/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com) This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "snd_local.h" #include "snd_codec.h" #include "client.h" #include "../qcommon/qcommon.h" extern int Sys_MilliSeconds(void); #ifdef USE_OPENAL #include "qal.h" // Console variables specific to OpenAL cvar_t *s_alPrecache; cvar_t *s_alGain; cvar_t *s_alSources; cvar_t *s_alDopplerFactor; cvar_t *s_alDopplerSpeed; cvar_t *s_alMinDistance; cvar_t *s_alMaxDistance; cvar_t *s_alRolloff; cvar_t *s_alGraceDistance; cvar_t *s_alDriver; cvar_t *s_alDevice; cvar_t *s_alInputDevice; cvar_t *s_alAvailableDevices; cvar_t *s_alAvailableInputDevices; // Makro cvar_t *s_alEffectsLevel; static qboolean enumeration_ext = qfalse; static qboolean enumeration_all_ext = qfalse; #ifdef USE_VOIP static qboolean capture_ext = qfalse; #endif /* ================= S_AL_Format ================= */ static ALuint S_AL_Format(int width, int channels) { ALuint format = AL_FORMAT_MONO16; // Work out format if(width == 1) { if(channels == 1) format = AL_FORMAT_MONO8; else if(channels == 2) format = AL_FORMAT_STEREO8; } else if(width == 2) { if(channels == 1) format = AL_FORMAT_MONO16; else if(channels == 2) format = AL_FORMAT_STEREO16; } return format; } /* ================= S_AL_ErrorMsg ================= */ static const char *S_AL_ErrorMsg(ALenum error) { switch(error) { case AL_NO_ERROR: return "No error"; case AL_INVALID_NAME: return "Invalid name"; case AL_INVALID_ENUM: return "Invalid enumerator"; case AL_INVALID_VALUE: return "Invalid value"; case AL_INVALID_OPERATION: return "Invalid operation"; case AL_OUT_OF_MEMORY: return "Out of memory"; default: return "Unknown error"; } } /* ================= S_AL_ClearError ================= */ static void S_AL_ClearError( qboolean quiet ) { int error = qalGetError(); if( quiet ) return; if(error != AL_NO_ERROR) { Com_Printf(S_COLOR_YELLOW "WARNING: unhandled AL error: %s\n", S_AL_ErrorMsg(error)); } } //=========================================================================== typedef struct { float flDensity; float flDiffusion; float flGain; float flGainHF; float flGainLF; float flDecayTime; float flDecayHFRatio; float flDecayLFRatio; float flReflectionsGain; float flReflectionsDelay; float flReflectionsPan[3]; float flLateReverbGain; float flLateReverbDelay; float flLateReverbPan[3]; float flEchoTime; float flEchoDepth; float flModulationTime; float flModulationDepth; float flAirAbsorptionGainHF; float flHFReference; float flLFReference; float flRoomRolloffFactor; int iDecayHFLimit; } reverb_t; typedef struct { float gain; float gainHF; } lowPass_t; typedef struct { reverb_t current; reverb_t from; reverb_t to; int changeTime; ALuint alEffect; ALuint alEffectSlot; } env_t; typedef struct { lowPass_t current; lowPass_t from; lowPass_t to; int changeTime; ALuint alFilter; } water_t; typedef struct { qboolean initialized; env_t env; water_t water; int lastContents; } effects_t; static effects_t s_alEffects; #include "snd_alreverbs.h" typedef struct { const char* name; reverb_t data; } namedReverb_t; static const reverb_t s_alReverbUnderwater = REVERB_PRESET_UNDERWATER; static const namedReverb_t s_alReverbPresets[] = { { "default", REVERB_PRESET_MIN, }, { "city", REVERB_PRESET_CITY, }, { "subway", REVERB_PRESET_CITY_SUBWAY, }, { "underpass", REVERB_PRESET_CITY_UNDERPASS, }, { "abandoned", REVERB_PRESET_CITY_ABANDONED, }, { "alley", REVERB_PRESET_ALLEY, }, { "parkinglot", REVERB_PRESET_PARKINGLOT, }, { "sewerpipe", REVERB_PRESET_SEWERPIPE, }, { "bathroom", REVERB_PRESET_BATHROOM, }, { "stoneroom", REVERB_PRESET_STONEROOM, }, { "dustyroom", REVERB_PRESET_DUSTYROOM, }, { "hallway", REVERB_PRESET_HALLWAY, }, { "chapel", REVERB_PRESET_CHAPEL, }, { "auditorium", REVERB_PRESET_AUDITORIUM, }, { "gymnasium", REVERB_PRESET_SPORT_GYMNASIUM, }, { "stadium", REVERB_PRESET_SPORT_EMPTYSTADIUM, }, { "arena", REVERB_PRESET_ARENA, }, { "hangar", REVERB_PRESET_HANGAR, }, { "tunnel", REVERB_PRESET_DRIVING_TUNNEL, }, { "mountains", REVERB_PRESET_MOUNTAINS, }, { "forest", REVERB_PRESET_FOREST, }, { "underwater", REVERB_PRESET_UNDERWATER, }, { "mood_heaven", REVERB_PRESET_MOOD_HEAVEN, }, { "mood_hell", REVERB_PRESET_MOOD_HELL, }, { "mood_memory", REVERB_PRESET_MOOD_MEMORY, }, }; //=========================================================================== typedef struct alSfx_s { char filename[MAX_QPATH]; ALuint buffer; // OpenAL buffer snd_info_t info; // information for this sound like rate, sample count.. qboolean isDefault; // Couldn't be loaded - use default FX qboolean isDefaultChecked; // Sound has been check if it isDefault qboolean inMemory; // Sound is stored in memory qboolean isLocked; // Sound is locked (can not be unloaded) int lastUsedTime; // Time last used int loopCnt; // number of loops using this sfx int loopActiveCnt; // number of playing loops using this sfx int masterLoopSrc; // All other sources looping this buffer are synced to this master src } alSfx_t; static qboolean alBuffersInitialised = qfalse; // Sound effect storage, data structures #define MAX_SFX 4096 static alSfx_t knownSfx[MAX_SFX]; static sfxHandle_t numSfx = 0; static sfxHandle_t default_sfx; /* ================= S_AL_BufferFindFree Find a free handle ================= */ static sfxHandle_t S_AL_BufferFindFree( void ) { int i; for(i = 0; i < MAX_SFX; i++) { // Got one if(knownSfx[i].filename[0] == '\0') { if(i >= numSfx) numSfx = i + 1; return i; } } // Shit... Com_Error(ERR_FATAL, "S_AL_BufferFindFree: No free sound handles"); return -1; } /* ================= S_AL_BufferFind Find a sound effect if loaded, set up a handle otherwise ================= */ static sfxHandle_t S_AL_BufferFind(const char *filename) { // Look it up in the table sfxHandle_t sfx = -1; int i; if ( !filename ) { Com_Error( ERR_FATAL, "Sound name is NULL" ); } if ( !filename[0] ) { Com_Printf( S_COLOR_YELLOW "WARNING: Sound name is empty\n" ); return 0; } if ( strlen( filename ) >= MAX_QPATH ) { Com_Printf( S_COLOR_YELLOW "WARNING: Sound name is too long: %s\n", filename ); return 0; } for(i = 0; i < numSfx; i++) { if(!Q_stricmp(knownSfx[i].filename, filename)) { sfx = i; break; } } // Not found in table? if(sfx == -1) { alSfx_t *ptr; sfx = S_AL_BufferFindFree(); // Clear and copy the filename over ptr = &knownSfx[sfx]; memset(ptr, 0, sizeof(*ptr)); ptr->masterLoopSrc = -1; strcpy(ptr->filename, filename); } // Return the handle return sfx; } /* ================= S_AL_BufferUseDefault ================= */ static void S_AL_BufferUseDefault(sfxHandle_t sfx) { if(sfx == default_sfx) Com_Error(ERR_FATAL, "Can't load default sound effect %s", knownSfx[sfx].filename); Com_Printf( S_COLOR_YELLOW "WARNING: Using default sound for %s\n", knownSfx[sfx].filename); knownSfx[sfx].isDefault = qtrue; knownSfx[sfx].buffer = knownSfx[default_sfx].buffer; } /* ================= S_AL_BufferUnload ================= */ static void S_AL_BufferUnload(sfxHandle_t sfx) { if(knownSfx[sfx].filename[0] == '\0') return; if(!knownSfx[sfx].inMemory) return; // Delete it S_AL_ClearError( qfalse ); qalDeleteBuffers(1, &knownSfx[sfx].buffer); if(qalGetError() != AL_NO_ERROR) Com_Printf( S_COLOR_RED "ERROR: Can't delete sound buffer for %s\n", knownSfx[sfx].filename); knownSfx[sfx].inMemory = qfalse; } /* ================= S_AL_BufferEvict ================= */ static qboolean S_AL_BufferEvict( void ) { int i, oldestBuffer = -1; int oldestTime = Sys_Milliseconds( ); for( i = 0; i < numSfx; i++ ) { if( !knownSfx[ i ].filename[ 0 ] ) continue; if( !knownSfx[ i ].inMemory ) continue; if( knownSfx[ i ].lastUsedTime < oldestTime ) { oldestTime = knownSfx[ i ].lastUsedTime; oldestBuffer = i; } } if( oldestBuffer >= 0 ) { S_AL_BufferUnload( oldestBuffer ); return qtrue; } else return qfalse; } /* ================= S_AL_BufferLoad ================= */ static void S_AL_BufferLoad(sfxHandle_t sfx, qboolean cache) { ALenum error; ALuint format; void *data; snd_info_t info; alSfx_t *curSfx = &knownSfx[sfx]; // Nothing? if(curSfx->filename[0] == '\0') return; // Player SFX if(curSfx->filename[0] == '*') return; // Already done? if((curSfx->inMemory) || (curSfx->isDefault) || (!cache && curSfx->isDefaultChecked)) return; // Try to load data = S_CodecLoad(curSfx->filename, &info); if(!data) { S_AL_BufferUseDefault(sfx); return; } curSfx->isDefaultChecked = qtrue; if (!cache) { // Don't create AL cache Hunk_FreeTempMemory(data); return; } format = S_AL_Format(info.width, info.channels); // Create a buffer S_AL_ClearError( qfalse ); qalGenBuffers(1, &curSfx->buffer); if((error = qalGetError()) != AL_NO_ERROR) { S_AL_BufferUseDefault(sfx); Hunk_FreeTempMemory(data); Com_Printf( S_COLOR_RED "ERROR: Can't create a sound buffer for %s - %s\n", curSfx->filename, S_AL_ErrorMsg(error)); return; } // Fill the buffer if( info.size == 0 ) { // We have no data to buffer, so buffer silence byte dummyData[ 2 ] = { 0 }; qalBufferData(curSfx->buffer, AL_FORMAT_MONO16, (void *)dummyData, 2, 22050); } else qalBufferData(curSfx->buffer, format, data, info.size, info.rate); error = qalGetError(); // If we ran out of memory, start evicting the least recently used sounds while(error == AL_OUT_OF_MEMORY) { if( !S_AL_BufferEvict( ) ) { S_AL_BufferUseDefault(sfx); Hunk_FreeTempMemory(data); Com_Printf( S_COLOR_RED "ERROR: Out of memory loading %s\n", curSfx->filename); return; } // Try load it again qalBufferData(curSfx->buffer, format, data, info.size, info.rate); error = qalGetError(); } // Some other error condition if(error != AL_NO_ERROR) { S_AL_BufferUseDefault(sfx); Hunk_FreeTempMemory(data); Com_Printf( S_COLOR_RED "ERROR: Can't fill sound buffer for %s - %s\n", curSfx->filename, S_AL_ErrorMsg(error)); return; } curSfx->info = info; // Free the memory Hunk_FreeTempMemory(data); // Woo! curSfx->inMemory = qtrue; } /* ================= S_AL_BufferUse ================= */ static void S_AL_BufferUse(sfxHandle_t sfx) { if(knownSfx[sfx].filename[0] == '\0') return; if((!knownSfx[sfx].inMemory) && (!knownSfx[sfx].isDefault)) S_AL_BufferLoad(sfx, qtrue); knownSfx[sfx].lastUsedTime = Sys_Milliseconds(); } /* ================= S_AL_BufferInit ================= */ static qboolean S_AL_BufferInit( void ) { if(alBuffersInitialised) return qtrue; // Clear the hash table, and SFX table memset(knownSfx, 0, sizeof(knownSfx)); numSfx = 0; // Load the default sound, and lock it default_sfx = S_AL_BufferFind("sound/feedback/hit.wav"); S_AL_BufferUse(default_sfx); knownSfx[default_sfx].isLocked = qtrue; // All done alBuffersInitialised = qtrue; return qtrue; } /* ================= S_AL_BufferShutdown ================= */ static void S_AL_BufferShutdown( void ) { int i; if(!alBuffersInitialised) return; // Unlock the default sound effect knownSfx[default_sfx].isLocked = qfalse; // Free all used effects for(i = 0; i < numSfx; i++) S_AL_BufferUnload(i); // Clear the tables numSfx = 0; // All undone alBuffersInitialised = qfalse; } /* ================= S_AL_RegisterSound ================= */ static sfxHandle_t S_AL_RegisterSound( const char *sample, qboolean compressed ) { sfxHandle_t sfx = S_AL_BufferFind(sample); if((!knownSfx[sfx].inMemory) && (!knownSfx[sfx].isDefault)) S_AL_BufferLoad(sfx, s_alPrecache->integer); knownSfx[sfx].lastUsedTime = Com_Milliseconds(); if (knownSfx[sfx].isDefault) { return 0; } return sfx; } /* ================= S_AL_BufferGet Return's a sfx's buffer ================= */ static ALuint S_AL_BufferGet(sfxHandle_t sfx) { return knownSfx[sfx].buffer; } //=========================================================================== typedef struct src_s { ALuint alSource; // OpenAL source object sfxHandle_t sfx; // Sound effect in use int lastUsedTime; // Last time used alSrcPriority_t priority; // Priority int entity; // Owning entity (-1 if none) int channel; // Associated channel (-1 if none) qboolean isActive; // Is this source currently in use? qboolean isPlaying; // Is this source currently playing, or stopped? qboolean isLocked; // This is locked (un-allocatable) qboolean isLooping; // Is this a looping effect (attached to an entity) qboolean isTracking; // Is this object tracking its owner qboolean isStream; // Is this source a stream float curGain; // gain employed if source is within maxdistance. float scaleGain; // Last gain value for this source. 0 if muted. float lastTimePos; // On stopped loops, the last position in the buffer int lastSampleTime; // Time when this was stopped vec3_t loopSpeakerPos; // Origin of the loop speaker qboolean local; // Is this local (relative to the cam) } src_t; #ifdef MACOS_X #define MAX_SRC 64 #else #define MAX_SRC 128 #endif static src_t srcList[MAX_SRC]; static int srcCount = 0; static int srcActiveCnt = 0; static qboolean alSourcesInitialised = qfalse; static int lastListenerNumber = -1; static vec3_t lastListenerOrigin = { 0.0f, 0.0f, 0.0f }; typedef struct sentity_s { vec3_t origin; qboolean srcAllocated; // If a src_t has been allocated to this entity int srcIndex; qboolean loopAddedThisFrame; alSrcPriority_t loopPriority; sfxHandle_t loopSfx; qboolean startLoopingSound; } sentity_t; static sentity_t entityList[MAX_GENTITIES]; /* ================= S_AL_SanitiseVector ================= */ #define S_AL_SanitiseVector(v) _S_AL_SanitiseVector(v,__LINE__) static void _S_AL_SanitiseVector( vec3_t v, int line ) { if( Q_isnan( v[ 0 ] ) || Q_isnan( v[ 1 ] ) || Q_isnan( v[ 