reaction/reaction/ui/ui_menu.c
2002-01-11 19:48:33 +00:00

591 lines
17 KiB
C

//-----------------------------------------------------------------------------
//
// $Id$
//
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.9 2002/01/11 19:48:30 jbravo
// Formatted the source in non DOS format.
//
// Revision 1.8 2001/12/31 16:28:42 jbravo
// I made a Booboo with the Log tag.
//
//
//-----------------------------------------------------------------------------
// Copyright (C) 1999-2000 Id Software, Inc.
//
/*
=======================================================================
MAIN MENU
=======================================================================
*/
#include "ui_local.h"
#define ID_SINGLEPLAYER 10
#define ID_MULTIPLAYER 11
#define ID_SETUP 12
#define ID_DEMOS 13
#define ID_CINEMATICS 14
#define ID_TEAMARENA 15
#define ID_MODS 16
#define ID_EXIT 17
#define MAIN_BANNER_MODEL "models/mapobjects/banner/banner5.md3"
#define MAIN_MENU_VERTICAL_SPACING 34
//Elder: Define button images
#define RQ3_START_BUTTON "menu/art/rq3-menu-start.tga"
#define RQ3_SETUP_BUTTON "menu/art/rq3-menu-setup.tga"
#define RQ3_DEMOS_BUTTON "menu/art/rq3-menu-demos.tga"
#define RQ3_MODS_BUTTON "menu/art/rq3-menu-mods.tga"
#define RQ3_EXIT_BUTTON "menu/art/rq3-menu-exit.tga"
#define RQ3_FOCUS_BUTTON "menu/art/rq3-menu-focus.tga"
typedef struct {
menuframework_s menu;
//Elder: Systematically replacing text with button pics
//Blaze: No single player, cinematics, team arena, and banner model
// menutext_s singleplayer;
// menutext_s multiplayer;
// menutext_s setup;
// menutext_s demos;
// menutext_s cinematics;
// menutext_s teamArena;
// menutext_s mods;
// menutext_s exit;
// qhandle_t bannerModel;
//Elder: RQ3 Button Images and status text
menubitmap_s rq3_startbutton;
menubitmap_s rq3_setupbutton;
menubitmap_s rq3_demosbutton;
menubitmap_s rq3_modsbutton;
menubitmap_s rq3_exitbutton;
menutext_s rq3_statustext;
//Niceass: Cvar Kick text
menutext_s rq3_kicktext;
} mainmenu_t;
static mainmenu_t s_main;
/*
=================
MainMenu_ExitAction
=================
*/
static void MainMenu_ExitAction( qboolean result ) {
if( !result ) {
return;
}
UI_PopMenu();
UI_CreditMenu();
}
/*
=================
CheckKickCvar - Added by NiceAss to help the newbies out =)
================
*/
void UI_CheckKickCvar( void ) {
static char Reason[256], Cvar[64];
strcpy(Reason, "WARNING: You have been kicked because ");
trap_Cvar_VariableStringBuffer("RQ3_CvarKickReason", Cvar, sizeof(Cvar));
if (strlen(Cvar)) {
trap_Cvar_Set("RQ3_CvarKickReason", "");
strcat(Reason, Cvar);
strcat(Reason, " is out of range.");
s_main.rq3_kicktext.string = Reason;
Com_Printf("%s\n", Reason);
}
else {
s_main.rq3_kicktext.string = "";
}
}
/*
=================
Main_MenuEvent
=================
*/
void Main_MenuEvent (void* ptr, int event) {
//Elder: Added status messages on event focus
if ( event == QM_LOSTFOCUS ) {
s_main.rq3_statustext.string = "";
}
else if( event == QM_GOTFOCUS ) {
//get menu item id
switch( ((menucommon_s*)ptr)->id ) {
case ID_MULTIPLAYER:
s_main.rq3_statustext.string = "Play Reaction Quake 3";
break;
case ID_SETUP:
s_main.rq3_statustext.string = "Configure Reaction Quake 3";
break;
case ID_DEMOS:
s_main.rq3_statustext.string = "Playback in-game demos";
break;
case ID_MODS:
