//----------------------------------------------------------------------------- // // $Id$ // //----------------------------------------------------------------------------- // // $Log$ // Revision 1.6 2003/04/19 17:41:26 jbravo // Applied changes that where in 1.29h -> 1.32b gamecode. // // Revision 1.5 2002/06/16 20:06:15 jbravo // Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" // // Revision 1.4 2002/03/31 14:14:42 makro // Cleaned up a little more // // Revision 1.3 2002/02/21 20:10:16 jbravo // Converted files back from M$ format and added cvs headers again. // // //----------------------------------------------------------------------------- // Copyright (C) 1999-2000 Id Software, Inc. // #include "ui_local.h" // this file is only included when building a dll // syscalls.asm is included instead when building a qvm #ifdef Q3_VM #error "Do not use in VM build" #endif static int (QDECL * syscall) (int arg, ...) = (int (QDECL *) (int, ...)) -1; Q_EXPORT void dllEntry(int (QDECL * syscallptr) (int arg, ...)) { syscall = syscallptr; } int PASSFLOAT(float x) { float floatTemp; floatTemp = x; return *(int *) &floatTemp; } void trap_Print(const char *string) { syscall(UI_PRINT, string); } void trap_Error(const char *string) { syscall(UI_ERROR, string); exit(1); } int trap_Milliseconds(void) { return syscall(UI_MILLISECONDS); } void trap_Cvar_Register(vmCvar_t * cvar, const char *var_name, const char *value, int flags) { syscall(UI_CVAR_REGISTER, cvar, var_name, value, flags); } void trap_Cvar_Update(vmCvar_t * cvar) { syscall(UI_CVAR_UPDATE, cvar); } void trap_Cvar_Set(const char *var_name, const char *value) { syscall(UI_CVAR_SET, var_name, value); } float trap_Cvar_VariableValue(const char *var_name) { int temp; temp = syscall(UI_CVAR_VARIABLEVALUE, var_name); return (*(float *) &temp); } void trap_Cvar_VariableStringBuffer(const char *var_name, char *buffer, int bufsize) { syscall(UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize); } void trap_Cvar_SetValue(const char *var_name, float value) { syscall(UI_CVAR_SETVALUE, var_name, PASSFLOAT(value)); } void trap_Cvar_Reset(const char *name) { syscall(UI_CVAR_RESET, name); } void trap_Cvar_Create(const char *var_name, const char *var_value, int flags) { syscall(UI_CVAR_CREATE, var_name, var_value, flags); } void trap_Cvar_InfoStringBuffer(int bit, char *buffer, int bufsize) { syscall(UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize); } int trap_Argc(void) { return syscall(UI_ARGC); } void trap_Argv(int n, char *buffer, int bufferLength) { syscall(UI_ARGV, n, buffer, bufferLength); } void trap_Cmd_ExecuteText(int exec_when, const char *text) { syscall(UI_CMD_EXECUTETEXT, exec_when, text); } int trap_FS_FOpenFile(const char *qpath, fileHandle_t * f, fsMode_t mode) { return syscall(UI_FS_FOPENFILE, qpath, f, mode); } void trap_FS_Read(void *buffer, int len, fileHandle_t f) { syscall(UI_FS_READ, buffer, len, f); } void trap_FS_Write(const void *buffer, int len, fileHandle_t f) { syscall(UI_FS_WRITE, buffer, len, f); } void trap_FS_FCloseFile(fileHandle_t f) { syscall(UI_FS_FCLOSEFILE, f); } int trap_FS_GetFileList(const char *path, const char *extension, char *listbuf, int bufsize) { return syscall(UI_FS_GETFILELIST, path, extension, listbuf, bufsize); } int trap_FS_Seek(fileHandle_t f, long offset, int origin) { return syscall(UI_FS_SEEK, f, offset, origin); } qhandle_t trap_R_RegisterModel(const char *name) { return syscall(UI_R_REGISTERMODEL, name); } qhandle_t trap_R_RegisterSkin(const char *name) { return syscall(UI_R_REGISTERSKIN, name); } void