reaction/code/game/g_bot.c
2013-07-21 23:15:13 +00:00

1055 lines
23 KiB
C

//-----------------------------------------------------------------------------
//
// $Id$
//
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.15 2003/03/28 10:36:02 jbravo
// Tweaking the replacement system a bit. Reactionmale now the default model
//
// Revision 1.14 2002/08/20 20:07:21 jbravo
// Fixed the bot_minplayer system.
//
// Revision 1.13 2002/06/16 20:06:14 jbravo
// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
//
// Revision 1.12 2002/06/12 19:59:39 jbravo
// Removed unused variables
//
// Revision 1.11 2002/06/12 03:37:38 blaze
// some fixes for the add bot code
//
// Revision 1.10 2002/06/02 22:23:27 makro
// no message
//
// Revision 1.9 2002/05/10 13:21:53 makro
// Mainly bot stuff. Also fixed a couple of crash bugs
//
// Revision 1.8 2002/05/03 18:09:20 makro
// Bot stuff. Jump kicks
//
// Revision 1.7 2002/04/30 11:54:37 makro
// Bots rule ! Also, added clips to give all. Maybe some other things
//
// Revision 1.6 2002/01/11 19:48:30 jbravo
// Formatted the source in non DOS format.
//
// Revision 1.5 2001/12/31 16:28:42 jbravo
// I made a Booboo with the Log tag.
//
//
//-----------------------------------------------------------------------------
// Copyright (C) 1999-2000 Id Software, Inc.
//
// g_bot.c
#include "g_local.h"
static int g_numBots;
static char *g_botInfos[MAX_BOTS];
int g_numArenas;
static char *g_arenaInfos[MAX_ARENAS];
#define BOT_BEGIN_DELAY_BASE 2000
#define BOT_BEGIN_DELAY_INCREMENT 1500
#define BOT_SPAWN_QUEUE_DEPTH 16
typedef struct {
int clientNum;
int spawnTime;
} botSpawnQueue_t;
//static int botBeginDelay = 0; // bk001206 - unused, init
static botSpawnQueue_t botSpawnQueue[BOT_SPAWN_QUEUE_DEPTH];
vmCvar_t bot_minplayers;
extern gentity_t *podium1;
extern gentity_t *podium2;
extern gentity_t *podium3;
float trap_Cvar_VariableValue(const char *var_name)
{
char buf[128];
trap_Cvar_VariableStringBuffer(var_name, buf, sizeof(buf));
return atof(buf);
}
/*
===============
G_ParseInfos
===============
*/
int G_ParseInfos(char *buf, int max, char *infos[])
{
char *token;
int count;
char key[MAX_TOKEN_CHARS];
char info[MAX_INFO_STRING];
count = 0;
while (1) {
token = COM_Parse(&buf);
if (!token[0]) {
break;
}
if (strcmp(token, "{")) {
Com_Printf("Missing { in info file\n");
break;
}
if (count == max) {
Com_Printf("Max infos exceeded\n");
break;
}
info[0] = '\0';
while (1) {
token = COM_ParseExt(&buf, qtrue);
if (!token[0]) {
Com_Printf("Unexpected end of info file\n");
break;
}
if (!strcmp(token, "}")) {
break;
}
Q_strncpyz(key, token, sizeof(key));
token = COM_ParseExt(&buf, qfalse);
if (!token[0]) {
strcpy(token, "<NULL>");
}
Info_SetValueForKey(info, key, token);
}
//NOTE: extra space for arena number
infos[count] = G_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
if (infos[count]) {
strcpy(infos[count], info);
count++;
}
}
return count;
}
/*
===============
G_LoadArenasFromFile
===============
*/
static void G_LoadArenasFromFile(char *filename)
{
int len;
fileHandle_t f;
char buf[MAX_ARENAS_TEXT];
len = trap_FS_FOpenFile(filename, &f, FS_READ);
if (!f) {
trap_Printf(va(S_COLOR_RED "file not found: %s\n", filename));
return;
}
