reaction/code/cgame/cg_servercmds.c
2013-01-04 13:27:22 +00:00

1744 lines
46 KiB
C

//-----------------------------------------------------------------------------
//
// $Id$
//
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.80 2005/09/07 20:29:05 makro
// Stuff I can't remember
//
// Revision 1.79 2005/02/15 16:33:38 makro
// Tons of updates (entity tree attachment system, UI vectors)
//
// Revision 1.78 2003/09/19 21:22:52 makro
// Flares
//
// Revision 1.77 2003/09/19 00:54:23 makro
// Flares again
//
// Revision 1.76 2003/09/18 19:05:10 makro
// Lens flares
//
// Revision 1.75 2003/09/17 23:49:29 makro
// Lens flares. Opendoor trigger_multiple fixes
//
// Revision 1.74 2003/09/10 21:40:35 makro
// Cooler breath puffs. Locked r_fastSky on maps with global fog.
// Some other things I can't remember.
//
// Revision 1.73 2003/08/10 20:13:26 makro
// no message
//
// Revision 1.72 2003/04/19 17:41:26 jbravo
// Applied changes that where in 1.29h -> 1.32b gamecode.
//
// Revision 1.71 2003/03/09 21:30:38 jbravo
// Adding unlagged. Still needs work.
//
// Revision 1.70 2002/10/26 22:03:43 jbravo
// Made TeamDM work RQ3 style.
//
// Revision 1.69 2002/10/21 21:03:32 niceass
// ref ready code
//
// Revision 1.68 2002/10/21 21:01:49 niceass
// ref ready code
//
// Revision 1.67 2002/09/29 16:06:44 jbravo
// Work done at the HPWorld expo
//
// Revision 1.66 2002/09/17 20:17:12 blaze
// Fixed up the cg_rq3_autoaction to include the map name, and removed the player name since it was broken anyways
//
// Revision 1.65 2002/08/28 18:52:09 jbravo
// Added the Keanu male radio sound set.
//
// Revision 1.64 2002/08/25 00:45:04 niceass
// q3f atmosphere
//
// Revision 1.63 2002/08/24 07:59:23 niceass
// new scoreboard info for refs
//
// Revision 1.62 2002/08/22 03:29:36 niceass
// countdown code added
//
// Revision 1.61 2002/08/21 07:00:07 jbravo
// Added CTB respawn queue and fixed game <-> cgame synch problem in CTB
//
// Revision 1.60 2002/08/07 03:35:57 jbravo
// Added dynamic radio and stopped all radio usage during lca
//
// Revision 1.59 2002/07/26 06:21:43 jbravo
// Fixed the MM settings stuff so it works on remote servers also.
// Removed the MM_NAMES_COLOR since it broke on nicks with color in them.
//
// Revision 1.58 2002/07/20 02:25:53 jbravo
// Added the AQDT CTB sounds to the base radio paks
//
// Revision 1.57 2002/07/19 04:40:56 jbravo
// Added 2 new radio sets and ctb radio sound support
//
// Revision 1.56 2002/07/08 04:28:55 niceass
// removed deaths
//
// Revision 1.55 2002/07/02 20:22:35 jbravo
// Changed the files to use the right ui.
//
// Revision 1.54 2002/07/01 02:55:13 blaze
// change the format of the autorecorded demo name
//
// Revision 1.53 2002/06/30 17:33:01 jbravo
// New radio sounds and the 0wned sound was added.
//
// Revision 1.52 2002/06/16 20:06:13 jbravo
// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
//
// Revision 1.51 2002/06/16 19:12:52 jbravo
// Removed the MISSIONPACK ifdefs and missionpack only code.
//
// Revision 1.50 2002/06/12 22:31:59 slicer
// Even better way to improve the Cvar Anti-Cheat System
//
// Revision 1.49 2002/06/12 15:30:24 slicer
// Improved and fixed the Anti-Cheat System
//
// Revision 1.48 2002/06/10 20:56:38 niceass
// scoreboard fix
//
// Revision 1.47 2002/06/10 14:02:31 slicer
// Removed rq3_cmd : ROUND , associated to cg_RQ3_team_round_going that wasn't being used
//
// Revision 1.46 2002/06/10 13:20:03 slicer
// RefID is now passed trought scoreboard, no more lca cvar, only cg.lca
//
// Revision 1.45 2002/06/03 00:47:06 niceass
// match scoreboard changes
//
// Revision 1.44 2002/06/02 22:23:57 makro
// no message
//
// Revision 1.43 2002/05/25 07:12:34 blaze
// moved breakables into a configstring so they work in demos
//
// Revision 1.42 2002/05/23 03:06:56 blaze
// Some changes to autoaction, still need to fix up a little bit more stuff relating to getting sent 2 screenshot requests
//
// Revision 1.41 2002/05/20 16:23:44 jbravo
// Fixed spec problem when noone is alive. Fixed kicking teammates bug
//
// Revision 1.40 2002/05/20 04:59:33 jbravo
// Lots of small fixes.
//
// Revision 1.39 2002/05/19 21:27:51 blaze
// added force and buoyancy to breakables
//
// Revision 1.38 2002/05/19 21:04:37 jbravo
// Tkok popup system
//
// Revision 1.37 2002/05/18 21:58:53 blaze
// cg_rq3_autoaction support
//
// Revision 1.36 2002/05/11 19:55:20 slicer
// Added sub and captain to the scoreboard parser
//
// Revision 1.35 2002/05/11 15:40:41 slicer
// Changed cg_RQ3_<team count> cvars to ui_RQ3_ and added a synch system for these
//
// Revision 1.34 2002/05/09 02:43:12 jbravo
// Fixing stuff and use cmd's
//
// Revision 1.33 2002/05/07 15:04:56 slicer
// Removed a debug message left behind..
//
// Revision 1.32 2002/05/06 21:40:37 slicer
// Added rq3_cmd
//
// Revision 1.31 2002/05/02 00:02:19 jbravo
// Added a fix for the incorrect weapon at spawns
//
// Revision 1.30 2002/05/01 18:44:36 jbravo
// Added a stuff command. Needed for misc things. See bottum of cmd_use in
// g_teamplay.c
//
// Revision 1.29 2002/04/30 11:20:12 jbravo
// Redid the teamcount cvars.
//
// Revision 1.28 2002/04/18 16:13:23 jbravo
// Scoreboard now shows green for live players and white for dead.
// Time should not get reset on deaths any more.
//
// Revision 1.27 2002/04/03 03:13:49 blaze
// NEW BREAKABLE CODE - will break all old breakables(wont appear in maps)
//
// Revision 1.26 2002/04/02 04:18:58 jbravo
// Made the TP scoreboard go down at round beginig (not for spectators) and
// pop up at intermission. Also added special to the use command
//
// Revision 1.25 2002/03/30 23:20:10 jbravo
// Added damage in scoreboard.
//
// Revision 1.24 2002/03/26 10:32:52 jbravo
// Bye bye LCA lag
//
// Revision 1.23 2002/03/17 03:35:29 jbravo
// More radio tewaks and cleanups.
//
// Revision 1.22 2002/03/14 16:04:26 slicer
// Optimization on radio parsing
//
// Revision 1.21 2002/03/14 02:24:39 jbravo
// Adding radio :)
//
// Revision 1.20 2002/03/13 18:41:18 slicer
// Adjusted some of elder's unzoom code for the new sniper system ( server side )
//
// Revision 1.19 2002/03/03 21:44:01 blaze
// weapon stats, done, beta test for bugs
//
// Revision 1.18 2002/02/28 05:41:54 blaze
// weapons stats on client side
//
// Revision 1.17 2002/02/11 00:30:02 niceass
// LCA fix
//
// Revision 1.16 2002/02/10 08:17:08 niceass
// many changes to scoreboard (deaths/second mode)
//
// Revision 1.15 2002/01/12 20:00:49 hal9000
// Fixed a few more instances of strcmp(blah,NULL)
//
// Revision 1.14 2002/01/11 20:20:58 jbravo
// Adding TP to main branch
//
// Revision 1.13 2002/01/11 19:48:29 jbravo
// Formatted the source in non DOS format.
