@echo off REM *** NOTE: THIS BATCH FILE IS MEANT TO BE CALLED BY make-qvm.bat! REM *** NOTE: THIS CANNOT BE RUN BY ITSELF WITHOUT %make-qvm-location% BEING DEFINED! cd vm set cc=q3lcc.exe -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui echo. echo *** Running Q3LCC for UI... %cc% ../ui_main.c @if errorlevel 1 goto quit %cc% ../../game/bg_misc.c @if errorlevel 1 goto quit %cc% ../../game/bg_lib.c @if errorlevel 1 goto quit %cc% ../../game/q_math.c @if errorlevel 1 goto quit %cc% ../../qcommon/q_shared.c @if errorlevel 1 goto quit %cc% ../ui_atoms.c @if errorlevel 1 goto quit %cc% ../ui_players.c @if errorlevel 1 goto quit REM ***%cc% ../ui_util.c REM ***../ui_util.c:21: warning: empty input file REM ***ALSO REMOVED FROM UI.Q3ASM @if errorlevel 1 goto quit %cc% ../ui_shared.c @if errorlevel 1 goto quit %cc% ../ui_gameinfo.c @if errorlevel 1 goto quit echo. echo *** Running Q3ASM for UI... REM *** This tells q3asm to generate a vanilla q3-compatible qvm, generate a .map file, output REM *** the resulting .qvm into "%make-qvm-location%bin\qvm\vm\ui" (it will be called ui.qvm), REM *** and to compile the files listed in the ui.q3asm script located in "%make-qvm-location%code/ui/ui". q3asm -vq3 -m -o "%make-qvm-location%bin\qvm\vm\ui" -f "%make-qvm-location%code/ui/ui" :quit if errorlevel 1 ( echo. echo ERROR IN Q3LCC PARSING! UI COMPILATION HALTED! echo. ) echo. cd ..