if (len >= MAX_ARENAS_TEXT) {
trap_Printf(va
(S_COLOR_RED "file too large: %s is %i, max allowed is %i\n", filename, len,
MAX_ARENAS_TEXT));
trap_FS_FCloseFile(f);
return;
}
trap_FS_Read(buf, len, f);
buf[len] = 0;
trap_FS_FCloseFile(f);
g_numArenas += G_ParseInfos(buf, MAX_ARENAS - g_numArenas, &g_arenaInfos[g_numArenas]);
}
/*
===============
G_LoadArenas
===============
*/
static void G_LoadArenas(void)
{
int numdirs;
vmCvar_t arenasFile;
char filename[128];
char dirlist[1024];
char *dirptr;
int i, n;
int dirlen;
g_numArenas = 0;
trap_Cvar_Register(&arenasFile, "g_arenasFile", "", CVAR_INIT | CVAR_ROM);
if (*arenasFile.string) {
G_LoadArenasFromFile(arenasFile.string);
} else {
G_LoadArenasFromFile("scripts/arenas.txt");
}
// get all arenas from .arena files
numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024);
dirptr = dirlist;
for (i = 0; i < numdirs; i++, dirptr += dirlen + 1) {
dirlen = strlen(dirptr);
strcpy(filename, "scripts/");
strcat(filename, dirptr);
G_LoadArenasFromFile(filename);
}
trap_Printf(va("%i arenas parsed\n", g_numArenas));
for (n = 0; n < g_numArenas; n++) {
Info_SetValueForKey(g_arenaInfos[n], "num", va("%i", n));
}
}
/*
===============
G_GetArenaInfoByNumber
===============
*/
const char *G_GetArenaInfoByMap(const char *map)
{
int n;
for (n = 0; n < g_numArenas; n++) {
if (Q_stricmp(Info_ValueForKey(g_arenaInfos[n], "map"), map) == 0) {
return g_arenaInfos[n];
}
}
return NULL;
}
/*
=================
PlayerIntroSound
=================
*/
static void PlayerIntroSound(const char *modelAndSkin)
{
char model[MAX_QPATH];
char *skin;
Q_strncpyz(model, modelAndSkin, sizeof(model));
skin = strrchr(model, '/');
if (skin) {
*skin++ = '\0';
} else {
skin = model;
}
if (Q_stricmp(skin, "default") == 0) {
skin = model;
}
trap_SendConsoleCommand(EXEC_APPEND, va("play sound/player/announce/%s.wav\n", skin));
}
/*
===============
G_AddRandomBot
===============
*/
void G_AddRandomBot(int team)
{
int i, n, num;
float skill;
char *value, netname[36], *teamstr;
gclient_t *cl;
num = 0;
for (n = 0; n < g_numBots; n++) {
value = Info_ValueForKey(g_botInfos[n], "name");
//
for (i = 0; i < g_maxclients.integer; i++) {
cl = level.clients + i;
if (cl->pers.connected != CON_CONNECTED) {
continue;
}
if (!(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT)) {
continue;
}
if (team >= 0 && cl->sess.sessionTeam != team) {
continue;
}
if (!Q_stricmp(value, cl->pers.netname)) {
break;
}
}
if (i >= g_maxclients.integer) {
num++;
}
}
num = random() * num;
for (n = 0; n < g_numBots; n++) {
value = Info_ValueForKey(g_botInfos[n], "name");
//
for (i = 0; i < g_maxclients.integer; i++) {
cl = level.clients + i;
if (cl->pers.connected != CON_CONNECTED) {
continue;
}
if (!(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT)) {
continue;
}
if (team >= 0 && cl->sess.sessionTeam != team) {
continue;
}
if (!Q_stricmp(value, cl->pers.netname)) {
break;
}
}
if (i >= g_maxclients.integer) {
num--;
if (num <= 0) {
skill = trap_Cvar_VariableValue("g_spSkill");
if (team == TEAM_RED)
teamstr = "red";
else if (team == TEAM_BLUE)
teamstr = "blue";
else
teamstr = "";
Q_strncpyz(netname, value, sizeof(netname));
Q_CleanStr(netname);
trap_SendConsoleCommand(EXEC_INSERT,
