mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-02-15 08:31:13 +00:00
591 lines
17 KiB
C
591 lines
17 KiB
C
//-----------------------------------------------------------------------------
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//
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// $Id$
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//
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.9 2002/01/11 19:48:30 jbravo
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// Formatted the source in non DOS format.
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//
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// Revision 1.8 2001/12/31 16:28:42 jbravo
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// I made a Booboo with the Log tag.
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//
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//
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//-----------------------------------------------------------------------------
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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/*
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=======================================================================
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MAIN MENU
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=======================================================================
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*/
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#include "ui_local.h"
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#define ID_SINGLEPLAYER 10
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#define ID_MULTIPLAYER 11
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#define ID_SETUP 12
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#define ID_DEMOS 13
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#define ID_CINEMATICS 14
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#define ID_TEAMARENA 15
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#define ID_MODS 16
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#define ID_EXIT 17
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#define MAIN_BANNER_MODEL "models/mapobjects/banner/banner5.md3"
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#define MAIN_MENU_VERTICAL_SPACING 34
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//Elder: Define button images
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#define RQ3_START_BUTTON "menu/art/rq3-menu-start.tga"
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#define RQ3_SETUP_BUTTON "menu/art/rq3-menu-setup.tga"
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#define RQ3_DEMOS_BUTTON "menu/art/rq3-menu-demos.tga"
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#define RQ3_MODS_BUTTON "menu/art/rq3-menu-mods.tga"
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#define RQ3_EXIT_BUTTON "menu/art/rq3-menu-exit.tga"
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#define RQ3_FOCUS_BUTTON "menu/art/rq3-menu-focus.tga"
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typedef struct {
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menuframework_s menu;
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//Elder: Systematically replacing text with button pics
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//Blaze: No single player, cinematics, team arena, and banner model
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// menutext_s singleplayer;
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// menutext_s multiplayer;
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// menutext_s setup;
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// menutext_s demos;
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// menutext_s cinematics;
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// menutext_s teamArena;
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// menutext_s mods;
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// menutext_s exit;
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// qhandle_t bannerModel;
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//Elder: RQ3 Button Images and status text
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menubitmap_s rq3_startbutton;
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menubitmap_s rq3_setupbutton;
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menubitmap_s rq3_demosbutton;
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menubitmap_s rq3_modsbutton;
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menubitmap_s rq3_exitbutton;
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menutext_s rq3_statustext;
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//Niceass: Cvar Kick text
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menutext_s rq3_kicktext;
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} mainmenu_t;
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static mainmenu_t s_main;
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/*
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=================
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MainMenu_ExitAction
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=================
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*/
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static void MainMenu_ExitAction( qboolean result ) {
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if( !result ) {
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return;
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}
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UI_PopMenu();
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UI_CreditMenu();
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}
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/*
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=================
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CheckKickCvar - Added by NiceAss to help the newbies out =)
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================
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*/
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void UI_CheckKickCvar( void ) {
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static char Reason[256], Cvar[64];
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strcpy(Reason, "WARNING: You have been kicked because ");
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trap_Cvar_VariableStringBuffer("RQ3_CvarKickReason", Cvar, sizeof(Cvar));
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if (strlen(Cvar)) {
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trap_Cvar_Set("RQ3_CvarKickReason", "");
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strcat(Reason, Cvar);
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strcat(Reason, " is out of range.");
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s_main.rq3_kicktext.string = Reason;
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Com_Printf("%s\n", Reason);
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}
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else {
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s_main.rq3_kicktext.string = "";
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}
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}
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/*
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=================
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Main_MenuEvent
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=================
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*/