//
// Revision 1.12 2001/12/31 16:28:41 jbravo
// I made a Booboo with the Log tag.
//
//
//-----------------------------------------------------------------------------
// Copyright (C) 1999-2000 Id Software, Inc.
//
// cg_servercmds.c -- reliably sequenced text commands sent by the server
// these are processed at snapshot transition time, so there will definately
// be a valid snapshot this frame
#include "cg_local.h"
#include "../ui/menudef.h" // bk001205 - for Q3_ui as well
//Blaze: holds the id to name mapping of the breakables
extern char rq3_breakables[RQ3_MAX_BREAKABLES][80];
extern int trap_RealTime(qtime_t * qtime);
typedef struct {
const char *order;
int taskNum;
} orderTask_t;
static const orderTask_t validOrders[] = {
{VOICECHAT_GETFLAG, TEAMTASK_OFFENSE},
{VOICECHAT_OFFENSE, TEAMTASK_OFFENSE},
{VOICECHAT_DEFEND, TEAMTASK_DEFENSE},
{VOICECHAT_DEFENDFLAG, TEAMTASK_DEFENSE},
{VOICECHAT_PATROL, TEAMTASK_PATROL},
{VOICECHAT_CAMP, TEAMTASK_CAMP},
{VOICECHAT_FOLLOWME, TEAMTASK_FOLLOW},
{VOICECHAT_RETURNFLAG, TEAMTASK_RETRIEVE},
{VOICECHAT_FOLLOWFLAGCARRIER, TEAMTASK_ESCORT}
};
static const int numValidOrders = ARRAY_LEN(validOrders);
/*
=================
CG_ParseScores
=================
*/
static void CG_ParseScores(void)
{
int i, powerups;
cg.numScores = atoi(CG_Argv(1));
if (cg.numScores > MAX_CLIENTS) {
cg.numScores = MAX_CLIENTS;
}
cg.teamScores[0] = atoi(CG_Argv(2));
cg.teamScores[1] = atoi(CG_Argv(3));
cg.team1ready = atoi(CG_Argv(4));
cg.team2ready = atoi(CG_Argv(5));
cg.matchTime = atoi(CG_Argv(6));
cg.refready = atoi(CG_Argv(7));
memset(cg.scores, 0, sizeof(cg.scores));
for (i = 0; i < cg.numScores; i++) {
//Elder: Leave as-is ... sent zeros by server
cg.scores[i].client = atoi(CG_Argv(i * 12 + 8));
cg.scores[i].score = atoi(CG_Argv(i * 12 + 9));
cg.scores[i].ping = atoi(CG_Argv(i * 12 + 10));
cg.scores[i].time = atoi(CG_Argv(i * 12 + 11));
cg.scores[i].scoreFlags = atoi(CG_Argv(i * 12 + 12));
powerups = atoi(CG_Argv(i * 12 + 13));
cg.scores[i].accuracy = atoi(CG_Argv(i * 12 + 14));
cg.scores[i].damage = atoi(CG_Argv(i * 12 + 15));
cg.scores[i].alive = atoi(CG_Argv(i * 12 + 16));
cg.scores[i].captain = atoi(CG_Argv(i * 12 + 17));
cg.scores[i].sub = atoi(CG_Argv(i * 12 + 18));
cg.scores[i].referee = atoi(CG_Argv(i * 12 + 19));
if (cg.scores[i].client < 0 || cg.scores[i].client >= MAX_CLIENTS) {
cg.scores[i].client = 0;
}
cgs.clientinfo[cg.scores[i].client].score = cg.scores[i].score;
cgs.clientinfo[cg.scores[i].client].powerups = powerups;
cg.scores[i].team = cgs.clientinfo[cg.scores[i].client].team;
}
}
/*
=================
CG_ParseWeaponStats
=================
*/
static void CG_ParseWeaponStats(void)
{
int i;
i = 1;
//Blaze: oi, damn fugly code
cg.records[REC_KNIFETHROWSHOTS] = atoi(CG_Argv(i++));
cg.records[REC_KNIFETHROWHITS] = atoi(CG_Argv(i++));
cg.records[REC_KNIFESLASHSHOTS] = atoi(CG_Argv(i++));
cg.records[REC_KNIFESLASHHITS] = atoi(CG_Argv(i++));
cg.records[REC_MK23SHOTS] = atoi(CG_Argv(i++));
cg.records[REC_MK23HITS] = atoi(CG_Argv(i++));
cg.records[REC_M3SHOTS] = atoi(CG_Argv(i++));
cg.records[REC_M3HITS] = atoi(CG_Argv(i++));
cg.records[REC_MP5SHOTS] = atoi(CG_Argv(i++));
cg.records[REC_MP5HITS] = atoi(CG_Argv(i++));
cg.records[REC_M4SHOTS] = atoi(CG_Argv(i++));
cg.records[REC_M4HITS] = atoi(CG_Argv(i++));
cg.records[REC_SSG3000SHOTS] = atoi(CG_Argv(i++));
cg.records[REC_SSG3000HITS] = atoi(CG_Argv(i++));
cg.records[REC_HANDCANNONSHOTS] = atoi(CG_Argv(i++));
cg.records[REC_HANDCANNONHITS] = atoi(CG_Argv(i++));
cg.records[REC_AKIMBOSHOTS] = atoi(CG_Argv(i++));
cg.records[REC_AKIMBOHITS] = atoi(CG_Argv(i++));
cg.records[REC_GRENADESHOTS] = atoi(CG_Argv(i++));
cg.records[REC_GRENADEHITS] = atoi(CG_Argv(i++));
cg.records[REC_KICKHITS] = atoi(CG_Argv(i++));
cg.records[REC_KILLS] = atoi(CG_Argv(i++));
cg.records[REC_TEAMKILLS] = atoi(CG_Argv(i++));
cg.records[REC_SUICIDES] = atoi(CG_Argv(i++));
}
/*
=================
CG_ParseWeaponStats2
I send 2 server config strings, I was not
sure if there was a max length, so may aswell avoid it
=================
*/
static void CG_ParseWeaponStats2(void)
{
int i;
i = 1;
//Blaze: oi, damn fugly code
cg.records[REC_KNIFETHROWDEATHS] = atoi(CG_Argv(i++));
cg.records[REC_KNIFETHROWKILLS] = atoi(CG_Argv(i++));
cg.records[REC_KNIFESLASHDEATHS] = atoi(CG_Argv(i++));
cg.records[REC_KNIFESLASHKILLS] = atoi(CG_Argv(i++));
cg.records[REC_MK23DEATHS] = atoi(CG_Argv(i++));
cg.records[REC_MK23KILLS] = atoi(CG_Argv(i++));
cg.records[REC_M3DEATHS] = atoi(CG_Argv(i++));
cg.records[REC_M3KILLS] = atoi(CG_Argv(i++));
cg.records[REC_MP5DEATHS] = atoi(CG_Argv(i++));
cg.records[REC_MP5KILLS] = atoi(CG_Argv(i++));