2 ] ) ) { Com_DPrintf( S_COLOR_YELLOW "WARNING: vector with one or more NaN components " "being passed to OpenAL at %s:%d -- zeroing\n", __FILE__, line ); VectorClear( v ); } } /* ================= S_AL_Gain Set gain to 0 if muted, otherwise set it to given value. ================= */ static void S_AL_Gain(ALuint source, float gainval) { if(s_muted->integer) qalSourcef(source, AL_GAIN, 0.0f); else qalSourcef(source, AL_GAIN, gainval); } /* ================= S_AL_ScaleGain Adapt the gain if necessary to get a quicker fadeout when the source is too far away. ================= */ static void S_AL_ScaleGain(src_t *chksrc, vec3_t origin) { float distance; if(!chksrc->local) distance = Distance(origin, lastListenerOrigin); else distance = 0.f; // If we exceed a certain distance, scale the gain linearly until the sound // vanishes into nothingness. if(!chksrc->local && (distance -= s_alMaxDistance->value) > 0) { float scaleFactor; if(distance >= s_alGraceDistance->value) scaleFactor = 0.0f; else scaleFactor = 1.0f - distance / s_alGraceDistance->value; scaleFactor *= chksrc->curGain; if(chksrc->scaleGain != scaleFactor) { chksrc->scaleGain = scaleFactor; S_AL_Gain(chksrc->alSource, chksrc->scaleGain); } } else if(chksrc->scaleGain != chksrc->curGain) { chksrc->scaleGain = chksrc->curGain; S_AL_Gain(chksrc->alSource, chksrc->scaleGain); } } /* ================= S_AL_HearingThroughEntity Also see S_Base_HearingThroughEntity ================= */ static qboolean S_AL_HearingThroughEntity( int entityNum ) { float distanceSq; if( lastListenerNumber == entityNum ) { // FIXME: 28/02/06 This is an outrageous hack to detect // whether or not the player is rendering in third person or not. We can't // ask the renderer because the renderer has no notion of entities and we // can't ask cgame since that would involve changing the API and hence mod // compatibility. I don't think there is any way around this, but I'll leave // the FIXME just in case anyone has a bright idea. distanceSq = DistanceSquared( entityList[ entityNum ].origin, lastListenerOrigin ); if( distanceSq > THIRD_PERSON_THRESHOLD_SQ ) return qfalse; //we're the player, but third person else return qtrue; //we're the player } else return qfalse; //not the player } /* ================= S_AL_SrcInit ================= */ static qboolean S_AL_SrcInit( void ) { int i; int limit; // Clear the sources data structure memset(srcList, 0, sizeof(srcList)); srcCount = 0; srcActiveCnt = 0; // Cap s_alSources to MAX_SRC limit = s_alSources->integer; if(limit > MAX_SRC) limit = MAX_SRC; else if(limit < 16) limit = 16; S_AL_ClearError( qfalse ); // Allocate as many sources as possible for(i = 0; i < limit; i++) { qalGenSources(1, &srcList[i].alSource); if(qalGetError() != AL_NO_ERROR) break; srcCount++; } // All done. Print this for informational purposes Com_Printf( "Allocated %d sources.\n", srcCount); alSourcesInitialised = qtrue; return qtrue; } /* ================= S_AL_SrcShutdown ================= */ static void S_AL_SrcShutdown( void ) { int i; src_t *curSource; if(!alSourcesInitialised) return; // Destroy all the sources for(i = 0; i < srcCount; i++) { curSource = &srcList[i]; if(curSource->isLocked) Com_DPrintf( S_COLOR_YELLOW "WARNING: Source %d is locked\n", i); if(curSource->entity > 0) entityList[curSource->entity].srcAllocated = qfalse; qalSourceStop(srcList[i].alSource); qalDeleteSources(1, &srcList[i].alSource); } memset(srcList, 0, sizeof(srcList)); alSourcesInitialised = qfalse; } /* ================= S_AL_SrcSetup ================= */ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t priority, int entity, int channel, qboolean local) { src_t *curSource; // Set up src struct curSource = &srcList[src]; curSource->lastUsedTime = Sys_Milliseconds(); curSource->sfx = sfx; curSource->priority = priority; curSource->entity = entity; curSource->channel = channel; curSource->isPlaying = qfalse; curSource->isLocked = qfalse; curSource->isLooping = qfalse; curSource->isTracking = qfalse; curSource->isStream = qfalse; curSource->curGain = s_alGain->value * s_volume->value; curSource->scaleGain = curSource->curGain; curSource->local = local; // Set up OpenAL source if(sfx >= 0) { // Mark the SFX as used, and grab the raw AL buffer S_AL_BufferUse(sfx); qalSourcei(curSource->alSource, AL_BUFFER, S_AL_BufferGet(sfx)); } qalSourcef(curSource->alSource, AL_PITCH, 1.0f); S_AL_Gain(curSource->alSource, curSource->curGain); qalSourcefv(curSource->alSource, AL_POSITION, vec3_origin); qalSourcefv(curSource->alSource, AL_VELOCITY, vec3_origin); qalSourcei(curSource->alSource, AL_LOOPING, AL_FALSE); qalSourcef(curSource->alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value); if(local) { qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_TRUE); qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, 0.0f); } else { qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_FALSE); qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value); } if (s_alEffects.initialized) { if (entity == -1) { qalSourcei(curSource->alSource, AL_DIRECT_FILTER, AL_FILTER_NULL); qalSource3i(curSource->alSource, AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL); //Com_Printf("%s: no effect (%d)\n", knownSfx[sfx].filename, entity); } else { qalSource3i(curSource->alSource, AL_AUXILIARY_SEND_FILTER, s_alEffects.env.alEffectSlot, 0, AL_FILTER_NULL); qalSourcei(curSource->alSource, AL_DIRECT_FILTER, s_alEffects.water.alFilter); //Com_Printf("%s: with effect (%d)\n", knownSfx[sfx].filename, entity); } } } /* ================= S_AL_NewLoopMaster Remove given source as loop master if it is the master and hand off master status to another source in this case. ================= */ static void S_AL_SaveLoopPos(src_t *dest, ALuint alSource) { int error; S_AL_ClearError(qfalse); qalGetSourcef(alSource, AL_SEC_OFFSET, &dest->lastTimePos); if((error = qalGetError()) != AL_NO_ERROR) { // Old OpenAL implementations don't support AL_SEC_OFFSET if(error != AL_INVALID_ENUM) { Com_Printf(S_COLOR_YELLOW "WARNING: Could not get time offset for alSource %d: %s\n", alSource, S_AL_ErrorMsg(error)); } dest->lastTimePos = -1; } else dest->lastSampleTime = Sys_Milliseconds(); } /* ================= S_AL_NewLoopMaster Remove given source as loop master if it is the master and hand off master status to another source in this case. ================= */ static void S_AL_NewLoopMaster(src_t *rmSource, qboolean iskilled) { int index; src_t *curSource = NULL; alSfx_t *curSfx; curSfx = &knownSfx[rmSource->sfx]; if(rmSource->isPlaying) curSfx->loopActiveCnt--; if(iskilled) curSfx->loopCnt--; if(curSfx->loopCnt) { if(rmSource->priority == SRCPRI_ENTITY) { if(!iskilled && rmSource->isPlaying) { // only sync ambient loops... // It makes more sense to have sounds for weapons/projectiles unsynced S_AL_SaveLoopPos(rmSource, rmSource->alSource); } } else if(rmSource == &srcList[curSfx->masterLoopSrc]) { int firstInactive = -1; // Only if rmSource was the master and if there are still playing loops for // this sound will we need to find a new master. if(iskilled || curSfx->loopActiveCnt) { for(index = 0; index < srcCount; index++) { curSource = &srcList[index]; if(curSource->sfx == rmSource->sfx && curSource != rmSource && curSource->isActive && curSource->isLooping && curSource->priority == SRCPRI_AMBIENT) { if(curSource->isPlaying) { curSfx->masterLoopSrc = index; break; } else if(firstInactive < 0) firstInactive = index; } } } if(!curSfx->loopActiveCnt) { if(firstInactive < 0) { if(iskilled) { curSfx->masterLoopSrc = -1; return; } else curSource = rmSource; } else curSource = &srcList[firstInactive]; if(rmSource->isPlaying) { // this was the last not stopped source, save last sample position + time S_AL_SaveLoopPos(curSource, rmSource->alSource); } else { // second case: all loops using this sound have stopped due to listener being of of range, // and now the inactive master gets deleted. Just move over the soundpos settings to the // new master. curSource->lastTimePos = rmSource->lastTimePos; curSource->lastSampleTime = rmSource->lastSampleTime; } } } } else curSfx->masterLoopSrc = -1; } /* ================= S_AL_SrcKill ================= */ static void S_AL_SrcKill(srcHandle_t src) { src_t *curSource = &srcList[src]; // I'm not touching it. Unlock it first. if(curSource->isLocked) return; // Remove the entity association and loop master status if(curSource->isLooping) { curSource->isLooping = qfalse; if(curSource->entity != -1) { sentity_t *curEnt = &entityList[curSource->entity]; curEnt->srcAllocated = qfalse; curEnt->srcIndex = -1; curEnt->loopAddedThisFrame = qfalse; curEnt->startLoopingSound = qfalse; } S_AL_NewLoopMaster(curSource, qtrue); } // Stop it if it's playing if(curSource->isPlaying) { qalSourceStop(curSource->alSource); curSource->isPlaying = qfalse; } // Remove the buffer qalSourcei(curSource->alSource, AL_BUFFER, 0); curSource->sfx = 0; curSource->lastUsedTime = 0; curSource->priority = 0; curSource->entity = -1; curSource->channel = -1; if(curSource->isActive) { curSource->isActive = qfalse; srcActiveCnt--; } curSource->isLocked = qfalse; curSource->isTracking = qfalse; curSource->local = qfalse; } /* ================= S_AL_SrcAlloc ================= */ static srcHandle_t S_AL_SrcAlloc( alSrcPriority_t priority, int entnum, int channel ) { int i; int empty = -1; int weakest = -1; int weakest_time = Sys_Milliseconds(); int weakest_pri = 999; float weakest_gain = 1000.0; qboolean weakest_isplaying = qtrue; int weakest_numloops = 0; src_t *curSource; for(i = 0; i < srcCount; i++) { curSource = &srcList[i]; // If it's locked, we aren't even going to look at it if(curSource->isLocked) continue; // Is it empty or not? if(!curSource->isActive) { empty = i; break; } if(curSource->isPlaying) { if(weakest_isplaying && curSource->priority < priority && (curSource->priority < weakest_pri || (!curSource->isLooping && (curSource->scaleGain < weakest_gain || curSource->lastUsedTime < weakest_time)))) { // If it has lower priority, is fainter or older, flag it as weak // the last two values are only compared if it's not a looping sound, because we want to prevent two // loops (loops are added EVERY frame) fighting for a slot weakest_pri = curSource->priority; weakest_time = curSource->lastUsedTime; weakest_gain = curSource->scaleGain; weakest = i; } } else { weakest_isplaying = qfalse; if(weakest < 0 || knownSfx[curSource->sfx].loopCnt > weakest_numloops || curSource->priority < weakest_pri || curSource->lastUsedTime < weakest_time) { // Sources currently not playing of course have lowest priority // also try to always keep at least one loop master for every loop sound weakest_pri = curSource->priority; weakest_time = curSource->lastUsedTime; weakest_numloops = knownSfx[curSource->sfx].loopCnt; weakest = i; } } // The channel system is not actually adhered to by baseq3, and not // implemented in snd_dma.c, so while the following is strictly correct, it // causes incorrect behaviour versus defacto baseq3 #if 0 // Is it an exact match, and not on channel 0? if((curSource->entity == entnum) && (curSource->channel == channel) && (channel != 0)) { S_AL_SrcKill(i); return i; } #endif } if(empty == -1) empty = weakest; if(empty >= 0) { S_AL_SrcKill(empty); srcList[empty].isActive = qtrue; srcActiveCnt++; } return empty; } /* ================= S_AL_SrcFind Finds an active source with matching entity and channel numbers Returns -1 if there isn't one ================= */ #if 0 static srcHandle_t S_AL_SrcFind(int entnum, int channel) { int i; for(i = 0; i < srcCount; i++) { if(!srcList[i].isActive) continue; if((srcList[i].entity == entnum) && (srcList[i].channel == channel)) return i; } return -1; } #endif /* ================= S_AL_SrcLock Locked sources will not be automatically reallocated or managed ================= */ static void S_AL_SrcLock(srcHandle_t src) { srcList[src].isLocked = qtrue; } /* ================= S_AL_SrcUnlock Once unlocked, the source may be reallocated again ================= */ static void S_AL_SrcUnlock(srcHandle_t src) { srcList[src].isLocked = qfalse; } /* ================= S_AL_UpdateEntityPosition ================= */ static void S_AL_UpdateEntityPosition( int entityNum, const vec3_t origin ) { vec3_t sanOrigin; VectorCopy( origin, sanOrigin ); S_AL_SanitiseVector( sanOrigin ); if ( entityNum < 0 || entityNum >= MAX_GENTITIES ) Com_Error( ERR_DROP, "S_UpdateEntityPosition: bad entitynum %i", entityNum ); VectorCopy( sanOrigin, entityList[entityNum].origin ); } /* ================= S_AL_CheckInput Check whether input values from mods are out of range. Necessary for i.g. Western Quake3 mod which is buggy. ================= */ static qboolean S_AL_CheckInput(int entityNum, sfxHandle_t sfx) { if (entityNum < 0 || entityNum >= MAX_GENTITIES) Com_Error(ERR_DROP, "ERROR: S_AL_CheckInput: bad entitynum %i", entityNum); if (sfx < 0 || sfx >= numSfx) { Com_Printf(S_COLOR_RED "ERROR: S_AL_CheckInput: handle %i out of range\n", sfx); return qtrue; } return qfalse; } /* ================= S_AL_StartLocalSoundEx Play a local sound effect ================= */ static void S_AL_StartLocalSoundEx(sfxHandle_t sfx, int channel, int entity) { srcHandle_t src; if(S_AL_CheckInput(0, sfx)) return; // Try to grab a source src = S_AL_SrcAlloc(SRCPRI_LOCAL, entity, channel); if(src == -1) return; // Set up the effect