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void Main_MenuEvent (void* ptr, int event) {
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//Elder: Added status messages on event focus
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if ( event == QM_LOSTFOCUS ) {
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s_main.rq3_statustext.string = "";
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}
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else if( event == QM_GOTFOCUS ) {
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//get menu item id
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switch( ((menucommon_s*)ptr)->id ) {
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case ID_MULTIPLAYER:
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s_main.rq3_statustext.string = "Play Reaction Quake 3";
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break;
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case ID_SETUP:
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s_main.rq3_statustext.string = "Configure Reaction Quake 3";
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break;
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case ID_DEMOS:
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s_main.rq3_statustext.string = "Playback in-game demos";
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break;
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case ID_MODS:
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s_main.rq3_statustext.string = "Change game modification";
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break;
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case ID_EXIT:
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s_main.rq3_statustext.string = "Exit Reaction Quake 3";
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break;
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default:
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s_main.rq3_statustext.string = "";
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break;
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}
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}
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else if( event == QM_ACTIVATED ) {
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s_main.rq3_statustext.string = "";
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switch( ((menucommon_s*)ptr)->id ) {
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//Blaze: This case nolonger exists
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// case ID_SINGLEPLAYER:
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// UI_SPLevelMenu();
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// break;
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case ID_MULTIPLAYER:
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UI_ArenaServersMenu();
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break;
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case ID_SETUP:
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UI_SetupMenu();
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break;
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case ID_DEMOS:
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UI_DemosMenu();
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break;
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//Blaze: This case nolonger exists
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// case ID_CINEMATICS:
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// UI_CinematicsMenu();
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// break;
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case ID_MODS:
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UI_ModsMenu();
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break;
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//Blaze: This case nolonger exists
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// case ID_TEAMARENA:
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// trap_Cvar_Set( "fs_game", "missionpack");
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// trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
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// break;
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case ID_EXIT:
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UI_ConfirmMenu( "EXIT REACTION?", NULL, MainMenu_ExitAction );
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break;
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}
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}
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else {
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return;
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}
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}
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/*
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===============
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MainMenu_Cache
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===============
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*/
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void MainMenu_Cache( void ) {
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//Blaze: removed the banner
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//s_main.bannerModel = trap_R_RegisterModel( MAIN_BANNER_MODEL );
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//Elder: cache button images
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trap_R_RegisterShaderNoMip( RQ3_START_BUTTON );
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trap_R_RegisterShaderNoMip( RQ3_SETUP_BUTTON );
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trap_R_RegisterShaderNoMip( RQ3_DEMOS_BUTTON );
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trap_R_RegisterShaderNoMip( RQ3_MODS_BUTTON );
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trap_R_RegisterShaderNoMip( RQ3_EXIT_BUTTON );
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trap_R_RegisterShaderNoMip( RQ3_FOCUS_BUTTON );
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}
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/*
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===============
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Main_MenuDraw
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===============
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*/
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static void Main_MenuDraw( void ) {
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refdef_t refdef;
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//Blaze: this is was used for the q3 banner and is not needed anymore
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// refEntity_t ent;
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vec3_t origin;
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//Blaze: this is was used for the q3 banner and is not needed anymore
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//vec3_t angles;
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float adjust;
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float x, y, w, h;
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vec4_t color = {0.5, 0, 0, 1};
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// setup the refdef
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memset( &refdef, 0, sizeof( refdef ) );
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refdef.rdflags = RDF_NOWORLDMODEL;
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AxisClear( refdef.viewaxis );
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x = 0;
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y = 0;
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w = 640;