cg.records[REC_M4DEATHS] = atoi(CG_Argv(i++));
cg.records[REC_M4KILLS] = atoi(CG_Argv(i++));
cg.records[REC_SSG3000DEATHS] = atoi(CG_Argv(i++));
cg.records[REC_SSG3000KILLS] = atoi(CG_Argv(i++));
cg.records[REC_HANDCANNONDEATHS] = atoi(CG_Argv(i++));
cg.records[REC_HANDCANNONKILLS] = atoi(CG_Argv(i++));
cg.records[REC_AKIMBODEATHS] = atoi(CG_Argv(i++));
cg.records[REC_AKIMBOKILLS] = atoi(CG_Argv(i++));
cg.records[REC_GRENADEDEATHS] = atoi(CG_Argv(i++));
cg.records[REC_GRENADEKILLS] = atoi(CG_Argv(i++));
cg.records[REC_KICKDEATHS] = atoi(CG_Argv(i++));
cg.records[REC_KICKKILLS] = atoi(CG_Argv(i++));
}
/*
=================
CG_ParseTeamInfo
=================
*/
static void CG_ParseTeamInfo(void)
{
int i;
int client;
numSortedTeamPlayers = atoi(CG_Argv(1));
if (numSortedTeamPlayers < 0 || numSortedTeamPlayers > TEAM_MAXOVERLAY) {
CG_Error("CG_ParseTeamInfo: numSortedTeamPlayers out of range (%d)",
numSortedTeamPlayers);
return;
}
for (i = 0; i < numSortedTeamPlayers; i++) {
client = atoi(CG_Argv(i * 6 + 2));
if (client < 0 || client >= MAX_CLIENTS) {
CG_Error("CG_ParseTeamInfo: bad client number: %d", client);
return;
}
sortedTeamPlayers[i] = client;
cgs.clientinfo[client].location = atoi(CG_Argv(i * 6 + 3));
cgs.clientinfo[client].health = atoi(CG_Argv(i * 6 + 4));
cgs.clientinfo[client].armor = atoi(CG_Argv(i * 6 + 5));
cgs.clientinfo[client].curWeapon = atoi(CG_Argv(i * 6 + 6));
cgs.clientinfo[client].powerups = atoi(CG_Argv(i * 6 + 7));
}
}
/*
================
CG_ParseServerinfo
This is called explicitly when the gamestate is first received,
and whenever the server updates any serverinfo flagged cvars
================
*/
void CG_ParseServerinfo(void)
{
const char *info;
char *mapname;
info = CG_ConfigString(CS_SERVERINFO);
cgs.gametype = atoi(Info_ValueForKey(info, "g_gametype"));
trap_Cvar_Set("g_gametype", va("%i", cgs.gametype));
cgs.dmflags = atoi(Info_ValueForKey(info, "dmflags"));
cgs.teamflags = atoi(Info_ValueForKey(info, "teamflags"));
cgs.fraglimit = atoi(Info_ValueForKey(info, "fraglimit"));
cgs.capturelimit = atoi(Info_ValueForKey(info, "capturelimit"));
cgs.timelimit = atoi(Info_ValueForKey(info, "timelimit"));
cgs.maxclients = atoi(Info_ValueForKey(info, "sv_maxclients"));
mapname = Info_ValueForKey(info, "mapname");
Com_sprintf(cgs.mapname, sizeof(cgs.mapname), "maps/%s.bsp", mapname);
Q_strncpyz(cgs.redTeam, Info_ValueForKey(info, "g_redTeam"), sizeof(cgs.redTeam));
trap_Cvar_Set("g_redTeam", cgs.redTeam);
Q_strncpyz(cgs.blueTeam, Info_ValueForKey(info, "g_blueTeam"), sizeof(cgs.blueTeam));
trap_Cvar_Set("g_blueTeam", cgs.blueTeam);
// JBravo: unlagged
cgs.delagHitscan = atoi(Info_ValueForKey(info, "g_delagHitscan"));
trap_Cvar_Set("g_delagHitscan", va("%i", cgs.delagHitscan));
}
/*
==================
CG_ParseWarmup
==================
*/
static void CG_ParseWarmup(void)
{
const char *info;
int warmup;
info = CG_ConfigString(CS_WARMUP);
warmup = atoi(info);
cg.warmupCount = -1;
if (warmup == 0 && cg.warmup) {
} else if (warmup > 0 && cg.warmup <= 0) {
if (cg_RQ3_anouncer.integer == 1)
trap_S_StartLocalSound(cgs.media.countPrepareSound, CHAN_ANNOUNCER);
}
cg.warmup = warmup;
}
//Makro - sky portal and lens flare
void CG_ParseSkyPortal(const char *str)
{
//sky portal
if (str && str[0] && Q_stricmp(str, "none") && atoi(Info_ValueForKey(str, "n"))) {
cgs.skyPortalOrigin[0] = atof(Info_ValueForKey(str, "x"));
cgs.skyPortalOrigin[1] = atof(Info_ValueForKey(str, "y"));
cgs.skyPortalOrigin[2] = atof(Info_ValueForKey(str, "z"));
cgs.skyPortalMoveFactor[0] = atof(Info_ValueForKey(str, "mx"));
cgs.skyPortalMoveFactor[1] = atof(Info_ValueForKey(str, "my"));
cgs.skyPortalMoveFactor[2] = atof(Info_ValueForKey(str, "mz"));
cgs.skyPortalSet = qtrue;
} else {
cgs.skyPortalSet = qfalse;
}
//lens flare
cgs.sunFlareSize = atoi(Info_ValueForKey(str, "lsun"));
cgs.numFlares = atoi(Info_ValueForKey(str, "ln"));
cgs.numFlares = 0;
if (cgs.sunFlareSize > 0 || cgs.numFlares > 0) {
float alphamin, alphamax, sizemin, sizemax, dfactor = 0.75f;
int i;
cgs.sunDir[0] = atof(Info_ValueForKey(str, "lx"));
cgs.sunDir[1] = atof(Info_ValueForKey(str, "ly"));
cgs.sunDir[2] = atof(Info_ValueForKey(str, "lz"));
VectorNormalize(cgs.sunDir);
alphamin = Com_Clamp(0.0f, 1.0f, atof(Info_ValueForKey(str, "lamin")));
alphamax = Com_Clamp(0.0f, 1.0f, atof(Info_ValueForKey(str, "lamax")));
sizemin = atof(Info_ValueForKey(str, "lsmin"));
sizemax = atof(Info_ValueForKey(str, "lsmax"));
cgs.sunAlpha = Com_Clamp(0.0f, 1.0f, atof(Info_ValueForKey(str, "lsa")));
//generate flare parms
for (i=0; i<MAX_VISIBLE_FLARES; i++) {
cg.flareShaderNum[i] = rand() % NUM_FLARE_SHADERS;
//looks yucky, but oh well...
