YuEP??u|{Q6uYFJawf~uLJjCo8$jM9t3dwzaM4V_z&^i$^ZQk1Tuj73UxQ?rSbVcl+kZ= z-tS-{Hok1)|H+hq(TxdCd#C1^IPe2J?Q1}Xz!BUw zf#84eyI$0%mdeP>d=m*?107Dtm|sEx^QH(k`8QJcUg*!nxbD5>+Yuf9|7)DXp9YtF zg{P1=LDY1cpZqiGZFg=lgixHqImzR)u@%@}j{m1RB(z>gUF$D!jQ#)n<{bNf3)^Y^ zAD3>=|2b*q|D?_TrB2EA(O#rnAa5xr-sm|%PyM&KITXzAlK7rY?u6J`lx;-v>U?&$ zOFpfO4e8>4aIs@u{0}zyzrr&Ydp_&DLTQ7Gf5*iJvgvoyhOF}ng|16pVN(Bp8|?o- z1a`ar&+eLp<>LSI_J8!`UF1-=`W2J?pLz@RldkXo#y9-)dplBqa*uWl!9_1~8B1Ko zYPN@%=J%qkmi8`%xPq4}(Ytdo$(3aP?|~w}3)uDjKYCO;)`4!M!A9rid>VpF-?Y(T zC2!j$-exmLP}*x_r$}A;e~D>whdyGdYa3@G&nT~mF!$Q|>uK`WMV{>hIbvFSVOqB5 z6WYZ55Vaj>#+HAN#oN#XJ@<;Gi(N%t6XQIayqb3u0iTn! z*JW%Gdo5}I--`)mPXm{O{ZIeNBi|QJM)MxQP7N+GCl|ZkCeK)&C+C$Bjjb+i$a?;d&~=&r!*Q9I_KZ1pbABkn zcCJuz{J#%#xt;=c`}ptUe?I;e!q% zO}GaaAf}D$D{&4Xc@4X;K}@ULgL9m2O_(-#uGo~0>%k^Fg^tGGU{eF9hHty>vmd?# z_yA=8|__{@As79Mbs$%o&K^=kZ5)CIaRXtTEf{uf%xWYrkkt zqM!}O^8_3Hg>59*_*C}<;#9qi&awehzIf1gLNnwa+7S~w@m4cg?sF$;m<;%{;B zb-36IizzE?mKnw*BCJY`C9lU8I2)-wO{&xg9?X2InI@Xq95YgD)$5h)r^IzAXV%zo zY%DBdCFx8jSYq~`(9N!)wF}Wo63woOd$9s{_MFsIGizkIHdfE1ji-;FKF%@sTNH>3 znVl=MXfeIFm`Tgx6MZ$&g)&dKaL=rHm45!;S-xxF^M9M?nYY(v_Ww~TLI$WuQP0|k zecBBN&2gXqD@y{}um3mOg3c|@`d_mfk?;5UzZmXpE&1T=Uw-Mb{vY@M(JrO^xe))~ z#jyT=^zD?kK~fFMwQRK(XwRDHLbaAy6C1m;*YK+Wsj`t^5RC-Vt4Vy+CMqlYkU={$q zLX2z@7-8h9_>3MB==q^1gWhCD)#*{7l}^tMy%LZe|8`vsiD0qxGOs%G~mgkch=qP`Ln+-lh=Ftf_m;VfKM@O*FG6J{Sg*SWq_e zJ|%P)+E5b))F0i>G+w?34nKUzo9(-GWMt<@fBW{4k>3v*+i%U^dh4!6{Q*Sich&JN z=ijOAssy!g`}X1O!wV0&wgZ|O--}s(cA?y!wU%wBP3$a@%Qk+_=x@wjr@lgOBY~bw zdIJUMJ!DQAy`0RKr?+z2oTTlW1bP)26SDz&Dd{ogH*}aoE5Lj+0_XA2zfOCKdG-SI zx6{6$*OMS#OK#KCNe?M=yQqIKzmNHL^tjU7N)IT#pY&)7(EmWMD18e8^mNj@OM63r z{)Bdv9sX*aRItzo-u74PMVgUHk-a47P|mEe-v7TKNz{JmweZ0UlG`P8Gkf5Zm4K>m z=A)F*&AOplN6%D#qQj%HA`2MvkHc~7FiJz9P0V~{Mr0U)VMK=Zp#Y;U{AL&jq#P&e;m7#dzq6{t4a#S8`%d#mIi?ZQ+RJf5Zr#Nv=i=jXSx3la zUMk-+V%oj&J&~c4?(aC^7!-q^*_UB9G}SAg0|LZE?{XT*eRj6o~Qm z{<6^F9QART&t$V+gYb7JND$N7OYKuMQ0n*VznSadJiia(_-)Xi`)WZoY{r&|rBguf z7AyGRP2cR@YP}TIovQ7w)gP?!%h~N?4bB+ir?g|#^mn%Be$O^Hke~A*+`-)3LvxZ> zb3^@eR`wk#4kfQRym?NoL!w)}z z-^!PVyKQPPZY|O?rH?M={6F^l7UaOpvBN9s5JpE)vVDJb_=qlto;$qa6a^g07L3&$ zD0A3-+0O_@VUdc9_Ul_`}ePvAazomWvFMR~-O z&zs}x(5?YBs6K=dY@Nb)xK&Q|t6x_)t6S6-PEcC>(vL5W4an2s@{m%^1q>OXxnpXYhU^C9}fcH$Nz{A7jpck4xsH2<3IUT z%(up?i(cWfW*L1GM3HaNU3C7_uOapgV=lzF9`wrkPF?!?pkisDZ-N-F`=76O>e6o^ z_KeN?QesQEter(4B{A*Z7<+;_ufb-0DdDe+Ex(vPNNKN&KjC8YLDF6!#^1Bo?$g7Z zey+52gb!K!D}}C&zf$U6Z2n5G|I1v$FqmWGj1A@z)=Pdazw)`ctMTLqhm$|-&m}D( zhxvaA%|1o{=a)4Gfb1Pl`1OCZe5h3Fb{|Mz0^k31U1w`@d>b@i*a>6X^t~SZUCtYW zzHiF?D5?M7bNN<9{r~7o+jM#2{%wl-`waG39yqj3QSV+gvQ?M6{xvFdFK<=U*H_{? zJiqc2(eZ~$(eL&J(eWL)KI!zD-z#(c(0x(;Rab4%zklZAh90g@dNc2c&Oc-7zijHy z+`Uy%|6gUwnQL!>mOqrx`#0cSA5@#v=6UG-<P_HT3iU zm(l!x(U+(3?h~~wkP?#+eZ%|z!6<)!s4 z_~7k-Bm3Z|v&~lu#=}}~6PfT~t6U5Ull_G~Q^D?V<4ySu8~aD&D|5uNlYRbwl1H-_ zG|MzOv^}eUd90s{9u diff --git a/code/cgame/cgame.plg b/code/cgame/cgame.plg index 8b9eded..a38c0af 100644 --- a/code/cgame/cgame.plg +++ b/code/cgame/cgame.plg @@ -3,71 +3,69 @@
 

