#include "ui/menudef.h" { \\ Help\\ menuDef { name "help_menu" visible 0 fullscreen 1 rect 0 0 640 480 background "menuback_a" focusColor 1 .75 0 1 style 1 border 1 onEsc { close help_menu ; close powerup_menu ; close ordersHelp_menu ; open main } onOpen { setitemcolor fadebox backcolor 0 0 0 1 ; playlooped "music/fla_mp03.wav" ; fadeout fadebox ; hide grphelptext ; show grpbttn ; show ctf ; hide back_alt ; show back ; hide grpmessage } // BAR // itemDef { name gametypebar style 2 rect 0 16 640 40 textscale 0.4 textalign 0 // center textalignx 60 // x alignment point for text // use it to offset left/right text from the edge // or to center the text on a different point textaligny 21 style 2 border 4 bordercolor 0.5 0.5 0.5 0.5 bordersize 2 backcolor 0 0 .75 0.5 visible 1 mouseEnter { setcolor backcolor .75 0 0 .5 ; fadein message_help } mouseExit { setcolor backcolor 0 0 .75 .5 ; fadeout message_help } decoration } itemDef { name bar style 0 text "Gametypes" type 1 rect 0 16 213 40 textstyle 6 textalign 1 textalignx 106 textaligny 31 textscale .35 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/misc/kcaction.wav" ; hide grphelptext ; show grpbttn ; close powerup_menu ; close ordersHelp_menu ; show ctf } } itemDef { name bar style 0 type 1 text "Power-Ups" rect 213 16 213 40 textstyle 6 textalign 1 textalignx 106 textaligny 31 textscale .35 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/misc/kcaction.wav" ; hide grphelptext ; hide grpbttn ; close powerup_menu ; close ordersHelp_menu ; open powerup_menu } } itemDef { name bar style 0 text "Orders" textstyle 6 type 1 rect 426 16 213 40 textalign 1 textalignx 106 textaligny 31 textscale .35 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 1 action { play "sound/misc/kcaction.wav" ; hide grphelptext ; hide grpbttn ; close powerup_menu ; close ordersHelp_menu ; open ordersHelp_menu } } // GAMETYPES BUTTONS // itemDef { name ctfbttn group grpbttn type 1 style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" text "Capture the Flag" rect 23 97 120 26 textalign 1 textalignx 60 textaligny 20 textscale .30 forecolor 1 1 1 1 backcolor .37 .1 .1 1 visible 0 action { hide grphelptext ; show ctf ; play "sound/misc/kcaction.wav" } mouseEnter { setitemcolor ctfbttn backcolor .1 .37 .1 1 } mouseExit { setitemcolor ctfbttn backcolor .37 .1 .1 1 } } itemDef { name ctfbttn group grpbttn style WINDOW_STYLE_SHADER background "ui/assets/framebutton.tga" rect 23 97 120 26 visible 1 decoration } itemDef { name ctfbttn group grpbttn style WINDOW_STYLE_SHADER background "ui/assets/leftbutton.tga" rect 11 97 13 26 visible 1 decoration } itemDef { name ctfbttn group grpbttn style WINDOW_STYLE_SHADER background "ui/assets/rightbutton.tga" rect 142 97 13 26 visible 1 decoration } itemDef { name oneflagbttn group grpbttn type 1 style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" text "One Flag" rect 183 97 120 26 textalign 1 textalignx 60 textaligny 20 textscale .3 forecolor 1 1 1 1 backcolor .37 .1 .1 1 visible 0 action { hide grphelptext ; show oneflag ; play "sound/misc/kcaction.wav" } mouseEnter { setitemcolor oneflagbttn backcolor .1 .37 .1 1 } mouseExit { setitemcolor oneflagbttn backcolor .37 .1 .1 1 } } itemDef { name oneflagbttn group grpbttn style WINDOW_STYLE_SHADER background "ui/assets/framebutton.tga" rect 183 97 120 26 visible 1 decoration } itemDef { name oneflagbttn group grpbttn style WINDOW_STYLE_SHADER background "ui/assets/leftbutton.tga" rect 171 97 13 26 visible 1 decoration } itemDef { name oneflagbttn group grpbttn style WINDOW_STYLE_SHADER background "ui/assets/rightbutton.tga" rect 302 97 13 26 visible 1 decoration } itemDef { name overloadbttn group grpbttn type 1 style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" text "Overload" rect 343 97 120 26 textalign 1 textalignx 60 textaligny 20 textscale .3 forecolor 1 1 1 1 backcolor .37 .1 .1 1 visible 0 action { hide grphelptext ; show overload ; play "sound/misc/kcaction.wav" } mouseEnter { setitemcolor overloadbttn backcolor .1 .37 .1 1 } mouseExit { setitemcolor overloadbttn backcolor .37 .1 .1 1 } } itemDef { name overloadbttn group grpbttn style WINDOW_STYLE_SHADER background "ui/assets/framebutton.tga" rect 343 97 120 26 visible 1 decoration } itemDef { name overloadbttn group grpbttn style WINDOW_STYLE_SHADER background "ui/assets/leftbutton.tga" rect 331 97 13 26 visible 1 decoration } itemDef { name overloadbttn group grpbttn style WINDOW_STYLE_SHADER background "ui/assets/rightbutton.tga" rect 462 97 13 26 visible 1 decoration } itemDef { name harvesterbttn type 1 group grpbttn style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" text "Harvester" rect 503 97 120 26 textalign 1 textalignx 60 textaligny 20 textscale .3 forecolor 1 1 1 1 backcolor .37 .1 .1 1 visible 0 action { hide grphelptext ; show harvester ; play "sound/misc/kcaction.wav"} mouseEnter { setitemcolor harvesterbttn backcolor .1 .37 .1 1 } mouseExit { setitemcolor harvesterbttn backcolor .37 .1 .1 1 } } itemDef { name harvesterbttn group grpbttn style WINDOW_STYLE_SHADER background "ui/assets/framebutton.tga" rect 503 97 120 26 visible 1 decoration } itemDef { name harvesterbttn group grpbttn style WINDOW_STYLE_SHADER background "ui/assets/leftbutton.tga" rect 491 97 13 26 visible 1 decoration } itemDef { name harvesterbttn group grpbttn style WINDOW_STYLE_SHADER background "ui/assets/rightbutton.tga" rect 622 97 13 26 visible 1 decoration } // HELP TEXT // // CTF // itemDef { name ctf group grphelptext style 0 text "Capture the Flag" rect 280 154 500 20 textalign 0 textalignx 0 textaligny 17 textscale .3 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name ctf group grphelptext style 0 wrapped rect 280 184 500 20 text "To score a team point (often called a capture), the team \r" "must invade the opposing team's base, run through (grab) \r" "the other team's flag, and carry it back to their own flag.\r" "For the capture to take place, the team's own flag must still \r" "be in the base. The flag carrier drops the flag when he or \r" "she is fragged. If the flag is not over void or death fog,\r" "it stays in play. A player picks up a dropped flag when he \r" "or she runs through it. This returns the player's own flag \r" "to base. If the player runs through the opposing team's flag,\r" "the player picks it up and runs with it." textalign 0 textalignx 0 textaligny 17 textscale .25 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name ctf group grphelptext style 5 cinematic "ctf.RoQ" rect 10 154 256 192 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } // ONE FLAG CTF // itemDef { name oneflag group grphelptext style 0 text "One Flag Capture the Flag" rect 280 154 500 20 textalign 0 textalignx 0 textaligny 17 textscale .3 forecolor 1 1 1 1 border 0 decoration bordercolor 0 0 0 0 visible 0 } itemDef { name oneflag group grphelptext style 0 wrapped text "The team must run through or grab the white flag at the \r" "center of the arena and carry it to the opposing team's \r" "flag. A team point, called a capture, is scored each time \r" "a player successfully carries the flag to the opposing base. \r" "The flag carrier drops the flag when he or she is fragged. \r" "If the flag is not over a void or death fog, it stays in play \r" "and may be picked up by a player from either team. A flag \r" "dropped over a void or death fog returns to the center of \r" "the arena." rect 280 184 500 20 textalign 0 textalignx 0 textaligny 17 textscale .25 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name oneflag group grphelptext style 5 cinematic "oneflag.RoQ" rect 10 154 256 192 border 1 bordercolor .5 .5 .5 11 visible 0 decoration } // OVERLOAD // itemDef { name overload group grphelptext style 0 text "Overload" rect 280 154 500 20 textalign 0 textalignx 0 textaligny 17 textscale .3 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 decoration visible 0 } itemDef { name overload group grphelptext style 0 wrapped text "To score a team point, the players must invade \r" "their opponent's base and attack the skull portion of \r" "the goal obelisk until it explodes. It slowly turns red \r" "as the attacker chews through its 2500 points of damage. \r" "The skull constantly regenerates at a rate of 15 hit \r" "points a second." rect 280 184 500 20 textalign 0 textalignx 0 textaligny 17 textscale .25 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name overload group grphelptext style 5 cinematic "overload.RoQ" rect 10 154 256 192 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } // HARVESTER // itemDef { name harvester group grphelptext style 0 text "Harvester" rect 280 154 500 20 textalign 0 textalignx 0 textaligny 17 textscale .3 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name harvester group grphelptext style 0 wrapped text "To score team points, the team must frag opposing team \r" "members. Each time a player on either team is fragged, a \r" "crystal skull of their team color pops out of the skull \r" "generator in the center of the arena. Players harvest skulls \r" "of the opposing team's color by running through them. Skulls \r" "of their own team's color are removed from play in the same \r" "manner. Players must carry the skulls to the goal, a skull \r" "receptacle in the opposing team's base. When a player is \r" "fragged, any carried skulls are lost." rect 280 184 500 20 textalign 0 textalignx 0 textaligny 17 textscale .25 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name harvester group grphelptext style 5 cinematic "harvester.RoQ" rect 10 154 256 192 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } // BACK BAR // itemDef { name gotobar style 2 rect 0 430 640 30 textscale 0.4 textalign 0 // center textalignx 60 // x alignment point for text // use it to offset left/right text from the edge // or to center the text on a different point textaligny 21 style 2 border 4 bordercolor 0.5 0.5 0.5 0.5 bordersize 2 backcolor 0 0 .75 0.5 visible 1 mouseEnter { setcolor backcolor .75 0 0 .5 } mouseExit { setcolor backcolor 0 0 .75 .5 } decoration } itemDef { name back style 3 background "ui/assets/backarrow.tga" rect 16 424 50 50 visible 1 action { close help_menu ; open main } mouseEnter { hide back ; show back_alt ; fadein message_back } } itemDef { name back_alt style WINDOW_STYLE_SHADER background "ui/assets/backarrow_alt.tga" rect 14 422 54 54 backcolor 0 0 0 0 forecolor 1 1 1 1 visible 0 type ITEM_TYPE_BUTTON mouseExit { hide back_alt ; show back ; fadeout message_back } action { close help_menu ; close powerup_menu ; close ordersHelp_menu ; //play "sound/misc/tim_pump.wav" ; open main } } // MESSAGES // itemDef { name message_back group grpmessage style 0 rect 320 430 128 30 textstyle 1 textalign 1 textalignx 0 textaligny 25 textscale .416 text "Exit to Main Menu" forecolor 1 1 1 1 decoration visible 0 } itemDef { name message_help group grpmessage style 0 rect 320 430 128 30 textalign 1 textstyle 1 textalignx 0 textaligny 25 textscale .416 text "Select for Description" forecolor 1 1 1 1 decoration visible 0 } itemDef { name fadebox style WINDOW_STYLE_FILLED background "ui/assets/fadebox.tga" forecolor 0 0 0 1 backcolor 0 0 0 1 rect 0 0 640 480 visible 1 decoration } } }