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h = 120;
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UI_AdjustFrom640( &x, &y, &w, &h );
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refdef.x = x;
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refdef.y = y;
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refdef.width = w;
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refdef.height = h;
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adjust = 0; // JDC: Kenneth asked me to stop this 1.0 * sin( (float)uis.realtime / 1000 );
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refdef.fov_x = 60 + adjust;
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refdef.fov_y = 19.6875 + adjust;
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refdef.time = uis.realtime;
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origin[0] = 300;
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origin[1] = 0;
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origin[2] = -32;
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trap_R_ClearScene();
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// add the model
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//Blaze: No more model
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/*
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memset( &ent, 0, sizeof(ent) );
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adjust = 5.0 * sin( (float)uis.realtime / 5000 );
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VectorSet( angles, 0, 180 + adjust, 0 );
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AnglesToAxis( angles, ent.axis );
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ent.hModel = s_main.bannerModel;
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VectorCopy( origin, ent.origin );
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VectorCopy( origin, ent.lightingOrigin );
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ent.renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW;
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VectorCopy( ent.origin, ent.oldorigin );
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trap_R_AddRefEntityToScene( &ent );
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trap_R_RenderScene( &refdef );
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*/
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//Elder: "Letterbox" mask
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UI_FillRect( 0, 0, SCREEN_WIDTH, 54, color_black);
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UI_FillRect( 0, 426, SCREEN_WIDTH, 54, color_black);
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UI_FillRect( 0, 54, SCREEN_WIDTH, 2, color_red);
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UI_FillRect( 0, 426, SCREEN_WIDTH, 2, color_red);
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// standard menu drawing
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Menu_Draw( &s_main.menu );
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if (uis.demoversion) {
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UI_DrawProportionalString( 320, 372, "DEMO FOR MATURE AUDIENCES DEMO", UI_CENTER|UI_SMALLFONT, color );
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UI_DrawString( 320, 400, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color );
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} else {
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//Elder: Nudged slightly lower to accomodate status text
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UI_DrawString( 320, 464, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color );
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}
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}
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/*
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===============
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UI_TeamArenaExists
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===============
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*/
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static qboolean UI_TeamArenaExists( void ) {
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int numdirs;
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char dirlist[2048];
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char *dirptr;
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char *descptr;
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int i;
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int dirlen;
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numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) );
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dirptr = dirlist;
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for( i = 0; i < numdirs; i++ ) {
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dirlen = strlen( dirptr ) + 1;
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descptr = dirptr + dirlen;
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if (Q_stricmp(dirptr, "missionpack") == 0) {
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return qtrue;
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}
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dirptr += dirlen + strlen(descptr) + 1;
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}
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return qfalse;
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}
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qboolean trap_VerifyCDKey( const char *key, const char *chksum);
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/*
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===============
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UI_MainMenu
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The main menu only comes up when not in a game,
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so make sure that the attract loop server is down
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and that local cinematics are killed
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===============
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*/
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void UI_MainMenu( void ) {
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//Elder: "auto" x-alignment based on number of buttons
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int buttonCount = 0;
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int y;
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qboolean teamArena = qfalse;
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int style = UI_CENTER | UI_DROPSHADOW;
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// NiceAss: CvarKickReason stuff
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char Reason[256], Cvar[64];
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trap_Cvar_Set( "sv_killserver", "1" );
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if( !uis.demoversion && !ui_cdkeychecked.integer ) {
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char key[17];
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trap_GetCDKey( key, sizeof(key) );
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if( trap_VerifyCDKey( key, NULL ) == qfalse ) {
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UI_CDKeyMenu();
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return;
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}
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}
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memset( &s_main, 0 ,sizeof(mainmenu_t) );
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// NiceAss: Check to see if you were kicked.