Build Log

---------------------Configuration: cgame - Win32 Debug TA-------------------- +--------------------Configuration: cgame - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP20A.tmp" with contents +Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP63.tmp" with contents [ -/nologo /G5 /MTd /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MISSIONPACK" /FR".\Debug_TA/" /Fp".\Debug_TA/cgame.pch" /YX /Fo".\Debug_TA/" /Fd".\Debug_TA/" /GZ /GZ /c -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\bg_misc.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\bg_pmove.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\bg_slidemove.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_consolecmds.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_draw.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_drawtools.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_effects.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_ents.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_event.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_info.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_localents.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_main.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_marks.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_newDraw.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_players.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_playerstate.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_predict.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_scoreboard.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_servercmds.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_snapshot.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_syscalls.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_view.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\cgame\cg_weapons.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\q_math.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\q_shared.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\ui\ui_shared.c" +/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/cgame.pch" /YX /Fo".\Release/" /GF /c +"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_misc.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_pmove.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_slidemove.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_consolecmds.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_draw.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_drawtools.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_effects.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_ents.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_event.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_info.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_localents.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_main.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_marks.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_players.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_playerstate.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_predict.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_scoreboard.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_servercmds.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_snapshot.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_syscalls.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_view.c" +"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_weapons.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\q_math.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\q_shared.c" +"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_shared.c" ] -Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP20A.tmp" -Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP20B.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP63.tmp" +Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP64.tmp" with contents [ -kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:".\Debug_TA/cgamex86.pdb" /map:".\Debug_TA/cgamex86.map" /debug /machine:IX86 /def:".\cgame.def" /out:"..\Debug_TA\cgamex86.dll" /implib:".\Debug_TA/cgamex86.lib" /pdbtype:sept -".\Debug_TA\bg_misc.obj" -".\Debug_TA\bg_pmove.obj" -".\Debug_TA\bg_slidemove.obj" -".\Debug_TA\cg_consolecmds.obj" -".\Debug_TA\cg_draw.obj" -".\Debug_TA\cg_drawtools.obj" -".\Debug_TA\cg_effects.obj" -".\Debug_TA\cg_ents.obj" -".\Debug_TA\cg_event.obj" -".\Debug_TA\cg_info.obj" -".\Debug_TA\cg_localents.obj" -".\Debug_TA\cg_main.obj" -".\Debug_TA\cg_marks.obj" -".\Debug_TA\cg_newDraw.obj" -".\Debug_TA\cg_players.obj" -".\Debug_TA\cg_playerstate.obj" -".\Debug_TA\cg_predict.obj" -".\Debug_TA\cg_scoreboard.obj" -".\Debug_TA\cg_servercmds.obj" -".\Debug_TA\cg_snapshot.obj" -".\Debug_TA\cg_syscalls.obj" -".\Debug_TA\cg_view.obj" -".\Debug_TA\cg_weapons.obj" -".\Debug_TA\q_math.obj" -".\Debug_TA\q_shared.obj" -".\Debug_TA\ui_shared.obj" +kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:".\Release/cgamex86.pdb" /map:".\Release/cgamex86.map" /machine:IX86 /def:".\cgame.def" /out:"..\Release\cgamex86.dll" /implib:".\Release/cgamex86.lib" /pdbtype:sept +".\Release\bg_misc.obj" +".\Release\bg_pmove.obj" +".\Release\bg_slidemove.obj" +".\Release\cg_consolecmds.obj" +".\Release\cg_draw.obj" +".\Release\cg_drawtools.obj" +".\Release\cg_effects.obj" +".\Release\cg_ents.obj" +".\Release\cg_event.obj" +".\Release\cg_info.obj" +".\Release\cg_localents.obj" +".\Release\cg_main.obj" +".\Release\cg_marks.obj" +".\Release\cg_players.obj" +".\Release\cg_playerstate.obj" +".\Release\cg_predict.obj" +".\Release\cg_scoreboard.obj" +".\Release\cg_servercmds.obj" +".\Release\cg_snapshot.obj" +".\Release\cg_syscalls.obj" +".\Release\cg_view.obj" +".\Release\cg_weapons.obj" +".\Release\q_math.obj" +".\Release\q_shared.obj" +".\Release\ui_shared.obj" ] -Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP20B.tmp" +Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP64.tmp"

