//----------------------------------------------------------------------------- // // $Id$ // //----------------------------------------------------------------------------- // // $Log$ // Revision 1.45 2002/06/03 00:47:06 niceass // match scoreboard changes // // Revision 1.44 2002/06/02 22:23:57 makro // no message // // Revision 1.43 2002/05/25 07:12:34 blaze // moved breakables into a configstring so they work in demos // // Revision 1.42 2002/05/23 03:06:56 blaze // Some changes to autoaction, still need to fix up a little bit more stuff relating to getting sent 2 screenshot requests // // Revision 1.41 2002/05/20 16:23:44 jbravo // Fixed spec problem when noone is alive. Fixed kicking teammates bug // // Revision 1.40 2002/05/20 04:59:33 jbravo // Lots of small fixes. // // Revision 1.39 2002/05/19 21:27:51 blaze // added force and buoyancy to breakables // // Revision 1.38 2002/05/19 21:04:37 jbravo // Tkok popup system // // Revision 1.37 2002/05/18 21:58:53 blaze // cg_rq3_autoaction support // // Revision 1.36 2002/05/11 19:55:20 slicer // Added sub and captain to the scoreboard parser // // Revision 1.35 2002/05/11 15:40:41 slicer // Changed cg_RQ3_ cvars to ui_RQ3_ and added a synch system for these // // Revision 1.34 2002/05/09 02:43:12 jbravo // Fixing stuff and use cmd's // // Revision 1.33 2002/05/07 15:04:56 slicer // Removed a debug message left behind.. // // Revision 1.32 2002/05/06 21:40:37 slicer // Added rq3_cmd // // Revision 1.31 2002/05/02 00:02:19 jbravo // Added a fix for the incorrect weapon at spawns // // Revision 1.30 2002/05/01 18:44:36 jbravo // Added a stuff command. Needed for misc things. See bottum of cmd_use in // g_teamplay.c // // Revision 1.29 2002/04/30 11:20:12 jbravo // Redid the teamcount cvars. // // Revision 1.28 2002/04/18 16:13:23 jbravo // Scoreboard now shows green for live players and white for dead. // Time should not get reset on deaths any more. // // Revision 1.27 2002/04/03 03:13:49 blaze // NEW BREAKABLE CODE - will break all old breakables(wont appear in maps) // // Revision 1.26 2002/04/02 04:18:58 jbravo // Made the TP scoreboard go down at round beginig (not for spectators) and // pop up at intermission. Also added special to the use command // // Revision 1.25 2002/03/30 23:20:10 jbravo // Added damage in scoreboard. // // Revision 1.24 2002/03/26 10:32:52 jbravo // Bye bye LCA lag // // Revision 1.23 2002/03/17 03:35:29 jbravo // More radio tewaks and cleanups. // // Revision 1.22 2002/03/14 16:04:26 slicer // Optimization on radio parsing // // Revision 1.21 2002/03/14 02:24:39 jbravo // Adding radio :) // // Revision 1.20 2002/03/13 18:41:18 slicer // Adjusted some of elder's unzoom code for the new sniper system ( server side ) // // Revision 1.19 2002/03/03 21:44:01 blaze // weapon stats, done, beta test for bugs // // Revision 1.18 2002/02/28 05:41:54 blaze // weapons stats on client side // // Revision 1.17 2002/02/11 00:30:02 niceass // LCA fix // // Revision 1.16 2002/02/10 08:17:08 niceass // many changes to scoreboard (deaths/second mode) // // Revision 1.15 2002/01/12 20:00:49 hal9000 // Fixed a few more instances of strcmp(blah,NULL) // // Revision 1.14 2002/01/11 20:20:58 jbravo // Adding TP to main branch // // Revision 1.13 2002/01/11 19:48:29 jbravo // Formatted the source in non DOS format. // // Revision 1.12 2001/12/31 16:28:41 jbravo // I made a Booboo with the Log tag. // // //----------------------------------------------------------------------------- // Copyright (C) 1999-2000 Id Software, Inc. // // cg_servercmds.c -- reliably sequenced text commands sent by the server // these are processed at snapshot transition time, so there will definately // be a valid snapshot this frame #include "cg_local.h" #include "../ui/menudef.h" // bk001205 - for Q3_ui as well //Blaze: holds the id to name mapping of the breakables extern char rq3_breakables[RQ3_MAX_BREAKABLES][80]; extern int trap_RealTime(qtime_t *qtime); typedef struct { const char *order; int taskNum; } orderTask_t; static const orderTask_t validOrders[] = { { VOICECHAT_GETFLAG, TEAMTASK_OFFENSE }, { VOICECHAT_OFFENSE, TEAMTASK_OFFENSE }, { VOICECHAT_DEFEND, TEAMTASK_DEFENSE }, { VOICECHAT_DEFENDFLAG, TEAMTASK_DEFENSE }, { VOICECHAT_PATROL, TEAMTASK_PATROL }, { VOICECHAT_CAMP, TEAMTASK_CAMP }, { VOICECHAT_FOLLOWME, TEAMTASK_FOLLOW }, { VOICECHAT_RETURNFLAG, TEAMTASK_RETRIEVE }, { VOICECHAT_FOLLOWFLAGCARRIER, TEAMTASK_ESCORT } }; static const int numValidOrders = sizeof(validOrders) / sizeof(orderTask_t); #ifdef MISSIONPACK // bk001204 static int CG_ValidOrder(const char *p) { int i; for (i = 0; i < numValidOrders; i++) { if (Q_stricmp(p, validOrders[i].order) == 0) { return validOrders[i].taskNum;7 } } return -1; } #endif /* ================= CG_ParseScores ================= */ static void CG_ParseScores( void ) { int i, powerups; cg.numScores = atoi( CG_Argv( 1 ) ); if ( cg.numScores > MAX_CLIENTS ) { cg.numScores = MAX_CLIENTS; } cg.teamScores[0] = atoi( CG_Argv( 2 ) ); cg.teamScores[1] = atoi( CG_Argv( 3 ) ); cg.team1ready = atoi( CG_Argv( 4 ) ); cg.team2ready = atoi( CG_Argv( 5 ) ); cg.matchTime = atoi( CG_Argv( 6 ) ); memset( cg.scores, 0, sizeof( cg.scores ) ); for ( i = 0 ; i < cg.numScores ; i++ ) { //Elder: Leave as-is ... sent zeros by server cg.scores[i].client = atoi( CG_Argv( i * 12 + 7 ) ); cg.scores[i].score = atoi( CG_Argv( i * 12 + 8 ) ); cg.scores[i].ping = atoi( CG_Argv( i * 12 + 9 ) ); cg.scores[i].time = atoi( CG_Argv( i * 12 + 10) ); cg.scores[i].scoreFlags = atoi( CG_Argv( i * 12 + 11) ); powerups = atoi( CG_Argv( i * 12 + 12) ); cg.scores[i].accuracy = atoi(CG_Argv(i * 12 + 13)); cg.scores[i].deaths = atoi(CG_Argv(i * 12 + 14)); cg.scores[i].damage = atoi(CG_Argv(i * 12 + 15)); cg.scores[i].alive = atoi(CG_Argv(i * 12 + 16)); cg.scores[i].captain = atoi(CG_Argv(i * 12 + 17)); cg.scores[i].sub = atoi(CG_Argv(i * 12 + 18)); if ( cg.scores[i].client < 0 || cg.scores[i].client >= MAX_CLIENTS ) { cg.scores[i].client = 0; } cgs.clientinfo[ cg.scores[i].client ].score = cg.scores[i].score; cgs.clientinfo[ cg.scores[i].client ].powerups = powerups; cg.scores[i].team = cgs.clientinfo[cg.scores[i].client].team; } #ifdef MISSIONPACK CG_SetScoreSelection(NULL); #endif } /* ================= CG_ParseWeaponStats ================= */ static void CG_ParseWeaponStats( void ) { int i; i=1; //Blaze: oi, damn fugly code cg.records[REC_KNIFETHROWSHOTS] = atoi( CG_Argv(i++)); cg.records[REC_KNIFETHROWHITS] = atoi( CG_Argv(i++)); cg.records[REC_KNIFESLASHSHOTS] = atoi( CG_Argv(i++)); cg.records[REC_KNIFESLASHHITS] = atoi( CG_Argv(i++)); cg.records[REC_MK23SHOTS] = atoi( CG_Argv(i++)); cg.records[REC_MK23HITS] = atoi( CG_Argv(i++)); cg.records[REC_M3SHOTS] = atoi( CG_Argv(i++)); cg.records[REC_M3HITS] = atoi( CG_Argv(i++)); cg.records[REC_MP5SHOTS] = atoi( CG_Argv(i++)); cg.records[REC_MP5HITS] = atoi( CG_Argv(i++)); cg.records[REC_M4SHOTS] = atoi( CG_Argv(i++)); cg.records[REC_M4HITS] = atoi( CG_Argv(i++)); cg.records[REC_SSG3000SHOTS] = atoi( CG_Argv(i++)); cg.records[REC_SSG3000HITS] = atoi( CG_Argv(i++)); cg.records[REC_HANDCANNONSHOTS] = atoi( CG_Argv(i++)); cg.records[REC_HANDCANNONHITS] = atoi( CG_Argv(i++)); cg.records[REC_AKIMBOSHOTS] = atoi( CG_Argv(i++)); cg.records[REC_AKIMBOHITS] = atoi( CG_Argv(i++)); cg.records[REC_GRENADESHOTS] = atoi( CG_Argv(i++)); cg.records[REC_GRENADEHITS] = atoi( CG_Argv(i++)); cg.records[REC_KICKHITS] = atoi( CG_Argv(i++)); cg.records[REC_KILLS] = atoi( CG_Argv(i++)); cg.records[REC_TEAMKILLS] = atoi( CG_Argv(i++)); cg.records[REC_SUICIDES] = atoi( CG_Argv(i++)); } /* ================= CG_ParseWeaponStats2 I send 2 server config strings, I was not sure if there was a max length, so may aswell avoid it ================= */ static void CG_ParseWeaponStats2( void ) { int i; i=1; //Blaze: oi, damn fugly code cg.records[REC_KNIFETHROWDEATHS] = atoi( CG_Argv(i++)); cg.records[REC_KNIFETHROWKILLS] = atoi( CG_Argv(i++)); cg.records[REC_KNIFESLASHDEATHS] = atoi( CG_Argv(i++)); cg.records[REC_KNIFESLASHKILLS] = atoi( CG_Argv(i++)); cg.records[REC_MK23DEATHS] = atoi( CG_Argv(i++)); cg.records[REC_MK23KILLS] = atoi( CG_Argv(i++)); cg.records[REC_M3DEATHS] = atoi( CG_Argv(i++)); cg.records[REC_M3KILLS] = atoi( CG_Argv(i++)); cg.records[REC_MP5DEATHS] = atoi( CG_Argv(i++)); cg.records[REC_MP5KILLS] = atoi( CG_Argv(i++)); cg.records[REC_M4DEATHS] = atoi( CG_Argv(i++)); cg.records[REC_M4KILLS] = atoi( CG_Argv(i++)); cg.records[REC_SSG3000DEATHS] = atoi( CG_Argv(i++)); cg.records[REC_SSG3000KILLS] = atoi( CG_Argv(i++)); cg.records[REC_HANDCANNONDEATHS] = atoi( CG_Argv(i++)); cg.records[REC_HANDCANNONKILLS] = atoi( CG_Argv(i++)); cg.records[REC_AKIMBODEATHS] = atoi( CG_Argv(i++)); cg.records[REC_AKIMBOKILLS] = atoi( CG_Argv(i++)); cg.records[REC_GRENADEDEATHS] = atoi( CG_Argv(i++)); cg.records[REC_GRENADEKILLS] = atoi( CG_Argv(i++)); cg.records[REC_KICKDEATHS] = atoi( CG_Argv(i++)); cg.records[REC_KICKKILLS] = atoi( CG_Argv(i++)); } /* ================= CG_ParseTeamInfo ================= */ static void CG_ParseTeamInfo( void ) { int i; int client; numSortedTeamPlayers = atoi( CG_Argv( 1 ) ); for ( i = 0 ; i < numSortedTeamPlayers ; i++ ) { client = atoi( CG_Argv( i * 6 + 2 ) ); sortedTeamPlayers[i] = client; cgs.clientinfo[ client ].location = atoi( CG_Argv( i * 6 + 3 ) ); cgs.clientinfo[ client ].health = atoi( CG_Argv( i * 6 + 4 ) ); cgs.clientinfo[ client ].armor = atoi( CG_Argv( i * 6 + 5 ) ); cgs.clientinfo[ client ].curWeapon = atoi( CG_Argv( i * 6 + 6 ) ); cgs.clientinfo[ client ].powerups = atoi( CG_Argv( i * 6 + 7 ) ); } } /* ================ CG_ParseServerinfo This is called explicitly when the gamestate is first received, and whenever the server updates any serverinfo flagged cvars ================ */ void CG_ParseServerinfo( void ) { const char *info; char *mapname; info = CG_ConfigString( CS_SERVERINFO ); cgs.