s_main.rq3_statustext.string = "Change game modification";
break;
case ID_EXIT:
s_main.rq3_statustext.string = "Exit Reaction Quake 3";
break;
default:
s_main.rq3_statustext.string = "";
break;
}
}
else if( event == QM_ACTIVATED ) {
s_main.rq3_statustext.string = "";
switch( ((menucommon_s*)ptr)->id ) {
//Blaze: This case nolonger exists
// case ID_SINGLEPLAYER:
// UI_SPLevelMenu();
// break;
case ID_MULTIPLAYER:
UI_ArenaServersMenu();
break;
case ID_SETUP:
UI_SetupMenu();
break;
case ID_DEMOS:
UI_DemosMenu();
break;
//Blaze: This case nolonger exists
// case ID_CINEMATICS:
// UI_CinematicsMenu();
// break;
case ID_MODS:
UI_ModsMenu();
break;
//Blaze: This case nolonger exists
// case ID_TEAMARENA:
// trap_Cvar_Set( "fs_game", "missionpack");
// trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
// break;
case ID_EXIT:
UI_ConfirmMenu( "EXIT REACTION?", NULL, MainMenu_ExitAction );
break;
}
}
else {
return;
}
}
/*
===============
MainMenu_Cache
===============
*/
void MainMenu_Cache( void ) {
//Blaze: removed the banner
//s_main.bannerModel = trap_R_RegisterModel( MAIN_BANNER_MODEL );
//Elder: cache button images
trap_R_RegisterShaderNoMip( RQ3_START_BUTTON );
trap_R_RegisterShaderNoMip( RQ3_SETUP_BUTTON );
trap_R_RegisterShaderNoMip( RQ3_DEMOS_BUTTON );
trap_R_RegisterShaderNoMip( RQ3_MODS_BUTTON );
trap_R_RegisterShaderNoMip( RQ3_EXIT_BUTTON );
trap_R_RegisterShaderNoMip( RQ3_FOCUS_BUTTON );
}
/*
===============
Main_MenuDraw
===============
*/
static void Main_MenuDraw( void ) {
refdef_t refdef;
//Blaze: this is was used for the q3 banner and is not needed anymore
// refEntity_t ent;
vec3_t origin;
//Blaze: this is was used for the q3 banner and is not needed anymore
//vec3_t angles;
float adjust;
float x, y, w, h;
vec4_t color = {0.5, 0, 0, 1};
// setup the refdef
memset( &refdef, 0, sizeof( refdef ) );
refdef.rdflags = RDF_NOWORLDMODEL;
AxisClear( refdef.viewaxis );
x = 0;
y = 0;
w = 640;
h = 120;
UI_AdjustFrom640( &x, &y, &w, &h );
refdef.x = x;
refdef.y = y;
refdef.width = w;
refdef.height = h;
adjust = 0; // JDC: Kenneth asked me to stop this 1.0 * sin( (float)uis.realtime / 1000 );
refdef.fov_x = 60 + adjust;
refdef.fov_y = 19.6875 + adjust;
refdef.time = uis.realtime;
origin[0] = 300;
origin[1] = 0;
origin[2] = -32;
trap_R_ClearScene();
// add the model
//Blaze: No more model
/*
memset( &ent, 0, sizeof(ent) );
adjust = 5.0 * sin( (float)uis.realtime / 5000 );
VectorSet( angles, 0, 180 + adjust, 0 );
AnglesToAxis( angles, ent.axis );
ent.hModel = s_main.bannerModel;
VectorCopy( origin, ent.origin );
VectorCopy( origin, ent.lightingOrigin );
ent.renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW;
VectorCopy( ent.origin, ent.oldorigin );
trap_R_AddRefEntityToScene( &ent );
trap_R_RenderScene( &refdef );
*/
//Elder: "Letterbox" mask
UI_FillRect( 0, 0, SCREEN_WIDTH, 54, color_black);
UI_FillRect( 0, 426, SCREEN_WIDTH, 54, color_black);
UI_FillRect( 0, 54, SCREEN_WIDTH, 2, color_red);
UI_FillRect( 0, 426, SCREEN_WIDTH, 2, color_red);
// standard menu drawing
Menu_Draw( &s_main.menu );
if (uis.demoversion) {
UI_DrawProportionalString( 320, 372, "DEMO FOR MATURE AUDIENCES DEMO", UI_CENTER|UI_SMALLFONT, color );
UI_DrawString( 320, 400, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color );
} else {
//Elder: Nudged slightly lower to accomodate status text