Output Window

Compiling... bg_misc.c @@ -83,7 +81,6 @@ cg_info.c cg_localents.c cg_main.c cg_marks.c -cg_newDraw.c cg_players.c cg_playerstate.c cg_predict.c @@ -97,13 +94,12 @@ q_math.c q_shared.c ui_shared.c Linking... -LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification - Creating library .\Debug_TA/cgamex86.lib and object .\Debug_TA/cgamex86.exp + Creating library .\Release/cgamex86.lib and object .\Release/cgamex86.exp

Results

-cgamex86.dll - 0 error(s), 1 warning(s) +cgamex86.dll - 0 error(s), 0 warning(s)
diff --git a/code/game/game.plg b/code/game/game.plg index dd095a8..924bd9d 100644 --- a/code/game/game.plg +++ b/code/game/game.plg @@ -6,45 +6,45 @@ --------------------Configuration: game - Win32 Release TA--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP20F.tmp" with contents +Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP33.tmp" with contents [ /nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /Fp".\Release_TA/game.pch" /YX /Fo".\Release_TA/" /GF /c -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\ai_chat.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\ai_cmd.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\ai_dmnet.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\ai_dmq3.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\ai_main.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\ai_team.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\ai_vcmd.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\bg_misc.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\bg_pmove.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\bg_slidemove.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_active.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_arenas.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_bot.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_client.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_cmds.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_combat.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_items.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_main.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_mem.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_misc.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_missile.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_mover.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_session.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_spawn.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_svcmds.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_syscalls.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_target.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_team.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_trigger.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_utils.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\g_weapon.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\q_math.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\q_shared.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_chat.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_cmd.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_dmnet.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_dmq3.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_main.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_team.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_vcmd.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_misc.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_pmove.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_slidemove.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_active.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_arenas.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_bot.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_client.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_cmds.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_combat.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_items.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_main.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_mem.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_misc.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_missile.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_mover.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_session.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_spawn.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_svcmds.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_syscalls.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_target.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_team.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_trigger.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_utils.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\g_weapon.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\q_math.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\q_shared.c" ] -Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP20F.tmp" -Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP210.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP33.tmp" +Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP34.tmp" with contents [ kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:".\Release_TA/qagamex86.pdb" /map:".\Release_TA/qagamex86.map" /machine:IX86 /def:".\game.def" /out:"..\Release_TA\qagamex86.dll" /implib:".\Release_TA/qagamex86.lib" /pdbtype:sept ".\Release_TA\ai_chat.obj" @@ -81,7 +81,7 @@ kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32 ".\Release_TA\q_math.obj" ".\Release_TA\q_shared.obj" ] -Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP210.tmp" +Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP34.tmp"

