mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-29 07:22:47 +00:00
488 lines
14 KiB
C
488 lines
14 KiB
C
//-----------------------------------------------------------------------------
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//
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// $Id$
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//
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.37 2002/11/09 14:13:32 makro
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// Added tdmMode info to the loading screen
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//
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// Revision 1.36 2002/08/29 04:42:40 blaze
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// Anti OGC code
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//
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// Revision 1.35 2002/08/28 02:06:21 blaze
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// Add SV_PURE DISABLED when connecting to a server with pure disabled. It still prints PURE SERVER when it\'s enabled, but clients may not notice it when it\'s gone.
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//
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// Revision 1.34 2002/06/29 04:15:15 jbravo
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// CTF is now CTB. no weapons while the case is in hand other than pistol or knife
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//
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// Revision 1.33 2002/06/16 20:06:13 jbravo
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// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
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//
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// Revision 1.32 2002/06/16 19:12:52 jbravo
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// Removed the MISSIONPACK ifdefs and missionpack only code.
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//
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// Revision 1.31 2002/06/08 14:07:52 makro
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// no message
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//
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// Revision 1.30 2002/06/08 11:41:01 makro
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// The loading screen code will now look for
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// levelshots/load_mapname.tga first
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//
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// Revision 1.29 2002/06/03 19:19:43 niceass
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// matchmode change
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//
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// Revision 1.28 2002/06/01 13:35:47 makro
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// Added clapper to loading screen
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//
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// Revision 1.27 2002/05/31 19:01:33 makro
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// Unfixed something
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//
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// Revision 1.26 2002/05/31 00:17:06 jbravo
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// Slicers fix for the weaponswitching issue
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//
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// Revision 1.25 2002/05/28 21:06:37 jbravo
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// I broke the progressbar. Final fix for that
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//
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// Revision 1.24 2002/05/28 03:10:50 jbravo
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// My fixups broke stuff
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//
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// Revision 1.23 2002/05/27 17:47:19 jbravo
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// Fixes and cleanups
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//
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// Revision 1.22 2002/05/26 06:17:27 makro
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// Loading screen again
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//
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// Revision 1.21 2002/05/26 05:15:16 niceass
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// pregress bar
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//
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// Revision 1.20 2002/05/26 05:00:19 makro
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// Loading screen
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//
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// Revision 1.19 2002/05/25 16:39:16 makro
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// Loading screen
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//
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// Revision 1.18 2002/05/25 10:40:31 makro
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// Loading screen
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//
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// Revision 1.17 2002/05/24 18:41:34 makro
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// Loading screen
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//
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// Revision 1.16 2002/05/02 23:04:59 makro
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// Loading screen. Jump kicks
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//
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// Revision 1.15 2002/05/02 12:44:07 makro
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// Customizable color for the loading screen text
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//
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// Revision 1.14 2002/03/31 03:31:24 jbravo
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// Compiler warning cleanups
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//
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// Revision 1.13 2002/03/24 21:24:51 makro
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// Added a drop-shadow effect to the loading screen
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//
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// Revision 1.12 2002/03/03 18:10:20 makro
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// Changed the colors for the 'loading map' screen a bit
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//
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// Revision 1.11 2002/01/11 20:20:57 jbravo
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// Adding TP to main branch
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//
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// Revision 1.10 2002/01/11 19:48:29 jbravo
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// Formatted the source in non DOS format.
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//
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// Revision 1.9 2001/12/31 16:28:41 jbravo
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// I made a Booboo with the Log tag.
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//
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//
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//-----------------------------------------------------------------------------
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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// cg_info.c -- display information while data is being loading
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#include "cg_local.h"
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#define MAX_LOADING_PLAYER_ICONS 16
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#define MAX_LOADING_ITEM_ICONS 26
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static int loadingPlayerIconCount;
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static int loadingItemIconCount;
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static qhandle_t loadingPlayerIcons[MAX_LOADING_PLAYER_ICONS];
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static qhandle_t loadingItemIcons[MAX_LOADING_ITEM_ICONS];
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/*
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===================
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CG_DrawLoadingIcons
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===================
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// JBravo: apparently not used.