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) ); trap_Cvar_Set("g_gametype", va("%i", cgs.gametype)); cgs.dmflags = atoi( Info_ValueForKey( info, "dmflags" ) ); cgs.teamflags = atoi( Info_ValueForKey( info, "teamflags" ) ); cgs.fraglimit = atoi( Info_ValueForKey( info, "fraglimit" ) ); cgs.capturelimit = atoi( Info_ValueForKey( info, "capturelimit" ) ); cgs.timelimit = atoi( Info_ValueForKey( info, "timelimit" ) ); cgs.maxclients = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); mapname = Info_ValueForKey( info, "mapname" ); Com_sprintf( cgs.mapname, sizeof( cgs.mapname ), "maps/%s.bsp", mapname ); Q_strncpyz( cgs.redTeam, Info_ValueForKey( info, "g_redTeam" ), sizeof(cgs.redTeam) ); trap_Cvar_Set("g_redTeam", cgs.redTeam); Q_strncpyz( cgs.blueTeam, Info_ValueForKey( info, "g_blueTeam" ), sizeof(cgs.blueTeam) ); trap_Cvar_Set("g_blueTeam", cgs.blueTeam); } /* ================== CG_ParseWarmup ================== */ static void CG_ParseWarmup( void ) { const char *info; int warmup; info = CG_ConfigString( CS_WARMUP ); warmup = atoi( info ); cg.warmupCount = -1; if ( warmup == 0 && cg.warmup ) { } else if ( warmup > 0 && cg.warmup <= 0 ) { #ifdef MISSIONPACK if (cgs.gametype >= GT_CTF && cgs.gametype <= GT_HARVESTER) { if (cg_RQ3_anouncer.integer == 1) trap_S_StartLocalSound( cgs.media.countPrepareTeamSound, CHAN_ANNOUNCER ); } else #endif { if (cg_RQ3_anouncer.integer == 1) trap_S_StartLocalSound( cgs.media.countPrepareSound, CHAN_ANNOUNCER ); } } cg.warmup = warmup; } /* ================ CG_SetConfigValues Called on load to set the initial values from configure strings ================ */ void CG_SetConfigValues( void ) { const char *s; cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) ); cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) ); cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) ); if( cgs.gametype == GT_CTF ) { s = CG_ConfigString( CS_FLAGSTATUS ); cgs.redflag = s[0] - '0'; cgs.blueflag = s[1] - '0'; } #ifdef MISSIONPACK else if( cgs.gametype == GT_1FCTF ) { s = CG_ConfigString( CS_FLAGSTATUS ); cgs.flagStatus = s[0] - '0'; } #endif cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) ); } /* ===================== CG_ShaderStateChanged ===================== */ void CG_ShaderStateChanged(void) { char originalShader[MAX_QPATH]; char newShader[MAX_QPATH]; char timeOffset[16]; const char *o; char *n,*t; o = CG_ConfigString( CS_SHADERSTATE ); while (o && *o) { n = strstr(o, "="); if (n && *n) { strncpy(originalShader, o, n-o); originalShader[n-o] = 0; n++; t = strstr(n, ":"); if (t && *t) { strncpy(newShader, n, t-n); newShader[t-n] = 0; } else { break; } t++; o = strstr(t, "@"); if (o) { strncpy(timeOffset, t, o-t); timeOffset[o-t] = 0; o++; trap_R_RemapShader( originalShader, newShader, timeOffset ); } } else { break; } } } /* ================ CG_ConfigStringModified ================ */ static void CG_ConfigStringModified( void ) { const char *str; int num; num = atoi( CG_Argv( 1 ) ); // get the gamestate from the client system, which will have the // new configstring already integrated trap_GetGameState( &cgs.gameState ); // look up the individual string that was modified str = CG_ConfigString( num ); // do something with it if necessary if ( num == CS_MUSIC ) { CG_StartMusic(); } else if ( num == CS_SERVERINFO ) { CG_ParseServerinfo(); } else if ( num == CS_WARMUP ) { CG_ParseWarmup(); } else if ( num == CS_SCORES1 ) { cgs.scores1 = atoi( str ); } else if ( num == CS_SCORES2 ) { cgs.scores2 = atoi( str ); } else if ( num == CS_LEVEL_START_TIME ) { cgs.levelStartTime = atoi( str ); } else if ( num == CS_VOTE_TIME ) { cgs.voteTime = atoi( str ); cgs.voteModified = qtrue; } else if ( num == CS_VOTE_YES ) { cgs.voteYes = atoi( str ); cgs.voteModified = qtrue; } else if ( num == CS_VOTE_NO ) { cgs.voteNo = atoi( str ); cgs.voteModified = qtrue; } else if ( num == CS_VOTE_STRING ) { Q_strncpyz( cgs.voteString, str, sizeof( cgs.voteString ) ); #ifdef MISSIONPACK if (cg_RQ3_anouncer.integer == 1) trap_S_StartLocalSound( cgs.media.voteNow, CHAN_ANNOUNCER ); #endif //MISSIONPACK } else if ( num >= CS_TEAMVOTE_TIME && num <= CS_TEAMVOTE_TIME + 1) { cgs.teamVoteTime[num-CS_TEAMVOTE_TIME] = atoi( str ); cgs.teamVoteModified[num-CS_TEAMVOTE_TIME] = qtrue; } else if ( num >= CS_TEAMVOTE_YES && num <= CS_TEAMVOTE_YES + 1) { cgs.teamVoteYes[num-CS_TEAMVOTE_YES] = atoi( str ); cgs.teamVoteModified[num-CS_TEAMVOTE_YES] = qtrue; } else if ( num >= CS_TEAMVOTE_NO && num <= CS_TEAMVOTE_NO + 1) { cgs.teamVoteNo[num-CS_TEAMVOTE_NO] = atoi( str ); cgs.teamVoteModified[num-CS_TEAMVOTE_NO] = qtrue; } else if ( num >= CS_TEAMVOTE_STRING && num <= CS_TEAMVOTE_STRING + 1) { Q_strncpyz( cgs.teamVoteString[num-CS_TEAMVOTE_STRING], str, sizeof( cgs.teamVoteString ) ); #ifdef MISSIONPACK if (cg_RQ3_anouncer.integer == 1) trap_S_StartLocalSound( cgs.media.voteNow, CHAN_ANNOUNCER ); #endif } else if ( num == CS_INTERMISSION ) { cg.intermissionStarted = atoi( str ); } else if ( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) { cgs.gameModels[ num-CS_MODELS ] = trap_R_RegisterModel( str ); } else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_SOUNDS ) { if ( str[0] != '*' ) { // player specific sounds don't register here cgs.gameSounds[ num-CS_SOUNDS] = trap_S_RegisterSound( str, qfalse ); } } else if ( num >= CS_PLAYERS && num < CS_PLAYERS+MAX_CLIENTS ) { CG_NewClientInfo( num - CS_PLAYERS ); CG_BuildSpectatorString(); } else if ( num == CS_FLAGSTATUS ) { if( cgs.gametype == GT_CTF ) { // format is rb where its red/blue, 0 is at base, 1 is taken, 2 is dropped cgs.redflag = str[0] - '0'; cgs.blueflag = str[1] - '0'; } #ifdef MISSIONPACK else if( cgs.gametype == GT_1FCTF ) { cgs.flagStatus = str[0] - '0'; } #endif } else if ( num == CS_SHADERSTATE ) { CG_ShaderStateChanged(); } } /* ======================= CG_AddToTeamChat ======================= */ static void CG_AddToTeamChat( const char *str ) { int len; char *p, *ls; int lastcolor; int chatHeight; if (cg_teamChatHeight.integer < TEAMCHAT_HEIGHT) { chatHeight = cg_teamChatHeight.integer; } else { chatHeight = TEAMCHAT_HEIGHT; } if (chatHeight <= 0 || cg_teamChatTime.integer <= 0) { // team chat disabled, dump into normal chat cgs.teamChatPos = cgs.teamLastChatPos = 0; return; } len = 0; p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight]; *p = 0; lastcolor = '7'; ls = NULL; while (*str) { if (len > TEAMCHAT_WIDTH - 1) { if (ls) { str -= (p - ls); str++; p -= (p - ls); } *p = 0; cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time; cgs.teamChatPos++; p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight]; *p = 0; *p++ = Q_COLOR_ESCAPE; *p++ = lastcolor; len = 0; ls = NULL; } if ( Q_IsColorString( str ) ) { *p++ = *str++; lastcolor = *str; *p++ = *str++; continue; } if (*str == ' ') { ls = p; } *p++ = *str++; len++; } *p = 0; cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time; cgs.teamChatPos++; if (cgs.teamChatPos - cgs.teamLastChatPos > chatHeight) cgs.teamLastChatPos = cgs.teamChatPos - chatHeight; } /* =============== CG_MapRestart The server has issued a map_restart, so the next snapshot is completely new and should not be interpolated to. A tournement restart will clear everything, but doesn't require a reload of all the media =============== */ static void CG_MapRestart( void ) { if ( cg_showmiss.integer ) { CG_Printf( "CG_MapRestart\n" ); } CG_InitLocalEntities(); CG_InitMarkPolys(); CG_ClearParticles (); // make sure the "3 frags left" warnings play again cg.fraglimitWarnings = 0; cg.timelimitWarnings = 0; cg.intermissionStarted = qfalse; cgs.voteTime = 0; cg.mapRestart = qtrue; CG_StartMusic(); trap_S_ClearLoopingSounds(qtrue); // we really should clear more parts of cg here and stop sounds // play the "fight" sound if this is a restart without warmup // JBravo: unless we are in teamplay mode. if ( cgs.gametype == GT_TEAMPLAY ) return; if ( cg.warmup == 0 /* && cgs.gametype == GT_TOURNAMENT */) { trap_S_StartLocalSound( cgs.media.countFightSound, CHAN_ANNOUNCER ); CG_CenterPrint( "FIGHT!", 120, GIANTCHAR_WIDTH*2 ); } #ifdef MISSIONPACK if (cg_singlePlayerActive.integer) { trap_Cvar_Set("ui_matchStartTime", va("%i", cg.time)); if (cg_recordSPDemo.integer && cg_recordSPDemoName.string && *cg_recordSPDemoName.string) { trap_SendConsoleCommand(va("set g_synchronousclients 1 ; record %s \n", cg_recordSPDemoName.string)); } } #endif trap_Cvar_Set("cg_thirdPerson", "0"); } #define MAX_VOICEFILESIZE 16384 #define MAX_VOICEFILES 8 #define MAX_VOICECHATS 64 #define MAX_VOICESOUNDS 64 #define MAX_CHATSIZE 64 #define MAX_HEADMODELS 64 typedef struct voiceChat_s { char id[64]; int numSounds; sfxHandle_t sounds[MAX_VOICESOUNDS]; char chats[MAX_VOICESOUNDS][MAX_CHATSIZE]; } voiceChat_t; typedef struct voiceChatList_s { char name[64]; int gender; int numVoiceChats; voiceChat_t voiceChats[MAX_VOICECHATS]; } voiceChatList_t; typedef struct headModelVoiceChat_s { char headmodel[64]; int voiceChatNum; } headModelVoiceChat_t; voiceChatList_t voiceChatLists[MAX_VOICEFILES]; headModelVoiceChat_t headModelVoiceChat[MAX_HEADMODELS]; /* ================= CG_ParseVoiceChats ================= */ int CG_ParseVoiceChats( const char *filename, voiceChatList_t *voiceChatList, int maxVoiceChats ) { int len, i; fileHandle_t f; char buf[MAX_VOICEFILESIZE]; char **p, *ptr; char *token; voiceChat_t *voiceChats; qboolean compress; compress = qtrue; if (cg_buildScript.integer) { compress = qfalse; } len = trap_FS_FOpenFile( filename, &f, FS_READ ); if ( !f ) { trap_Print( va( S_COLOR_RED "voice chat file not found: %s\n", filename ) ); return qfalse; } if ( len >= MAX_VOICEFILESIZE ) { trap_Print( va( S_COLOR_RED "voice chat file too large: %s is %i, max allowed is %i", filename, len, MAX_VOICEFILESIZE ) ); trap_FS_FCloseFile( f ); return qfalse; } trap_FS_Read( buf, len, f ); buf[len] = 0; trap_FS_FCloseFile( f ); ptr = buf; p = &ptr; Com_sprintf(voiceChatList->name, sizeof(voiceChatList->name), "%s", filename); voiceChats = voiceChatList->voiceChats; for ( i = 0; i < maxVoiceChats; i++ ) { voiceChats[i].id[0] = 0; } token = COM_ParseExt(p, qtrue); if (!token || token[0] == 0) { return qtrue; } if (!Q_stricmp(token, "female")) { voiceChatList->gender = GENDER_FEMALE; } else if (!Q_stricmp(token, "male")) { voiceChatList->gender = GENDER_MALE; } else if (!Q_stricmp(token, "neuter")) { voiceChatList->gender = GENDER_NEUTER; } else { trap_Print( va( S_COLOR_RED "expected gender not found in voice chat file: %s\n", filename ) ); return qfalse; } voiceChatList->numVoiceChats = 0; while ( 1 ) { token = COM_ParseExt(p, qtrue); if (!token || token[0] == 0) { return qtrue; } Com_sprintf(voiceChats[voiceChatList->numVoiceChats].id, sizeof( voiceChats[voiceChatList->numVoiceChats].id ), "%s", token); token = COM_ParseExt(p, qtrue); if (Q_stricmp(token, "{")) { trap_Print( va( S_COLOR_RED "expected { found %s in voice chat file: %s\n", token, filename ) ); return qfalse; } voiceChats[voiceChatList->numVoiceChats].numSounds = 0; while(1) { token = COM_ParseExt(p, qtrue); if (!token || token[0] == 0) { return qtrue; } if (!Q_stricmp(token, "}")) break; voiceChats[voiceChatList->numVoiceChats].sounds[voiceChats[voiceChatList->numVoiceChats].numSounds] = trap_S_RegisterSound( token , compress ); token = COM_ParseExt(p, qtrue); if (!token || token[0] == 0) { return qtrue; } Com_sprintf(voiceChats[voiceChatList->numVoiceChats].chats[ voiceChats[voiceChatList->numVoiceChats].numSounds], MAX_CHATSIZE, "%s", token); voiceChats[voiceChatList->numVoiceChats].numSounds++; if (voiceChats[voiceChatList->numVoiceChats].numSounds >= MAX_VOICESOUNDS) break; } voiceChatList->numVoiceChats++; if (voiceChatList->numVoiceChats >= maxVoiceChats) return qtrue; } return qtrue; } /* ================= CG_LoadVoiceChats ================= */ void CG_LoadVoiceChats( void ) { int size; size = trap_MemoryRemaining(); CG_ParseVoiceChats( "scripts/female1.voice", &voiceChatLists[0], MAX_VOICECHATS ); CG_ParseVoiceChats( "scripts/female2.voice", &voiceChatLists[1], MAX_VOICECHATS ); CG_ParseVoiceChats( "scripts/female3.voice", &voiceChatLists[2], MAX_VOICECHATS ); CG_ParseVoiceChats( "scripts/male1.voice", &voiceChatLists[3], MAX_VOICECHATS ); CG_ParseVoiceChats( "scripts/male2.voice", &voiceChatLists[4], MAX_VOICECHATS ); CG_ParseVoiceChats( "scripts/male3.voice", &voiceChatLists[5], MAX_VOICECHATS ); CG_ParseVoiceChats( "scripts/male4.voice", &voiceChatLists[6], MAX_VOICECHATS ); CG_ParseVoiceChats( "scripts/male5.voice", &voiceChatLists[7], MAX_VOICECHATS ); CG_Printf("voice chat memory size = %d\n", size - trap_MemoryRemaining()); } /* ================= CG_HeadModelVoiceChats ================= */ int CG_HeadModelVoiceChats( char *filename ) { int len, i; fileHandle_t f; char buf[MAX_VOICEFILESIZE]; char **p, *ptr; char *token; len = trap_FS_FOpenFile( filename, &f, FS_READ ); if ( !f ) { //trap_Print( va( "voice chat file not found: %s\n", filename ) ); return -1; } if ( len >= MAX_VOICEFILESIZE ) { trap_Print( va( S_COLOR_RED "voice chat file too large: %s is %i, max allowed is %i", filename, len, MAX_VOICEFILESIZE ) ); trap_FS_FCloseFile( f ); return -1; } trap_FS_Read( buf, len, f ); buf[len] = 0; trap_FS_FCloseFile( f ); ptr = buf; p = &ptr; token = COM_ParseExt(p, qtrue); if (!token || token[0] == 0) { return -1; } for ( i = 0; i < MAX_VOICEFILES; i++ ) { if ( !Q_stricmp(token, voiceChatLists[i].name) ) { return i; } } //FIXME: maybe try to load the .voice file which name is stored in token? return -1; } /* ================= CG_GetVoiceChat ================= */ int CG_GetVoiceChat( voiceChatList_t *voiceChatList, const char *id, sfxHandle_t *snd, char **chat) { int i, rnd; for ( i = 0; i < voiceChatList->numVoiceChats; i++ ) { if ( !Q_stricmp( id, voiceChatList->voiceChats[i].id ) ) { rnd = random() * voiceChatList->voiceChats[i].numSounds; *snd = voiceChatList->voiceChats[i].sounds[rnd]; *chat = voiceChatList->voiceChats[i].chats[rnd]; return qtrue; } } return qfalse; } /* ================= CG_VoiceChatListForClient ================= */ voiceChatList_t *CG_VoiceChatListForClient( int clientNum ) { clientInfo_t *ci; int voiceChatNum, i, j, k, gender; char filename[MAX_QPATH], headModelName[MAX_QPATH]; if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) { clientNum = 0; } ci = &cgs.clientinfo[ clientNum ]; for ( k = 0; k < 2; k++ ) { if ( k == 0 ) { if (ci->headModelName[0] == '*') { Com_sprintf( headModelName, sizeof(headModelName), "%s/%s", ci->headModelName+1, ci->headSkinName ); } else { Com_sprintf( headModelName, sizeof(headModelName), "%s/%s", ci->headModelName, ci->headSkinName ); } } else { if (ci->headModelName[0] == '*') { Com_sprintf( headModelName, sizeof(headModelName), "%s", ci->headModelName+1 ); } else { Com_sprintf( headModelName, sizeof(headModelName), "%s", ci->headModelName ); } } // find the voice file for the head model the client uses for ( i = 0; i < MAX_HEADMODELS; i++ ) { if (!Q_stricmp(headModelVoiceChat[i].headmodel, headModelName)) { break; } } if (i < MAX_HEADMODELS) { return &voiceChatLists[headModelVoiceChat[i].voiceChatNum]; } // find a .vc file for ( i = 0; i < MAX_HEADMODELS; i++ ) { if (!strlen(headModelVoiceChat[i].headmodel)) { Com_sprintf(filename, sizeof(filename), "scripts/%s.vc", headModelName); voiceChatNum = CG_HeadModelVoiceChats(filename); if (voiceChatNum == -1) break; Com_sprintf(headModelVoiceChat[i].headmodel, sizeof ( headModelVoiceChat[i].headmodel ), "%s", headModelName); headModelVoiceChat[i].voiceChatNum = voiceChatNum; return &voiceChatLists[headModelVoiceChat[i].voiceChatNum]; } } } gender = ci->gender; for (k = 0; k < 2; k++) { // just