Output Window

Compiling... ai_chat.c diff --git a/code/q3_ui/Debug/vc60.idb b/code/q3_ui/Debug/vc60.idb deleted file mode 100644 index aa885fc12a6696d7774af19aab085cc720210ee6..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 91136 zcmeHQeUKc*b?;L!h_4tMViORs5(r5kr2Ejvoj^z+83`lVGQwDnw>Zu1&gs_L+db`v zkOB#D${0DO5M|0G6`|zAj?2XPBT9i2Rbm?zi9y&dA(E5}Oh7=TTnZ&5;z}HqOU32) z>yO>mtVY`A=8$yTukKy%Ouv2m=FPnB*WIt*tjuLf#d5K~l3Fr*$@SN#hDybCrC>0X z4JtujP!3a_v)bD)JnynkFB3wXB}AL}qL?&6hy%~;oxoEbyav1m&SVX&g7Axl`1-$% zc<>tV8t@wM8t@wM8t@wM8t@wM8t@wM8t@wM8t@wM8t@wM8t@wM8t@wM8t@wM8t@wM z8t@wM8t@wM8aOjGU?Lax`1SuY^9FjUy#~Anyav1myav1myav1myav1myav1myav1m zyav1myav1myav1myav1myav1myav1myav1myau3wY^j_&V1fWpUV&;NpQ z7LE_1{%#zTe>*9&640szb+UI(;Irr13@Xw&KeNe1?hpXgiI&7uuuug>1eI?p_AHTRpDnA(7W6%1dvCsf* zX4A)nI2!TmufvbsI{Cq+?DKyBgh`5#XU{sPy=%tXTSxZqUvx`w?rpCxe}4qe9^qZ^ zAjUldJ5curic~%eyvOpZ+7_;QOjn}dvt*uuLwGibaeTL zhae0wj`j)EU9L#Qe|=I&jHN~Wm6~=bJ`>|;|K}4zT%l=~;WvnJw7-L}mucE<9~Xic zN4petU@hS;w6jE8zuz0sl_;J>9h!Ive+8Wo(=&uv)w(a~ihDw!&mSY8?-DZAuR-KmP z2-B8biMESqj_XwF)4mIZKvO7T6Fw8;Xs4qNtR%dAfe^$v+CN7f$R)f6BBCwtZ_>IF z#WZs*_F7s#2%#$1c*k#_xWgJG|lPG@-x$r!+n~`xj!Ie_R`*;p;BGH0S7uaeO(yXXfxYHnqp6bxGAH zj%y8{gE&QGe;BtW1ab+SJ0qI!>eID?&z7NO+zZj>``>eGr1FEIZD#$*&~lxPDEaF7 z$*0VKPO~?(QU9OM5ucYhIJ5f$Q$2d{xM zTLV%1=bRGfoLa&DPv`#MWqxct`wA{|ir%kKZIO##5w(BLmvcV773@FSa@+H=EfzcaxDT4W=y%b1X{ZbZpf`|8z6bsg}N;p<}8 z&BR%eZ`A&|?!vyO73}|X?*Cn$d6%|otj7Po?^QPIVxwaw1T(efeA_iOmTcdgTmvhC6OP@HU4HUA@&D_UQCg*I^TnWLWI`vRKsHyW;lG ze5$wi?x3`IQOBZ1t4hT$hndQ%B6dxDwy-K66vD-edlvVM>c@}WI+Wyv=-o)Xl+kOa zn(Ga+*}fw7lq4sk#WXP~^TkY%ALXN!kvFAM>g8q}=S?q>haQg>t}~HGUOlMm!_C~C zGg`S6Gv0zqaWLt-Dp?l$qWwSPa2Ti43jM!s3Tp-2yINd^OP}iff2Bh2|0_K(HjHSG z#r`^_>iC~=W%!eDs>cdZ`)BMI3*J0J)8#m#I#RpL-836B9kqYP)-(3L73^Q#f%<>%|JQY4=A1eA zPqgQfl8FBw&-4Fhvj5LLhTMbb?Z5e$I<}cad%XAF(z-3NJ%vgoxcC*P!&;%sUaVnU zAyKv!eqHgH=OHc@(q&z7EZUW5|Ihu%+^_8I-`hV-S^9#_?!~0-6TSU69}9iD**|k4 zFlRz5*gtdd+&>i$tOmwCp{thQGXLh1JHlnW=Mu;5vR|409WgGh$j&q2vS*sHBShN| z`ld;u0nX99&iMGzTAJ_ozlUcfV*<;bH?-=d> zneT=9V7&b|zdxNm6Vbkh_sleRQ2A3P$BS<(lwN#Wq4aR7+lr|DGe;J4XnFhh_RlBO z`wGfV$E&Z9P~=%Aix@$~(_@Be-OU*CJ< zk|*^{@)e@?{~PRSx&;YeTfzR7XIKAk=LhCKNTNNaPh_sp&lO08Q`baWzqejfzZV>X zGM^M-JkLR%>UJe+|I8!JJk#F(z5Ubn#%f)`+ds9d=GvRhzdjazMb!S8PoMerz5RRp z=kw|9pIR8ZHOSMg|K~d#_>Ko}|K9%j+*b0A*LbG*3eCP~yq1e78x9r|j-^m6<02H?CCrtF@V9xdM46E2ZX{n2du#u8^#Rl4El6g@tOu@{wZ_@fYhpL?~4Htja()ByK!VJTMv z<2r~o?F%yurHc8$ZI-|_AfipX#Z-cV>qCeO;6KxspeN6u-3eE=@b<=Mq+O+GgtJBh_#$zeLCFX$nc!)ON`;9Sz8*}yG zagpGXOUT5wM92TMSK6iT|9$`83jIHQU1D5J5B=ekwl5dEJssu>o9WNwt4{{|b74N4 z@Ct?EnZz1}lChXgcx&_^IVL7wA*|e6EUiygiH2!nQWl3Qxndz) z=9AT@%{XCc6V|DcG{NUnGYl>iINTjrRXvLtFS7uqFC`-LBg?)?D)4y6h3AFHVf> zXXwWpU%lDfZ4}=nPoYa5J(u@xxQqc@a@e_ygz zN%X~uarc;hyz$jt#=G2)M~vgkv85S5GIpOBN6Rsw8Om`?61D#~;QP0Ope5|z$N$GZ zCw%73b3LBp|61MukJ>-y0Xg62?cb08z5U}oe&c-nAGQBqPQu(eCRSU){$2be`bx1r zl{L4^d1+!CE$6h&ytT_55%@rMnH_C<@y31H3=?z`&@kNX7<0Cy)rKOy-kb)x=JhvR(EP?Pc6T*M-`$}5j-Kx5 z1JDt4HT+_bZQ#|{-5`CYD|&}IGT8?9+3p7E!_J7A=nn-F_?bYx@%$MQ#5k{R2DEXp4M`C}u`o^?)p z*NnHfj_lvR=$7Ez+g@M({s^T8xWu6)$5#BJw`4HR-j-#!6o+5B?qT#oTT^v zz5frJkAQm(eN`*N{ zh<1CnW2VuTT2C=sZGVl2h$v$`c0Ta@{%t>Qn_|)OTPDWCWgh_NZHTrEKl@5u2F~fQ zO(!sBofxMxJNEY==!v$x-->+E$lC*+#7H%NQUc?M@h8D$--1iNbgmT;Z9Q}z(m#rV za}8!KfqPwuHtk`vp%=8=2QyiJbqRV|V%)Vc=Q#UF!U~OXwCvkV|HgP5qAkOM8^}cg zV{zC~6Bvs~v}w1QA4NT5nNuVLFpi&S(=MT48W`h$H9n)BKE#8Nhgbf2Anu^}6%by5 z*s34Z1)%G|G3DlR@clSH4dot`*P}cScpE!>vU*y1#w|xbU5uGP4LH%r$PXf^@iIq6+MA?IS`c}(;=26ARMqsY}3-oDk z|4I?w{*@liB>U&Me-e!2z%zR%T#bhO6_mV+J-QtJ&fW=MfF%yRxNic-3BynCoj?QM ziSwkJ_(N6h()3TEJc#q#Q650KMVFgU9>wv1F4yRCxh}hPIbD~R>T=>C^}QqSs`7v? 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Build Log