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*/
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/*
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static void CG_DrawLoadingIcons( void ) {
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int n;
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int x, y;
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for( n = 0; n < loadingPlayerIconCount; n++ ) {
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x = 16 + n * 78;
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y = 324-40;
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CG_DrawPic( x, y, 64, 64, loadingPlayerIcons[n] );
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}
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for( n = 0; n < loadingItemIconCount; n++ ) {
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y = 400-40;
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if( n >= 13 ) {
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y += 40;
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}
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x = 16 + n % 13 * 48;
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CG_DrawPic( x, y, 32, 32, loadingItemIcons[n] );
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}
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}
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*/
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/*
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======================
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CG_LoadingString
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======================
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*/
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void CG_LoadingString(const char *s)
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{
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Q_strncpyz(cg.infoScreenText, s, sizeof(cg.infoScreenText));
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trap_UpdateScreen();
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}
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/*
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===================
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CG_LoadingItem
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===================
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*/
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void CG_LoadingItem(int itemNum)
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{
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gitem_t *item;
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item = &bg_itemlist[itemNum];
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if (item->icon && loadingItemIconCount < MAX_LOADING_ITEM_ICONS) {
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loadingItemIcons[loadingItemIconCount++] = trap_R_RegisterShaderNoMip(item->icon);
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}
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CG_LoadingString(item->pickup_name);
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}
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/*
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===================
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CG_LoadingClient
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===================
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*/
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void CG_LoadingClient(int clientNum)
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{
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const char *info;
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char *skin;
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char personality[MAX_QPATH];
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char model[MAX_QPATH];
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char iconName[MAX_QPATH];
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info = CG_ConfigString(CS_PLAYERS + clientNum);
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if (loadingPlayerIconCount < MAX_LOADING_PLAYER_ICONS) {
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Q_strncpyz(model, Info_ValueForKey(info, "model"), sizeof(model));
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skin = strrchr(model, '/');
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if (skin) {
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*skin++ = '\0';
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} else {
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skin = "default";
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}
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Com_sprintf(iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", model, skin);
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loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip(iconName);
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if (!loadingPlayerIcons[loadingPlayerIconCount]) {
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Com_sprintf(iconName, MAX_QPATH, "models/players/characters/%s/icon_%s.tga", model, skin);
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loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip(iconName);
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}
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if (!loadingPlayerIcons[loadingPlayerIconCount]) {
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// Elder: changed
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Com_sprintf(iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", DEFAULT_MODEL, DEFAULT_SKIN);
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//Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", DEFAULT_MODEL, "default" );
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loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip(iconName);
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}
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if (loadingPlayerIcons[loadingPlayerIconCount]) {
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loadingPlayerIconCount++;
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}
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}
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Q_strncpyz(personality, Info_ValueForKey(info, "n"), sizeof(personality));
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Q_CleanStr(personality);
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if (cgs.gametype == GT_SINGLE_PLAYER) {
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trap_S_RegisterSound(va("sound/player/announce/%s.wav", personality), qtrue);
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}
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CG_LoadingString(personality);
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}
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/*
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====================
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CG_DrawInformation
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Draw all the status / pacifier stuff during level loading
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====================
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*/
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#define LS_TOPMARGIN 72
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#define LS_BOTTOMMARGIN 48
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#define LS_CHAR_WIDTH 8
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#define LS_CHAR_HEIGHT 12
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void CG_DrawInformation(void)
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{
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const char *s;
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const char *info;
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const char *sysInfo;
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const char *line;
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int x = 8, y, value, bar = 0;
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qhandle_t levelshot, shadow, clapper;
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//qhandle_t detail;
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qhandle_t percentBox;
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char buf[1024];
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//qboolean skipdetail;
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vec4_t color1 = { .75, .75, .75, 1 }, color2 = {
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1, 1, 1, 1};
