mirror of
https://github.com/ReactionQuake3/reaction.git
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452 lines
7 KiB
Text
452 lines
7 KiB
Text
#include "ui/menudef.h"
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{
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\\ score_menu \\
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menuDef {
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name "score_menu"
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visible 0
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fullscreen 0
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rect 0 0 640 480
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focusColor 1 .75 0 1
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style 0
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border 1
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itemDef {
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name scorebar
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rect 14 28 610 35
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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backcolor 0 0 0 .5
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visible 1
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decoration
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}
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itemDef {
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name score
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text " "
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ownerdraw CG_GAME_STATUS
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textscale .4
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style 0
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rect 0 20 640 35
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textalignx 320
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textaligny 0
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textalign 1
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backcolor 0 0 0 0
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef {
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name score
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ownerdraw CG_KILLER
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textscale .4
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style 0
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rect 0 2 640 25
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textalignx 320
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textaligny 0
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textalign 1
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backcolor 0 0 0 0
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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// TEAM BARS //
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itemDef {
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name teambar
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rect 14 65 610 25
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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forecolor 1 1 1 1
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backcolor 0 0 0 .5
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visible 1
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decoration
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}
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// PLAYER LIST BORDER //
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itemDef {
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name window
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rect 14 89 610 291
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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backcolor 0 0 0 .5
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visible 1
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decoration
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}
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itemDef {
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name window
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rect 605 90 1 290
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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visible 1
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decoration
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}
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// TEAM HEADINGS //
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itemDef {
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name teamheadings
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text "Skill"
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textscale .35
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style 0
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rect 25 65 30 30
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textalign 0
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textalignx 0 // x alignment point for text
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// use it to offset left/right text from the edge
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// or to center the text on a different point
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textaligny 22
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backcolor 0 0 0 0
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forecolor 1 .75 0 1
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decoration
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visible 1
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}
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itemDef {
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name columnWindow
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rect 14 65 61 315
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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visible 1
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decoration
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}
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itemDef {
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name teamheadings
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text "Status"
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textscale .35
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style 0
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rect 85 65 64 30
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textalign 0
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textalignx 0 // x alignment point for text
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// use it to offset left/right text from the edge
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// or to center the text on a different point
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textaligny 22
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backcolor 0 0 0 0
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forecolor 1 .75 0 1
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decoration
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visible 1
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}
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itemDef {
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name columnWindow
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rect 75 65 89 315
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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visible 1
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decoration
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}
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itemDef {
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name teamheadings
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text "Name"
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textscale .35
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style 0
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rect 170 65 64 30
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textalign 0
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textalignx 0 // x alignment point for text
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// use it to offset left/right text from the edge
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// or to center the text on a different point
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textaligny 22
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backcolor 0 0 0 0
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forecolor 1 .75 0 1
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decoration
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visible 1
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}
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itemDef {
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name columnWindow
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rect 164 65 216 315
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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visible 1
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decoration
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}
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itemDef {
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name teamheadings
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text "Score"
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textscale .35
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style 0
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rect 385 65 64 30
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textalign 0
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textalignx 0 // x alignment point for text
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// use it to offset left/right text from the edge
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// or to center the text on a different point
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textaligny 22
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backcolor 0 0 0 0
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forecolor 1 .75 0 1
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decoration
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visible 1
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}
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itemDef {
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name columnWindow
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rect 380 65 105 315
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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visible 1
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decoration
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}
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itemDef {
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name teamheadings
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text "Time"
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textscale .35
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style 0
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rect 490 65 64 30
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textalign 0
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textalignx 0 // x alignment point for text
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// use it to offset left/right text from the edge
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// or to center the text on a different point
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textaligny 22
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backcolor 0 0 0 0
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forecolor 1 .75 0 1
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decoration
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visible 1
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}
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itemDef {
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name columnWindow
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rect 485 65 70 315
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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visible 1
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decoration
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}
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itemDef {
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name teamheadings
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text "Ping"
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textscale .35
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style 0
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rect 560 65 64 30
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textalign 0
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textalignx 0 // x alignment point for text
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// use it to offset left/right text from the edge
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// or to center the text on a different point
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textaligny 22
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backcolor 0 0 0 0
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forecolor 1 .75 0 1
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decoration
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visible 1
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}
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itemDef {
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name columnWindow
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rect 555 65 70 315
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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visible 1
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decoration
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}
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// LIST //
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itemDef {
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name playerlist
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rect 14 90 610 290
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forecolor .75 .75 .75 1
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visible 1
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type ITEM_TYPE_LISTBOX
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elementwidth 592
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elementheight 20
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textscale .25
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elementtype LISTBOX_TEXT
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feeder FEEDER_SCOREBOARD
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notselectable
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columns 7 5 20 20 5 20 20 65 50 50 150 100 40 365 20 20 463 20 20 532 20 20
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}
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// PLAYER INFO //
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itemDef {
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name window
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rect 14 384 612 65
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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backcolor 0 0 0 .5
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visible 1
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decoration
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}
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itemDef {
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name window
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rect 250 384 1 65
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style WINDOW_STYLE_FILLED
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border 1
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bordercolor .5 .5 .5 1
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visible 1
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decoration
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}
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itemDef {
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name gametype
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ownerdraw CG_GAME_TYPE
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text ""
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textalign 0
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textscale .25
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rect 30 382 50 17
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forecolor 1 1 1 1
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textaligny 10
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textalignx 0
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decoration
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visible 1
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}
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itemdef {
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name playerscore
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type 4
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text "Fraglimit:"
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rect 30 405 40 10
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textalignx 0
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textaligny 10
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visible 1
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textalign 0
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forecolor 1 1 1 1
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textscale .25
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cvar "fraglimit"
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decoration
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}
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itemdef {
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name playerscore
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text "Score:"
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rect 30 420 40 10
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textalignx 0
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textaligny 10
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visible 1
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textalign 0
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forecolor 1 1 1 1
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textscale .25
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ownerdraw CG_PLAYER_SCORE
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decoration
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}
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itemdef {
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name playername
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text "Use Score Scroll Keys"
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rect 30 435 256 20
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forecolor 1 .75 0 1
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textalignx 0
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textaligny 10
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visible 1
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textalign 0
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decoration
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textscale 0.25
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}
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// AWARDS //
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itemdef {
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name medal_accuracy
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ownerdraw CG_ACCURACY
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rect 276 388 32 32
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background "ui/assets/medal_accuracy.tga"
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forecolor 1 1 1 .5
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visible 1
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decoration
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textscale 0.25
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}
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itemdef {
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name medal_excellent
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ownerdraw CG_EXCELLENT
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rect 376 388 32 32
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background "ui/assets/medal_excellent.tga"
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forecolor 1 1 1 .5
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visible 1
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decoration
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textscale 0.25
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}
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itemdef {
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name medal_gauntlet
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ownerdraw CG_GAUNTLET
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rect 476 388 32 32
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background "ui/assets/medal_gauntlet.tga"
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forecolor 1 1 1 .5
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visible 1
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decoration
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textscale 0.25
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}
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itemdef {
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name medal_impressive
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ownerdraw CG_IMPRESSIVE
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rect 576 388 32 32
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background "ui/assets/medal_impressive.tga"
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forecolor 1 1 1 .5
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visible 1
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decoration
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textscale 0.25
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}
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}
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}
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