---------------------Configuration: q3_ui - Win32 Debug-------------------- +--------------------Configuration: q3_ui - Win32 Release TA--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP214.tmp" with contents +Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP38.tmp" with contents [ -/nologo /G5 /MTd /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "UI_EXPORTS" /D "_MBCS" /FR".\q3_ui___Win32_Debug/" /Fp"Debug/q3_ui.pch" /YX /Fo"Debug/" /Fd"Debug/" /GZ /GZ /c -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\bg_misc.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\q_math.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\q_shared.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_addbots.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_atoms.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_cdkey.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_cinematics.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_confirm.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_connect.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_controls2.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_credits.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_demo2.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_display.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_gameinfo.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_ingame.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_main.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_menu.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_mfield.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_mods.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_network.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_options.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_playermodel.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_players.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_playersettings.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_preferences.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_qmenu.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_removebots.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_serverinfo.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_servers2.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_setup.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_sound.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_sparena.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_specifyserver.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_splevel.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_sppostgame.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_spreset.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_spskill.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_startserver.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\ui\ui_syscalls.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_team.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_teamorders.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\q3_ui\ui_video.c" +/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "Q3_UI_EXPORTS" /D "_MBCS" /Fp".\Release_TA/q3_ui.pch" /YX /Fo".\Release_TA/" /GF /c +"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_syscalls.c" ] -Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP214.tmp" -Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP215.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP38.tmp" +Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP39.tmp" with contents [ -kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /base:"0x40000000" /subsystem:windows /dll /incremental:no /pdb:"..\Debug\ui.pdb" /map:"Debug\uix86.map" /debug /machine:IX86 /def:".\ui.def" /out:"..\Debug\uix86.dll" /implib:"Debug/uix86.lib" /pdbtype:sept -".\Debug\bg_misc.obj" -".\Debug\q_math.obj" -".\Debug\q_shared.obj" -".\Debug\ui_addbots.obj" -".\Debug\ui_atoms.obj" -".\Debug\ui_cdkey.obj" -".\Debug\ui_cinematics.obj" -".\Debug\ui_confirm.obj" -".\Debug\ui_connect.obj" -".\Debug\ui_controls2.obj" -".\Debug\ui_credits.obj" -".\Debug\ui_demo2.obj" -".\Debug\ui_display.obj" -".\Debug\ui_gameinfo.obj" -".\Debug\ui_ingame.obj" -".\Debug\ui_main.obj" -".\Debug\ui_menu.obj" -".\Debug\ui_mfield.obj" -".\Debug\ui_mods.obj" -".\Debug\ui_network.obj" -".\Debug\ui_options.obj" -".\Debug\ui_playermodel.obj" -".\Debug\ui_players.obj" -".\Debug\ui_playersettings.obj" -".\Debug\ui_preferences.obj" -".\Debug\ui_qmenu.obj" -".\Debug\ui_removebots.obj" -".\Debug\ui_serverinfo.obj" -".\Debug\ui_servers2.obj" -".\Debug\ui_setup.obj" -".\Debug\ui_sound.obj" -".\Debug\ui_sparena.obj" -".\Debug\ui_specifyserver.obj" -".\Debug\ui_splevel.obj" -".\Debug\ui_sppostgame.obj" -".\Debug\ui_spreset.obj" -".\Debug\ui_spskill.obj" -".\Debug\ui_startserver.obj" -".\Debug\ui_syscalls.obj" -".\Debug\ui_team.obj" -".\Debug\ui_teamorders.obj" -".\Debug\ui_video.obj" +kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no /pdb:".\Release_TA/uix86_old.pdb" /machine:IX86 /def:".\ui.def" /out:"..\Release_TA\uix86_old.dll" /implib:"Release_TA/q3_ui.lib" /pdbtype:sept +".\Release_TA\ui_syscalls.obj" ] -Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP215.tmp" +Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP39.tmp"

Output Window

Compiling... -bg_misc.c -q_math.c -q_shared.c -ui_addbots.c -ui_atoms.c -ui_cdkey.c -ui_cinematics.c -ui_confirm.c -ui_connect.c -ui_controls2.c -ui_credits.c -ui_demo2.c -ui_display.c -ui_gameinfo.c -ui_ingame.c -ui_main.c -ui_menu.c -ui_mfield.c -ui_mods.c -ui_network.c -ui_options.c -ui_playermodel.c -ui_players.c -ui_playersettings.c -ui_preferences.c -ui_qmenu.c -ui_removebots.c -ui_serverinfo.c -ui_servers2.c -ui_setup.c -ui_sound.c -ui_sparena.c -ui_specifyserver.c -ui_splevel.c -ui_sppostgame.c -ui_spreset.c -ui_spskill.c -ui_startserver.c ui_syscalls.c -ui_team.c -ui_teamorders.c -ui_video.c Linking... -LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification - Creating library Debug/uix86.lib and object Debug/uix86.exp +ui.def : error LNK2001: unresolved external symbol vmMain +Release_TA/q3_ui.lib : fatal error LNK1120: 1 unresolved externals +LINK : fatal error LNK1141: failure during build of exports file +Error executing link.exe.

Results

-uix86.dll - 0 error(s), 1 warning(s) +uix86_old.dll - 3 error(s), 0 warning(s) diff --git a/code/renderer/renderer.plg b/code/renderer/renderer.plg index 2434de9..da70dce 100644 --- a/code/renderer/renderer.plg +++ b/code/renderer/renderer.plg @@ -6,13 +6,13 @@ --------------------Configuration: renderer - Win32 vector--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP50.tmp" with contents +Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP58.tmp" with contents [ /nologo /G6 /ML /W4 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_MBCS" /Fp".\renderer___Win32_vector0/renderer.pch" /YX /Fo".\renderer___Win32_vector0/" /GF /vec /vec:stats /vec:pii /vec:o10 /vec:yes /c -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\renderer\tr_shade.c" +"D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_init.c" ] -Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP50.tmp" -Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP51.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP58.tmp" +Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP59.tmp" with contents [ /nologo /out:".\renderer___Win32_vector0\renderer.lib" ".\renderer___Win32_vector0\tr_animation.obj" @@ -78,7 +78,7 @@ Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP51.tmp" with cont ".\renderer___Win32_vector0\jmemnobs.obj" ".\renderer___Win32_vector0\jutils.obj" ] -Creating command line "link.exe -lib @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP51.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP59.tmp"

