q3cellshading/q3radiant/LBMLIB.H

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// piclib.h
void LoadLBM (char *filename, byte **picture, byte **palette);
void WriteLBMfile (char *filename, byte *data, int width, int height
, byte *palette);
void LoadPCX (char *filename, byte **picture, byte **palette, int *width, int *height);
void WritePCXfile (char *filename, byte *data, int width, int height
, byte *palette);
// loads / saves either lbm or pcx, depending on extension
void Load256Image (char *name, byte **pixels, byte **palette,
int *width, int *height);
void Save256Image (char *name, byte *pixels, byte *palette,
int width, int height);
void LoadTGA (char *filename, byte **pixels, int *width, int *height);
void LoadImage( const char *name, byte **pic, int *width, int *height );