UI_DrawString( 320, 464, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color );
}
}
/*
===============
UI_TeamArenaExists
===============
*/
static qboolean UI_TeamArenaExists( void ) {
int numdirs;
char dirlist[2048];
char *dirptr;
char *descptr;
int i;
int dirlen;
numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) );
dirptr = dirlist;
for( i = 0; i < numdirs; i++ ) {
dirlen = strlen( dirptr ) + 1;
descptr = dirptr + dirlen;
if (Q_stricmp(dirptr, "missionpack") == 0) {
return qtrue;
}
dirptr += dirlen + strlen(descptr) + 1;
}
return qfalse;
}
qboolean trap_VerifyCDKey( const char *key, const char *chksum);
/*
===============
UI_MainMenu
The main menu only comes up when not in a game,
so make sure that the attract loop server is down
and that local cinematics are killed
===============
*/
void UI_MainMenu( void ) {
//Elder: "auto" x-alignment based on number of buttons
int buttonCount = 0;
int y;
qboolean teamArena = qfalse;
int style = UI_CENTER | UI_DROPSHADOW;
// NiceAss: CvarKickReason stuff
char Reason[256], Cvar[64];
trap_Cvar_Set( "sv_killserver", "1" );
if( !uis.demoversion && !ui_cdkeychecked.integer ) {
char key[17];
trap_GetCDKey( key, sizeof(key) );
if( trap_VerifyCDKey( key, NULL ) == qfalse ) {
UI_CDKeyMenu();
return;
}
}
memset( &s_main, 0 ,sizeof(mainmenu_t) );
// NiceAss: Check to see if you were kicked.
UI_CheckKickCvar();
MainMenu_Cache();
s_main.menu.draw = Main_MenuDraw;
s_main.menu.fullscreen = qtrue;
s_main.menu.wrapAround = qtrue;
s_main.menu.showlogo = qtrue;
//Blaze: Reaction menu
y = 12;
//Elder: RQ3 Start Button
s_main.rq3_startbutton.generic.type = MTYPE_BITMAP;
s_main.rq3_startbutton.generic.name = RQ3_START_BUTTON;
s_main.rq3_startbutton.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS;
s_main.rq3_startbutton.generic.id = ID_MULTIPLAYER;
s_main.rq3_startbutton.generic.callback = Main_MenuEvent;
s_main.rq3_startbutton.generic.x = (RQ3_BUTTON_PADDING + RQ3_BUTTON_WIDTH) * buttonCount++;
s_main.rq3_startbutton.generic.y = y;
s_main.rq3_startbutton.width = RQ3_BUTTON_WIDTH;
s_main.rq3_startbutton.height = RQ3_BUTTON_HEIGHT;
s_main.rq3_startbutton.focuspic = RQ3_FOCUS_BUTTON;
//Elder: RQ3 Setup Button
s_main.rq3_setupbutton.generic.type = MTYPE_BITMAP;
s_main.rq3_setupbutton.generic.name = RQ3_SETUP_BUTTON;
s_main.rq3_setupbutton.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS;
s_main.rq3_setupbutton.generic.id = ID_SETUP;
s_main.rq3_setupbutton.generic.callback = Main_MenuEvent;
s_main.rq3_setupbutton.generic.x = (RQ3_BUTTON_PADDING + RQ3_BUTTON_WIDTH) * buttonCount++;
s_main.rq3_setupbutton.generic.y = y;
s_main.rq3_setupbutton.width = RQ3_BUTTON_WIDTH;
s_main.rq3_setupbutton.height = RQ3_BUTTON_HEIGHT;
s_main.rq3_setupbutton.focuspic = RQ3_FOCUS_BUTTON;
//Elder: RQ3 Demos Button
s_main.rq3_demosbutton.generic.type = MTYPE_BITMAP;
s_main.rq3_demosbutton.generic.name = RQ3_DEMOS_BUTTON;
s_main.rq3_demosbutton.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS;
s_main.rq3_demosbutton.generic.id = ID_DEMOS;
s_main.rq3_demosbutton.generic.callback = Main_MenuEvent;
s_main.rq3_demosbutton.generic.x = (RQ3_BUTTON_PADDING + RQ3_BUTTON_WIDTH) * buttonCount++;
s_main.rq3_demosbutton.generic.y = y;
s_main.rq3_demosbutton.width = RQ3_BUTTON_WIDTH;
s_main.rq3_demosbutton.height = RQ3_BUTTON_HEIGHT;
s_main.rq3_demosbutton.focuspic = RQ3_FOCUS_BUTTON;