S_AL_SrcSetup(src, sfx, SRCPRI_LOCAL, entity, channel, qtrue); // Start it playing srcList[src].isPlaying = qtrue; qalSourcePlay(srcList[src].alSource); } /* ================= S_AL_StartLocalSound Play a local (non-spatialized) sound effect ================= */ static void S_AL_StartLocalSound(sfxHandle_t sfx, int channel) { S_AL_StartLocalSoundEx(sfx, channel, -1); } /* ================= S_AL_StartSound Play a one-shot sound effect ================= */ static void S_AL_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx ) { vec3_t sorigin; srcHandle_t src; src_t *curSource; if(origin) { if(S_AL_CheckInput(0, sfx)) return; VectorCopy(origin, sorigin); } else { if(S_AL_CheckInput(entnum, sfx)) return; if(S_AL_HearingThroughEntity(entnum)) { S_AL_StartLocalSoundEx(sfx, entchannel, entnum); return; } VectorCopy(entityList[entnum].origin, sorigin); } S_AL_SanitiseVector(sorigin); if((srcActiveCnt > 5 * srcCount / 3) && (DistanceSquared(sorigin, lastListenerOrigin) >= (s_alMaxDistance->value + s_alGraceDistance->value) * (s_alMaxDistance->value + s_alGraceDistance->value))) { // We're getting tight on sources and source is not within hearing distance so don't add it return; } // Try to grab a source src = S_AL_SrcAlloc(SRCPRI_ONESHOT, entnum, entchannel); if(src == -1) return; S_AL_SrcSetup(src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse); curSource = &srcList[src]; if(!origin) curSource->isTracking = qtrue; qalSourcefv(curSource->alSource, AL_POSITION, sorigin ); S_AL_ScaleGain(curSource, sorigin); // Start it playing curSource->isPlaying = qtrue; qalSourcePlay(curSource->alSource); } /* ================= S_AL_ClearLoopingSounds ================= */ static void S_AL_ClearLoopingSounds( qboolean killall ) { int i; for(i = 0; i < srcCount; i++) { if((srcList[i].isLooping) && (srcList[i].entity != -1)) entityList[srcList[i].entity].loopAddedThisFrame = qfalse; } } /* ================= S_AL_SrcLoop ================= */ static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx, const vec3_t origin, const vec3_t velocity, int entityNum ) { int src; sentity_t *sent = &entityList[ entityNum ]; src_t *curSource; vec3_t sorigin, svelocity; if(S_AL_CheckInput(entityNum, sfx)) return; // Do we need to allocate a new source for this entity if( !sent->srcAllocated ) { // Try to get a channel src = S_AL_SrcAlloc( priority, entityNum, -1 ); if( src == -1 ) { Com_DPrintf( S_COLOR_YELLOW "WARNING: Failed to allocate source " "for loop sfx %d on entity %d\n", sfx, entityNum ); return; } curSource = &srcList[src]; sent->startLoopingSound = qtrue; curSource->lastTimePos = -1.0; curSource->lastSampleTime = Sys_Milliseconds(); } else { src = sent->srcIndex; curSource = &srcList[src]; } sent->srcAllocated = qtrue; sent->srcIndex = src; sent->loopPriority = priority; sent->loopSfx = sfx; // If this is not set then the looping sound is stopped. sent->loopAddedThisFrame = qtrue; // UGH // These lines should be called via S_AL_SrcSetup, but we // can't call that yet as it buffers sfxes that may change // with subsequent calls to S_AL_SrcLoop curSource->entity = entityNum; curSource->isLooping = qtrue; if( S_AL_HearingThroughEntity( entityNum ) ) { curSource->local = qtrue; VectorClear(sorigin); qalSourcefv(curSource->alSource, AL_POSITION, sorigin); qalSourcefv(curSource->alSource, AL_VELOCITY, vec3_origin); } else { curSource->local = qfalse; if(origin) VectorCopy(origin, sorigin); else VectorCopy(sent->origin, sorigin); S_AL_SanitiseVector(sorigin); VectorCopy(sorigin, curSource->loopSpeakerPos); if(velocity) { VectorCopy(velocity, svelocity); S_AL_SanitiseVector(svelocity); } else VectorClear(svelocity); qalSourcefv(curSource->alSource, AL_POSITION, (ALfloat *) sorigin); qalSourcefv(curSource->alSource, AL_VELOCITY, (ALfloat *) svelocity); } } /* ================= S_AL_AddLoopingSound ================= */ static void S_AL_AddLoopingSound(int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx) { S_AL_SrcLoop(SRCPRI_ENTITY, sfx, origin, velocity, entityNum); } /* ================= S_AL_AddRealLoopingSound ================= */ static void S_AL_AddRealLoopingSound(int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx) { S_AL_SrcLoop(SRCPRI_AMBIENT, sfx, origin, velocity, entityNum); } /* ================= S_AL_StopLoopingSound ================= */ static void S_AL_StopLoopingSound(int entityNum ) { if(entityList[entityNum].srcAllocated) S_AL_SrcKill(entityList[entityNum].srcIndex); } /* ================= S_AL_SrcUpdate Update state (move things around, manage sources, and so on) ================= */ static void S_AL_SrcUpdate( void ) { int i; int entityNum; ALint state; src_t *curSource; for(i = 0; i < srcCount; i++) { entityNum = srcList[i].entity; curSource = &srcList[i]; if(curSource->isLocked) continue; if(!curSource->isActive) continue; // Update source parameters if((s_alGain->modified) || (s_volume->modified)) curSource->curGain = s_alGain->value * s_volume->value; if((s_alRolloff->modified) && (!curSource->local)) qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value); if(s_alMinDistance->modified) qalSourcef(curSource->alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value); if(curSource->isLooping) { sentity_t *sent = &entityList[ entityNum ]; // If a looping effect hasn't been touched this frame, pause or kill it if(sent->loopAddedThisFrame) { alSfx_t *curSfx; // The sound has changed without an intervening removal if(curSource->isActive && !sent->startLoopingSound && curSource->sfx != sent->loopSfx) { S_AL_NewLoopMaster(curSource, qtrue); curSource->isPlaying = qfalse; qalSourceStop(curSource->alSource); qalSourcei(curSource->alSource, AL_BUFFER, 0); sent->startLoopingSound = qtrue; } // The sound hasn't been started yet if(sent->startLoopingSound) { S_AL_SrcSetup(i, sent->loopSfx, sent->loopPriority, entityNum, -1, curSource->local); curSource->isLooping = qtrue; knownSfx[curSource->sfx].loopCnt++; sent->startLoopingSound = qfalse; } curSfx = &knownSfx[curSource->sfx]; S_AL_ScaleGain(curSource, curSource->loopSpeakerPos); if(!curSource->scaleGain) { if(curSource->isPlaying) { // Sound is mute, stop playback until we are in range again S_AL_NewLoopMaster(curSource, qfalse); qalSourceStop(curSource->alSource); curSource->isPlaying = qfalse; } else if(!curSfx->loopActiveCnt && curSfx->masterLoopSrc < 0) curSfx->masterLoopSrc = i; continue; } if(!curSource->isPlaying) { if(curSource->priority == SRCPRI_AMBIENT) { // If there are other ambient looping sources with the same sound, // make sure the sound of these sources are in sync. if(curSfx->loopActiveCnt) { int offset, error; // we already have a master loop playing, get buffer