Reverted to old blur algorithm. Anyways, now it doesn't seem to affect the skybox.
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@29 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
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2 changed files with 108 additions and 17 deletions
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@ -1,16 +0,0 @@
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<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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@ -845,7 +845,7 @@ for(row=rows-1; row>=arow+3; row--)
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* @see http://www.filtermeister.com/tutorials/blur02.html
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*/
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void blur(int columns, int rows, byte *targa_rgba)
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/*void blur(int columns, int rows, byte *targa_rgba)
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{
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// 4x4 kernel
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@ -942,6 +942,113 @@ void blur(int columns, int rows, byte *targa_rgba)
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free(t);
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}*/
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void blur(int columns, int rows, byte *targa_rgba)
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{
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int row, column;
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float red,green,blue;
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float ared,agreen,ablue;
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ared=agreen=ablue=128;
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//for(row=rows-1; row>=0; row--)
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for(row=0; row<rows; row++)
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{
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//pixbuf = targa_rgba + row*columns*4;
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for(column=0; column<columns; column++)
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{
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red=0;
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red+=getImageR(targa_rgba,column-1,row-1,columns,rows);
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red+=getImageR(targa_rgba,column,row-1,columns,rows);
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red+=getImageR(targa_rgba,column+1,row-1,columns,rows);
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red+=getImageR(targa_rgba,column-1,row,columns,rows);
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red+=getImageR(targa_rgba,column,row,columns,rows);
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red+=getImageR(targa_rgba,column+1,row,columns,rows);
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red+=getImageR(targa_rgba,column-1,row+1,columns,rows);
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red+=getImageR(targa_rgba,column,row+1,columns,rows);
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red+=getImageR(targa_rgba,column+1,row+1,columns,rows);
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red/=9;
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red*=2;
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red+=ared;
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red/=3;
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red=(int)red/DIVNUM;
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red*=DIVNUM;
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red+=(DIVNUM/2);
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ared=red;
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setImageR(targa_rgba, column, row, columns, rows, (byte)red);
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////////////////////
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green=0;
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green+=getImageG(targa_rgba,column-1,row-1,columns,rows);
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green+=getImageG(targa_rgba,column,row-1,columns,rows);
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green+=getImageG(targa_rgba,column+1,row-1,columns,rows);
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green+=getImageG(targa_rgba,column-1,row,columns,rows);
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green+=getImageG(targa_rgba,column,row,columns,rows);
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green+=getImageG(targa_rgba,column+1,row,columns,rows);
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green+=getImageG(targa_rgba,column-1,row+1,columns,rows);
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green+=getImageG(targa_rgba,column,row+1,columns,rows);
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green+=getImageG(targa_rgba,column+1,row+1,columns,rows);
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green/=9;
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green*=2;
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green+=agreen;
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green/=3;
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green=(int)green/DIVNUM;
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green*=DIVNUM;
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green+=(DIVNUM/2);
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agreen=green;
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setImageG(targa_rgba, column, row, columns, rows, (byte)green);
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////////////////////////
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blue=0;
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blue+=getImageB(targa_rgba,column-1,row-1,columns,rows);
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blue+=getImageB(targa_rgba,column,row-1,columns,rows);
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blue+=getImageB(targa_rgba,column+1,row-1,columns,rows);
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blue+=getImageB(targa_rgba,column-1,row,columns,rows);
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blue+=getImageB(targa_rgba,column,row,columns,rows);
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blue+=getImageB(targa_rgba,column+1,row,columns,rows);
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blue+=getImageB(targa_rgba,column-1,row+1,columns,rows);
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blue+=getImageB(targa_rgba,column,row+1,columns,rows);
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blue+=getImageB(targa_rgba,column+1,row+1,columns,rows);
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blue/=9;
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blue*=2;
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blue+=ablue;
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blue/=3;
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blue=(int)blue/DIVNUM;
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blue*=DIVNUM;
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blue+=(DIVNUM/2);
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ablue=blue;
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setImageB(targa_rgba, column, row, columns, rows, (byte)blue);
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// "halftoning"
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/*if((row%5==0)&&(column%5==1))
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{
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gris=0;
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gris+=red;
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gris+=green;
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gris+=blue;
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gris/=3;
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gris=255-gris;
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if(gris<0)
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gris=0;
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setImageR(targa_rgba, column, row, columns, rows, (byte)gris);
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setImageG(targa_rgba, column, row, columns, rows, (byte)gris);
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setImageB(targa_rgba, column, row, columns, rows, (byte)gris);
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}*/
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}
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}
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}
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