cg.flareShaderSize[i] = sizemin + random() * (sizemax - sizemin) *
(1.0f - dfactor * (1.0f - (i+1) / (float)MAX_VISIBLE_FLARES));
cg.flareColor[i][0] = 0.25f + random() * 0.75f;
cg.flareColor[i][1] = 0.25f + random() * 0.75f;
cg.flareColor[i][2] = 0.25f + random() * 0.75f;
cg.flareColor[i][3] = alphamin + random() * (alphamin - alphamax);
}
} else {
cgs.numFlares = 0;
}
}
//Makro - added
void CG_ParseFogHull(const char *str)
{
if (str && str[0]) {
cgs.clearColor[0] = atof(Info_ValueForKey(str, "r"));
cgs.clearColor[1] = atof(Info_ValueForKey(str, "g"));
cgs.clearColor[2] = atof(Info_ValueForKey(str, "b"));
cgs.clearColorSet = qtrue;
} else {
cgs.clearColorSet = qfalse;
}
}
void CG_ParseDlightStyles(const char *str)
{
int i;
memset(dlightStyles, 0, sizeof(dlightStyles));
dlightStyleCount = atoi(Info_ValueForKey(str, "n"));
for (i=0; i<dlightStyleCount; i++)
{
Q_strncpyz(dlightStyles[i], Info_ValueForKey(str, va("%i", i)), sizeof(dlightStyles[0]));
}
}
void CG_ParseMoveParents(const char *str)
{
int i, num;
char tmp[4]; //3 digits and trailing zero
memset(cg_moveParentRanks, 0, sizeof(cg_moveParentRanks));
Q_strncpyz(tmp, str, 4);
str += 3;
num = atoi(tmp);
//num = GetIntBytes(str, 2) >> 1;
//str += 2;
for (i=0; i<num; i++)
{
int entnum;
Q_strncpyz(tmp, str, 4);
entnum = atoi(tmp);
str += 3;
//entnum = GetIntBytes(str, 2) >> 1;
//str += 2;
Q_strncpyz(tmp, str, 4);
str += 3;
cg_moveParentRanks[entnum] = atoi(tmp);
//cg_moveParentRanks[entnum] = GetIntBytes(str, 2);
//str += 2;
}
}
/*
================
CG_SetConfigValues
Called on load to set the initial values from configure strings
================
*/
void CG_SetConfigValues(void)
{
const char *s;
cgs.scores1 = atoi(CG_ConfigString(CS_SCORES1));
cgs.scores2 = atoi(CG_ConfigString(CS_SCORES2));
cgs.levelStartTime = atoi(CG_ConfigString(CS_LEVEL_START_TIME));
if (cgs.gametype == GT_CTF) {
s = CG_ConfigString(CS_FLAGSTATUS);
cgs.redflag = s[0] - '0';
cgs.blueflag = s[1] - '0';
}
cg.warmup = atoi(CG_ConfigString(CS_WARMUP));
// q3f atmospheric stuff:
if ( cg_atmosphericEffects.integer )
CG_EffectParse( CG_ConfigString( CS_ATMOSEFFECT ) );
//Makro - "clear" color
CG_ParseFogHull( CG_ConfigString(CS_FOGHULL) );
//Makro - sky portal
CG_ParseSkyPortal( CG_ConfigString(CS_SKYPORTAL) );
//Makro - fake shadows (not implemented yet!)
s = Info_ValueForKey(CG_ConfigString(CS_SHADOWS), "1");
if (s && *s)
trap_R_RegisterShaderNoMip(s);
//Makro - dlight styles
CG_ParseDlightStyles(CG_ConfigString(CS_DLIGHT_STYLES));
//Makro - moveparent order
CG_ParseMoveParents(CG_ConfigString(CS_MOVEPARENTS));
}
/*
=====================
CG_ShaderStateChanged
=====================
*/
void CG_ShaderStateChanged(void)
{
char originalShader[MAX_QPATH];
char newShader[MAX_QPATH];
char timeOffset[16];
const char *o;
char *n, *t;
o = CG_ConfigString(CS_SHADERSTATE);
while (o && *o) {
n = strstr(o, "=");
if (n && *n) {
strncpy(originalShader, o, n - o);
originalShader[n - o] = 0;
n++;
t = strstr(n, ":");
if (t && *t) {
strncpy(newShader, n, t - n);
newShader[t - n] = 0;
} else {
break;
}
t++;
o = strstr(t, "@");
if (o) {
strncpy(timeOffset, t, o - t);
timeOffset[o - t] = 0;
o++;
trap_R_RemapShader(originalShader, newShader, timeOffset);
}
} else {
break;
}
}
}
static void CG_UpdateVoteMapShader(void)
{
const char* vote = cgs.voteString;
cgs.media.voteMapShader = 0;
if (!*vote)
return;
if (Q_stricmpn(vote, "map ", 4) == 0)
{
vote += 4;
vote = va("levelshots/%s.tga", vote);
cgs.media.voteMapShader = trap_R_RegisterShaderNoMip(vote);
}
}
static void CG_UpdateVoteKeys(void)
{
int yesKey = trap_Key_GetKey("vote yes");
int noKey = trap_Key_GetKey("vote no");
if (yesKey != -1 && noKey != -1)
{
trap_RQ3_Key_KeynumToStringBuf(yesKey, cgs.voteYesKey, sizeof(cgs.voteYesKey));
trap_RQ3_Key_KeynumToStringBuf(noKey, cgs.voteNoKey, sizeof(cgs.voteNoKey));
}
else
{
cgs.voteYesKey[0] = 0;
cgs.voteNoKey[0] = 0;
}
}
/*
================
CG_ConfigStringModified
================
*/
static void CG_ConfigStringModified(void)
{
const char *str;
int num;
num = atoi(CG_Argv(1));
// get the gamestate from the client system, which will have the
// new configstring already integrated
trap_GetGameState(&cgs.gameState);
// look up the individual string that was modified
str = CG_ConfigString(num);
// do something with it if necessary
if (num == CS_MUSIC) {
CG_StartMusic();
} else if (num == CS_SERVERINFO) {
CG_ParseServerinfo();
} else if (num == CS_WARMUP) {
CG_ParseWarmup();
} else if (num == CS_SCORES1) {
cgs.scores1 = atoi(str);
} else if (num == CS_SCORES2) {
cgs.scores2 = atoi(str);
} else if (num == CS_LEVEL_START_TIME) {
cgs.levelStartTime = atoi(str);
} else if (num == CS_VOTE_TIME) {
cgs.voteTime = atoi(str);
cgs.voteModified = qtrue;
CG_UpdateVoteKeys();
CG_UpdateVoteMapShader();
} else if (num == CS_VOTE_YES) {
cgs.voteYes = atoi(str);
cgs.voteModified = qtrue;
} else if (num == CS_VOTE_NO) {
cgs.voteNo = atoi(str);
cgs.voteModified = qtrue;
} else if (num == CS_VOTE_STRING) {
Q_strncpyz(cgs.voteString, str, sizeof(cgs.voteString));
CG_UpdateVoteMapShader();
} else if (num >= CS_TEAMVOTE_TIME && num <= CS_TEAMVOTE_TIME + 1) {
cgs.teamVoteTime[num - CS_TEAMVOTE_TIME] = atoi(str);
cgs.teamVoteModified[num - CS_TEAMVOTE_TIME] = qtrue;
} else if (num >= CS_TEAMVOTE_YES && num <= CS_TEAMVOTE_YES + 1) {
cgs.teamVoteYes[num - CS_TEAMVOTE_YES] = atoi(str);
cgs.teamVoteModified[num - CS_TEAMVOTE_YES] = qtrue;
} else if (num >= CS_TEAMVOTE_NO && num <= CS_TEAMVOTE_NO + 1) {
cgs.teamVoteNo[num - CS_TEAMVOTE_NO] = atoi(str);
cgs.teamVoteModified[num - CS_TEAMVOTE_NO] = qtrue;
} else if (num >= CS_TEAMVOTE_STRING && num <= CS_TEAMVOTE_STRING + 1) {
Q_strncpyz(cgs.teamVoteString[num - CS_TEAMVOTE_STRING], str, sizeof(cgs.teamVoteString));
} else if (num == CS_INTERMISSION) {
cg.intermissionStarted = atoi(str);
} else if (num >= CS_MODELS && num < CS_MODELS + MAX_MODELS) {
cgs.gameModels[num - CS_MODELS] = trap_R_RegisterModel(str);
} else if (num >= CS_SOUNDS && num < CS_SOUNDS + MAX_SOUNDS) {
if (str[0] != '*') { // player specific sounds don't register here
cgs.gameSounds[num - CS_SOUNDS] = trap_S_RegisterSound(str, qfalse);
}
} else if (num >= CS_PLAYERS && num < CS_PLAYERS + MAX_CLIENTS) {
CG_NewClientInfo(num - CS_PLAYERS);
CG_BuildSpectatorString();
} else if (num == CS_FLAGSTATUS) {
if (cgs.gametype == GT_CTF) {
// format is rb where its red/blue, 0 is at base, 1 is taken, 2 is dropped
cgs.redflag = str[0] - '0';
cgs.blueflag = str[1] - '0';
}
} else if (num == CS_SHADERSTATE) {
CG_ShaderStateChanged();
} else if( num == CS_ATMOSEFFECT ) {
CG_EffectParse( str );
//Makro - sky portals
} else if (num == CS_SKYPORTAL) {
CG_ParseSkyPortal(str);
//Makro - "clear" color
} else if (num == CS_FOGHULL) {
CG_ParseFogHull(str);
//Makro - dlight styles
} else if (num == CS_DLIGHT_STYLES) {
CG_ParseDlightStyles(str);
//Makro - moveparent order
} else if (num == CS_MOVEPARENTS) {
CG_ParseMoveParents(str);
}
}
/*
===============
CG_MapRestart
The server has issued a map_restart, so the next snapshot
is completely new and should not be interpolated to.