Output Window

Compiling... Command line warning D4002 : ignoring unknown option '/vec' @@ -86,7 +86,7 @@ Command line warning D4002 : ignoring unknown option '/vec:stats' Command line warning D4002 : ignoring unknown option '/vec:pii' Command line warning D4002 : ignoring unknown option '/vec:o10' Command line warning D4002 : ignoring unknown option '/vec:yes' -tr_shade.c +tr_init.c Creating library... diff --git a/code/renderer/tr_image.c b/code/renderer/tr_image.c index 93b30cf..ffbb05b 100644 --- a/code/renderer/tr_image.c +++ b/code/renderer/tr_image.c @@ -40,14 +40,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * @author Jordi Prats Catala * @author Guillermo Miranda Alamo */ -byte getkujaraR(byte *targa_rgba, int x, int y, int columns, int rows); -byte getkujaraG(byte *targa_rgba, int x, int y, int columns, int rows); -byte getkujaraB(byte *targa_rgba, int x, int y, int columns, int rows); -byte getkujaraA(byte *targa_rgba, int x, int y, int columns, int rows); -void setkujaraR(byte *targa_rgba, int x, int y, int columns, int rows, byte valor); -void setkujaraG(byte *targa_rgba, int x, int y, int columns, int rows, byte valor); -void setkujaraB(byte *targa_rgba, int x, int y, int columns, int rows, byte valor); -void setkujaraA(byte *targa_rgba, int x, int y, int columns, int rows, byte valor); +byte getImageR(byte *targa_rgba, int x, int y, int columns, int rows); +byte getImageG(byte *targa_rgba, int x, int y, int columns, int rows); +byte getImageB(byte *targa_rgba, int x, int y, int columns, int rows); +byte getImageA(byte *targa_rgba, int x, int y, int columns, int rows); +void setImageR(byte *targa_rgba, int x, int y, int columns, int rows, byte value); +void setImageG(byte *targa_rgba, int x, int y, int columns, int rows, byte value); +void setImageB(byte *targa_rgba, int x, int y, int columns, int rows, byte value); +void setImageA(byte *targa_rgba, int x, int y, int columns, int rows, byte value); +void kuwahara(int columns, int rows, byte *targa_rgba); static void LoadBMP( const char *name, byte **pic, int *width, int *height ); static void LoadTGA( const char *name, byte **pic, int *width, int *height ); @@ -854,15 +855,15 @@ void blur(int columns, int rows, byte *targa_rgba) for(column=0; columninteger==1) + kuwahara(columns,rows ,bmpRGBA); + else if(r_celshadalgo->integer==2) + whiteTexture(columns,rows,bmpRGBA); ri.FS_FreeFile( buffer ); @@ -1473,7 +1477,11 @@ static void LoadPCX ( const char *filename, byte **pic, byte **palette, int *wid *pic = NULL; } - kujara2(xmax,ymax ,pic); + if(r_celshadalgo->integer==1) + kuwahara(xmax,ymax ,pic); + else if(r_celshadalgo->integer==2) + whiteTexture(xmax,ymax ,pic); + ri.FS_FreeFile (pcx); } @@ -1508,7 +1516,10 @@ static void LoadPCX32 ( const char *filename, byte **pic, int *width, int *heigh } -kujara2(*width,*height ,pic32); + if(r_celshadalgo->integer==1) + kuwahara(*width,*height ,pic32); + else if(r_celshadalgo->integer==2) + whiteTexture(*width,*height ,pic32); ri.Free (pic8); @@ -1767,7 +1778,11 @@ static void LoadTGA ( const char *name, byte **pic, int *width, int *height) /*jpc algorismes*/ -kujara2(columns,rows ,targa_rgba); + if(r_celshadalgo->integer==1) + kuwahara(columns,rows ,targa_rgba); + else if(r_celshadalgo->integer==2) + whiteTexture(columns,rows ,targa_rgba); + #if 0 // TTimo: this is the chunk of code to ensure a behavior that meets TGA specs @@ -1915,7 +1930,10 @@ static void LoadJPG( const char *filename, unsigned char **pic, int *width, int } -kujara2(*width,*height ,*pic); + if(r_celshadalgo->integer==1) + kuwahara(*width,*height ,*pic); + else if(r_celshadalgo->integer==2) + whiteTexture(*width,*height ,*pic); /* Step 7: Finish decompression */ diff --git a/code/renderer/tr_init.c b/code/renderer/tr_init.c index 286da80..b0d7efb 100644 --- a/code/renderer/tr_init.c +++ b/code/renderer/tr_init.c @@ -104,6 +104,8 @@ cvar_t *r_singleShader; cvar_t *r_roundImagesDown; cvar_t *r_colorMipLevels; cvar_t *r_picmip; +// Next one added for cell shading algorithm selection +cvar_t *r_celshadalgo; cvar_t *r_showtris; cvar_t *r_showsky; cvar_t *r_shownormals; @@ -990,6 +992,8 @@ void R_Register( void ) r_debugSurface = ri.Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT); r_nobind = ri.Cvar_Get ("r_nobind", "0", CVAR_CHEAT); r_showtris = ri.Cvar_Get ("r_showtris", "0", CVAR_CHEAT); + // for cell shading algorithm selection + r_celshadalgo = ri.Cvar_Get ("r_celshadalgo", "1", CVAR_LATCH); r_showsky = ri.Cvar_Get ("r_showsky", "0", CVAR_CHEAT); r_shownormals = ri.Cvar_Get ("r_shownormals", "0", CVAR_CHEAT); r_clear = ri.Cvar_Get ("r_clear", "0", CVAR_CHEAT); diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h index 1228661..9644261 100644 --- a/code/renderer/tr_local.h +++ b/code/renderer/tr_local.h @@ -1051,6 +1051,7 @@ extern cvar_t *r_vertexLight; // vertex lighting mode for better performance extern cvar_t *r_uiFullScreen; // ui is running fullscreen extern cvar_t *r_logFile; // number of frames to emit GL logs +extern cvar_t *r_celshadalgo; // Cell shading, chooses method: 0 = disabled, 1 = kuwahara, 2 = whiteTexture extern cvar_t *r_showtris; // enables wireframe rendering of the world extern cvar_t *r_showsky; // forces sky in front of all surfaces extern cvar_t *r_shownormals; // draws wireframe normals diff --git a/code/run.bat b/code/run.bat index 84ae7d9..5de4293 100644 --- a/code/run.bat +++ b/code/run.bat @@ -1 +1 @@ -quake3___Win32_vector0\quake3 +set fs_basepath "D:\Juegos\Quake III Arena" +set fs_cdpath "D:\Juegos\Quake III Arena" + %1 %2 %3 %4 %5 %6 %7 %8 %9 +quake3___Win32_vector0\quake3 +set fs_basepath "D:\Juegos\Quake III Arena" +set r_celshadalgo 2 +set fs_cdpath "D:\Juegos\Quake III Arena" + %1 %2 %3 %4 %5 %6 %7 %8 %9 diff --git a/code/splines/Debug/vc60.idb b/code/splines/Debug/vc60.idb deleted file mode 100644 index f24a26b03fef0abe8d3f3796e4f19117bb21249c..