va("addbot %s %f %s %i\n", netname, skill, teamstr, 0));
return;
}
}
}
}
/*
===============
G_RemoveRandomBot
===============
*/
int G_RemoveRandomBot(int team)
{
int i;
gclient_t *cl;
for (i = 0; i < g_maxclients.integer; i++) {
cl = level.clients + i;
if (cl->pers.connected != CON_CONNECTED) {
continue;
}
if (!(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT)) {
continue;
}
if (team >= 0 && cl->sess.sessionTeam != team) {
continue;
}
trap_SendConsoleCommand( EXEC_INSERT, va("clientkick %d\n", cl->ps.clientNum) );
return qtrue;
}
return qfalse;
}
/*
===============
G_CountHumanPlayers
===============
*/
int G_CountHumanPlayers(int team)
{
int i, num;
gclient_t *cl;
num = 0;
for (i = 0; i < g_maxclients.integer; i++) {
cl = level.clients + i;
if (cl->pers.connected != CON_CONNECTED) {
continue;
}
if (g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) {
continue;
}
if (g_gametype.integer >= GT_TEAM) {
if (team >= 0 && cl->sess.savedTeam != team)
continue;
} else {
if (team >= 0 && cl->sess.sessionTeam != team)
continue;
}
num++;
}
return num;
}
/*
===============
G_CountBotPlayers
===============
*/
int G_CountBotPlayers(int team)
{
int i, n, num;
gclient_t *cl;
num = 0;
for (i = 0; i < g_maxclients.integer; i++) {
cl = level.clients + i;
if (cl->pers.connected != CON_CONNECTED) {
continue;
}
if (!(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT)) {
continue;
}
if (g_gametype.integer >= GT_TEAM) {
if (team >= 0 && cl->sess.savedTeam != team)
continue;
} else {
if (team >= 0 && cl->sess.sessionTeam != team)
continue;
}
num++;
}
for (n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++) {
if (!botSpawnQueue[n].spawnTime) {
continue;
}
if (botSpawnQueue[n].spawnTime > level.time) {
continue;
}
num++;
}
return num;
}
/*
===============
G_CheckMinimumPlayers
===============
*/
void G_CheckMinimumPlayers(void)
{
int minplayers;
int humanplayers, botplayers;
static int checkminimumplayers_time;
if (level.intermissiontime)
return;
//only check once each 10 seconds
if (checkminimumplayers_time > level.time - 10000) {
return;
}
checkminimumplayers_time = level.time;
trap_Cvar_Update(&bot_minplayers);
minplayers = bot_minplayers.integer;
if (minplayers <= 0)
return;
if (g_gametype.integer >= GT_TEAM) {
if (minplayers >= g_maxclients.integer / 2) {
minplayers = (g_maxclients.integer / 2) - 1;
}
humanplayers = G_CountHumanPlayers(TEAM_RED);
botplayers = G_CountBotPlayers(TEAM_RED);
//
if (humanplayers + botplayers < minplayers) {
G_AddRandomBot(TEAM_RED);
} else if (humanplayers + botplayers > minplayers && botplayers) {
G_RemoveRandomBot(TEAM_RED);
}
//
humanplayers = G_CountHumanPlayers(TEAM_BLUE);
botplayers = G_CountBotPlayers(TEAM_BLUE);
//
if (humanplayers + botplayers < minplayers) {
G_AddRandomBot(TEAM_BLUE);
} else if (humanplayers + botplayers > minplayers && botplayers) {
G_RemoveRandomBot(TEAM_BLUE);
}
} else if (g_gametype.integer == GT_TOURNAMENT) {
if (minplayers >= g_maxclients.integer) {
minplayers = g_maxclients.integer - 1;
}
humanplayers = G_CountHumanPlayers(-1);
botplayers = G_CountBotPlayers(-1);
//
if (humanplayers + botplayers < minplayers) {
G_AddRandomBot(TEAM_FREE);
} else if (humanplayers + botplayers > minplayers && botplayers) {
// try to remove spectators first