A tournement restart will clear everything, but doesn't
require a reload of all the media
===============
*/
static void CG_MapRestart(void)
{
if (cg_showmiss.integer) {
CG_Printf("CG_MapRestart\n");
}
CG_InitLocalEntities();
CG_InitMarkPolys();
CG_ClearParticles();
// make sure the "3 frags left" warnings play again
cg.fraglimitWarnings = 0;
cg.timelimitWarnings = 0;
cg.rewardTime = 0;
cg.rewardStack = 0;
cg.intermissionStarted = qfalse;
cg.levelShot = qfalse;
cgs.voteTime = 0;
cg.mapRestart = qtrue;
CG_StartMusic();
trap_S_ClearLoopingSounds(qtrue);
// we really should clear more parts of cg here and stop sounds
// play the "fight" sound if this is a restart without warmup
// JBravo: unless we are in teamplay mode.
if (cgs.gametype >= GT_TEAM)
return;
if (cg.warmup == 0 /* && cgs.gametype == GT_TOURNAMENT */ ) {
trap_S_StartLocalSound(cgs.media.countFightSound, CHAN_ANNOUNCER);
CG_CenterPrint("FIGHT!", 120, GIANTCHAR_WIDTH * 2);
}
trap_Cvar_Set("cg_thirdPerson", "0");
}
#define MAX_VOICEFILESIZE 16384
#define MAX_VOICEFILES 8
#define MAX_VOICECHATS 64
#define MAX_VOICESOUNDS 64
#define MAX_CHATSIZE 64
#define MAX_HEADMODELS 64
typedef struct voiceChat_s {
char id[64];
int numSounds;
sfxHandle_t sounds[MAX_VOICESOUNDS];
char chats[MAX_VOICESOUNDS][MAX_CHATSIZE];
} voiceChat_t;
typedef struct voiceChatList_s {
char name[64];
int gender;
int numVoiceChats;
voiceChat_t voiceChats[MAX_VOICECHATS];
} voiceChatList_t;
typedef struct headModelVoiceChat_s {
char headmodel[64];
int voiceChatNum;
} headModelVoiceChat_t;
voiceChatList_t voiceChatLists[MAX_VOICEFILES];
headModelVoiceChat_t headModelVoiceChat[MAX_HEADMODELS];
/*
=================
CG_ParseVoiceChats
=================
*/
int CG_ParseVoiceChats(const char *filename, voiceChatList_t * voiceChatList, int maxVoiceChats)
{
int len, i;
fileHandle_t f;
char buf[MAX_VOICEFILESIZE];
char **p, *ptr;
char *token;
voiceChat_t *voiceChats;
qboolean compress;
sfxHandle_t sound;
compress = qtrue;
if (cg_buildScript.integer) {
compress = qfalse;
}
len = trap_FS_FOpenFile(filename, &f, FS_READ);
if (!f) {
trap_Print(va(S_COLOR_RED "voice chat file not found: %s\n", filename));
return qfalse;
}
if (len >= MAX_VOICEFILESIZE) {
trap_Print(va
(S_COLOR_RED "voice chat file too large: %s is %i, max allowed is %i\n", filename, len,
MAX_VOICEFILESIZE));
trap_FS_FCloseFile(f);
return qfalse;
}
trap_FS_Read(buf, len, f);
buf[len] = 0;
trap_FS_FCloseFile(f);
ptr = buf;
p = &ptr;
Com_sprintf(voiceChatList->name, sizeof(voiceChatList->name), "%s", filename);
voiceChats = voiceChatList->voiceChats;
for (i = 0; i < maxVoiceChats; i++) {
voiceChats[i].id[0] = 0;
}
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
if (!Q_stricmp(token, "female")) {
voiceChatList->gender = GENDER_FEMALE;
} else if (!Q_stricmp(token, "male")) {
voiceChatList->gender = GENDER_MALE;
} else if (!Q_stricmp(token, "neuter")) {
voiceChatList->gender = GENDER_NEUTER;
} else {
trap_Print(va(S_COLOR_RED "expected gender not found in voice chat file: %s\n", filename));
return qfalse;
}
voiceChatList->numVoiceChats = 0;
while (1) {
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
Com_sprintf(voiceChats[voiceChatList->numVoiceChats].id,
sizeof(voiceChats[voiceChatList->numVoiceChats].id), "%s", token);
token = COM_ParseExt(p, qtrue);
if (Q_stricmp(token, "{")) {
trap_Print(va(S_COLOR_RED "expected { found %s in voice chat file: %s\n", token, filename));
return qfalse;
}
voiceChats[voiceChatList->numVoiceChats].numSounds = 0;
while (1) {
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
if (!Q_stricmp(token, "}"))
break;
sound = trap_S_RegisterSound(token, compress);
voiceChats[voiceChatList->numVoiceChats].sounds[voiceChats[voiceChatList->numVoiceChats].
numSounds] = sound;
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
Com_sprintf(voiceChats[voiceChatList->numVoiceChats].
chats[voiceChats[voiceChatList->numVoiceChats].numSounds], MAX_CHATSIZE, "%s",
token);
if (sound)
voiceChats[voiceChatList->numVoiceChats].numSounds++;
if (voiceChats[voiceChatList->numVoiceChats].numSounds >= MAX_VOICESOUNDS)
break;
}
voiceChatList->numVoiceChats++;
if (voiceChatList->numVoiceChats >= maxVoiceChats)
return qtrue;
}
return qtrue;
}
/*
=================
CG_LoadVoiceChats
=================
*/
void CG_LoadVoiceChats(void)
{
int size;
size = trap_MemoryRemaining();
CG_ParseVoiceChats("scripts/female1.voice", &voiceChatLists[0], MAX_VOICECHATS);
CG_ParseVoiceChats("scripts/female2.voice", &voiceChatLists[1], MAX_VOICECHATS);
CG_ParseVoiceChats("scripts/female3.voice", &voiceChatLists[2], MAX_VOICECHATS);
CG_ParseVoiceChats("scripts/male1.voice", &voiceChatLists[3], MAX_VOICECHATS);
CG_ParseVoiceChats("scripts/male2.voice", &voiceChatLists[4], MAX_VOICECHATS);
CG_ParseVoiceChats("scripts/male3.voice", &voiceChatLists[5], MAX_VOICECHATS);
CG_ParseVoiceChats("scripts/male4.voice", &voiceChatLists[6], MAX_VOICECHATS);
CG_ParseVoiceChats("scripts/male5.voice", &voiceChatLists[7], MAX_VOICECHATS);
CG_Printf("voice chat memory size = %d\n", size - trap_MemoryRemaining());
}
/*
=================
CG_HeadModelVoiceChats
=================
*/
int CG_HeadModelVoiceChats(char *filename)
{
int len, i;
fileHandle_t f;
char buf[MAX_VOICEFILESIZE];
char **p, *ptr;
char *token;
len = trap_FS_FOpenFile(filename, &f, FS_READ);
if (!f) {
//trap_Print( va( "voice chat file not found: %s\n", filename ) );
return -1;
}
if (len >= MAX_VOICEFILESIZE) {
trap_Print(va
(S_COLOR_RED "voice chat file too large: %s is %i, max allowed is %i\n", filename, len,
MAX_VOICEFILESIZE));
trap_FS_FCloseFile(f);
return -1;
}
trap_FS_Read(buf, len, f);
buf[len] = 0;
trap_FS_FCloseFile(f);
ptr = buf;
p = &ptr;
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return -1;
}
for (i = 0; i < MAX_VOICEFILES; i++) {
if (!Q_stricmp(token, voiceChatLists[i].name)) {
return i;
}
}
//FIXME: maybe try to load the .voice file which name is stored in token?
