#include "ui/menudef.h"

// team menu
// 
// defines from ui_shared.h

{
  assetGlobalDef {
    	font "fonts/impact.ttf"				// font
    	cursor "menu/art/3_cursor2"			// cursor	
    	gradientBar "ui/assets/gradientbar2.tga"	// gradient bar
    	fadeClamp 1.0					// sets the fadeup alpha
	fadeCycle 1					// how often fade happens in milliseconds
	fadeAmount 0.1					// amount to adjust alpha per cycle

	shadowX  5					// x amount for shadow offset
	shadowY  5					// y amount for shadow offset
	shadowColor 0.1 0.1 0.1 0.25			// shadow color

	hudShader "ui/assets/hudbar.tga"		// 

  }


//	POWERUP AREA	//

menuDef {
	name "powerup area"
	fullScreen MENU_FALSE
	visible MENU_TRUE
	rect 570 220 50 100

	ownerdrawflag CG_SHOW_CTF
	itemDef {
	name "powerupArea"
	rect 0 0 40 40
    	visible 1
	decoration
	ownerdraw CG_AREA_POWERUP
	special 4			// spacing
	align HUD_VERTICAL
	}


}



//	SELECTED PLAYER		//
							   
menuDef {
    	name "SelectedPlayer"
    	fullScreen MENU_FALSE
    	visible MENU_TRUE
	rect 2 340 128 75
	
	

	itemDef {
	name "b"
    	rect 0 0 125 75
	style 4
	visible 1
	bordercolor 0 0 0 0
	backcolor 0 0 0 0
	mouseEnter { setcolor bordercolor 1 1 1 .5 ; setteamcolor ; show altSelectedPlayerRect }
   	mouseExit { setcolor backcolor 0 0 0 0 ; setcolor bordercolor 0 0 0 0 ; hide altSelectedPlayerRect }
	action { open teamMenu }
	}

	

	itemDef {
	name "altSelectedPlayerRect"
    	rect 0 0 125 75
	style 4
	border 1
	bordersize 1
	visible 0
	bordercolor 1 1 1 1
	backcolor 0 0 0 0
	}


	itemDef {
      	name "b"
	rect 2 3 32 32
    	visible 1
	action { open teamMenu }
	ownerdraw CG_SELECTEDPLAYER_HEAD
	}

	itemDef {
      	name "b"
        rect 65 5 22 11
	visible 1
	style 3
	decoration
	background "ui/assets/statusbar/selectedhealth.tga"
	addColorRange -999 25 1 0 0 1
	addColorRange 26 100 1 .75 0 1
	addColorRange 101 999 1 1 1 1
	ownerdraw CG_SELECTEDPLAYER_HEALTH
	}

	itemDef {
      	name "b"
        rect 65 18 22 11
	visible 1
	style 3
	decoration
	background "ui/assets/statusbar/selectedarmor.tga"
	addColorRange -999 25 1 0 0 1
	addColorRange 26 100 .3 .65 0 1
	addColorRange 101 999 1 1 1 1
	ownerdraw CG_SELECTEDPLAYER_ARMOR
	}



	itemDef {
      	name "b"
        rect 5 40 35 15
	textscale 0.25
	forecolor 1 1 1 1
	visible 1
	decoration
	ownerdraw CG_SELECTEDPLAYER_NAME
	}

	itemDef {
      	name "b"
        rect 5 52 45 15
	textscale 0.25
	forecolor 1 1 1 1
	visible 1
	decoration
	ownerdraw CG_SELECTEDPLAYER_LOCATION
	}

	itemDef {
      	name "b"
        rect 38 5 16 16
	visible 1
	decoration
	ownerdraw CG_SELECTEDPLAYER_STATUS
	}

	itemDef {
      	name "b"
        rect 93 5 24 24
	visible 1
	decoration
	ownerdraw CG_SELECTEDPLAYER_WEAPON
	}

	itemDef {
      	name "b"
        rect 38 22 16 16
	visible 1
	decoration
	ownerdraw CG_SELECTEDPLAYER_POWERUP
	}
 
}



//	PLAYER STATUS	//

menuDef {
    	name "playerStatus"
    	fullScreen MENU_FALSE
    	visible MENU_TRUE
    	rect 0 416 128 64

	itemDef {
      	name "playerStatusRect"
	rect 12 13 112 48
	visible 1
	style 4
	//background "ui/assets/hudback.tga"
	border 1
	bordersize 1
	mouseEnter { show playerStatusRectAlt }
   	mouseExit { hide playerStatusRectAlt }