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info = CG_ConfigString(CS_SERVERINFO);
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sysInfo = CG_ConfigString(CS_SYSTEMINFO);
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/* Makro - no longer used
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//Makro - settings read from the worldspawn entity
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s = CG_ConfigString( CS_LOADINGSCREEN );
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color1[0] = atof(Info_ValueForKey(s, "r1"));
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color1[1] = atof(Info_ValueForKey(s, "g1"));
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color1[2] = atof(Info_ValueForKey(s, "b1"));
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color2[0] = atof(Info_ValueForKey(s, "r2"));
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color2[1] = atof(Info_ValueForKey(s, "g2"));
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color2[2] = atof(Info_ValueForKey(s, "b2"));
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color1[3] = color2[3] = 1;
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skipdetail = ( atoi(Info_ValueForKey(s, "nodetail")) != 0 );
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*/
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s = Info_ValueForKey(info, "mapname");
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shadow = trap_R_RegisterShaderNoMip("ui/assets/rq3-main-shadow-1.tga");
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levelshot = trap_R_RegisterShaderNoMip(va("levelshots/load_%s.tga", s));
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percentBox = trap_R_RegisterShaderNoMip("gfx/percent.tga");
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//Makro - added
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if (!levelshot) {
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levelshot = trap_R_RegisterShaderNoMip(va("levelshots/%s.tga", s));
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}
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if (!levelshot) {
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//Elder: changed
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levelshot = trap_R_RegisterShaderNoMip("levelshots/rq3-unknownmap.tga");
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//skipdetail = qtrue;
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}
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trap_R_SetColor(NULL);
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CG_DrawPic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot);
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/* Makro - removed
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// blend a detail texture over it
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//Elder: changed to RQ3 detail overlay
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if (!skipdetail) {
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detail = trap_R_RegisterShader( "rq3-levelShotDetail" );
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trap_R_DrawStretchPic( 0, 0, cgs.glconfig.vidWidth, cgs.glconfig.vidHeight, 0, 0, 2.5, 2, detail );
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}
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*/
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//Elder: "Letterbox" mask
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//Makro - changed it a bit
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CG_FillRect(0, 0, SCREEN_WIDTH, LS_TOPMARGIN, colorBlack);
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CG_FillRect(0, LS_TOPMARGIN, SCREEN_WIDTH, 2, colorMdGrey);
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CG_FillRect(0, SCREEN_HEIGHT - LS_BOTTOMMARGIN, SCREEN_WIDTH, LS_BOTTOMMARGIN, colorBlack);
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CG_FillRect(0, SCREEN_HEIGHT - LS_BOTTOMMARGIN - 2, SCREEN_WIDTH, 2, colorMdGrey);
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//Makro - shadow
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CG_DrawPic(0, LS_TOPMARGIN + 2, 640, 12, shadow);
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//Elder: mapname
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//Makro - removed
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//UI_DrawProportionalString(x, 26, s, UI_LEFT|UI_DROPSHADOW, colorDkGrey);
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//CG_DrawBigStringColor(4, 24, s, color_red);
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//Elder: removed
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// draw the icons of things as they are loaded
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//CG_DrawLoadingIcons();
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// draw info string information
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//Elder: Initial y-position
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y = LS_TOPMARGIN - 8 - LS_CHAR_HEIGHT;
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// map-specific message (long map name)
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s = CG_ConfigString(CS_MESSAGE);
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if (s[0]) {
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//Makro - allow color-coded text; also changed to use custom color instead of colorLtGrey
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//CG_DrawSmallStringColor(x, y, s, colorMdGrey);
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//CG_DrawStringExt(x, y, s, colorWhite, qtrue, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0);
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CG_DrawStringExt(x, y, s, color1, qtrue, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0);
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y -= (2 * LS_CHAR_HEIGHT);
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}
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//y += LS_CHAR_HEIGHT;
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// game type
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switch (cgs.gametype) {
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case GT_FFA:
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line = "CLASSIC ACTION DEATHMATCH";
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break;
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case GT_SINGLE_PLAYER:
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line = "SINGLE PLAYER";
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break;
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case GT_TOURNAMENT:
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line = "TOURNAMENT";
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break;
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//Makro - added tdmMode
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case GT_TEAM:
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line = (atoi(Info_ValueForKey(info, "g_RQ3_tdmMode")) != 0) ? "TEAM DEATHMATCH (CLASSIC)" : "TEAM DEATHMATCH (TP-STYLE)";
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break;
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// JBravo: teamplay stuff.
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case GT_TEAMPLAY:
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//Makro - changed from RQ3 Teamplay
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line = "CLASSIC ACTION TEAMPLAY";
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break;
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// JBravo: now knows as CTB
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case GT_CTF:
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line = "CAPTURE THE BRIEFCASE";
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break;
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default:
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line = "UNKNOWN GAMETYPE";
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break;
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}
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// JBravo: the call to Q_strupr seems to crash Q3 when running as dll or .so. Attempting a fix
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// Makro: the fix crashes Q3 with .dll's, unfixing ;P
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//strcat (line, '\0');
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//line = Q_strupr(line);
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// cheats warning
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s = Info_ValueForKey(sysInfo, "sv_cheats");
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//Makro - didn't like this