trap_R_RegisterFont(const char *fontName, int pointSize, fontInfo_t * font) { syscall(UI_R_REGISTERFONT, fontName, pointSize, font); } qhandle_t trap_R_RegisterShaderNoMip(const char *name) { return syscall(UI_R_REGISTERSHADERNOMIP, name); } void trap_R_ClearScene(void) { syscall(UI_R_CLEARSCENE); } void trap_R_AddRefEntityToScene(const refEntity_t * re) { syscall(UI_R_ADDREFENTITYTOSCENE, re); } void trap_R_AddPolyToScene(qhandle_t hShader, int numVerts, const polyVert_t * verts) { syscall(UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts); } void trap_R_AddLightToScene(const vec3_t org, float intensity, float r, float g, float b) { syscall(UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b)); } void trap_R_RenderScene(const refdef_t * fd) { syscall(UI_R_RENDERSCENE, fd); } void trap_R_SetColor(const float *rgba) { syscall(UI_R_SETCOLOR, rgba); } void trap_R_DrawStretchPic(float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader) { syscall(UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader); } void trap_R_ModelBounds(clipHandle_t model, vec3_t mins, vec3_t maxs) { syscall(UI_R_MODELBOUNDS, model, mins, maxs); } void trap_UpdateScreen(void) { syscall(UI_UPDATESCREEN); } int trap_CM_LerpTag(orientation_t * tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName) { return syscall(UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName); } void trap_S_StartLocalSound(sfxHandle_t sfx, int channelNum) { syscall(UI_S_STARTLOCALSOUND, sfx, channelNum); } sfxHandle_t trap_S_RegisterSound(const char *sample, qboolean compressed) { return syscall(UI_S_REGISTERSOUND, sample, compressed); } void trap_Key_KeynumToStringBuf(int keynum, char *buf, int buflen) { syscall(UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen); } void trap_Key_GetBindingBuf(int keynum, char *buf, int buflen) { syscall(UI_KEY_GETBINDINGBUF, keynum, buf, buflen); } void trap_Key_SetBinding(int keynum, const char *binding) { syscall(UI_KEY_SETBINDING, keynum, binding); } qboolean trap_Key_IsDown(int keynum) { return syscall(UI_KEY_ISDOWN, keynum); } qboolean trap_Key_GetOverstrikeMode(void) { return syscall(UI_KEY_GETOVERSTRIKEMODE); } void trap_Key_SetOverstrikeMode(qboolean state) { syscall(UI_KEY_SETOVERSTRIKEMODE, state); } void trap_Key_ClearStates(void) { syscall(UI_KEY_CLEARSTATES); } int trap_Key_GetCatcher(void) { return syscall(UI_KEY_GETCATCHER); } void trap_Key_SetCatcher(int catcher) { syscall(UI_KEY_SETCATCHER, catcher); } void trap_GetClipboardData(char *buf, int bufsize) { syscall(UI_GETCLIPBOARDDATA, buf, bufsize); } void trap_GetClientState(uiClientState_t * state) { syscall(UI_GETCLIENTSTATE, state); } void trap_GetGlconfig(glconfig_t * glconfig) { syscall(UI_GETGLCONFIG, glconfig); } int trap_GetConfigString(int index, char *buff, int buffsize) { return syscall(UI_GETCONFIGSTRING, index, buff, buffsize); } int trap_LAN_GetServerCount(int source) { return syscall(UI_LAN_GETSERVERCOUNT, source); } void trap_LAN_GetServerAddressString(int source, int n, char *buf, int buflen) { syscall(UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen); } void trap_LAN_GetServerInfo(int source, int n, char *buf, int buflen) { syscall(UI_LAN_GETSERVERINFO, source, n, buf, buflen); } int trap_LAN_GetServerPing(int source, int n) { return syscall(UI_LAN_GETSERVERPING, source, n); } int trap_LAN_GetPingQueueCount(void) { return syscall(UI_LAN_GETPINGQUEUECOUNT); } int trap_LAN_ServerStatus(const char *serverAddress, char *serverStatus, int maxLen) { return