if (!G_RemoveRandomBot(TEAM_SPECTATOR)) {
// just remove the bot that is playing
G_RemoveRandomBot(-1);
}
}
} else if (g_gametype.integer == GT_FFA) {
if (minplayers >= g_maxclients.integer) {
minplayers = g_maxclients.integer - 1;
}
humanplayers = G_CountHumanPlayers(TEAM_FREE);
botplayers = G_CountBotPlayers(TEAM_FREE);
//
if (humanplayers + botplayers < minplayers) {
G_AddRandomBot(TEAM_FREE);
} else if (humanplayers + botplayers > minplayers && botplayers) {
G_RemoveRandomBot(TEAM_FREE);
}
}
}
/*
===============
G_CheckBotSpawn
===============
*/
void G_CheckBotSpawn(void)
{
int n;
char userinfo[MAX_INFO_VALUE];
G_CheckMinimumPlayers();
for (n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++) {
if (!botSpawnQueue[n].spawnTime) {
continue;
}
if (botSpawnQueue[n].spawnTime > level.time) {
continue;
}
ClientBegin(botSpawnQueue[n].clientNum);
botSpawnQueue[n].spawnTime = 0;
if (g_gametype.integer == GT_SINGLE_PLAYER) {
trap_GetUserinfo(botSpawnQueue[n].clientNum, userinfo, sizeof(userinfo));
PlayerIntroSound(Info_ValueForKey(userinfo, "model"));
}
}
}
/*
===============
AddBotToSpawnQueue
===============
*/
static void AddBotToSpawnQueue(int clientNum, int delay)
{
int n;
for (n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++) {
if (!botSpawnQueue[n].spawnTime) {
botSpawnQueue[n].spawnTime = level.time + delay;
botSpawnQueue[n].clientNum = clientNum;
return;
}
}
G_Printf(S_COLOR_YELLOW "Unable to delay spawn\n");
ClientBegin(clientNum);
}
/*
===============
G_RemoveQueuedBotBegin
Called on client disconnect to make sure the delayed spawn
doesn't happen on a freed index
===============
*/
void G_RemoveQueuedBotBegin(int clientNum)
{
int n;
for (n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++) {
if (botSpawnQueue[n].clientNum == clientNum) {
botSpawnQueue[n].spawnTime = 0;
return;
}
}
}
/*
===============
G_BotConnect
===============
*/
qboolean G_BotConnect(int clientNum, qboolean restart)
{
bot_settings_t settings;
char userinfo[MAX_INFO_STRING];
trap_GetUserinfo(clientNum, userinfo, sizeof(userinfo));
Q_strncpyz(settings.characterfile, Info_ValueForKey(userinfo, "characterfile"), sizeof(settings.characterfile));
settings.skill = atof(Info_ValueForKey(userinfo, "skill"));
Q_strncpyz(settings.team, Info_ValueForKey(userinfo, "team"), sizeof(settings.team));
if (!BotAISetupClient(clientNum, &settings, restart)) {
trap_DropClient(clientNum, "BotAISetupClient failed");
return qfalse;
}
return qtrue;
}
/*
===============
G_AddBot
===============
*/
static void G_AddBot(const char *name, float skill, const char *team, int delay, char *altname)
{
int clientNum;
char *botinfo;
gentity_t *bot;
char *s;
char *botname;
char *model;
char *headmodel;
char userinfo[MAX_INFO_STRING];
weapon_t tpWeapon = WP_M4;
holdable_t tpItem = HI_LASER;
// get the botinfo from bots.txt
botinfo = G_GetBotInfoByName(name);
if (!botinfo) {
G_Printf(S_COLOR_RED "Error: Bot '%s' not defined\n", name);
return;
}
// create the bot's userinfo
userinfo[0] = '\0';
botname = Info_ValueForKey(botinfo, "funname");
if (!botname[0]) {
botname = Info_ValueForKey(botinfo, "name");
}
// check for an alternative name
if (altname && altname[0]) {
botname = altname;
}
Info_SetValueForKey(userinfo, "name", botname);