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UI_CheckKickCvar();
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MainMenu_Cache();
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s_main.menu.draw = Main_MenuDraw;
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s_main.menu.fullscreen = qtrue;
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s_main.menu.wrapAround = qtrue;
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s_main.menu.showlogo = qtrue;
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//Blaze: Reaction menu
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y = 12;
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//Elder: RQ3 Start Button
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s_main.rq3_startbutton.generic.type = MTYPE_BITMAP;
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s_main.rq3_startbutton.generic.name = RQ3_START_BUTTON;
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s_main.rq3_startbutton.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS;
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s_main.rq3_startbutton.generic.id = ID_MULTIPLAYER;
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s_main.rq3_startbutton.generic.callback = Main_MenuEvent;
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s_main.rq3_startbutton.generic.x = (RQ3_BUTTON_PADDING + RQ3_BUTTON_WIDTH) * buttonCount++;
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s_main.rq3_startbutton.generic.y = y;
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s_main.rq3_startbutton.width = RQ3_BUTTON_WIDTH;
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s_main.rq3_startbutton.height = RQ3_BUTTON_HEIGHT;
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s_main.rq3_startbutton.focuspic = RQ3_FOCUS_BUTTON;
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//Elder: RQ3 Setup Button
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s_main.rq3_setupbutton.generic.type = MTYPE_BITMAP;
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s_main.rq3_setupbutton.generic.name = RQ3_SETUP_BUTTON;
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s_main.rq3_setupbutton.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS;
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s_main.rq3_setupbutton.generic.id = ID_SETUP;
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s_main.rq3_setupbutton.generic.callback = Main_MenuEvent;
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s_main.rq3_setupbutton.generic.x = (RQ3_BUTTON_PADDING + RQ3_BUTTON_WIDTH) * buttonCount++;
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s_main.rq3_setupbutton.generic.y = y;
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s_main.rq3_setupbutton.width = RQ3_BUTTON_WIDTH;
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s_main.rq3_setupbutton.height = RQ3_BUTTON_HEIGHT;
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s_main.rq3_setupbutton.focuspic = RQ3_FOCUS_BUTTON;
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//Elder: RQ3 Demos Button
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s_main.rq3_demosbutton.generic.type = MTYPE_BITMAP;
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s_main.rq3_demosbutton.generic.name = RQ3_DEMOS_BUTTON;
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s_main.rq3_demosbutton.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS;
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s_main.rq3_demosbutton.generic.id = ID_DEMOS;
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s_main.rq3_demosbutton.generic.callback = Main_MenuEvent;
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s_main.rq3_demosbutton.generic.x = (RQ3_BUTTON_PADDING + RQ3_BUTTON_WIDTH) * buttonCount++;
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s_main.rq3_demosbutton.generic.y = y;
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s_main.rq3_demosbutton.width = RQ3_BUTTON_WIDTH;
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s_main.rq3_demosbutton.height = RQ3_BUTTON_HEIGHT;
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s_main.rq3_demosbutton.focuspic = RQ3_FOCUS_BUTTON;
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//Elder: RQ3 Mods Button
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s_main.rq3_modsbutton.generic.type = MTYPE_BITMAP;
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s_main.rq3_modsbutton.generic.name = RQ3_MODS_BUTTON;
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s_main.rq3_modsbutton.generic.flags = QMF_RIGHT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS;