pick the first with the right gender for ( i = 0; i < MAX_VOICEFILES; i++ ) { if (strlen(voiceChatLists[i].name)) { if (voiceChatLists[i].gender == gender) { // store this head model with voice chat for future reference for ( j = 0; j < MAX_HEADMODELS; j++ ) { if (!strlen(headModelVoiceChat[j].headmodel)) { Com_sprintf(headModelVoiceChat[j].headmodel, sizeof ( headModelVoiceChat[j].headmodel ), "%s", headModelName); headModelVoiceChat[j].voiceChatNum = i; break; } } return &voiceChatLists[i]; } } } // fall back to male gender because we don't have neuter in the mission pack if (gender == GENDER_MALE) break; gender = GENDER_MALE; } // store this head model with voice chat for future reference for ( j = 0; j < MAX_HEADMODELS; j++ ) { if (!strlen(headModelVoiceChat[j].headmodel)) { Com_sprintf(headModelVoiceChat[j].headmodel, sizeof ( headModelVoiceChat[j].headmodel ), "%s", headModelName); headModelVoiceChat[j].voiceChatNum = 0; break; } } // just return the first voice chat list return &voiceChatLists[0]; } #define MAX_VOICECHATBUFFER 32 typedef struct bufferedVoiceChat_s { int clientNum; sfxHandle_t snd; int voiceOnly; char cmd[MAX_SAY_TEXT]; char message[MAX_SAY_TEXT]; } bufferedVoiceChat_t; bufferedVoiceChat_t voiceChatBuffer[MAX_VOICECHATBUFFER]; /* ================= CG_PlayVoiceChat ================= */ void CG_PlayVoiceChat( bufferedVoiceChat_t *vchat ) { #ifdef MISSIONPACK // if we are going into the intermission, don't start any voices if ( cg.intermissionStarted ) { return; } if ( !cg_noVoiceChats.integer ) { trap_S_StartLocalSound( vchat->snd, CHAN_VOICE); if (vchat->clientNum != cg.snap->ps.clientNum) { int orderTask = CG_ValidOrder(vchat->cmd); if (orderTask > 0) { cgs.acceptOrderTime = cg.time + 5000; Q_strncpyz(cgs.acceptVoice, vchat->cmd, sizeof(cgs.acceptVoice)); cgs.acceptTask = orderTask; cgs.acceptLeader = vchat->clientNum; } // see if this was an order CG_ShowResponseHead(); } } if (!vchat->voiceOnly && !cg_noVoiceText.integer) { CG_AddToTeamChat( vchat->message ); CG_Printf( "%s\n", vchat->message ); } voiceChatBuffer[cg.voiceChatBufferOut].snd = 0; #endif } /* ===================== CG_PlayBufferedVoieChats ===================== */ void CG_PlayBufferedVoiceChats( void ) { #ifdef MISSIONPACK if ( cg.voiceChatTime < cg.time ) { if (cg.voiceChatBufferOut != cg.voiceChatBufferIn && voiceChatBuffer[cg.voiceChatBufferOut].snd) { // CG_PlayVoiceChat(&voiceChatBuffer[cg.voiceChatBufferOut]); // cg.voiceChatBufferOut = (cg.voiceChatBufferOut + 1) % MAX_VOICECHATBUFFER; cg.voiceChatTime = cg.time + 1000; } } #endif } /* ===================== CG_AddBufferedVoiceChat ===================== */ void CG_AddBufferedVoiceChat( bufferedVoiceChat_t *vchat ) { #ifdef MISSIONPACK // if we are going into the intermission, don't start any voices if ( cg.intermissionStarted ) { return; } memcpy(&voiceChatBuffer[cg.voiceChatBufferIn], vchat, sizeof(bufferedVoiceChat_t)); cg.voiceChatBufferIn = (cg.voiceChatBufferIn + 1) % MAX_VOICECHATBUFFER; if (cg.voiceChatBufferIn == cg.voiceChatBufferOut) { CG_PlayVoiceChat( &voiceChatBuffer[cg.voiceChatBufferOut] ); cg.voiceChatBufferOut++; } #endif } /* ================= CG_VoiceChatLocal ================= */ void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd ) { #ifdef MISSIONPACK char *chat; voiceChatList_t *voiceChatList; clientInfo_t *ci; sfxHandle_t snd; bufferedVoiceChat_t vchat; // if we are going into the intermission, don't start any voices if ( cg.intermissionStarted ) { return; } if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) { clientNum = 0; } ci = &cgs.clientinfo[ clientNum ]; cgs.currentVoiceClient = clientNum; voiceChatList = CG_VoiceChatListForClient( clientNum ); if ( CG_GetVoiceChat( voiceChatList, cmd, &snd, &chat ) ) { // if ( mode == SAY_TEAM || !cg_teamChatsOnly.integer ) { vchat.clientNum = clientNum; vchat.snd = snd; vchat.voiceOnly = voiceOnly; Q_strncpyz(vchat.cmd, cmd, sizeof(vchat.cmd)); if ( mode == SAY_TELL ) { Com_sprintf(vchat.message, sizeof(vchat.message), "[%s]: %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat); } else if ( mode == SAY_TEAM ) { Com_sprintf(vchat.message, sizeof(vchat.message), "(%s): %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat); } else { Com_sprintf(vchat.message, sizeof(vchat.message), "%s: %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat); } CG_AddBufferedVoiceChat(&vchat); } } #endif } /* ================= CG_VoiceChat ================= */ void CG_VoiceChat( int mode ) { #ifdef MISSIONPACK const char *cmd; int clientNum, color; qboolean voiceOnly; voiceOnly = atoi(CG_Argv(1)); clientNum = atoi(CG_Argv(2)); color = atoi(CG_Argv(3)); cmd = CG_Argv(4); if (cg_noTaunt.integer != 0) { if (!strcmp(cmd, VOICECHAT_KILLINSULT) || !strcmp(cmd, VOICECHAT_TAUNT) || \ !strcmp(cmd, VOICECHAT_DEATHINSULT) || !strcmp(cmd, VOICECHAT_KILLGAUNTLET) || \ !strcmp(cmd, VOICECHAT_PRAISE)) { return; } } CG_VoiceChatLocal( mode, voiceOnly, clientNum, color, cmd ); #endif } /* ================= CG_RemoveChatEscapeChar ================= */ static void CG_RemoveChatEscapeChar( char *text ) { int