//Elder: RQ3 Mods Button
s_main.rq3_modsbutton.generic.type = MTYPE_BITMAP;
s_main.rq3_modsbutton.generic.name = RQ3_MODS_BUTTON;
s_main.rq3_modsbutton.generic.flags = QMF_RIGHT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS;
s_main.rq3_modsbutton.generic.id = ID_MODS;
s_main.rq3_modsbutton.generic.callback = Main_MenuEvent;
s_main.rq3_modsbutton.generic.x = 640 - (RQ3_BUTTON_WIDTH + RQ3_BUTTON_PADDING);
s_main.rq3_modsbutton.generic.y = y;
s_main.rq3_modsbutton.width = RQ3_BUTTON_WIDTH;
s_main.rq3_modsbutton.height = RQ3_BUTTON_HEIGHT;
s_main.rq3_modsbutton.focuspic = RQ3_FOCUS_BUTTON;
//Elder: RQ3 Exit Button
s_main.rq3_exitbutton.generic.type = MTYPE_BITMAP;
s_main.rq3_exitbutton.generic.name = RQ3_EXIT_BUTTON;
s_main.rq3_exitbutton.generic.flags = QMF_RIGHT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS;
s_main.rq3_exitbutton.generic.id = ID_EXIT;
s_main.rq3_exitbutton.generic.callback = Main_MenuEvent;
s_main.rq3_exitbutton.generic.x = 640;
s_main.rq3_exitbutton.generic.y = y;
s_main.rq3_exitbutton.width = RQ3_BUTTON_WIDTH;
s_main.rq3_exitbutton.height = RQ3_BUTTON_HEIGHT;
s_main.rq3_exitbutton.focuspic = RQ3_FOCUS_BUTTON;
//Elder: RQ3 Status Text
s_main.rq3_statustext.generic.type = MTYPE_TEXT;
s_main.rq3_statustext.generic.flags = QMF_CENTER_JUSTIFY;
s_main.rq3_statustext.generic.x = RQ3_STATUSBAR_X;
s_main.rq3_statustext.generic.y = RQ3_STATUSBAR_Y;
s_main.rq3_statustext.string = "";
s_main.rq3_statustext.style = UI_CENTER|UI_SMALLFONT;
s_main.rq3_statustext.color = color_orange;
//NiceAss: For RQ3_CvarKickReason
s_main.rq3_kicktext.generic.type = MTYPE_TEXT;
s_main.rq3_kicktext.generic.flags = QMF_CENTER_JUSTIFY;
s_main.rq3_kicktext.generic.x = RQ3_STATUSBAR_X;
s_main.rq3_kicktext.generic.y = RQ3_STATUSBAR_Y + 17;
s_main.rq3_kicktext.style = UI_CENTER|UI_SMALLFONT;
s_main.rq3_kicktext.color = color_yellow;
/*Elder: Replaced by RQ3 buttons above
//Blaze: This menu nolonger exists
s_main.singleplayer.generic.type = MTYPE_PTEXT;
s_main.singleplayer.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_main.singleplayer.generic.x = 320;
s_main.singleplayer.generic.y = y+150;
s_main.singleplayer.generic.id = ID_SINGLEPLAYER;
s_main.singleplayer.generic.callback = Main_MenuEvent;
s_main.singleplayer.string = "SINGLE PLAYER";
s_main.singleplayer.color = color_red;
s_main.singleplayer.style = style;
//Blaze: Reaction menu
//y += MAIN_MENU_VERTICAL_SPACING;
y=3;
s_main.multiplayer.generic.type = MTYPE_PTEXT;
s_main.multiplayer.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_main.multiplayer.generic.x = 120;//Blaze: Menu X loc
s_main.multiplayer.generic.y = y;
s_main.multiplayer.generic.id = ID_MULTIPLAYER;
s_main.multiplayer.generic.callback = Main_MenuEvent;
s_main.multiplayer.string = "MULTIPLAYER";
s_main.multiplayer.color = color_red;
s_main.multiplayer.style = style;
//Blaze: Reaction Menu
//y += MAIN_MENU_VERTICAL_SPACING;
s_main.setup.generic.type = MTYPE_PTEXT;
s_main.setup.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_main.setup.generic.x = 280;//Blaze: Menu x loc
s_main.setup.generic.y = y;
s_main.setup.generic.id = ID_SETUP;
s_main.setup.generic.callback = Main_MenuEvent;
s_main.setup.string = "SETUP";
s_main.setup.color = color_red;
s_main.setup.style = style;
//y += MAIN_MENU_VERTICAL_SPACING;
