#include "ui/menudef.h" { menudef { name "ingame_vote" visible 0 fullscreen 0 //outOfBoundsClick // this closes the window if it gets a click out of the rectangle onOOBClick { close _self } rect 352 64 128 112 disableColor .5 .5 .5 1 focusColor 1 .75 0 1 // Menu focus color for text and items style 1 shadowStyle 1 onOpen { play "sound/misc/menu1.wav" ; show grpMenu ; hide grpConfirm } //Window itemdef { rect 0 0 128 112 style WINDOW_STYLE_FILLED backcolor Ig_Window_Color visible 1 border 1 bordersize 1 bordercolor Ig_Window_BorderColor decoration } itemdef { rect 9 1 120 24 style WINDOW_STYLE_SHADER background "ui/assets/rq3-ingame-title" visible 1 decoration } itemdef { rect 9 1 120 24 style WINDOW_STYLE_EMPTY forecolor Ig_Window_TitleColor textstyle ITEM_TEXTSTYLE_NORMAL textscale .225 textalign ITEM_ALIGN_LEFT textalignx 24 textaligny 16 text "Vote/Call vote" visible 1 decoration } //Buttons // YES // itemdef { name yes text "^_Y^_es" shortcutKey "Y" type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY textscale .25 rect 16 48 40 16 textalign 1 textalignx 20 textaligny 12 forecolor Ig_Sub_TextColor visible 1 action { play "sound/misc/menu1.wav" ; exec "vote yes" ; uiScript closeingame } } // NO // itemdef { name no text "^_N^_o" shortcutKey "N" type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY textscale .25 rect 72 48 40 16 textalign ITEM_ALIGN_CENTER textalignx 20 textaligny 12 forecolor Ig_Sub_TextColor visible 1 action { play "sound/misc/menu1.wav" ; exec "vote no" ; uiScript closeingame } } // CALL VOTE // itemdef { name call text "^_C^_all vote" shortcutKey "C" type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY textscale .25 rect 16 72 96 16 textalign ITEM_ALIGN_CENTER textalignx 48 textaligny 12 forecolor Ig_Sub_TextColor visible 1 action { play "sound/misc/menu1.wav" ; close ingame_vote ; open ingame_callvote } } // SEPARATOR // itemdef { text "/" type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY textscale .25 rect 48 48 32 16 textalign ITEM_ALIGN_CENTER textalignx 16 textaligny 12 forecolor Ig_Sub_TextColor visible 1 decoration } // TEAM YES // itemdef { name yes text "Team^_Y^_es" shortcutKey "Y" type 1 //ownerdrawflag UI_SHOW_ANYTEAMGAME textscale .25 rect 0 70 128 20 textalign 1 textalignx 64 textaligny 10 forecolor 1 1 1 1 visible 0 action { play "sound/misc/menu1.wav" ; exec "teamvote yes" ; uiScript closeingame } } // TEAM NO // itemdef { name no text "Team^_N^_o" shortcutKey "N" type 1 //ownerdrawflag UI_SHOW_ANYTEAMGAME textscale .25 rect 0 90 128 20 textalign 1 textalignx 64 textaligny 10 forecolor 1 1 1 1 visible 0 action { play "sound/misc/menu1.wav" ; exec "teamvote no" ; uiScript closeingame } } } }