syscall(UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen); } void trap_LAN_SaveCachedServers() { syscall(UI_LAN_SAVECACHEDSERVERS); } void trap_LAN_LoadCachedServers() { syscall(UI_LAN_LOADCACHEDSERVERS); } void trap_LAN_ResetPings(int n) { syscall(UI_LAN_RESETPINGS, n); } void trap_LAN_ClearPing(int n) { syscall(UI_LAN_CLEARPING, n); } void trap_LAN_GetPing(int n, char *buf, int buflen, int *pingtime) { syscall(UI_LAN_GETPING, n, buf, buflen, pingtime); } void trap_LAN_GetPingInfo(int n, char *buf, int buflen) { syscall(UI_LAN_GETPINGINFO, n, buf, buflen); } void trap_LAN_MarkServerVisible(int source, int n, qboolean visible) { syscall(UI_LAN_MARKSERVERVISIBLE, source, n, visible); } int trap_LAN_ServerIsVisible(int source, int n) { return syscall(UI_LAN_SERVERISVISIBLE, source, n); } qboolean trap_LAN_UpdateVisiblePings(int source) { return syscall(UI_LAN_UPDATEVISIBLEPINGS, source); } int trap_LAN_AddServer(int source, const char *name, const char *addr) { return syscall(UI_LAN_ADDSERVER, source, name, addr); } void trap_LAN_RemoveServer(int source, const char *addr) { syscall(UI_LAN_REMOVESERVER, source, addr); } int trap_LAN_CompareServers(int source, int sortKey, int sortDir, int s1, int s2) { return syscall(UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2); } int trap_MemoryRemaining(void) { return syscall(UI_MEMORY_REMAINING); } void trap_GetCDKey(char *buf, int buflen) { syscall(UI_GET_CDKEY, buf, buflen); } void trap_SetCDKey(char *buf) { syscall(UI_SET_CDKEY, buf); } int trap_PC_AddGlobalDefine(char *define) { return syscall(UI_PC_ADD_GLOBAL_DEFINE, define); } int trap_PC_LoadSource(const char *filename) { return syscall(UI_PC_LOAD_SOURCE, filename); } int trap_PC_FreeSource(int handle) { return syscall(UI_PC_FREE_SOURCE, handle); } int trap_PC_ReadToken(int handle, pc_token_t * pc_token) { return syscall(UI_PC_READ_TOKEN, handle, pc_token); } int trap_PC_SourceFileAndLine(int handle, char *filename, int *line) { return syscall(UI_PC_SOURCE_FILE_AND_LINE, handle, filename, line); } void trap_S_StopBackgroundTrack(void) { syscall(UI_S_STOPBACKGROUNDTRACK); } void trap_S_StartBackgroundTrack(const char *intro, const char *loop) { syscall(UI_S_STARTBACKGROUNDTRACK, intro, loop); } int trap_RealTime(qtime_t * qtime) { return syscall(UI_REAL_TIME, qtime); } // this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate) int trap_CIN_PlayCinematic(const char *arg0, int xpos, int ypos, int width, int height, int bits) { return syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits); } // stops playing the cinematic and ends it. should always return FMV_EOF // cinematics must be stopped in reverse order of when they are started e_status trap_CIN_StopCinematic(int handle) { return syscall(UI_CIN_STOPCINEMATIC, handle); } // will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been reached. e_status trap_CIN_RunCinematic(int handle) { return syscall(UI_CIN_RUNCINEMATIC, handle); } // draws the current frame void trap_CIN_DrawCinematic(int handle) { syscall(UI_CIN_DRAWCINEMATIC, handle); } // allows you to resize the animation dynamically void trap_CIN_SetExtents(int handle, int x, int y, int w, int h) { syscall(UI_CIN_SETEXTENTS, handle, x, y, w, h); } void trap_R_RemapShader(const char *oldShader, const char *newShader, const char *timeOffset) { syscall(UI_R_REMAP_SHADER, oldShader, newShader, timeOffset); } qboolean trap_VerifyCDKey(const char *key, const char *chksum) { return syscall(UI_VERIFY_CDKEY, key, chksum); } void trap_SetPbClStatus(int status) { syscall(UI_SET_PBCLSTATUS, status); }