return -1;
}
/*
=================
CG_GetVoiceChat
=================
*/
int CG_GetVoiceChat(voiceChatList_t * voiceChatList, const char *id, sfxHandle_t * snd, char **chat)
{
int i, rnd;
for (i = 0; i < voiceChatList->numVoiceChats; i++) {
if (!Q_stricmp(id, voiceChatList->voiceChats[i].id)) {
rnd = random() * voiceChatList->voiceChats[i].numSounds;
*snd = voiceChatList->voiceChats[i].sounds[rnd];
*chat = voiceChatList->voiceChats[i].chats[rnd];
return qtrue;
}
}
return qfalse;
}
/*
=================
CG_VoiceChatListForClient
=================
*/
voiceChatList_t *CG_VoiceChatListForClient(int clientNum)
{
clientInfo_t *ci;
int voiceChatNum, i, j, k, gender;
char filename[MAX_QPATH], headModelName[MAX_QPATH];
if (clientNum < 0 || clientNum >= MAX_CLIENTS) {
clientNum = 0;
}
ci = &cgs.clientinfo[clientNum];
for (k = 0; k < 2; k++) {
if (k == 0) {
if (ci->headModelName[0] == '*') {
Com_sprintf(headModelName, sizeof(headModelName), "%s/%s", ci->headModelName + 1,
ci->headSkinName);
} else {
Com_sprintf(headModelName, sizeof(headModelName), "%s/%s", ci->headModelName,
ci->headSkinName);
}
} else {
if (ci->headModelName[0] == '*') {
Com_sprintf(headModelName, sizeof(headModelName), "%s", ci->headModelName + 1);
} else {
Com_sprintf(headModelName, sizeof(headModelName), "%s", ci->headModelName);
}
}
// find the voice file for the head model the client uses
for (i = 0; i < MAX_HEADMODELS; i++) {
if (!Q_stricmp(headModelVoiceChat[i].headmodel, headModelName)) {
break;
}
}
if (i < MAX_HEADMODELS) {
return &voiceChatLists[headModelVoiceChat[i].voiceChatNum];
}
// find a <headmodelname>.vc file
for (i = 0; i < MAX_HEADMODELS; i++) {
if (!strlen(headModelVoiceChat[i].headmodel)) {
Com_sprintf(filename, sizeof(filename), "scripts/%s.vc", headModelName);
voiceChatNum = CG_HeadModelVoiceChats(filename);
if (voiceChatNum == -1)
break;
Com_sprintf(headModelVoiceChat[i].headmodel, sizeof(headModelVoiceChat[i].headmodel),
"%s", headModelName);
headModelVoiceChat[i].voiceChatNum = voiceChatNum;
return &voiceChatLists[headModelVoiceChat[i].voiceChatNum];
}
}
}
gender = ci->gender;
for (k = 0; k < 2; k++) {
// just pick the first with the right gender
for (i = 0; i < MAX_VOICEFILES; i++) {
if (strlen(voiceChatLists[i].name)) {
if (voiceChatLists[i].gender == gender) {
// store this head model with voice chat for future reference
for (j = 0; j < MAX_HEADMODELS; j++) {
if (!strlen(headModelVoiceChat[j].headmodel)) {
Com_sprintf(headModelVoiceChat[j].headmodel,
sizeof(headModelVoiceChat[j].headmodel), "%s",
headModelName);
headModelVoiceChat[j].voiceChatNum = i;
break;
}
}
return &voiceChatLists[i];
}
}
}
// fall back to male gender because we don't have neuter in the mission pack
if (gender == GENDER_MALE)
break;
gender = GENDER_MALE;
}
// store this head model with voice chat for future reference
for (j = 0; j < MAX_HEADMODELS; j++) {
if (!strlen(headModelVoiceChat[j].headmodel)) {
Com_sprintf(headModelVoiceChat[j].headmodel, sizeof(headModelVoiceChat[j].headmodel),
"%s", headModelName);
headModelVoiceChat[j].voiceChatNum = 0;
break;
}
}
// just return the first voice chat list
return &voiceChatLists[0];
}
#define MAX_VOICECHATBUFFER 32
typedef struct bufferedVoiceChat_s {
int clientNum;
sfxHandle_t snd;
int voiceOnly;
char cmd[MAX_SAY_TEXT];
char message[MAX_SAY_TEXT];
} bufferedVoiceChat_t;
bufferedVoiceChat_t voiceChatBuffer[MAX_VOICECHATBUFFER];
/*
=================
CG_PlayVoiceChat
=================
*/
void CG_PlayVoiceChat(bufferedVoiceChat_t * vchat)
{
}
/*
=====================
CG_PlayBufferedVoieChats
=====================
*/
void CG_PlayBufferedVoiceChats(void)
{
}
/*
=====================
CG_AddBufferedVoiceChat
=====================
*/
void CG_AddBufferedVoiceChat(bufferedVoiceChat_t * vchat)
{
}
/*
=================
CG_VoiceChatLocal
=================
*/
void CG_VoiceChatLocal(int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd)
{
}
/*
=================
CG_VoiceChat
=================
*/
void CG_VoiceChat(int mode)
{
}
/*
=================
CG_RemoveChatEscapeChar
=================
*/
static void CG_RemoveChatEscapeChar(char *text)
{
int i, l;
l = 0;
for (i = 0; text[i]; i++) {
if (text[i] == '\x19')
continue;
text[l++] = text[i];
}
text[l] = '\0';
}
/*
=================
CG_ConcatArgs
Recontruct arguments into a whole string
=================
*/
char *CG_ConcatArgs(int start)
{
int i, c, tlen, len;
static char line[MAX_STRING_CHARS];
char arg[MAX_STRING_CHARS];
len = 0;
c = trap_Argc();
for (i = start; i < c; i++) {
trap_Argv(i, arg, sizeof(arg));
tlen = strlen(arg);
if (len + tlen >= MAX_STRING_CHARS - 1) {
break;
}
memcpy(line + len, arg, tlen);
len += tlen;
if (i != c - 1) {
line[len] = ' ';
len++;
}
}
line[len] = 0;
return line;
}
void CG_Stuffcmd(void)
{
char *cmd;
cmd = CG_ConcatArgs(1);
trap_SendConsoleCommand(cmd);
}
// JBravo: generic cvar setting command. Used from game
void CG_CvarSet(void)
{
char cvar[128], value[128];
Q_strncpyz(cvar, CG_Argv(2), 128);
Q_strncpyz(value, CG_Argv(3), 128);
trap_Cvar_Set(cvar, value);
}
/*void CG_SetTeamPlayers(void) {
int team, number;
char teamz[64];
team = atoi(CG_Argv(1));
number = atoi(CG_Argv(2));
Com_sprintf (teamz, sizeof(teamz), "%i", number);
if (team == TEAM_RED)
trap_Cvar_Set("ui_RQ3_teamCount1", teamz);
else if (team == TEAM_BLUE)