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 50176 zcmeHQU2Ggz6}|}+Xi8|B7Wzk;Z9-aCY3;SsHVIM^=dVelP+S5b3JaU@?%1Ao|FSbq zix6r+%>xgu^3V!Y2`S-6La0(x6&0xxQiOmaA*Ft3Pz03vwGXsGR46Kt@O?9L*5kF; zo~w-GxII@oduQ*QJ#*)qd+s^+oICcHyi&97*N1}K_MYu)*XA0{`f$^!=E_ds3_8A> z>+8`eihv@Z z2q*%IfFhs>C<2OrBA^H;0*Zhlpa>`eihv@Z2q*%IfFhs>C<2PWLPmf)7v5dSH=uo2 z1QY>9KoL*`6ahs*5l{pa0YyL&Py`eKML-cy1QY>9KoL*`6ahs*5l{pa0YyL&Py`f# zOXa4Ydq45#3sziX%wf=TXzK#~EN7a_JZKT3q_lBE!K;-jqY&x%zS|5k5L9)7kqpH60lJut9H%*)iJ+!e%SKSS;tgidqrj`W z8Hgzb-)>|fr|Mv^m7)$+JwI2jmqx1?jCH>-TJs8C)fskcIp3=VZs3)iLZh#6c+`2^ zU3Xt^_qx8pLaCk@*&Id1BW@|EH)oPa{l6fJgqnKwHPDYh)c-$%Sg2zS)SYzldYo(N z|Mlth|19Q&`IrNEPg)d#k2(U>|2GpL{0X*y^(Tx8&_@0LS$vNAzZb`y^dCPlOF*1I zUV}Ynq1~r$(+8lfr;Vo%U~8{!`NNCHA8}U4+6q};cY%@P5?i6~Q6vc}3)=nOB7OYM58r*Z)1AggpaY*7|?Rx5BX}`aj+JU-bVhu63o? z|6(IwY_q-cT++-HqHAg93gOM#uaN$xnJc6ZS(w)!Y7{HlbAal+nOAsqmNY)H z@N&*3CC5f%Z6t@EoX>^V#!pW(K1FVtIY@ZvkF%aK(jll+0~hFOs@=F6M2Y zw?!^(2`S0jz6KFqjz?0+8?Ogf-77taYT>1BCG~4ESEQGsdp2`?nzdM~54b?uwV2I( zMZN0B{rwk;&HIumg^%OQcOKiZ8uddUK9BE@-*WQWmoL37LyMY3N{+h|iFFaN;CYrb z>ms>VoAGf59VI3E@Gd8>xZDA?#*he$&9kx5DVs6M{*Yw6#9eDuycg*&^_J9$mwgn> z(!?Qz*Tx61nJ)s|7l~s>baf9wPZYVgG;8%x4t{H+*EaL!Z_!s$vcDhPn&>PJrN1`* zO`0{9+#BsJDLH=k^i1@Dwpe)6%ooC&WM#xa@@?vT0rxE;Xi+vA+L!%qUQgC+zbdU^!(rZRPeam1^s^l z^kH8A&*a&!0S=t=M?m!Gr}N}5FDHw{Y}0$PyVPiK%fV&mdCTtL=x`y-_QsOygO6n* zIh2V6bKo{>UcELKJx)l^wAXRodk!#;C9}6QkL`u7D_tgF2&NpnArlb%r+ zc88zGC3AbBOT(ojT@Wc;j?m5L5{B*^T~H}Br*uK+65cG0Gu1XR7MnN(=Moa`wdD`K zw0oi_oM+JYu%wBjfjunr8Ax6HCb5u>(K-1PUYj*{nl+)w$LvguuXzjI)lV#%3W(u9ScgB~ZOXWHv4V*j)7-VPTVPSbZY_N_!}3QRTr zH(`qDoQZ>GW6x~ne2xD_cx(JG!ePGSf3|rwE?PSIkV*YX6RQ*-#L73t#pfaql4kuO z{gtsB`eL!~|9l%L;)~hD@NMP>n|w+%()3din2Nx~_b$Fiy*KYyMfx~=j5*)k*xIsR{{B^d>+TWXi>4ABys)$|a*CYbT^Or&Pr z%WOg@qk&f`Ry;qephqar5BL_^mSS=5!;kDN7WX^N{w=**ws&^pv_Vgd@zyG1FQ-3(@&hWc|ZTr3Qez&x)2st7m3)|MZm28J?ODqS( z6pXezjlFJdI2a*7K{G;TcPC(W*8I_?yTb{buQ$EG8LYVSvxfobfhlm(BhdIiQHYW$ zv+W5BeSYw2{6B=u%>E*3YjmsrPkBiwrU&MWWe6{Q!pq`pjb$!#*+CS^nhU($hQU!0g z_e}m;t(PO-(c0s+`V%#7xox#I@m74e2R9)t+>M*h_qI1Z&|99;R2pn=dT_&(AFl5k zYUkR}_u!PKlH16q_OTo1%`Kk5rOpGVDoMLE=OqF#o2 z9JPtt&!36TkE3SLeGK(EoIZ^@XYMq2nA^=t^95{RxXr9UFK;k6V)y=M&8_AZLsioJ zf3%^5`SDOs<|+TrM;ZVLFvL~uwGQy1Q}`fnTm*Zn^nu-W_n zk<@5Y7hSZrbb_1?-8#`Xo4qksITp+btp^6S?$|xBZO6ed%Fv(RSl)2|`t|E4Eot7tJ~+D2ub^HbFB>J0 z%V0?pZhlON3=gR*+=F)vlq}4@vT*+!eMj0bZk*&?%X}R3g4`>{96#q&`W-LCzu`VM z`ligqIdL0hanB*+2>0N4@*ic2)_WTNn}_({6<$|&9E2PooyuGc!quHF7PZ^j|Ao8$ z=dS;oKv3*?djB^GP}YYx{-^qX^^7|0$<=}YL)X6qjr@I+c?_m; zyhumMnBDl!a{ecq%`^1Vf4bQ){&!;ECd2sO@xjeJZBF4kOMYoo8`O;dH6VxaztcF+ z_}>`hjPv`WQTsCR@qCWI!*x%izS-P`cZhE{jQ_1Ns}V|{9QOme7DYf2$Pj^~{nz{- zfSu?3UxtrXMJWQaBEbCLiy+#6=KrR%|IGhg3H#6d-=TAx%-wjacDDQC<2OrBA^H;0*Zhlpa>`eihv@Z2q*%IfFhs>C<2OrBA^H;0*XM4!2bbI Cs)gwQ diff --git a/code/splines/Splines.plg b/code/splines/Splines.plg index 2f26e8b..12cc940 100644 --- a/code/splines/Splines.plg +++ b/code/splines/Splines.plg @@ -6,19 +6,19 @@ --------------------Configuration: Splines - Win32 Debug--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP21E.tmp" with contents +Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP3F.tmp" with contents [ /nologo /MTd /W3 /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /Fp".\Debug/Splines.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /GZ /GZ /c -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\splines\math_angles.cpp" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\splines\math_matrix.cpp" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\splines\math_quaternion.cpp" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\splines\math_vector.cpp" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\splines\q_parse.cpp" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\splines\q_shared.cpp" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\splines\splines.cpp" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\splines\util_str.cpp" +"D:\Mis Documentos\q3cellshading\trunk\code\splines\math_angles.cpp" +"D:\Mis Documentos\q3cellshading\trunk\code\splines\math_matrix.cpp" +"D:\Mis Documentos\q3cellshading\trunk\code\splines\math_quaternion.cpp" +"D:\Mis Documentos\q3cellshading\trunk\code\splines\math_vector.cpp" +"D:\Mis Documentos\q3cellshading\trunk\code\splines\q_parse.cpp" +"D:\Mis Documentos\q3cellshading\trunk\code\splines\q_shared.cpp" +"D:\Mis Documentos\q3cellshading\trunk\code\splines\splines.cpp" +"D:\Mis Documentos\q3cellshading\trunk\code\splines\util_str.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP21E.tmp" +Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP3F.tmp" Creating command line "link.exe -lib /nologo /out:".\Debug\Splines.lib" ".\Debug\math_angles.obj" ".\Debug\math_matrix.obj" ".\Debug\math_quaternion.obj" ".\Debug\math_vector.obj" ".\Debug\q_parse.obj" ".\Debug\q_shared.obj" ".\Debug\splines.obj" ".\Debug\util_str.obj" "

