#include "ui/menudef.h" { \\ PASSWORD POPUP MENU \\ menuDef { name "password_popmenu" visible 0 fullscreen 0 rect 204 122 235 235 focusColor 1 .75 0 1 style 1 border 1 popup onESC { close password_popmenu ; open joinserver } itemDef { name window rect 0 0 235 235 style 3 background "ui/assets/mainpop.tga" visible 1 decoration } itemDef { name window rect 47 47 144 144 style 3 background "centerconsole2" visible 1 decoration } // PASSWORD // itemDef { name password text "Password" style 0 decoration textscale .3 rect 1 87 110 20 textalign 1 textalignx 117 textaligny 16 forecolor 0 0 0 1 visible 1 } itemDef { name password text "Password" style 0 decoration textscale .3 rect 0 86 110 20 textalign 1 textalignx 117 textaligny 16 forecolor 1 1 1 1 visible 1 } itemDef { name passwordEntry style 1 text ":" maxchars 15 textscale .25 TYPE 4 cvar "password" rect 50 106 130 20 textalign 0 textalignx 0 textaligny 16 forecolor 1 1 1 1 backcolor 0 0 0 .5 visible 1 mouseenter { setitemcolor passwordEntry backcolor 0 0 0 .75 } mouseexit { setitemcolor passwordEntry backcolor 0 0 0 .5 } } itemDef { name yes text "Ok" type 1 textscale .25 style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" rect 103 140 30 26 textalign 1 textalignx 15 textaligny 20 forecolor 1 1 1 1 backcolor .37 .1 .1 1 visible 1 action { play "sound/misc/nomenu.wav" ; close password_popmenu ; open joinserver } mouseEnter { setitemcolor yes backcolor .1 .37 .1 1 } mouseExit { setitemcolor yes backcolor .37 .1 .1 1 } } itemDef { name yes style WINDOW_STYLE_SHADER background "ui/assets/framebutton.tga" rect 103 140 30 26 visible 1 decoration } itemDef { name yes style WINDOW_STYLE_SHADER background "ui/assets/leftbutton.tga" rect 97 140 7 26 visible 1 decoration } itemDef { name yes style WINDOW_STYLE_SHADER background "ui/assets/rightbutton.tga" rect 132 140 7 26 visible 1 decoration } } }