i, l; l = 0; for ( i = 0; text[i]; i++ ) { if (text[i] == '\x19') continue; text[l++] = text[i]; } text[l] = '\0'; } /* ================= CG_ConcatArgs Recontruct arguments into a whole string ================= */ char *CG_ConcatArgs (int start) { int i, c, tlen, len; static char line[MAX_STRING_CHARS]; char arg[MAX_STRING_CHARS]; len = 0; c = trap_Argc(); for (i = start; i < c; i++) { trap_Argv (i, arg, sizeof (arg)); tlen = strlen (arg); if (len + tlen >= MAX_STRING_CHARS - 1) { break; } memcpy (line + len, arg, tlen); len += tlen; if (i != c - 1) { line[len] = ' '; len++; } } line[len] = 0; return line; } void CG_Stuffcmd(void) { char *cmd; cmd = CG_ConcatArgs (1); trap_SendConsoleCommand (cmd); } /*void CG_SetTeamPlayers(void) { int team, number; char teamz[64]; team = atoi(CG_Argv(1)); number = atoi(CG_Argv(2)); Com_sprintf (teamz, sizeof(teamz), "%i", number); if (team == TEAM_RED) trap_Cvar_Set("ui_RQ3_teamCount1", teamz); else if (team == TEAM_BLUE) trap_Cvar_Set("ui_RQ3_teamCount2", teamz); else if (team == TEAM_SPECTATOR || team == TEAM_FREE) trap_Cvar_Set("ui_RQ3_numSpectators", teamz); return; }*/ void CG_Radio(void) { int sound, gender; sound = atoi(CG_Argv(2)); gender = atoi(CG_Argv(3)); //Slicer optimization if(!gender) { CG_AddBufferedSound(cgs.media.male_sounds[sound]); } else { CG_AddBufferedSound(cgs.media.female_sounds[sound]); } return; } /* ============== RemoveColorEscapeSequences ============== */ void RemoveColorEscapeSequences( char *text ) { int i, l; l = 0; for ( i = 0; text[i]; i++ ) { if (Q_IsColorString(&text[i])) { i++; continue; } if (text[i] > 0x7E) continue; text[l++] = text[i]; } text[l] = '\0'; } /* ================= CG_RQ3_Cmd by sLiCeR This function will parse and handle several cmds in one ( rq3_cmd) ================= */ void CG_RQ3_Cmd () { int cmd, i; char scrnshotName[MAX_QPATH], playerName[MAX_NAME_LENGTH]; qtime_t qtime; cmd = atoi(CG_Argv(1)); switch(cmd) { case LIGHTS: trap_Cvar_Set("cg_RQ3_lca", "1"); cg.showScores = qfalse; cg.scoreTPMode = 0; CG_CenterPrint( "LIGHTS...", SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH ); CG_Printf("\nLIGHTS...\n"); CG_AddBufferedSound(cgs.media.lightsSound); break; case CAMERA: CG_CenterPrint( "CAMERA...", SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH ); CG_Printf("\nCAMERA...\n"); CG_AddBufferedSound(cgs.media.cameraSound); break; case ACTION: CG_CenterPrint( "ACTION!", SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH ); CG_Printf("\nACTION!\n"); trap_Cvar_Set("cg_RQ3_lca", "0"); CG_AddBufferedSound(cgs.media.actionSound); break; /*case SETTEAMPLAYERS: CG_SetTeamPlayers(); break;*/ case SELECTPISTOL: if (cg.snap) { switch (cg.snap->ps.weapon) { case WP_PISTOL: case WP_KNIFE: case WP_AKIMBO: break; //case WP_GRENADE: default: cg.weaponSelectTime = cg.time; cg.weaponSelect = WP_PISTOL; //Slicer: Done Server Side //CG_RQ3_Zoom1x(); break; } } break; case ROUND: trap_Cvar_Set("cg_RQ3_team_round_going", CG_Argv(1)); break; case MAPSTART: break; case STARTDEMO: switch (cg_RQ3_autoAction.integer) { case 1: case 3: trap_RealTime (&qtime); Com_sprintf (playerName, sizeof(playerName), "%s", cgs.clientinfo->name); RemoveColorEscapeSequences (playerName); Com_sprintf (scrnshotName, sizeof(scrnshotName), "record %d-%d-%d_%d-%d-%d_%s_%s\n", qtime.tm_year + 1900, qtime.tm_mon + 1, qtime.tm_mday, qtime.tm_hour, qtime.tm_min, qtime.tm_sec, cgs.mapname, playerName); for (i=0; i': case '<': case '"': case '?': case '*': case ':': case '\\': case '/': case '|': scrnshotName[i] = '_'; break; } } trap_SendConsoleCommand ("g_synchronousClients 1\n"); trap_SendConsoleCommand (scrnshotName); trap_SendConsoleCommand ("g_synchronousClients 0\n"); break; } break; case MAPEND: cg.showScores = qtrue; cg.scoreTPMode = 0; break; case STOPDEMO: switch (cg_RQ3_autoAction.integer) { case 1: case 3: trap_SendConsoleCommand ("stoprecord\n"); break; } case SCREENSHOT: switch (cg_RQ3_autoAction.integer) { case 3: case 2: trap_RealTime(&qtime); Com_sprintf(playerName, sizeof(playerName), "%s", cgs.clientinfo->name); RemoveColorEscapeSequences(playerName); Com_sprintf(scrnshotName, sizeof(scrnshotName), "screenshotjpeg %d-%d-%d_%d-%d-%d_%s_%s\n", qtime.tm_year + 1900, qtime.tm_mon + 1, qtime.tm_mday, qtime.tm_hour, qtime.tm_min, qtime.tm_sec, cgs.mapname, playerName); for (i=0; i': case '<': case '"': case '?': case '*': case ':': case '\\': case '/': case '|': scrnshotName[i] = '_'; break; } } trap_SendConsoleCommand (scrnshotName); break; case 1: trap_SendConsoleCommand ("stoprecord\n"); break; } break; case SETWEAPON: i = atoi(CG_Argv(1)); cg.weaponSelect = i; cg.weaponSelectTime = cg.time; break; case STUFF: CG_Stuffcmd(); break; case RADIO: CG_Radio(); break; case TKOK: if (cg_RQ3_tkokAutoPopup.integer) trap_SendConsoleCommand ("ui_RQ3_tkok\n"); break; default: break; } } /* ================= CG_ServerCommand The string has been tokenized and can be retrieved with Cmd_Argc() / Cmd_Argv() ================= */ static void CG_ServerCommand( void ) { const char *cmd; char text[MAX_SAY_TEXT]; cmd = CG_Argv(0); if (!cmd[0]) { // server