}

	itemDef {
      	name "playerStatusRectAlt"
	rect 12 13 112 48
	visible 0
	style 1
	border 1
	bordersize 1
	bordercolor 1 1 1 1
	backcolor 0 0 0 .0
}

	itemDef {
      	name "playeritem"
        rect 27 19 24 24 
	visible 1
	decoration
	ownerdraw CG_PLAYER_ITEM  
	}

	itemDef {
      	name "CTFPOWERUP"
        rect 55 19 24 24
	visible 1
	decoration
	ownerdraw CG_CTF_POWERUP
 
	
	}

	itemDef {
      	name "flag"
        rect 85 15 40 40
	visible 1
	decoration
	ownerdraw CG_PLAYER_HASFLAG 
	}

	itemDef {
      	name "skulls"
        rect 75 8 45 40
		visible 1
		decoration
		textscale 0.5
		ownerdraw CG_HARVESTER_SKULLS
	}



	itemDef {
	name "statusscreen"
	visible 1
	style 3
	background "menuscreen2"
	rect 12 13 112 48
	border 1
	bordersize 1
	bordercolor 1 1 1 1
	backcolor 0 0 0 0
	}


itemDef {
      	name "sback"
        rect 0 0 128 64
	visible 1
	decoration
	style 3
	background "ui/assets/statusbar1.tga"
	}

  }





//	AMMO	//

menuDef {
    	name "Ammo"
    	fullScreen MENU_FALSE
    	visible MENU_TRUE
    	rect 129 416 128 64
	

	itemDef {
	name "ammoRect"
	visible 1
	style 4
	//background "ui/assets/hudback.tga"
	rect 2 13 122 48
	border 1
	bordersize 1
	mouseEnter { show ammoRectAlt }
   	mouseExit { hide ammoRectAlt }
	}

	itemDef {
	name "ammoRectAlt"
	visible 0
	style 1
	rect 2 13 122 48
	border 1
	bordersize 1
	bordercolor 1 1 1 1
	backcolor 0 0 0 0
	}

	
	itemDef {
     	name "a"
	rect 85 22 32 32
	visible 1
	decoration
	ownerdraw CG_PLAYER_AMMO_ICON
	}

	itemDef {
 	name "a"
	rect 10 40 63 12
	visible 1
	decoration
	textscale .75
	forecolor 1 1 1 1
	ownerdraw CG_PLAYER_AMMO_VALUE
	addColorRange -999 5 1 0 0 1
	addColorRange 6 999 .3 .65 0 1
	}

	itemDef {
	name "statusscreen"
	visible 1
	style 3
	background "menuscreen2"
	rect 2 13 122 48
	border 1
	bordersize 1
	bordercolor 1 1 1 1
	backcolor 0 0 0 0
	}

itemDef {
      	name "sback"
        rect 0 0 128 64
	visible 1
	decoration
	style 3
	background "ui/assets/statusbar2.tga"
	}

}






//	PLAYER	//

menuDef {
    	name "Player"
    	fullScreen MENU_FALSE
    	visible MENU_TRUE
   	rect 257 416 128 64


	itemDef {
	name "playerRect"
	rect 2 2 122 60
	style 4
	//background "ui/assets/hudback.tga"
	visible 1
	border 1
	bordersize 1
	mouseEnter { show playerRectAlt }
   	mouseExit { hide playerRectAlt }	
	}

	itemDef {
	name "playerRectAlt"
	rect 2 2 122 60
	style 1
	visible 0
	border 1
	bordersize 1
	bordercolor 1 1 1 1
	backcolor 0 0 0 0		
	}


	itemDef {
      	name "b"
        rect 10 40 63 12
	visible 1
	decoration
	forecolor 1 1 1 1
	textscale .75
	ownerdraw CG_PLAYER_HEALTH
	ownerdrawflag CG_SHOW_HEALTHOK
	addColorRange -999 25 1 0 0 1
	addColorRange 26 100 .3 .65 0 1
	addColorRange 101 999 1 1 1 1
	}

	itemDef {
      	name "b"
        rect 10 40 63 12
		visible 1
		decoration
		forecolor 1 0 0 1
		textscale .75
		textstyle ITEM_TEXTSTYLE_BLINK
		ownerdraw CG_PLAYER_HEALTH
		ownerdrawflag CG_SHOW_HEALTHCRITICAL
	}


	itemDef {
      	name "b"
	rect 75 10 50 50
	visible 1
    	decoration
	ownerdraw CG_PLAYER_HEAD 
	}

	itemDef {
	name "statusscreen"
	visible 1
	style 3
	background "menuscreen2"
	rect 2 13 122 48
	border 1
	bordersize 1
	bordercolor 1 1 1 1
	backcolor 0 0 0 0
	}


itemDef {
      	name "sback"
        rect 0 0 128 64
	visible 1
	decoration
	style 3
	background "ui/assets/statusbar3.tga"
	}
  }