Info_SetValueForKey(userinfo, "rate", "25000");
Info_SetValueForKey(userinfo, "snaps", "20");
Info_SetValueForKey(userinfo, "skill", va("%1.2f", skill));
if (skill >= 1 && skill < 2) {
Info_SetValueForKey(userinfo, "handicap", "50");
} else if (skill >= 2 && skill < 3) {
Info_SetValueForKey(userinfo, "handicap", "70");
} else if (skill >= 3 && skill < 4) {
Info_SetValueForKey(userinfo, "handicap", "90");
}
model = Info_ValueForKey(botinfo, "model");
if (!*model) {
// Elder: changed to our default
model = "reactionmale/default";
}
Info_SetValueForKey(userinfo, "model", model);
Info_SetValueForKey(userinfo, "team_model", model);
headmodel = Info_ValueForKey(botinfo, "headmodel");
if (!*headmodel) {
headmodel = model;
}
Info_SetValueForKey(userinfo, "headmodel", headmodel);
Info_SetValueForKey(userinfo, "team_headmodel", headmodel);
s = Info_ValueForKey(botinfo, "gender");
if (!*s) {
s = "male";
}
Info_SetValueForKey(userinfo, "sex", s);
s = Info_ValueForKey(botinfo, "color1");
if (!*s) {
s = "4";
}
Info_SetValueForKey(userinfo, "color1", s);
s = Info_ValueForKey(botinfo, "color2");
if (!*s) {
s = "5";
}
Info_SetValueForKey(userinfo, "color2", s);
s = Info_ValueForKey(botinfo, "aifile");
if (!*s) {
trap_Printf(S_COLOR_RED "Error: bot has no aifile specified\n");
return;
}
// have the server allocate a client slot
clientNum = trap_BotAllocateClient();
if (clientNum == -1) {
G_Printf(S_COLOR_RED "Unable to add bot. All player slots are in use.\n");
G_Printf(S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n");
return;
}
// initialize the bot settings
if (!team || !*team) {
if (g_gametype.integer >= GT_TEAM) {
if (PickTeam(clientNum) == TEAM_RED) {
team = "red";
} else {
team = "blue";
}
} else {
team = "red";
}
}
Info_SetValueForKey(userinfo, "characterfile", Info_ValueForKey(botinfo, "aifile"));
Info_SetValueForKey(userinfo, "skill", va("%5.2f", skill));
Info_SetValueForKey(userinfo, "team", team);
if (g_gametype.integer == GT_TEAMPLAY) {
//Makro - load custom weapon/item from bot file
tpWeapon = CharToWeapon(Info_ValueForKey(botinfo, "weapon"), WP_M4);
tpItem = CharToItem(Info_ValueForKey(botinfo, "item"), HI_LASER);
}
Info_SetValueForKey(userinfo, "tpw", va("%i", tpWeapon - WP_NONE));
Info_SetValueForKey(userinfo, "tpi", va("%i", tpItem - HI_NONE));
bot = &g_entities[clientNum];
bot->r.svFlags |= SVF_BOT;
bot->inuse = qtrue;
// register the userinfo
trap_SetUserinfo(clientNum, userinfo);
// have it connect to the game as a normal client
if (ClientConnect(clientNum, qtrue, qtrue)) {
return;
}
if (delay == 0) {
ClientBegin(clientNum);
//Makro - load custom weapon/item from bot file
if (g_gametype.integer == GT_TEAMPLAY) {
bot->client->teamplayWeapon = tpWeapon;
bot->client->teamplayItem = tpItem;
}
return;
}
AddBotToSpawnQueue(clientNum, delay);
//Makro - load custom weapon/item from bot file
if (g_gametype.integer == GT_TEAMPLAY) {
bot->client->teamplayWeapon = tpWeapon;
bot->client->teamplayItem = tpItem;
}
}
/*
===============
Svcmd_AddBot_f
===============
*/
void Svcmd_AddBot_f(void)
{
float skill;
int delay;
char name[MAX_TOKEN_CHARS];
char altname[MAX_TOKEN_CHARS];
char string[MAX_TOKEN_CHARS];
char team[MAX_TOKEN_CHARS];
// are bots enabled?