claimed the command return; } if (!strcmp(cmd, "cp")) { CG_CenterPrint( CG_Argv(1), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH ); return; } if (!strcmp(cmd, "cs")) { CG_ConfigStringModified(); return; } if (!strcmp( cmd, "print")) { CG_Printf("%s", CG_Argv(1)); #ifdef MISSIONPACK cmd = CG_Argv(1); // yes, this is obviously a hack, but so is the way we hear about // votes passing or failing if (!Q_stricmpn(cmd, "vote failed", 11) || !Q_stricmpn(cmd, "team vote failed", 16)) { trap_S_StartLocalSound(cgs.media.voteFailed, CHAN_ANNOUNCER); } else if (!Q_stricmpn(cmd, "vote passed", 11) || !Q_stricmpn(cmd, "team vote passed", 16)) { trap_S_StartLocalSound(cgs.media.votePassed, CHAN_ANNOUNCER); } #endif return; } if (!strcmp(cmd, "chat")) { if (!cg_teamChatsOnly.integer) { trap_S_StartLocalSound (cgs.media.talkSound, CHAN_LOCAL_SOUND); Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT ); CG_RemoveChatEscapeChar( text ); CG_Printf( "%s\n", text ); } return; } if ( !strcmp( cmd, "tchat" ) ) { trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND ); Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT ); CG_RemoveChatEscapeChar( text ); CG_AddToTeamChat( text ); CG_Printf( "%s\n", text ); return; } if ( !strcmp( cmd, "vchat" ) ) { CG_VoiceChat( SAY_ALL ); return; } if ( !strcmp( cmd, "vtchat" ) ) { CG_VoiceChat( SAY_TEAM ); return; } if ( !strcmp( cmd, "vtell" ) ) { CG_VoiceChat( SAY_TELL ); return; } if ( !strcmp( cmd, "scores" ) ) { CG_ParseScores(); return; } if ( !strcmp( cmd, "wstats" ) ) { CG_ParseWeaponStats(); return; } if ( !strcmp( cmd, "wstats2" ) ) { CG_ParseWeaponStats2(); return; } if ( !strcmp( cmd, "tinfo" ) ) { CG_ParseTeamInfo(); return; } if ( !strcmp( cmd, "map_restart" ) ) { CG_MapRestart(); return; } if ( Q_stricmp (cmd, "remapShader") == 0 ) { if (trap_Argc() == 4) { trap_R_RemapShader(CG_Argv(1), CG_Argv(2), CG_Argv(3)); } } // loaddeferred can be both a servercmd and a consolecmd //Makro - fixed spelling //if ( !strcmp( cmd, "loaddefered" ) ) { // FIXME: spelled wrong, but not changing for demo if ( !strcmp( cmd, "loaddeferred" ) ) { CG_LoadDeferredPlayers(); return; } // clientLevelShot is sent before taking a special screenshot for // the menu system during development if ( !strcmp( cmd, "clientLevelShot" ) ) { cg.levelShot = qtrue; return; } //Blaze: Dont think q3 can do /*if ( !strcmp( cmd, "numCheatVars" ) ) {//set and clear the cheatvar structure int numCheats; numCheats = atoi(CG_Argv(1)); return; }*/ if (!strcmp( cmd, "delCheatVar")) { //remove a cvar from the list of cheat variables //not needed now, mabey later? return; } if (!strcmp(cmd, "addCheatVar")) { //add a cvar from the list of cheat variables char param[128]; int i; float lowend, highend; Q_strncpyz( param, CG_Argv(1), 128 ); lowend = atof(CG_Argv(2)); highend = atof(CG_Argv(3)); //CG_Printf("1) %s %f %f\n", param, lowend, highend); for (i=0;i<30; i++) { if (!strcmp(cheats[i].cvar, "")) { Q_strncpyz( cheats[i].cvar, param, 40 ); cheats[i].high = highend; cheats[i].low = lowend; //CG_Printf("2) %s %f %f\n", cheats[i].cvar, cheats[i].low, cheats[i].high); return; } } return; } //Blaze: Moved to a config string to allow breakables to work in a demo /* if (!strcmp(cmd, "breakable")) { int id; id = atoi(CG_Argv(1)); if (id >= 0 && id < RQ3_MAX_BREAKABLES) { Com_Printf("Registering breakable %s ID=%d\n",CG_Argv(2), id); //Blaze: Breakable stuff - register the models, sounds, and explosion shader cgs.media.breakables[id].model[0] = trap_R_RegisterModel( va("breakables/%s/models/break1.md3",CG_Argv(2))); cgs.media.breakables[id].model[1] = trap_R_RegisterModel( va("breakables/%s/models/break2.md3",CG_Argv(2))); cgs.media.breakables[id].model[2] = trap_R_RegisterModel( va("breakables/%s/models/break3.md3",CG_Argv(2))); cgs.media.breakables[id].shader = trap_R_RegisterShader( va("breakable_%s_explosion",CG_Argv(2))); cgs.media.breakables[id].sound[0] = trap_S_RegisterSound( va("breakables/%s/sounds/break1.wav", CG_Argv(2)), qfalse); cgs.media.breakables[id].sound[1] = trap_S_RegisterSound( va("breakables/%s/sounds/break2.wav", CG_Argv(2)), qfalse); cgs.media.breakables[id].sound[2] = trap_S_RegisterSound( va("breakables/%s/sounds/break3.wav", CG_Argv(2)), qfalse); cgs.media.breakables[id].exp_sound = trap_S_RegisterSound( va("breakables/%s/sounds/explosion.wav", CG_Argv(2)), qfalse); cgs.media.breakables[id].velocity = atoi(CG_Argv(3)); cgs.media.breakables[id].jump = atoi(CG_Argv(4)); return; } else { CG_Printf("ID was %d\n",id); } return; } */ if (!strcmp(cmd, "rq3_cmd")) { CG_RQ3_Cmd(); return; } if (!strcmp(cmd, "stuff")) { char *cmd; cmd = CG_ConcatArgs (1); trap_SendConsoleCommand (cmd); return; } CG_Printf( "Unknown client game command: %s\n", cmd ); } /* ==================== CG_ExecuteNewServerCommands Execute all of the server commands that were received along with this this snapshot. ==================== */ void CG_ExecuteNewServerCommands( int latestSequence ) { while ( cgs.serverCommandSequence < latestSequence ) { if ( trap_GetServerCommand( ++cgs.serverCommandSequence ) ) { CG_ServerCommand(); } } }