#include "ui/menudef.h" { menuDef { name "memory_popmenu" visible 0 fullscreen 0 rect 148 128 280 220 focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items style WINDOW_STYLE_EMPTY border 0 onOpen { play "sound/misc/menu1.wav" ; setfocus "now" } onClose { open main } onESC { close _self } popup itemDef { name "paper,fade_alpha" menuAnchor style WINDOW_STYLE_SHADER background UI_ASSETS"/paper_1" forecolor .94 .94 .82 1 rect 0 0 280 220 anglevectors 3 -86 visible 1 renderpoint decoration } itemdef { renderpoint name "title,fade_alpha" text "WARNING" forecolor .25 0 0 1 style WINDOW_STYLE_EMPTY textalign ITEM_ALIGN_CENTER textscale .3 textalignx 120 textaligny 24 alignrect "paper" ITEM_ALIGN_CENTER -12 20 240 24 visible 1 autowrapped decoration } itemdef { renderpoint name "text,fade_alpha" text "Your memory settings are too\n" "low. You need to restart\n" "Reaction in order to correct\n" "this problem." forecolor 0 0 0 1 style WINDOW_STYLE_EMPTY textalign ITEM_ALIGN_CENTER textscale .25 textalignx 120 textaligny 24 alignrect "title" ITEM_ALIGN_CENTER 0 32 240 64 visible 1 autowrapped decoration } // Now // itemDef { name "now,fade_alpha" text "> ^_N^_ow <" shortcutKey "N" type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY textscale .25 alignrect title ITEM_ALIGN_LEFT 32 128 48 16 textalign ITEM_ALIGN_CENTER textalignx 24 textaligny 12 forecolor 0 0 .1 1 visible 1 action { uiScript "quit" } } // Later // itemDef { name "later,fade_alpha" text "^_L^_ater" shortcutKey "L" type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY textscale .25 alignrect title ITEM_ALIGN_RIGHT 32 128 48 16 textalign ITEM_ALIGN_CENTER textalignx 24 textaligny 12 forecolor 0 0 .1 1 visible 1 action { close _self } } } }