Output Window

Compiling... diff --git a/code/ui/ui.plg b/code/ui/ui.plg index c88027c..3078c64 100644 --- a/code/ui/ui.plg +++ b/code/ui/ui.plg @@ -6,22 +6,22 @@ --------------------Configuration: ui - Win32 vector--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP21F.tmp" with contents +Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP40.tmp" with contents [ /nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "UI_EXPORTS" /D "_MBCS" /Fp".\ui___Win32_vector/ui.pch" /YX /Fo".\ui___Win32_vector/" /GF /c -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\bg_misc.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\q_math.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\game\q_shared.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\ui\ui_atoms.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\ui\ui_gameinfo.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\ui\ui_main.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\ui\ui_players.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\ui\ui_shared.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\ui\ui_syscalls.c" -"D:\Mis Documentos\Uni\Imagen Sintetica\p2\quake3-1.32b\code\ui\ui_util.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_misc.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\q_math.c" +"D:\Mis Documentos\q3cellshading\trunk\code\game\q_shared.c" +"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_atoms.c" +"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_gameinfo.c" +"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_main.c" +"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_players.c" +"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_shared.c" +"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_syscalls.c" +"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_util.c" ] -Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP21F.tmp" -Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP220.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP40.tmp" +Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP41.tmp" with contents [ kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /base:"0x40000000" /subsystem:windows /dll /incremental:no /pdb:".\ui___Win32_vector/uix86.pdb" /map:".\ui___Win32_vector/uix86.map" /machine:IX86 /def:".\ui.def" /out:"..\Release_TA\uix86.dll" /implib:".\ui___Win32_vector/uix86.lib" /pdbtype:sept ".\ui___Win32_vector\bg_misc.obj" @@ -35,7 +35,7 @@ kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32 ".\ui___Win32_vector\ui_syscalls.obj" ".\ui___Win32_vector\ui_util.obj" ] -Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP220.tmp" +Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP41.tmp"

Output Window

Compiling... bg_misc.c