trap_Cvar_Set("ui_RQ3_teamCount2", teamz);
else if (team == TEAM_SPECTATOR || team == TEAM_FREE)
trap_Cvar_Set("ui_RQ3_numSpectators", teamz);
return;
}*/
void CG_Radio(void)
{
int sound, gender, set;
sound = atoi(CG_Argv(2));
gender = atoi(CG_Argv(3));
set = atoi(CG_Argv(4));
//Slicer optimization
if (cg_RQ3_dynamicRadio.integer) {
if (!gender) {
if (set == 0) {
CG_AddBufferedSound(cgs.media.male_sounds[sound]);
} else if (set == 1) {
CG_AddBufferedSound(cgs.media.new_male_sounds[sound]);
} else if (set == 2) {
CG_AddBufferedSound(cgs.media.pikey_male_sounds[sound]);
} else if (set == 3) {
CG_AddBufferedSound(cgs.media.pirate_male_sounds[sound]);
} else if (set > 3)
CG_AddBufferedSound(cgs.media.keanu_male_sounds[sound]);
} else
CG_AddBufferedSound(cgs.media.female_sounds[sound]);
} else if (!gender) {
if (cg_RQ3_radiovoice_male.integer == 0) {
CG_AddBufferedSound(cgs.media.male_sounds[sound]);
} else if (cg_RQ3_radiovoice_male.integer == 1) {
CG_AddBufferedSound(cgs.media.new_male_sounds[sound]);
} else if (cg_RQ3_radiovoice_male.integer == 2) {
CG_AddBufferedSound(cgs.media.pikey_male_sounds[sound]);
} else if (cg_RQ3_radiovoice_male.integer == 3) {
CG_AddBufferedSound(cgs.media.pirate_male_sounds[sound]);
} else if (cg_RQ3_radiovoice_male.integer > 3)
CG_AddBufferedSound(cgs.media.pirate_male_sounds[sound]);
} else {
CG_AddBufferedSound(cgs.media.female_sounds[sound]);
}
return;
}
/*
==============
RemoveColorEscapeSequences
==============
*/
void RemoveColorEscapeSequences(char *text)
{
int i, l;
l = 0;
for (i = 0; text[i]; i++) {
if (Q_IsColorString(&text[i])) {
i++;
continue;
}
if (text[i] > 0x7E)
continue;
text[l++] = text[i];
}
text[l] = '\0';
}
void CG_CtbCountDown(int delay)
{
cg.CTBcountdowntime = cg.time + delay * 1000;
}
/*
=================
CG_RQ3_Cmd by sLiCeR
This function will parse and handle several cmds in one ( rq3_cmd)
=================
*/
void CG_RQ3_Cmd( void )
{
int cmd, i;
char scrnshotName[MAX_QPATH], playerName[MAX_NAME_LENGTH];
qtime_t qtime;
cmd = atoi(CG_Argv(1));
switch (cmd) {
case LIGHTS:
cg.lca = 1;
//trap_Cvar_Set("cg_RQ3_lca", "1");
cg.showScores = qfalse;
cg.scoreTPMode = 0;
CG_CenterPrint("LIGHTS...", SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH);
CG_AddMessage("\nLIGHTS...\n");
CG_AddBufferedSound(cgs.media.lightsSound);
break;
case CAMERA:
CG_CenterPrint("CAMERA...", SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH);
CG_AddMessage("\nCAMERA...\n");
CG_AddBufferedSound(cgs.media.cameraSound);
break;
case TPCOUNTDOWN:
CG_AddBufferedSound(cgs.media.lca10_0Sound);
break;
case ACTION:
CG_CenterPrint("ACTION!", SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH);
CG_AddMessage("\nACTION!\n");
cg.lca = 0;
// trap_Cvar_Set("cg_RQ3_lca", "0");
CG_AddBufferedSound(cgs.media.actionSound);
break;
/*case SETTEAMPLAYERS:
CG_SetTeamPlayers();
break; */
//Slicer: for the anti-cheat system
// case AUTH:
// trap_Cvar_Set("cg_RQ3_auth","1");
case SELECTPISTOL:
if (cg.snap) {
switch (cg.snap->ps.weapon) {
case WP_PISTOL:
case WP_KNIFE:
case WP_AKIMBO:
break;
//case WP_GRENADE:
default:
cg.weaponSelectTime = cg.time;
cg.weaponSelect = WP_PISTOL;
//Slicer: Done Server Side
//CG_RQ3_Zoom1x();
break;
}
}
break;
//Slicer: apparently not being used
/* case ROUND:
trap_Cvar_Set("cg_RQ3_team_round_going", CG_Argv(1));
break; */
case MAPSTART:
break;
case STARTDEMO:
switch (cg_RQ3_autoAction.integer) {
case 1:
case 3:
trap_RealTime(&qtime);
Com_sprintf(scrnshotName, sizeof(scrnshotName), "record %d-%d-%d_%d-%d-%d%s\n",
qtime.tm_year + 1900, qtime.tm_mon + 1, qtime.tm_mday, qtime.tm_hour, qtime.tm_min, qtime.tm_sec,strstr(cgs.mapname,"/"));
for (i = 0; i < MAX_QPATH; i++) {
switch (scrnshotName[i]) {
case '>':
case '<':
case '"':
case '?':
case '*':
case ':':
case '\\':
case '/':
case '|':
scrnshotName[i] = '_';
break;
}
}
trap_SendConsoleCommand("g_synchronousClients 1\n");
trap_SendConsoleCommand(scrnshotName);
trap_SendConsoleCommand("g_synchronousClients 0\n");
break;
}
break;
case MAPEND:
cg.showScores = qtrue;
cg.scoreTPMode = 0;
break;
case STOPDEMO:
switch (cg_RQ3_autoAction.integer) {
case 1:
case 3:
trap_SendConsoleCommand("stoprecord\n");
break;
}
case SCREENSHOT:
switch (cg_RQ3_autoAction.integer) {
case 3:
case 2:
trap_RealTime(&qtime);
Com_sprintf(playerName, sizeof(playerName), "%s", cgs.clientinfo->name);
RemoveColorEscapeSequences(playerName);
Com_sprintf(scrnshotName, sizeof(scrnshotName), "screenshotjpeg %d-%d-%d_%d-%d-%d%s\n",
qtime.tm_year + 1900, qtime.tm_mon + 1, qtime.tm_mday, qtime.tm_hour, qtime.tm_min,
qtime.tm_sec, strstr(cgs.mapname,"/"));
for (i = 0; i < MAX_QPATH; i++) {
switch (scrnshotName[i]) {
case '>':
case '<':
case '"':
case '?':
case '*':
case ':':
case '\\':
case '/':
case '&':
case '|':
scrnshotName[i] = '_';
break;
}
}
trap_SendConsoleCommand(scrnshotName);
break;
case 1:
trap_SendConsoleCommand("stoprecord\n");
break;
}
break;
case SETWEAPON:
i = atoi(CG_Argv(2));
cg.weaponSelect = i;
cg.weaponSelectTime = cg.time;
break;
case STUFF:
CG_Stuffcmd();
break;
case RADIO:
CG_Radio();
break;
case TKOK:
if (cg_RQ3_tkokAutoPopup.integer)
trap_SendConsoleCommand("ui_RQ3_tkok\n");
break;
case OWNED:
if (cg_RQ3_anouncer.integer == 1)
CG_AddBufferedSound(cgs.media.humiliationSound);
break;
case CVARSET:
CG_CvarSet();
break;