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s_main.rq3_modsbutton.generic.id = ID_MODS;
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s_main.rq3_modsbutton.generic.callback = Main_MenuEvent;
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s_main.rq3_modsbutton.generic.x = 640 - (RQ3_BUTTON_WIDTH + RQ3_BUTTON_PADDING);
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s_main.rq3_modsbutton.generic.y = y;
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s_main.rq3_modsbutton.width = RQ3_BUTTON_WIDTH;
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s_main.rq3_modsbutton.height = RQ3_BUTTON_HEIGHT;
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s_main.rq3_modsbutton.focuspic = RQ3_FOCUS_BUTTON;
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//Elder: RQ3 Exit Button
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s_main.rq3_exitbutton.generic.type = MTYPE_BITMAP;
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s_main.rq3_exitbutton.generic.name = RQ3_EXIT_BUTTON;
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s_main.rq3_exitbutton.generic.flags = QMF_RIGHT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS;
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s_main.rq3_exitbutton.generic.id = ID_EXIT;
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s_main.rq3_exitbutton.generic.callback = Main_MenuEvent;
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s_main.rq3_exitbutton.generic.x = 640;
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s_main.rq3_exitbutton.generic.y = y;
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s_main.rq3_exitbutton.width = RQ3_BUTTON_WIDTH;
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s_main.rq3_exitbutton.height = RQ3_BUTTON_HEIGHT;
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s_main.rq3_exitbutton.focuspic = RQ3_FOCUS_BUTTON;
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//Elder: RQ3 Status Text
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s_main.rq3_statustext.generic.type = MTYPE_TEXT;
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s_main.rq3_statustext.generic.flags = QMF_CENTER_JUSTIFY;
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s_main.rq3_statustext.generic.x = RQ3_STATUSBAR_X;
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s_main.rq3_statustext.generic.y = RQ3_STATUSBAR_Y;
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s_main.rq3_statustext.string = "";
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s_main.rq3_statustext.style = UI_CENTER|UI_SMALLFONT;
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s_main.rq3_statustext.color = color_orange;
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//NiceAss: For RQ3_CvarKickReason
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s_main.rq3_kicktext.generic.type = MTYPE_TEXT;
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s_main.rq3_kicktext.generic.flags = QMF_CENTER_JUSTIFY;
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s_main.rq3_kicktext.generic.x = RQ3_STATUSBAR_X;
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s_main.rq3_kicktext.generic.y = RQ3_STATUSBAR_Y + 17;
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s_main.rq3_kicktext.style = UI_CENTER|UI_SMALLFONT;
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s_main.rq3_kicktext.color = color_yellow;
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/*Elder: Replaced by RQ3 buttons above
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//Blaze: This menu nolonger exists
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s_main.singleplayer.generic.type = MTYPE_PTEXT;
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s_main.singleplayer.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
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s_main.singleplayer.generic.x = 320;
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s_main.singleplayer.generic.y = y+150;
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s_main.singleplayer.generic.id = ID_SINGLEPLAYER;
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s_main.singleplayer.generic.callback = Main_MenuEvent;
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s_main.singleplayer.string = "SINGLE PLAYER";
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s_main.singleplayer.color = color_red;
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s_main.singleplayer.style = style;
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//Blaze: Reaction menu
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//y += MAIN_MENU_VERTICAL_SPACING;
|
|
y=3;
|
|
