//----------------------------------------------------------------------------- // // $Id$ // //----------------------------------------------------------------------------- // // $Log$ // Revision 1.6 2002/06/16 20:06:14 jbravo // Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" // // Revision 1.5 2002/01/11 19:48:30 jbravo // Formatted the source in non DOS format. // // Revision 1.4 2001/12/31 16:28:42 jbravo // I made a Booboo with the Log tag. // // //----------------------------------------------------------------------------- // Copyright (C) 1999-2000 Id Software, Inc. // // // g_mem.c // #include "g_local.h" #define POOLSIZE (256 * 1024) static char memoryPool[POOLSIZE]; static int allocPoint; void *G_Alloc(int size) { char *p; if (g_debugAlloc.integer) { G_Printf("G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ((size + 31) & ~31)); } if (allocPoint + size > POOLSIZE) { G_Error("G_Alloc: failed on allocation of %i bytes", size); return NULL; } p = &memoryPool[allocPoint]; allocPoint += (size + 31) & ~31; return p; } void G_InitMemory(void) { allocPoint = 0; } void Svcmd_GameMem_f(void) { G_Printf("Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE); }