Debug TA
Win32
Debug
Win32
Release TA
Win32
Release
Win32
{1C6F351E-94B2-44C5-B549-0CA7341AAE58}
DynamicLibrary
false
DynamicLibrary
false
DynamicLibrary
false
DynamicLibrary
false
<_ProjectFileVersion>10.0.30319.1
..\..\build\opengl2_release_ta\
..\..\build\opengl2_release_ta\
false
..\..\build\opengl2_debug\
..\..\build\opengl2_debug\
true
..\..\build\opengl2_release\
..\..\build\opengl2_release\
false
..\..\build\opengl2_debug_ta\
..\..\build\opengl2_debug_ta\
true
NDEBUG;%(PreprocessorDefinitions)
true
true
Win32
$(IntDir)opengl1.tlb
MaxSpeed
AnySuitable
..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
true
MultiThreaded
true
$(IntDir)opengl1.pch
$(IntDir)
$(IntDir)
$(IntDir)
Level4
true
CompileAsC
NDEBUG;%(PreprocessorDefinitions)
0x0409
user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
$(OutDir)renderer_opengl2_x86.dll
true
..\..\code\libs\win32;%(AdditionalLibraryDirectories)
false
$(IntDir)opengl1.pdb
true
$(IntDir)opengl1.map
Windows
8388608
false
MachineX86
Post build processing..
rem bash -c "perl ./unix/cons -- release-TA"
_DEBUG;%(PreprocessorDefinitions)
true
true
Win32
$(IntDir)opengl1.tlb
Disabled
..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
MultiThreadedDebugDLL
$(IntDir)opengl1.pch
$(IntDir)
$(IntDir)
$(IntDir)
true
$(IntDir)
Level3
true
EditAndContinue
CompileAsC
_DEBUG;%(PreprocessorDefinitions)
0x0409
..\winquake.res
user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
$(OutDir)renderer_opengl2_x86.dll
true
..\..\code\libs\win32;%(AdditionalLibraryDirectories)
%(IgnoreSpecificDefaultLibraries)
true
$(IntDir)opengl1.pdb
true
$(IntDir)opengl1.map
Windows
8388608
false
MachineX86
Post build processing..
rem bash -c "perl ./unix/cons -- debug"
NDEBUG;%(PreprocessorDefinitions)
true
true
Win32
$(IntDir)opengl1.tlb
MaxSpeed
AnySuitable
..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
true
MultiThreaded
true
$(IntDir)opengl1.pch
$(IntDir)
$(IntDir)
$(IntDir)
Level4
true
CompileAsC
NDEBUG;%(PreprocessorDefinitions)
0x0409
user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
$(OutDir)renderer_opengl2_x86.dll
true
..\..\code\libs\win32;%(AdditionalLibraryDirectories)
false
$(IntDir)opengl1.pdb
true
$(IntDir)opengl1.map
Windows
8388608
false
MachineX86
_DEBUG;%(PreprocessorDefinitions)
true
true
Win32
$(IntDir)opengl1.tlb
Disabled
..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
MultiThreadedDebugDLL
$(IntDir)opengl1.pch
$(IntDir)
$(IntDir)
$(IntDir)
true
$(IntDir)
Level3
true
EditAndContinue
CompileAsC
_DEBUG;%(PreprocessorDefinitions)
0x0409
..\winquake.res
user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
$(OutDir)renderer_opengl2_x86.dll
true
..\..\code\libs\win32;%(AdditionalLibraryDirectories)
true
$(IntDir)opengl1.pdb
true
$(IntDir)opengl1.map
Windows
8388608
false
MachineX86
Post build processing..
rem bash -c "perl ./unix/cons -- debug-TA"
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
Document
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
%(Identity).c;%(Outputs)
Embedding %(Filename)...
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
@set OutFile=%(Identity).c
@echo // Generated automatically from %(Filename)%(Extension), do not modify... >%25OutFile%25
@echo const char *fallbackShader_%(Filename) = >>%25OutFile%25
@for /f "tokens=*" %25%25l in (%(Identity)) do @echo "%25%25l\n" >>%25OutFile%25
@echo ; >>%25OutFile%25
@echo. >>%25OutFile%25
Embedding %(Filename)...
Embedding %(Filename)...
Embedding %(Filename)...
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)
%(Identity).c;%(Outputs)