s_main.demos.generic.type = MTYPE_PTEXT;
s_main.demos.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_main.demos.generic.x = 390;//Blaze: Menu x loc
s_main.demos.generic.y = y;
s_main.demos.generic.id = ID_DEMOS;
s_main.demos.generic.callback = Main_MenuEvent;
s_main.demos.string = "DEMOS";
s_main.demos.color = color_red;
s_main.demos.style = style;
//y += MAIN_MENU_VERTICAL_SPACING;
//Blaze: This menu nolonger exists
s_main.cinematics.generic.type = MTYPE_PTEXT;
s_main.cinematics.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_main.cinematics.generic.x = 350;//Blaze: Menu x loc
s_main.cinematics.generic.y = y+150;
s_main.cinematics.generic.id = ID_CINEMATICS;
s_main.cinematics.generic.callback = Main_MenuEvent;
s_main.cinematics.string = "CINEMATICS";
s_main.cinematics.color = color_red;
s_main.cinematics.style = style;
//Blaze: This menu nolonger exists
if (UI_TeamArenaExists()) {
teamArena = qtrue;
y += MAIN_MENU_VERTICAL_SPACING;
s_main.teamArena.generic.type = MTYPE_PTEXT;
s_main.teamArena.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_main.teamArena.generic.x = 320;
s_main.teamArena.generic.y = y;
s_main.teamArena.generic.id = ID_TEAMARENA;
s_main.teamArena.generic.callback = Main_MenuEvent;
s_main.teamArena.string = "TEAM ARENA";
s_main.teamArena.color = color_red;
s_main.teamArena.style = style;
}
//y += MAIN_MENU_VERTICAL_SPACING;
s_main.mods.generic.type = MTYPE_PTEXT;
s_main.mods.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_main.mods.generic.x = 500;//Blaze: Menu x loc
s_main.mods.generic.y = y;
s_main.mods.generic.id = ID_MODS;
s_main.mods.generic.callback = Main_MenuEvent;
s_main.mods.string = "MODS";
s_main.mods.color = color_red;
s_main.mods.style = style;
//y += MAIN_MENU_VERTICAL_SPACING;
s_main.exit.generic.type = MTYPE_PTEXT;
s_main.exit.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
s_main.exit.generic.x = 590;//Blaze: Menu x loc
s_main.exit.generic.y = y;
s_main.exit.generic.id = ID_EXIT;
s_main.exit.generic.callback = Main_MenuEvent;
s_main.exit.string = "EXIT";
s_main.exit.color = color_red;
s_main.exit.style = style;
*/
//Elder: Add RQ3 Stuff
Menu_AddItem( &s_main.menu, ( void * )&s_main.rq3_startbutton );
Menu_AddItem( &s_main.menu, ( void * )&s_main.rq3_setupbutton );
Menu_AddItem( &s_main.menu, ( void * )&s_main.rq3_demosbutton );
Menu_AddItem( &s_main.menu, ( void * )&s_main.rq3_modsbutton );
Menu_AddItem( &s_main.menu, ( void * )&s_main.rq3_exitbutton );
Menu_AddItem( &s_main.menu, &s_main.rq3_statustext );
Menu_AddItem( &s_main.menu, &s_main.rq3_kicktext );
// Start music
trap_Cmd_ExecuteText( EXEC_APPEND, "music music/rq3_title_intro music/rq3_title_loop\n" );
//Elder: Replaced by RQ3 Buttons above
//
//Blaze: This menu nolonger exists
//Menu_AddItem( &s_main.menu, &s_main.singleplayer );
//Menu_AddItem( &s_main.menu, &s_main.multiplayer );
//Menu_AddItem( &s_main.menu, &s_main.setup );
//Menu_AddItem( &s_main.menu, &s_main.demos );
//Blaze: This menu nolonger exists
//Menu_AddItem( &s_main.menu, &s_main.cinematics );
//Blaze: This menu nolonger exists
//if (teamArena) {
// Menu_AddItem( &s_main.menu, &s_main.teamArena );
//}
//Menu_AddItem( &s_main.menu, &s_main.mods );
//Menu_AddItem( &s_main.menu, &s_main.exit );
trap_Key_SetCatcher( KEYCATCH_UI );
uis.menusp = 0;
UI_PushMenu ( &s_main.menu );
}