s_main.multiplayer.generic.type = MTYPE_PTEXT;
|
|
s_main.multiplayer.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_main.multiplayer.generic.x = 120;//Blaze: Menu X loc
|
|
s_main.multiplayer.generic.y = y;
|
|
s_main.multiplayer.generic.id = ID_MULTIPLAYER;
|
|
s_main.multiplayer.generic.callback = Main_MenuEvent;
|
|
s_main.multiplayer.string = "MULTIPLAYER";
|
|
s_main.multiplayer.color = color_red;
|
|
s_main.multiplayer.style = style;
|
|
|
|
//Blaze: Reaction Menu
|
|
//y += MAIN_MENU_VERTICAL_SPACING;
|
|
s_main.setup.generic.type = MTYPE_PTEXT;
|
|
s_main.setup.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_main.setup.generic.x = 280;//Blaze: Menu x loc
|
|
s_main.setup.generic.y = y;
|
|
s_main.setup.generic.id = ID_SETUP;
|
|
s_main.setup.generic.callback = Main_MenuEvent;
|
|
s_main.setup.string = "SETUP";
|
|
s_main.setup.color = color_red;
|
|
s_main.setup.style = style;
|
|
|
|
//y += MAIN_MENU_VERTICAL_SPACING;
|
|
s_main.demos.generic.type = MTYPE_PTEXT;
|
|
s_main.demos.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_main.demos.generic.x = 390;//Blaze: Menu x loc
|
|
s_main.demos.generic.y = y;
|
|
s_main.demos.generic.id = ID_DEMOS;
|
|
s_main.demos.generic.callback = Main_MenuEvent;
|
|
s_main.demos.string = "DEMOS";
|
|
s_main.demos.color = color_red;
|
|
s_main.demos.style = style;
|
|
|
|
//y += MAIN_MENU_VERTICAL_SPACING;
|
|
//Blaze: This menu nolonger exists
|
|
s_main.cinematics.generic.type = MTYPE_PTEXT;
|
|
s_main.cinematics.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_main.cinematics.generic.x = 350;//Blaze: Menu x loc
|
|
s_main.cinematics.generic.y = y+150;
|
|
s_main.cinematics.generic.id = ID_CINEMATICS;
|
|
s_main.cinematics.generic.callback = Main_MenuEvent;
|
|
s_main.cinematics.string = "CINEMATICS";
|
|
s_main.cinematics.color = color_red;
|
|
s_main.cinematics.style = style;
|
|
|
|
|
|
//Blaze: This menu nolonger exists
|
|
if (UI_TeamArenaExists()) {
|
|
teamArena = qtrue;
|
|
y += MAIN_MENU_VERTICAL_SPACING;
|
|
s_main.teamArena.generic.type = MTYPE_PTEXT;
|
|
s_main.teamArena.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_main.teamArena.generic.x = 320;
|
|
s_main.teamArena.generic.y = y;
|
|
s_main.teamArena.generic.id = ID_TEAMARENA;
|
|
s_main.teamArena.generic.callback = Main_MenuEvent;
|
|
s_main.teamArena.string = "TEAM ARENA";
|
|
s_main.teamArena.color = color_red;
|
|
s_main.teamArena.style = style;
|
|
}
|
|
|
|
//y += MAIN_MENU_VERTICAL_SPACING;
|
|
s_main.mods.generic.type = MTYPE_PTEXT;
|
|
s_main.mods.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_main.mods.generic.x = 500;//Blaze: Menu x loc
|
|
s_main.mods.generic.y = y;
|
|
s_main.mods.generic.id = ID_MODS;
|
|
s_main.mods.generic.callback = Main_MenuEvent;
|
|
s_main.mods.string = "MODS";
|
|
s_main.mods.color = color_red;
|
|
s_main.mods.style = style;
|
|
|
|
//y += MAIN_MENU_VERTICAL_SPACING;
|
|
s_main.exit.generic.type = MTYPE_PTEXT;
|
|
s_main.exit.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
|
|
s_main.exit.generic.x = 590;//Blaze: Menu x loc
|
|
s_main.exit.generic.y = y;
|
|
s_main.exit.generic.id = ID_EXIT;
|
|
s_main.exit.generic.callback = Main_MenuEvent;
|
|
s_main.exit.string = "EXIT";
|
|
s_main.exit.color = color_red;
|
|
s_main.exit.style = style;
|
|
|
|
*/
|
|
|
|
//Elder: Add RQ3 Stuff
|
|
Menu_AddItem( &s_main.menu, ( void * )&s_main.rq3_startbutton );
|
|
Menu_AddItem( &s_main.menu, ( void * )&s_main.rq3_setupbutton );
|
|
Menu_AddItem( &s_main.menu, ( void * )&s_main.rq3_demosbutton );
|
|
Menu_AddItem( &s_main.menu, ( void * )&s_main.rq3_modsbutton );
|
|
Menu_AddItem( &s_main.menu, ( void * )&s_main.rq3_exitbutton );
|
|
|
|
Menu_AddItem( &s_main.menu, &s_main.rq3_statustext );
|
|
Menu_AddItem( &s_main.menu, &s_main.rq3_kicktext );
|
|
|
|
// Start music
|
|
trap_Cmd_ExecuteText( EXEC_APPEND, "music music/rq3_title_intro music/rq3_title_loop\n" );
|
|
|
|
//Elder: Replaced by RQ3 Buttons above
|
|
//
|
|
//Blaze: This menu nolonger exists
|
|
//Menu_AddItem( &s_main.menu, &s_main.singleplayer );
|
|
//Menu_AddItem( &s_main.menu, &s_main.multiplayer );
|
|
//Menu_AddItem( &s_main.menu, &s_main.setup );
|
|
//Menu_AddItem( &s_main.menu, &s_main.demos );
|
|
//Blaze: This menu nolonger exists
|
|
//Menu_AddItem( &s_main.menu, &s_main.cinematics );
|
|
//Blaze: This menu nolonger exists
|
|
//if (teamArena) {
|
|
// Menu_AddItem( &s_main.menu, &s_main.teamArena );
|
|
//}
|
|
//Menu_AddItem( &s_main.menu, &s_main.mods );
|
|
//Menu_AddItem( &s_main.menu, &s_main.exit );
|
|
|
|
trap_Key_SetCatcher( KEYCATCH_UI );
|
|
uis.menusp = 0;
|
|
UI_PushMenu ( &s_main.menu );
|
|
}
|