case CTBCOUNTDOWN:
i = atoi(CG_Argv(2));
CG_CtbCountDown(i);
break;
//Makro - added
case ZCAMTEXT:
strcpy(cg.zcamLine[1], CG_Argv(2));
break;
default:
break;
}
}
/*
=================
CG_ServerCommand
The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
static void CG_ServerCommand(void)
{
const char *cmd;
char text[MAX_SAY_TEXT * 2];
cmd = CG_Argv(0);
if (!cmd[0]) {
// server claimed the command
return;
}
if (!strcmp(cmd, "cp")) {
CG_CenterPrint(CG_Argv(1), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH);
return;
}
if (!strcmp(cmd, "cs")) {
CG_ConfigStringModified();
return;
}
if (!strcmp(cmd, "print")) {
//CG_Printf("%s", CG_Argv(1));
CG_AddMessage(CG_Argv(1));
return;
}
if (!strcmp(cmd, "chat")) {
if (!cg_teamChatsOnly.integer) {
trap_S_StartLocalSound(cgs.media.talkSound, CHAN_LOCAL_SOUND);
Q_strncpyz(text, CG_Argv(1), sizeof(text));
CG_RemoveChatEscapeChar(text);
CG_AddMessage(text);
}
return;
}
if (!strcmp(cmd, "tchat")) {
trap_S_StartLocalSound(cgs.media.talkSound, CHAN_LOCAL_SOUND);
Q_strncpyz(text, CG_Argv(1), sizeof(text));
CG_RemoveChatEscapeChar(text);
CG_AddMessage(text);
return;
}
if (!strcmp(cmd, "vchat")) {
CG_VoiceChat(SAY_ALL);
return;
}
if (!strcmp(cmd, "vtchat")) {
CG_VoiceChat(SAY_TEAM);
return;
}
if (!strcmp(cmd, "vtell")) {
CG_VoiceChat(SAY_TELL);
return;
}
if (!strcmp(cmd, "scores")) {
CG_ParseScores();
return;
}
if (!strcmp(cmd, "wstats")) {
CG_ParseWeaponStats();
return;
}
if (!strcmp(cmd, "wstats2")) {
CG_ParseWeaponStats2();
return;
}
if (!strcmp(cmd, "tinfo")) {
CG_ParseTeamInfo();
return;
}
if (!strcmp(cmd, "map_restart")) {
CG_MapRestart();
return;
}
if ( Q_stricmp (cmd, "remapShader") == 0 ) {
if (trap_Argc() == 4) {
char shader1[MAX_QPATH];
char shader2[MAX_QPATH];
char shader3[MAX_QPATH];
Q_strncpyz(shader1, CG_Argv(1), sizeof(shader1));
Q_strncpyz(shader2, CG_Argv(2), sizeof(shader2));
Q_strncpyz(shader3, CG_Argv(3), sizeof(shader3));
trap_R_RemapShader(shader1, shader2, shader3);
}
return;
}
/* if (Q_stricmp(cmd, "remapShader") == 0) {
if (trap_Argc() == 4) {
trap_R_RemapShader(CG_Argv(1), CG_Argv(2), CG_Argv(3));
}
}
*/
// loaddeferred can be both a servercmd and a consolecmd
//Makro - fixed spelling
//if ( !strcmp( cmd, "loaddefered" ) ) { // FIXME: spelled wrong, but not changing for demo
if (!strcmp(cmd, "loaddeferred")) {
CG_LoadDeferredPlayers();
return;
}
// clientLevelShot is sent before taking a special screenshot for
// the menu system during development
if (!strcmp(cmd, "clientLevelShot")) {
cg.levelShot = qtrue;
return;
}
//Blaze: Dont think q3 can d
/*if ( !strcmp( cmd, "numCheatVars" ) )
{//set and clear the cheatvar structure
int numCheats;
numCheats = atoi(CG_Argv(1));
return;
} */
if (!strcmp(cmd, "delCheatVar")) {
//remove a cvar from the list of cheat variables
//not needed now, mabey later?
return;
}
if (!strcmp(cmd, "addCheatVar")) {
//add a cvar from the list of cheat variables
char param[128];
int i;
float lowend, highend;
Q_strncpyz(param, CG_Argv(1), 128);
lowend = atof(CG_Argv(2));
highend = atof(CG_Argv(3));
//CG_Printf("1) %s %f %f\n", param, lowend, highend);
for (i = 0; i < 30; i++) {
if (!strcmp(cheats[i].cvar, "")) {
Q_strncpyz(cheats[i].cvar, param, 40);
cheats[i].high = highend;
cheats[i].low = lowend;
//CG_Printf("2) %s %f %f\n", cheats[i].cvar, cheats[i].low, cheats[i].high);
return;
}
}
return;
}
//Blaze: Moved to a config string to allow breakables to work in a demo
/* if (!strcmp(cmd, "breakable")) {
int id;
id = atoi(CG_Argv(1));
if (id >= 0 && id < RQ3_MAX_BREAKABLES) {
Com_Printf("Registering breakable %s ID=%d\n",CG_Argv(2), id);
//Blaze: Breakable stuff - register the models, sounds, and explosion shader
cgs.media.breakables[id].model[0] = trap_R_RegisterModel( va("breakables/%s/models/break1.md3",CG_Argv(2)));
cgs.media.breakables[id].model[1] = trap_R_RegisterModel( va("breakables/%s/models/break2.md3",CG_Argv(2)));
cgs.media.breakables[id].model[2] = trap_R_RegisterModel( va("breakables/%s/models/break3.md3",CG_Argv(2)));
cgs.media.breakables[id].shader = trap_R_RegisterShader( va("breakable_%s_explosion",CG_Argv(2)));
cgs.media.breakables[id].sound[0] = trap_S_RegisterSound( va("breakables/%s/sounds/break1.wav", CG_Argv(2)), qfalse);
cgs.media.breakables[id].sound[1] = trap_S_RegisterSound( va("breakables/%s/sounds/break2.wav", CG_Argv(2)), qfalse);
cgs.media.breakables[id].sound[2] = trap_S_RegisterSound( va("breakables/%s/sounds/break3.wav", CG_Argv(2)), qfalse);
cgs.media.breakables[id].exp_sound = trap_S_RegisterSound( va("breakables/%s/sounds/explosion.wav", CG_Argv(2)), qfalse);
cgs.media.breakables[id].velocity = atoi(CG_Argv(3));
cgs.media.breakables[id].jump = atoi(CG_Argv(4));
return;
} else {
CG_Printf("ID was %d\n",id);
}
return;
}
*/
if (!strcmp(cmd, "rq3_cmd")) {
CG_RQ3_Cmd();
return;
}
if (!strcmp(cmd, "stuff")) {
char *cmd;
cmd = CG_ConcatArgs(1);
trap_SendConsoleCommand(cmd);
return;
}
CG_Printf("Unknown client game command: %s\n", cmd);
}
/*
====================
CG_ExecuteNewServerCommands
Execute all of the server commands that were received along
with this this snapshot.
====================
*/
void CG_ExecuteNewServerCommands(int latestSequence)
{
while (cgs.serverCommandSequence < latestSequence) {
if (trap_GetServerCommand(++cgs.serverCommandSequence)) {
CG_ServerCommand();
}
}
}