if (!trap_Cvar_VariableIntegerValue("bot_enable")) {
return;
}
// name
trap_Argv(1, name, sizeof(name));
if (!name[0]) {
trap_Printf("Usage: Addbot <botname> [skill 1-5] [team] [msec delay] [altname]\n");
return;
}
// skill
trap_Argv(2, string, sizeof(string));
if (!string[0]) {
skill = 4;
} else {
skill = atof(string);
}
// team
trap_Argv(3, team, sizeof(team));
// delay
trap_Argv(4, string, sizeof(string));
if (!string[0]) {
delay = 0;
} else {
delay = atoi(string);
}
// alternative name
trap_Argv(5, altname, sizeof(altname));
G_AddBot(name, skill, team, delay, altname);
// if this was issued during gameplay and we are playing locally,
// go ahead and load the bot's media immediately
if (level.time - level.startTime > 1000 && trap_Cvar_VariableIntegerValue("cl_running")) {
//Makro - fixed spelling
//trap_SendServerCommand( -1, "loaddefered\n" ); // FIXME: spelled wrong, but not changing for demo
trap_SendServerCommand(-1, "loaddeferred\n");
}
}
/*
===============
Svcmd_BotList_f
===============
*/
void Svcmd_BotList_f(void)
{
int i;
char name[MAX_TOKEN_CHARS];
char funname[MAX_TOKEN_CHARS];
char model[MAX_TOKEN_CHARS];
char aifile[MAX_TOKEN_CHARS];
trap_Printf("^1name model aifile funname\n");
for (i = 0; i < g_numBots; i++) {
strcpy(name, Info_ValueForKey(g_botInfos[i], "name"));
if (!*name) {
strcpy(name, "UnnamedPlayer");
}
strcpy(funname, Info_ValueForKey(g_botInfos[i], "funname"));
if (!*funname) {
strcpy(funname, "");
}
strcpy(model, Info_ValueForKey(g_botInfos[i], "model"));
if (!*model) {
strcpy(model, "visor/default");
}
strcpy(aifile, Info_ValueForKey(g_botInfos[i], "aifile"));
if (!*aifile) {
strcpy(aifile, "bots/default_c.c");
}
trap_Printf(va("%-16s %-16s %-20s %-20s\n", name, model, aifile, funname));
}
}
/*
===============
G_SpawnBots
===============
*/
static void G_SpawnBots(char *botList, int baseDelay)
{
char *bot;
char *p;
float skill;
int delay;
char bots[MAX_INFO_VALUE];
podium1 = NULL;
podium2 = NULL;
podium3 = NULL;
skill = trap_Cvar_VariableValue("g_spSkill");
if (skill < 1) {
trap_Cvar_Set("g_spSkill", "1");
skill = 1;
} else if (skill > 5) {
trap_Cvar_Set("g_spSkill", "5");
skill = 5;
}
Q_strncpyz(bots, botList, sizeof(bots));
p = &bots[0];
delay = baseDelay;
while (*p) {
//skip spaces
while (*p && *p == ' ') {
p++;
}
if (!p) {
break;
}
// mark start of bot name
bot = p;
// skip until space of null
while (*p && *p != ' ') {
p++;
}
if (*p) {
*p++ = 0;
}
// we must add the bot this way, calling G_AddBot directly at this stage
// does "Bad Things"
trap_SendConsoleCommand(EXEC_INSERT, va("addbot %s %f free %i\n", bot, skill, delay));
delay += BOT_BEGIN_DELAY_INCREMENT;
}
}
/*
===============
G_LoadBotsFromFile
===============
*/
static void G_LoadBotsFromFile(char *filename)
{
int len;
fileHandle_t f;
char buf[MAX_BOTS_TEXT];
len = trap_FS_FOpenFile(filename, &f, FS_READ);
if (!f) {
trap_Printf(va(S_COLOR_RED "file not found: %s\n", filename));