//	ARMOR	//

menuDef {
    	name "Armor"
    	fullScreen MENU_FALSE
    	visible MENU_TRUE	
    	rect 385 416 128 64


	itemDef {
	name "armorRect"
	rect 2 13 122 48
	visible 1
	style 4
	//background "ui/assets/hudback.tga"
	border 1
	bordersize 1
	mouseEnter { show armorRectAlt }
   	mouseExit { hide armorRectAlt }	
	}

	itemDef {
	name "armorRectAlt"
	rect 2 13 122 48
	visible 0
	style 1
	border 1
	bordersize 1
	bordercolor 1 1 1 1
	backcolor 0 0 0 0
	}	

	itemDef {
     	name "armor"
	rect 75 -4 40 40
	visible 1
   	decoration
	ownerdraw CG_PLAYER_ARMOR_ICON2D
	}

	itemDef {
      	name "armor2"
        rect 10 40 63 12
	visible 1
	decoration
	textscale .75
	ownerdraw CG_PLAYER_ARMOR_VALUE 
	addColorRange -999 25 .67 0 0 1
	addColorRange 26 100  .3 .65 0 1
	addColorRange 101 999 .75 .75 .75 1
	}

	itemDef {
	name "statusscreen"
	visible 1
	style 3
	background "menuscreen2"
	rect 2 13 122 48
	border 1
	bordersize 1
	bordercolor 1 1 1 1
	backcolor 0 0 0 0
	}


itemDef {
      	name "sback"
        rect 0 0 128 64
	visible 1
	decoration
	style 3
	background "ui/assets/statusbar4.tga"
	}
  }


//	LOCATION	//

menuDef {
    	name "location"
    	fullScreen MENU_FALSE
	visible MENU_TRUE
    	rect 513 380 128 22



	itemDef {
	name "locationRect"
	visible MENU_TRUE
	rect 0 0 128 22
	style 4	
	}

	
	itemDef {
     	name "playerlocation"
        rect 10 2 16 16    
	visible 1
	decoration
	textscale .25	
	ownerdraw CG_PLAYER_LOCATION
	}
}



//	FLAGSTATUS	//

menuDef {
    	name "FlagStatus"
    	fullScreen MENU_FALSE
	visible MENU_TRUE
    	rect 513 405 128 22



	itemDef {
	name "flagStatusRect"
	visible MENU_TRUE
	rect 0 0 128 22
	style 4
	//border 1
	//bordersize 1
	bordercolor 0 0 0 0
	backcolor 0 0 0 0
	mouseEnter { setcolor bordercolor 1 1 1 1 }
   	mouseExit { setcolor bordercolor 0 0 0 0 }	
	}

	itemDef {
	name "f"
	rect 30 4 16 16
	visible 1
	bordercolor 1 1 1 .75
	decoration	
	style 3
	background "ui/assets/bluechip.tga"
	}

	itemDef {
     	name "f"
        rect 4 4 16 16    
	visible 1
	decoration	
	ownerdraw CG_ONEFLAG_STATUS
	}

	itemDef {
     	name "f"
        rect 30 4 16 16
	visible 1
	decoration	
	ownerdraw CG_BLUE_FLAGSTATUS
	}


	itemDef {
      	name "r"
        rect 40 3 30 15
	visible 1
	decoration
	forecolor 1 1 1 1
	textscale 0.25
	ownerdraw CG_BLUE_SCORE
	}

	itemDef {
	name "f"
	rect 72 4 16 16
	visible 1
	bordercolor 1 1 1 1
	decoration	
	style 3
	background "ui/assets/redchip.tga"
	}

	itemDef {
      	name "f"
        rect 72 4 16 16
	visible 1
	decoration
	ownerdraw CG_RED_FLAGSTATUS
	}

	itemDef {
      	name "r"
        rect 87 3 30 15
	visible 1
	decoration
	forecolor 1 1 1 1
	textscale 0.25
	ownerdraw CG_RED_SCORE
	}