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//if ( s[0] == '1' ) {
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if (atoi(s))
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line = va("%s / CHEATS ARE ENABLED", line);
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if (cg_RQ3_matchmode.integer)
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line = va("%s / MATCHMODE", line);
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s = Info_ValueForKey(sysInfo, "sv_pure");
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if (atoi(s) == 0)
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line = va("%s / SV_PURE OFF", line);
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//Makro - custom color; changed from colorWhite
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//CG_DrawSmallStringColor(x, y, line, color2);
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CG_DrawStringExt(x, y, line, color2, qfalse, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0);
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y -= LS_CHAR_HEIGHT;
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line = "";
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// pure server
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s = Info_ValueForKey(sysInfo, "sv_pure");
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if (atoi(s)) {
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if (line[0])
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line = va("%s / ", line);
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line = va("%sPURE SERVER", line);
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}
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value = atoi(Info_ValueForKey(info, "timelimit"));
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if (value) {
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line = va("TIMELIMIT %i", value);
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}
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if (cgs.gametype <= GT_TEAM) {
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value = atoi(Info_ValueForKey(info, "fraglimit"));
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if (value) {
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if (line[0])
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line = va("%s / ", line);
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line = va("%sFRAGLIMIT %i", line, value);
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}
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} else if (cgs.gametype == GT_TEAMPLAY) {
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value = atoi(Info_ValueForKey(info, "g_RQ3_roundlimit"));
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if (value) {
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if (line[0])
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line = va("%s / ", line);
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line = va("%sROUNDLIMIT %i", line, value);
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}
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} else {
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value = atoi(Info_ValueForKey(info, "capturelimit"));
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if (value) {
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if (line[0])
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line = va("%s / ", line);
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line = va("%sCAPTURELIMIT %i", line, value);
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}
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}
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//Makro - don't write unless there's something to write
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if (line[0]) {
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CG_DrawStringExt(x, y, line, color2, qfalse, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0);
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y -= LS_CHAR_HEIGHT;
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}
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line = "";
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// don't print server lines if playing a local game
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trap_Cvar_VariableStringBuffer("sv_running", buf, sizeof(buf));
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if (!atoi(buf)) {
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// server hostname
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Q_strncpyz(buf, Info_ValueForKey(info, "sv_hostname"), 1024);
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Q_CleanStr(buf);
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if (buf[0] && Q_stricmp(buf, "noname")) {
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line = va("%s", buf);
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}
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// server-specific message of the day
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s = CG_ConfigString(CS_MOTD);
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if (s[0]) {
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if (line[0])
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line = va("%s / ", line);
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line = va("%s%s", line, s);
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}
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//Makro - don't write unless there's something to write
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if (line[0]) {
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CG_DrawStringExt(x, y, line, color2, qfalse, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0);
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y -= LS_CHAR_HEIGHT;
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}
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}
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// BOTTOM //
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// the first 150 rows are reserved for the client connection
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// screen to write into
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//y = SCREEN_HEIGHT - (int) (0.5 * (LS_BOTTOMMARGIN + LS_CHAR_HEIGHT));
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y = SCREEN_HEIGHT - LS_BOTTOMMARGIN + 8;
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if (cg.infoScreenText[0]) {
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CG_DrawStringExt(x, y, va("LOADING... %s", Q_strupr(cg.infoScreenText)), color2, qfalse, qfalse,
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LS_CHAR_WIDTH, LS_CHAR_HEIGHT, 0);
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//UI_DrawProportionalString(SCREEN_WIDTH - 8, y, va("LOADING... %s", Q_strupr(cg.infoScreenText)), UI_RIGHT, colorWhite);
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} else {
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CG_DrawStringExt(x, y, "AWAITING SNAPSHOT...", color2, qfalse, qfalse, LS_CHAR_WIDTH, LS_CHAR_HEIGHT,
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0);
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//UI_DrawProportionalString(SCREEN_WIDTH - 8, y, "AWAITING SNAPSHOT...", UI_RIGHT, colorWhite);
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}
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//y += 24;
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clapper = trap_R_RegisterShaderNoMip(va("levelshots/clapper_%s.tga", Info_ValueForKey(info, "mapname")));
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if (clapper) {
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y = LS_TOPMARGIN - 8 - LS_CHAR_HEIGHT;
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CG_DrawPic(392, 296, 240, 180, clapper);
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}
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if (percentBox) {
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trap_R_SetColor(colorWhite);
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for (bar = 0; bar < ceil(cg.loadingMapPercent * 10) && bar < 10; bar++) {
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CG_DrawPic(SCREEN_WIDTH - (11 - bar) * 10, y, 8, 8, percentBox);
|
|
}
|
|
|
|
trap_R_SetColor(colorDkGrey);
|
|
for (; bar < 10; bar++) {
|
|
CG_DrawPic(SCREEN_WIDTH - (11 - bar) * 10, y, 8, 8, percentBox);
|
|
}
|
|
} else {
|
|
for (bar = 0; bar < ceil(cg.loadingMapPercent * 10) && bar < 10; bar++) {
|
|
CG_FillRect(SCREEN_WIDTH - (11 - bar) * 10, y, 8, 8, colorWhite);
|
|
}
|
|
|
|
for (; bar < 10; bar++) {
|
|
CG_FillRect(SCREEN_WIDTH - (11 - bar) * 10, y, 8, 8, colorDkGrey);
|
|
}
|
|
}
|
|
|
|
}
|