q3cellshading/q3radiant/RotateDlg.cpp

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// RotateDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Radiant.h"
#include "RotateDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CRotateDlg dialog
CRotateDlg::CRotateDlg(CWnd* pParent /*=NULL*/)
: CDialog(CRotateDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CRotateDlg)
m_strX = _T("");
m_strY = _T("");
m_strZ = _T("");
//}}AFX_DATA_INIT
}
void CRotateDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CRotateDlg)
DDX_Control(pDX, IDC_SPIN3, m_wndSpin3);
DDX_Control(pDX, IDC_SPIN2, m_wndSpin2);
DDX_Control(pDX, IDC_SPIN1, m_wndSpin1);
DDX_Text(pDX, IDC_ROTX, m_strX);
DDX_Text(pDX, IDC_ROTY, m_strY);
DDX_Text(pDX, IDC_ROTZ, m_strZ);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CRotateDlg, CDialog)
//{{AFX_MSG_MAP(CRotateDlg)
ON_BN_CLICKED(ID_APPLY, OnApply)
ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN1, OnDeltaposSpin1)
ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN2, OnDeltaposSpin2)
ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN3, OnDeltaposSpin3)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRotateDlg message handlers
void CRotateDlg::OnOK()
{
OnApply();
CDialog::OnOK();
}
void CRotateDlg::OnApply()
{
UpdateData(TRUE);
float f = atof(m_strX);
if (f != 0.0)
Select_RotateAxis(0,f);
f = atof(m_strY);
if (f != 0.0)
Select_RotateAxis(1,f);
f = atof(m_strZ);
if (f != 0.0)
Select_RotateAxis(2,f);
}
BOOL CRotateDlg::OnInitDialog()
{
CDialog::OnInitDialog();
m_wndSpin1.SetRange(0, 359);
m_wndSpin2.SetRange(0, 359);
m_wndSpin3.SetRange(0, 359);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CRotateDlg::OnDeltaposSpin1(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
Select_RotateAxis(0, pNMUpDown->iDelta);
*pResult = 0;
}
void CRotateDlg::OnDeltaposSpin2(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
Select_RotateAxis(1, pNMUpDown->iDelta);
*pResult = 0;
}
void CRotateDlg::OnDeltaposSpin3(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
Select_RotateAxis(2, pNMUpDown->iDelta);
*pResult = 0;
}
void CRotateDlg::ApplyNoPaint()
{
}