mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-26 14:11:22 +00:00
126 lines
3.2 KiB
Batchfile
126 lines
3.2 KiB
Batchfile
@echo off
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REM *** NOTE: THIS BATCH FILE IS MEANT TO BE CALLED BY make-qvm.bat!
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REM *** NOTE: THIS CANNOT BE RUN BY ITSELF WITHOUT %make-qvm-location% BEING DEFINED!
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cd vm
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set cc=q3lcc.exe -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui
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echo.
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echo *** Running Q3LCC for GAME/QAGAME...
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%cc% ../g_main.c
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@if errorlevel 1 goto quit
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REM ***%cc% ../g_syscalls.c
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REM *** cpp: ../g_syscalls.c:29 #error directive: "Do not use in VM build"
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@if errorlevel 1 goto quit
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REM *** Makro - bg_materials.c needed for the new surfaceparm system
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%cc% ../bg_materials.c
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@if errorlevel 1 goto quit
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%cc% ../bg_misc.c
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@if errorlevel 1 goto quit
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%cc% ../bg_lib.c
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@if errorlevel 1 goto quit
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%cc% ../bg_pmove.c
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@if errorlevel 1 goto quit
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%cc% ../bg_slidemove.c
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@if errorlevel 1 goto quit
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%cc% ../q_math.c
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@if errorlevel 1 goto quit
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%cc% ../../qcommon/q_shared.c
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@if errorlevel 1 goto quit
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%cc% ../ai_dmnet.c
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@if errorlevel 1 goto quit
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%cc% ../ai_dmq3.c
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@if errorlevel 1 goto quit
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%cc% ../ai_main.c
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@if errorlevel 1 goto quit
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%cc% ../ai_chat.c
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@if errorlevel 1 goto quit
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%cc% ../ai_cmd.c
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@if errorlevel 1 goto quit
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%cc% ../ai_team.c
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@if errorlevel 1 goto quit
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%cc% ../ai_vcmd.c
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@if errorlevel 1 goto quit
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%cc% ../g_active.c
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@if errorlevel 1 goto quit
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%cc% ../g_arenas.c
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@if errorlevel 1 goto quit
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%cc% ../g_bot.c
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@if errorlevel 1 goto quit
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%cc% ../g_client.c
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@if errorlevel 1 goto quit
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%cc% ../g_cmds.c
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@if errorlevel 1 goto quit
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%cc% ../g_combat.c
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@if errorlevel 1 goto quit
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%cc% ../g_items.c
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@if errorlevel 1 goto quit
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%cc% ../g_matchmode.c
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@if errorlevel 1 goto quit
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%cc% ../g_mem.c
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@if errorlevel 1 goto quit
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%cc% ../g_misc.c
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@if errorlevel 1 goto quit
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%cc% ../g_missile.c
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@if errorlevel 1 goto quit
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%cc% ../g_mover.c
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@if errorlevel 1 goto quit
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%cc% ../g_parser.c
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@if errorlevel 1 goto quit
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%cc% ../g_scripts.c
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@if errorlevel 1 goto quit
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%cc% ../g_session.c
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@if errorlevel 1 goto quit
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%cc% ../g_spawn.c
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@if errorlevel 1 goto quit
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%cc% ../g_svcmds.c
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@if errorlevel 1 goto quit
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%cc% ../g_target.c
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@if errorlevel 1 goto quit
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%cc% ../g_team.c
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@if errorlevel 1 goto quit
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%cc% ../g_teamplay.c
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@if errorlevel 1 goto quit
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%cc% ../g_trigger.c
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@if errorlevel 1 goto quit
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%cc% ../g_utils.c
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@if errorlevel 1 goto quit
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%cc% ../g_unlagged.c
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@if errorlevel 1 goto quit
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%cc% ../g_weapon.c
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@if errorlevel 1 goto quit
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%cc% ../g_fileio.c
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@if errorlevel 1 goto quit
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%cc% ../rxn_game.c
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@if errorlevel 1 goto quit
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%cc% ../zcam.c
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@if errorlevel 1 goto quit
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%cc% ../zcam_target.c
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@if errorlevel 1 goto quit
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echo.
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echo *** Running Q3ASM for GAME/QAGAME...
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REM *** This tells q3asm to generate a vanilla q3-compatible qvm, generate a .map file, output
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REM *** the resulting .qvm into "%make-qvm-location%bin\qvm\vm\qagame" (it will be called qagame.qvm),
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REM *** and to compile the files listed in the game.q3asm script located in "%make-qvm-location%code/game/game".
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q3asm -vq3 -m -o "%make-qvm-location%bin\qvm\vm\qagame" -f "%make-qvm-location%code/game/game"
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:quit
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if errorlevel 1 (
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echo.
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echo ERROR IN Q3LCC PARSING! GAME/QAGAME COMPILATION HALTED!
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echo.
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)
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echo.
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cd ..
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