return;
}
if (len >= MAX_BOTS_TEXT) {
trap_Printf(va
(S_COLOR_RED "file too large: %s is %i, max allowed is %i\n", filename, len, MAX_BOTS_TEXT));
trap_FS_FCloseFile(f);
return;
}
trap_FS_Read(buf, len, f);
buf[len] = 0;
trap_FS_FCloseFile(f);
g_numBots += G_ParseInfos(buf, MAX_BOTS - g_numBots, &g_botInfos[g_numBots]);
}
/*
===============
G_LoadBots
===============
*/
static void G_LoadBots(void)
{
vmCvar_t botsFile;
int numdirs;
char filename[128];
char dirlist[1024];
char *dirptr;
int i;
int dirlen;
if (!trap_Cvar_VariableIntegerValue("bot_enable")) {
return;
}
g_numBots = 0;
trap_Cvar_Register(&botsFile, "g_botsFile", "", CVAR_INIT | CVAR_ROM);
if (*botsFile.string) {
G_LoadBotsFromFile(botsFile.string);
} else {
G_LoadBotsFromFile("scripts/bots.txt");
}
// get all bots from .bot files
numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024);
dirptr = dirlist;
for (i = 0; i < numdirs; i++, dirptr += dirlen + 1) {
dirlen = strlen(dirptr);
strcpy(filename, "scripts/");
strcat(filename, dirptr);
G_LoadBotsFromFile(filename);
}
trap_Printf(va("%i bots parsed\n", g_numBots));
}
/*
===============
G_GetBotInfoByNumber
===============
*/
char *G_GetBotInfoByNumber(int num)
{
if (num < 0 || num >= g_numBots) {
trap_Printf(va(S_COLOR_RED "Invalid bot number: %i\n", num));
return NULL;
}
return g_botInfos[num];
}
/*
===============
G_GetBotInfoByName
===============
*/
char *G_GetBotInfoByName(const char *name)
{
int n;
char *value;
for (n = 0; n < g_numBots; n++) {
value = Info_ValueForKey(g_botInfos[n], "name");
if (!Q_stricmp(value, name)) {
return g_botInfos[n];
}
}
return NULL;
}
/*
===============
G_InitBots
===============
*/
void G_InitBots(qboolean restart)
{
int fragLimit;
int timeLimit;
const char *arenainfo;
char *strValue;
int basedelay;
char map[MAX_QPATH];
char serverinfo[MAX_INFO_STRING];
G_LoadBots();
G_LoadArenas();
trap_Cvar_Register(&bot_minplayers, "bot_minplayers", "0", CVAR_SERVERINFO);
if (g_gametype.integer == GT_SINGLE_PLAYER) {
trap_GetServerinfo(serverinfo, sizeof(serverinfo));
Q_strncpyz(map, Info_ValueForKey(serverinfo, "mapname"), sizeof(map));
arenainfo = G_GetArenaInfoByMap(map);
if (!arenainfo) {
return;
}
strValue = Info_ValueForKey(arenainfo, "fraglimit");
fragLimit = atoi(strValue);
if (fragLimit) {
trap_Cvar_Set("fraglimit", strValue);
} else {
trap_Cvar_Set("fraglimit", "0");
}
strValue = Info_ValueForKey(arenainfo, "timelimit");
timeLimit = atoi(strValue);
if (timeLimit) {
trap_Cvar_Set("timelimit", strValue);
} else {
trap_Cvar_Set("timelimit", "0");
}
if (!fragLimit && !timeLimit) {
trap_Cvar_Set("fraglimit", "10");
trap_Cvar_Set("timelimit", "0");
}
basedelay = BOT_BEGIN_DELAY_BASE;
strValue = Info_ValueForKey(arenainfo, "special");
if (Q_stricmp(strValue, "training") == 0) {
basedelay += 10000;
}
if (!restart) {
G_SpawnBots(Info_ValueForKey(arenainfo, "bots"), basedelay);
}
}
}