}


//	GAMETYPE	//

menuDef {
    	name "GameType"
    	fullScreen MENU_FALSE
    	visible MENU_TRUE
    	rect 513 354 128 22


	itemDef {
	name "gameTypeRect"
	visible 1
	rect 0 0 125 22
	style 4
	//background "ui/assets/hudback.tga"
	visible 1
	decoration
	mouseEnter { show gameTypeRectAlt }
   	mouseExit { hide gameTypeRectAlt }	
	}

	itemDef {
	name "gameTypeRectAlt"
	visible 0
	rect 0 0 125 22
	style 1
	border 1
	bordersize 1
	bordercolor 1 1 1 1
	backcolor 0 0 0 0
	}

	itemDef {
	name "gameTypeName"
	visible 1
	rect 5 2 125 16
	textscale .25
	ownerdraw CG_GAME_TYPE
	style 1
	}


}

//	PLAYERSCORE	//

menuDef {
    	name "PlayerScore"
    	fullScreen MENU_FALSE
    	visible MENU_TRUE
    	rect 513 416 128 64


	itemDef {
	name "playerScoreRect"
	visible 1
	rect 2 13 110 48
	style 4
	border 1
	bordersize 1
	mouseEnter { show playerScoreRectAlt }
   	mouseExit { hide playerScoreRectAlt }	

	}

	itemDef {
	name "playerScoreRectAlt"
	visible 0
	rect 2 13 110 48
	style 1
	border 1
	bordersize 1
	bordercolor 1 1 1 1
	backcolor 0 0 0 0
	}


	itemDef {
      	name "playerStatus"
        rect 10 30 16 16
	visible 1
	decoration
	ownerdraw CG_PLAYER_STATUS
	}

	itemDef {
      	name "playerScore"
        rect 10 32 125 12
	visible 1
    	decoration
	forecolor .3 .65 0 1
	textscale .35
	ownerdraw CG_PLAYER_SCORE
	}

	itemDef {
	name "statusscreen"
	visible 1
	style 3
	background "menuscreen2"
	rect 2 13 110 48
	border 1
	bordersize 1
	bordercolor 1 1 1 1
	backcolor 0 0 0 0
	}


itemDef {
      	name "sback"
        rect 0 0 128 64
	visible 1
	decoration
	style 3
	background "ui/assets/statusbar5.tga"
	}

  }
}

//	SCORESTATUS	//

menuDef {
    	name "ScoreStatus"
    	fullScreen MENU_FALSE
    	visible MENU_TRUE
    	rect 513 428 125 50
	style 4
	//background "ui/assets/hudback.tga"
	border 1
	bordersize 1
	bordercolor .5 .5 1 1
	backcolor 0 0 1 .25


itemDef {
      	name "r"
        rect 5 5 30 15
	visible 1
	decoration
	forecolor 1 1 1 1
	textscale 0.25
	ownerdraw CG_BLUE_SCORE
	}

itemDef {
      	name "r"
        rect 42 5 30 15
	visible 1
	decoration
	forecolor 0 0 1 1
	textscale 0.25
	ownerdraw CG_BLUE_NAME
	}


itemDef {
      	name "r"
        rect 5 25 30 15
	visible 1
	decoration
	forecolor 1 1 1 1
	textscale 0.25
	ownerdraw CG_RED_SCORE
	}

	itemDef {
      	name "r"
        rect 42 25 30 15
	visible 1
	decoration
	forecolor 1 0 0 1
	textscale 0.25
	ownerdraw CG_RED_NAME
	}
  }



}

// Close off other menu options //

//	CROSSHAIR STATUS BAR	//
							   
menuDef {
    	name "crosshairStatus"
    	fullScreen MENU_FALSE
    	visible MENU_TRUE
    	rect 256 176 128 128
	style 0

itemDef {
      	name "crosshairHealth"
        rect 0 0 128 64
	visible 1
	decoration
	forecolor 0 0 0 0
	style 3
	ownerdraw CG_PLAYER_HEALTH_VALUE
	background "ui/assets/crosshair_health.tga"
	addColorRange -999 25 1 0 0 .5
	addColorRange 26 100 1 .75 0 .25
	addColorRange 101 999 1 1 1 .1
	}


itemDef {
      	name "crosshairAmmo"
        rect 0 64 64 64
	visible 1
	decoration
	style 3
	forecolor 0 0 0 0
	ownerdraw CG_PLAYER_AMMO_VALUE
	background "ui/assets/crosshair_ammo.tga"
	addColorRange -999 5 1 0 0 .5
	addColorRange 6 999 1 .75 0 .25
	}

itemDef {
      	name "crosshairArmor"
        rect 64 64 64 64
	visible 1
	decoration
	style 3
	forecolor 1 1 1 .25
	forecolor 0 0 0 0
	ownerdraw CG_PLAYER_ARMOR_VALUE
	background "ui/assets/crosshair_armor.tga"
	addColorRange -999 25 1 0 0 .5
	addColorRange 26 100 1 .75 0 .25
	addColorRange 101 999 1 1 1 .1
	}
}






//	MINI_STATUS	//

menuDef {
    	name "miniPlayerStatus"
    	fullScreen MENU_FALSE
    	visible MENU_TRUE
	style 0
    	rect 1 10 125 30
	style 1
	border 1
	bordersize 1
	bordercolor .5 .5 1 1
	backcolor 0 0 1 .25

itemDef {
 	name "miniAmmoValue"
	rect 5 5 25 15
	visible 1
	decoration
	textscale .33
	forecolor 1 1 1 1
	ownerdraw CG_PLAYER_AMMO_VALUE
	addColorRange -999 5 1 0 0 1
	addColorRange 6 999 1 .75 0 1
	}


itemDef {
      	name "miniHealthValue"
        rect 45 5 25 15
	visible 1
	decoration
	forecolor 1 1 1 1
	textscale .33
	ownerdraw CG_PLAYER_HEALTH
	addColorRange -999 25 1 0 0 1
	addColorRange 26 100 1 .75 0 1
	addColorRange 101 999 1 1 1 1
	}

itemDef {
      	name "MiniArmorValue"
        rect 90 5 25 15
	visible 1
	decoration
	textscale .33
	ownerdraw CG_PLAYER_ARMOR_VALUE
	addColorRange -999 25 1 0 0 1
	addColorRange 26 100 1 .75 0 1
	addColorRange 101 999 1 1 1 1
	}
}

//	MINI_CTF_STATUS	//

menuDef {
    	name "miniCTFStatus"
    	fullScreen MENU_FALSE
    	visible MENU_TRUE
	style 0
    	rect 129 10 125 30
	style 1
	border 1
	bordersize 1
	bordercolor .5 .5 1 1
	backcolor 0 0 1 .25

itemDef {
     	name "miniFlagBlue"
        rect 5 5 16 16    
	visible 1
	decoration	
	ownerdraw CG_BLUE_FLAGSTATUS
	}

itemDef {
      	name "miniBlueScore"
        rect 10 5 30 15
	visible 1
	decoration
	forecolor 1 1 1 1
	textscale 0.33
	ownerdraw CG_BLUE_SCORE
	}

itemDef {
      	name "miniFlagRed"
        rect 65 5 16 16
	visible 1
	decoration
	ownerdraw CG_RED_FLAGSTATUS
	}

itemDef {
      	name "miniRedScore"
        rect 70 5 30 15
	visible 1
	decoration
	forecolor 1 1 1 1
	textscale 0.33
	ownerdraw CG_RED_SCORE
	}

}


//	MINI_SCORE	//

menuDef {
    	name "miniScore"
    	fullScreen MENU_FALSE
    	visible MENU_TRUE
	style 0
    	rect 257 10 125 30
	style 1
	border 1
	bordersize 1
	bordercolor .5 .5 1 1
	backcolor 0 0 1 .25


itemDef {
      	name "b"
        rect 5 5 16 16
	visible 1
	decoration
	ownerdraw CG_SELECTEDPLAYER_STATUS
	}

itemDef {
      	name "b"
        rect 30 5 30 15
	visible 1
    	decoration
	forecolor 1 1 1 1
	textscale .33
	ownerdraw CG_PLAYER_SCORE
	}

}



//	MINI_LOCATION	//


menuDef {
    	name "miniLocation"
    	fullScreen MENU_FALSE
    	visible MENU_TRUE
	style 0
    	rect 385 10 125 30
	style 1
	border 1
	bordersize 1
	bordercolor .5 .5 1 1
	backcolor 0 0 1 .25


itemDef {
      	name "b"
        rect 5 5 30 15
	visible 1
	decoration
	textscale .33
	ownerdraw CG_PLAYER_LOCATION
	}
  }



//	MINI_ITEM	//


menuDef {
    	name "miniItem"
    	fullScreen MENU_FALSE
    	visible MENU_TRUE
	style 0
    	rect 513 10 125 30
	style 1
	border 1
	bordersize 1
	bordercolor .5 .5 1 1
	backcolor 0 0 1 .25


itemDef {
      	name "b"
        rect 5 5 30 30
	visible 1
	decoration
	ownerdraw CG_PLAYER_ITEM
	}


itemDef {
      	name "b"
        rect 5 50 30 30
	visible 1
	decoration
	ownerdraw CG_CTF_POWERUP
	}


  }


  }


}