position. S_AL_ClearError(qfalse); qalGetSourcei(srcList[curSfx->masterLoopSrc].alSource, AL_SAMPLE_OFFSET, &offset); if((error = qalGetError()) != AL_NO_ERROR) { if(error != AL_INVALID_ENUM) { Com_Printf(S_COLOR_YELLOW "WARNING: Cannot get sample offset from source %d: " "%s\n", i, S_AL_ErrorMsg(error)); } } else qalSourcei(curSource->alSource, AL_SAMPLE_OFFSET, offset); } else if(curSfx->loopCnt && curSfx->masterLoopSrc >= 0) { float secofs; src_t *master = &srcList[curSfx->masterLoopSrc]; // This loop sound used to be played, but all sources are stopped. Use last sample position/time // to calculate offset so the player thinks the sources continued playing while they were inaudible. if(master->lastTimePos >= 0) { secofs = master->lastTimePos + (Sys_Milliseconds() - master->lastSampleTime) / 1000.0f; secofs = fmodf(secofs, (float) curSfx->info.samples / curSfx->info.rate); qalSourcef(curSource->alSource, AL_SEC_OFFSET, secofs); } // I be the master now curSfx->masterLoopSrc = i; } else curSfx->masterLoopSrc = i; } else if(curSource->lastTimePos >= 0) { float secofs; // For unsynced loops (SRCPRI_ENTITY) just carry on playing as if the sound was never stopped secofs = curSource->lastTimePos + (Sys_Milliseconds() - curSource->lastSampleTime) / 1000.0f; secofs = fmodf(secofs, (float) curSfx->info.samples / curSfx->info.rate); qalSourcef(curSource->alSource, AL_SEC_OFFSET, secofs); } curSfx->loopActiveCnt++; qalSourcei(curSource->alSource, AL_LOOPING, AL_TRUE); curSource->isPlaying = qtrue; qalSourcePlay(curSource->alSource); } // Update locality if(curSource->local) { qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_TRUE); qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, 0.0f); } else { qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_FALSE); qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value); } } else if(curSource->priority == SRCPRI_AMBIENT) { if(curSource->isPlaying) { S_AL_NewLoopMaster(curSource, qfalse); qalSourceStop(curSource->alSource); curSource->isPlaying = qfalse; } } else S_AL_SrcKill(i); continue; } if(!curSource->isStream) { // Check if it's done, and flag it qalGetSourcei(curSource->alSource, AL_SOURCE_STATE, &state); if(state == AL_STOPPED) { curSource->isPlaying = qfalse; S_AL_SrcKill(i); continue; } } // Query relativity of source, don't move if it's true qalGetSourcei(curSource->alSource, AL_SOURCE_RELATIVE, &state); // See if it needs to be moved if(curSource->isTracking && !state) { qalSourcefv(curSource->alSource, AL_POSITION, entityList[entityNum].origin); S_AL_ScaleGain(curSource, entityList[entityNum].origin); } } } /* ================= S_AL_SrcShutup ================= */ static void S_AL_SrcShutup( void ) { int i; for(i = 0; i < srcCount; i++) S_AL_SrcKill(i); } /* ================= S_AL_SrcGet ================= */ static ALuint S_AL_SrcGet(srcHandle_t src) { return srcList[src].alSource; } //=========================================================================== static srcHandle_t streamSourceHandles[MAX_RAW_STREAMS]; static qboolean streamPlaying[MAX_RAW_STREAMS]; static ALuint streamSources[MAX_RAW_STREAMS]; /* ================= S_AL_AllocateStreamChannel ================= */ static void S_AL_AllocateStreamChannel(int stream, int entityNum) { srcHandle_t cursrc; ALuint alsrc; if ((stream < 0) || (stream >= MAX_RAW_STREAMS)) return; if(entityNum >= 0) { // This is a stream that tracks an entity // Allocate a streamSource at normal priority cursrc = S_AL_SrcAlloc(SRCPRI_ENTITY, entityNum, 0); if(cursrc < 0) return; S_AL_SrcSetup(cursrc, -1, SRCPRI_ENTITY, entityNum, 0, qfalse); alsrc = S_AL_SrcGet(cursrc); srcList[cursrc].isTracking = qtrue; srcList[cursrc].isStream = qtrue; } else { // Unspatialized stream source // Allocate a streamSource at high priority cursrc = S_AL_SrcAlloc(SRCPRI_STREAM, -2, 0); if(cursrc < 0) return; alsrc = S_AL_SrcGet(cursrc); // Lock the streamSource so nobody else can use it, and get the raw streamSource S_AL_SrcLock(cursrc); // make sure that after unmuting the S_AL_Gain in S_Update() does not turn // volume up prematurely for this source srcList[cursrc].scaleGain = 0.0f; // Set some streamSource parameters qalSourcei (alsrc, AL_BUFFER, 0 ); qalSourcei (alsrc, AL_LOOPING, AL_FALSE ); qalSource3f(alsrc, AL_POSITION, 0.0, 0.0, 0.0); qalSource3f(alsrc, AL_VELOCITY, 0.0, 0.0, 0.0); qalSource3f(alsrc, AL_DIRECTION, 0.0, 0.0, 0.0); qalSourcef (alsrc, AL_ROLLOFF_FACTOR, 0.0 ); qalSourcei (alsrc, AL_SOURCE_RELATIVE, AL_TRUE ); } streamSourceHandles[stream] = cursrc; streamSources[stream] = alsrc; } /* ================= S_AL_FreeStreamChannel ================= */ static void S_AL_FreeStreamChannel( int stream ) { if ((stream < 0) || (stream >= MAX_RAW_STREAMS)) return; // Release the output streamSource S_AL_SrcUnlock(streamSourceHandles[stream]); S_AL_SrcKill(streamSourceHandles[stream]); streamSources[stream] = 0; streamSourceHandles[stream] = -1; } /* ================= S_AL_RawSamples ================= */ static void S_AL_RawSamples(int stream, int samples, int rate, int width, int channels, const byte *data, float volume, int entityNum) { ALuint buffer; ALuint format; if ((stream < 0) || (stream >= MAX_RAW_STREAMS)) return; format = S_AL_Format( width, channels ); // Create the streamSource if necessary if(streamSourceHandles[stream] == -1) { S_AL_AllocateStreamChannel(stream, entityNum); // Failed? if(streamSourceHandles[stream] == -1) { Com_Printf( S_COLOR_RED "ERROR: Can't allocate streaming streamSource\n"); return; } } // Create a buffer, and stuff the data into it qalGenBuffers(1, &buffer); qalBufferData(buffer, format, (ALvoid *)data, (samples * width * channels), rate); // Shove the data onto the streamSource qalSourceQueueBuffers(streamSources[stream], 1, &buffer); if(entityNum < 0) { // Volume S_AL_Gain (streamSources[stream], volume * s_volume->value * s_alGain->value); } } /* ================= S_AL_StreamUpdate ================= */ static void S_AL_StreamUpdate( int stream ) { int numBuffers; ALint state; if ((stream < 0) || (stream >= MAX_RAW_STREAMS)) return; if(streamSourceHandles[stream] == -1) return; // Un-queue any buffers, and delete them qalGetSourcei( streamSources[stream], AL_BUFFERS_PROCESSED, &numBuffers ); while( numBuffers-- ) { ALuint buffer; qalSourceUnqueueBuffers(streamSources[stream], 1, &buffer); qalDeleteBuffers(1, &buffer); } // Start the streamSource playing if necessary qalGetSourcei( streamSources[stream], AL_BUFFERS_QUEUED, &numBuffers ); qalGetSourcei(streamSources[stream], AL_SOURCE_STATE, &state); if(state == AL_STOPPED) { streamPlaying[stream] = qfalse; // If there are no buffers queued up, release the streamSource if( !numBuffers ) S_AL_FreeStreamChannel( stream ); } if( !streamPlaying[stream] && numBuffers ) { qalSourcePlay( streamSources[stream] ); streamPlaying[stream] = qtrue; } } /* ================= S_AL_StreamDie ================= */ static void S_AL_StreamDie( int stream ) { int numBuffers; if ((stream < 0) || (stream >= MAX_RAW_STREAMS)) return; if(streamSourceHandles[stream] == -1) return; streamPlaying[stream] = qfalse; qalSourceStop(streamSources[stream]); // Un-queue any buffers, and delete them qalGetSourcei( streamSources[stream], AL_BUFFERS_PROCESSED, &numBuffers ); while( numBuffers-- ) { ALuint buffer; qalSourceUnqueueBuffers(streamSources[stream], 1, &buffer); qalDeleteBuffers(1, &buffer); } S_AL_FreeStreamChannel(stream); } //=========================================================================== #define NUM_MUSIC_BUFFERS 4 #define MUSIC_BUFFER_SIZE 4096 static qboolean musicPlaying = qfalse; static srcHandle_t musicSourceHandle = -1; static ALuint musicSource; static ALuint musicBuffers[NUM_MUSIC_BUFFERS]; static snd_stream_t *mus_stream; static snd_stream_t *intro_stream; static char s_backgroundLoop[MAX_QPATH]; static byte decode_buffer[MUSIC_BUFFER_SIZE]; /* ================= S_AL_MusicSourceGet ================= */ static void S_AL_MusicSourceGet( void ) { // Allocate a musicSource at high priority musicSourceHandle = S_AL_SrcAlloc(SRCPRI_STREAM, -2, 0); if(musicSourceHandle == -1) return; // Lock the musicSource so nobody else can use it, and get the raw musicSource S_AL_SrcLock(musicSourceHandle); musicSource = S_AL_SrcGet(musicSourceHandle); // make sure that after unmuting the S_AL_Gain in S_Update() does not turn // volume up prematurely for this source srcList[musicSourceHandle].scaleGain = 0.0f; // Set some musicSource parameters qalSource3f(musicSource, AL_POSITION, 0.0, 0.0, 0.0); qalSource3f(musicSource, AL_VELOCITY, 0.0, 0.0, 0.0); qalSource3f(musicSource, AL_DIRECTION, 0.0, 0.0, 0.0); qalSourcef (musicSource, AL_ROLLOFF_FACTOR, 0.0 ); qalSourcei (musicSource, AL_SOURCE_RELATIVE, AL_TRUE ); } /* ================= S_AL_MusicSourceFree ================= */ static void S_AL_MusicSourceFree( void ) { // Release the output musicSource S_AL_SrcUnlock(musicSourceHandle); musicSource = 0; musicSourceHandle = -1; } /* ================= S_AL_CloseMusicFiles ================= */ static void S_AL_CloseMusicFiles(void) { if(intro_stream) { S_CodecCloseStream(intro_stream); intro_stream = NULL; } if(mus_stream) { S_CodecCloseStream(mus_stream); mus_stream = NULL; } } /* ================= S_AL_StopBackgroundTrack ================= */ static void S_AL_StopBackgroundTrack( void ) { if(!musicPlaying) return; // Stop playing qalSourceStop(musicSource); // De-queue the musicBuffers qalSourceUnqueueBuffers(musicSource, NUM_MUSIC_BUFFERS, musicBuffers); // Destroy the musicBuffers qalDeleteBuffers(NUM_MUSIC_BUFFERS, musicBuffers); // Free the musicSource S_AL_MusicSourceFree(); // Unload the stream S_AL_CloseMusicFiles(); musicPlaying = qfalse; } /* ================= S_AL_MusicProcess ================= */ static void S_AL_MusicProcess(ALuint b) { ALenum error; int l; ALuint format; snd_stream_t *curstream; S_AL_ClearError( qfalse ); if(intro_stream) curstream = intro_stream; else curstream = mus_stream; if(!curstream) return; l = S_CodecReadStream(curstream, MUSIC_BUFFER_SIZE, decode_buffer); // Run out data to read, start at the beginning again if(l == 0) { S_CodecCloseStream(curstream); // the intro stream just finished playing so we don't need to reopen // the music stream. if(intro_stream) intro_stream = NULL; else mus_stream = S_CodecOpenStream(s_backgroundLoop); curstream = mus_stream; if(!curstream) { S_AL_StopBackgroundTrack(); return; } l = S_CodecReadStream(curstream, MUSIC_BUFFER_SIZE, decode_buffer); } format = S_AL_Format(curstream->info.width, curstream->info.channels); if( l == 0 ) { // We have no data to buffer, so buffer silence byte dummyData[ 2 ] = { 0 }; qalBufferData( b, AL_FORMAT_MONO16, (void *)dummyData, 2, 22050 ); } else qalBufferData(b, format, decode_buffer, l, curstream->info.rate); if( ( error = qalGetError( ) ) != AL_NO_ERROR ) { S_AL_StopBackgroundTrack( ); Com_Printf( S_COLOR_RED "ERROR: while buffering data for music stream - %s\n", S_AL_ErrorMsg( error ) ); return; } } /* ================= S_AL_StartBackgroundTrack ================= */ static void S_AL_StartBackgroundTrack( const char *intro, const char *loop ) { int i; qboolean issame; // Stop any existing music that might be playing S_AL_StopBackgroundTrack(); if((!intro || !*intro) && (!loop || !*loop)) return; // Allocate a musicSource S_AL_MusicSourceGet(); if(musicSourceHandle == -1) return; if (!loop || !*loop) { loop = intro; issame = qtrue; } else if(intro && *intro && !strcmp(intro, loop)) issame = qtrue; else issame = qfalse; // Copy the loop over strncpy( s_backgroundLoop, loop, sizeof( s_backgroundLoop ) ); if(!issame) { // Open the intro and don't mind whether it succeeds. // The important part is the loop. intro_stream = S_CodecOpenStream(intro); } else intro_stream = NULL; mus_stream = S_CodecOpenStream(s_backgroundLoop); if(!mus_stream) { S_AL_CloseMusicFiles(); S_AL_MusicSourceFree(); return; } // Generate the musicBuffers qalGenBuffers(NUM_MUSIC_BUFFERS, musicBuffers); // Queue the musicBuffers up for(i = 0; i < NUM_MUSIC_BUFFERS; i++) { S_AL_MusicProcess(musicBuffers[i]); } qalSourceQueueBuffers(musicSource, NUM_MUSIC_BUFFERS, musicBuffers); // Set the initial gain property S_AL_Gain(musicSource, s_alGain->value * s_musicVolume->value); // Start playing qalSourcePlay(musicSource); musicPlaying = qtrue; } /* ================= S_AL_MusicUpdate ================= */ static void S_AL_MusicUpdate( void ) { int numBuffers; ALint state; if(!musicPlaying) return; qalGetSourcei( musicSource, AL_BUFFERS_PROCESSED, &numBuffers ); while( numBuffers-- ) { ALuint b; qalSourceUnqueueBuffers(musicSource, 1, &b); S_AL_MusicProcess(b); qalSourceQueueBuffers(musicSource, 1, &b); } // Hitches can cause OpenAL to be starved of buffers when streaming. // If this happens, it will stop playback. This restarts the source if // it is no longer playing, and if there are buffers available qalGetSourcei( musicSource, AL_SOURCE_STATE, &state ); qalGetSourcei( musicSource, AL_BUFFERS_QUEUED, &numBuffers ); if( state == AL_STOPPED && numBuffers ) { Com_DPrintf( S_COLOR_YELLOW "Restarted OpenAL music\n" ); qalSourcePlay(musicSource); } // Set the gain property S_AL_Gain(musicSource, s_alGain->value * s_musicVolume->value); } //=========================================================================== // Local state variables static ALCdevice *alDevice; static ALCcontext *alContext; #ifdef USE_VOIP static ALCdevice *alCaptureDevice; static cvar_t *s_alCapture; #endif #ifdef _WIN32 #define ALDRIVER_DEFAULT "OpenAL32.dll" #elif defined(MACOS_X) #define ALDRIVER_DEFAULT "/System/Library/Frameworks/OpenAL.framework/OpenAL" #else #define ALDRIVER_DEFAULT "libopenal.so.1" #endif /* ================= S_AL_StopAllSounds ================= */ static void S_AL_StopAllSounds( void ) { int i; S_AL_SrcShutup(); S_AL_StopBackgroundTrack(); for (i = 0; i < MAX_RAW_STREAMS; i++) S_AL_StreamDie(i); } static void S_AL_ChangeUnderWater(void) { s_alEffects.water.from = s_alEffects.water.current; if (s_alEffects.lastContents & CONTENTS_LIQUID_MASK) { s_alEffects.water.to.gain = 0.25f; s_alEffects.water.to.gainHF = 0.0625f; } else { s_alEffects.water.to.gain = 1.f; s_alEffects.water.to.gainHF = 1.f; } s_alEffects.water.changeTime = Sys_MilliSeconds(); } static void S_AL_ChangeEnvironment(const reverb_t* env) { s_alEffects.env.from = s_alEffects.env.current; s_alEffects.env.to = *env; s_alEffects.env.changeTime = Sys_MilliSeconds(); } static const reverb_t* S_AL_GetReverbForContents(int contents) { if (contents & CONTENTS_LIQUID_MASK) { return &s_alReverbUnderwater; } else { int index = 0; # define CHECK_BIT(bit) index |= (0 != (contents & CONTENTS_ENVBIT_##bit)) << bit CHECK_BIT(0); CHECK_BIT(1); CHECK_BIT(2); CHECK_BIT(3); CHECK_BIT(4); CHECK_BIT(5); CHECK_BIT(6); # undef CHECK_BIT if (index >= ARRAY_LEN(s_alReverbPresets)) index = 0; return &s_alReverbPresets[index].data; } } /* ================= S_AL_Respatialize ================= */ static void S_AL_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater ) { float orientation[6]; vec3_t sorigin; int contents; int changedContents; VectorCopy( origin, sorigin ); S_AL_SanitiseVector( sorigin ); S_AL_SanitiseVector( axis[ 0 ] ); S_AL_SanitiseVector( axis[ 1 ] ); S_AL_SanitiseVector( axis[ 2 ] ); orientation[0] = axis[0][0]; orientation[1] = axis[0][1]; orientation[2] = axis[0][2]; orientation[3] = axis[2][0]; orientation[4] = axis[2][1]; orientation[5] = axis[2][2]; lastListenerNumber = entityNum; VectorCopy( sorigin, lastListenerOrigin ); // Makro contents = CM_PointContents(sorigin, 0); changedContents = contents ^ s_alEffects.lastContents; s_alEffects.lastContents = contents; if (changedContents & CONTENTS_LIQUID_MASK) { S_AL_ChangeUnderWater(); } if (changedContents & (CONTENTS_LIQUID_MASK | CONTENTS_ENVIRONMENT_MASK)) { S_AL_ChangeEnvironment(S_AL_GetReverbForContents(contents)); } // Set OpenAL listener paramaters qalListenerfv(AL_POSITION, (ALfloat *)sorigin); qalListenerfv(AL_VELOCITY, vec3_origin); qalListenerfv(AL_ORIENTATION, orientation); } // Makro static void S_AL_LerpReverb(const reverb_t* from, const reverb_t* to, float fraction, reverb_t* out) { # define LERP_FIELD(field) out->field = from->field + (to->field - from->field) * fraction # define LOG_LERP_FIELD(field) out->field = from->field * powf(to->field / from->field, fraction) *out = *to; LERP_FIELD (flDensity); LERP_FIELD (flDiffusion); LOG_LERP_FIELD (flGain); LOG_LERP_FIELD (flGainHF); LOG_LERP_FIELD (flGainLF); LERP_FIELD (flDecayTime); LERP_FIELD (flDecayHFRatio); LERP_FIELD (flDecayLFRatio); LOG_LERP_FIELD (flReflectionsGain); LERP_FIELD (flReflectionsDelay); LERP_FIELD (flReflectionsPan[0]); LERP_FIELD (flReflectionsPan[1]); LERP_FIELD (flReflectionsPan[2]); LOG_LERP_FIELD (flLateReverbGain); LERP_FIELD (flLateReverbDelay); LERP_FIELD (flLateReverbPan[0]); LERP_FIELD (flLateReverbPan[1]); LERP_FIELD (flLateReverbPan[2]); LERP_FIELD (flEchoTime); LERP_FIELD (flEchoDepth); LERP_FIELD (flModulationTime); LERP_FIELD (flModulationDepth); LOG_LERP_FIELD (flAirAbsorptionGainHF); LERP_FIELD (flHFReference); LERP_FIELD (flLFReference); LERP_FIELD (flRoomRolloffFactor); out->iDecayHFLimit = fraction < 0.5f ? from->iDecayHFLimit : to->iDecayHFLimit; # undef LERP_FIELD } //#define CHECK_ERROR() if (qalGetError() != AL_NO_ERROR) Com_Printf(S_COLOR_YELLOW "Error on line %d\n", __LINE__) static qboolean S_AL_SetReverbParameters(const reverb_t *pEFXEAXReverb, ALuint uiEffect) { qboolean bReturn = qfalse; if (pEFXEAXReverb) { // Clear AL Error code qalGetError(); # define SET_FLOAT_PARM(parm, field) \ qalEffectf(uiEffect, parm, field); if (qalGetError() != AL_NO_ERROR) Com_Printf(S_COLOR_YELLOW "Error setting " #parm " to %g \n", field) SET_FLOAT_PARM(AL_REVERB_DENSITY, pEFXEAXReverb->flDensity); SET_FLOAT_PARM(AL_REVERB_DIFFUSION, pEFXEAXReverb->flDiffusion); SET_FLOAT_PARM(AL_REVERB_GAIN, pEFXEAXReverb->flGain); SET_FLOAT_PARM(AL_REVERB_GAINHF, pEFXEAXReverb->flGainHF); ////SET_FLOAT_PARM(AL_REVERB_GAINLF, pEFXEAXReverb->flGainLF); SET_FLOAT_PARM(AL_REVERB_DECAY_TIME, pEFXEAXReverb->flDecayTime); SET_FLOAT_PARM(AL_REVERB_DECAY_HFRATIO, pEFXEAXReverb->flDecayHFRatio); ////SET_FLOAT_PARM(AL_REVERB_DECAY_LFRATIO, pEFXEAXReverb->flDecayLFRatio); SET_FLOAT_PARM(AL_REVERB_REFLECTIONS_GAIN, pEFXEAXReverb->flReflectionsGain); SET_FLOAT_PARM(AL_REVERB_REFLECTIONS_DELAY, pEFXEAXReverb->flReflectionsDelay); ////qalEffectfv(uiEffect, AL_REVERB_REFLECTIONS_PAN, pEFXEAXReverb->flReflectionsPan); SET_FLOAT_PARM(AL_REVERB_LATE_REVERB_GAIN, pEFXEAXReverb->flLateReverbGain); SET_FLOAT_PARM(AL_REVERB_LATE_REVERB_DELAY, pEFXEAXReverb->flLateReverbDelay); ////qalEffectfv(uiEffect, AL_REVERB_LATE_REVERB_PAN, pEFXEAXReverb->flLateReverbPan); ////SET_FLOAT_PARM(AL_REVERB_ECHO_TIME, pEFXEAXReverb->flEchoTime); ////SET_FLOAT_PARM(AL_REVERB_ECHO_DEPTH, pEFXEAXReverb->flEchoDepth); ////SET_FLOAT_PARM(AL_REVERB_MODULATION_TIME, pEFXEAXReverb->flModulationTime); ////SET_FLOAT_PARM(AL_REVERB_MODULATION_DEPTH, pEFXEAXReverb->flModulationDepth); SET_FLOAT_PARM(AL_REVERB_AIR_ABSORPTION_GAINHF, pEFXEAXReverb->flAirAbsorptionGainHF); ////SET_FLOAT_PARM(AL_REVERB_HFREFERENCE, pEFXEAXReverb->flHFReference); ////SET_FLOAT_PARM(AL_REVERB_LFREFERENCE, pEFXEAXReverb->flLFReference); SET_FLOAT_PARM(AL_REVERB_ROOM_ROLLOFF_FACTOR, pEFXEAXReverb->flRoomRolloffFactor); qalEffecti(uiEffect, AL_REVERB_DECAY_HFLIMIT, pEFXEAXReverb->iDecayHFLimit); if (qalGetError() == AL_NO_ERROR) bReturn = qtrue; } return bReturn; } static void S_AL_UpdateEnvironment(void) { if (!s_alEffects.initialized) return; if (s_alEffects.env.changeTime >= 0) { qboolean interpolate = qtrue; const int ENV_CHANGE_TIME = 1000; // ms int now = Sys_MilliSeconds(); if (!interpolate || now > s_alEffects.env.changeTime + ENV_CHANGE_TIME) { s_alEffects.env.current = s_alEffects.env.to; s_alEffects.env.changeTime = -1; } else { float frac = Com_Clamp(0.f, 1.f, (now - s_alEffects.env.changeTime) / ((float) ENV_CHANGE_TIME)); S_AL_LerpReverb(&s_alEffects.env.from, &s_alEffects.env.to, frac, &s_alEffects.env.current); } S_AL_SetReverbParameters(&s_alEffects.env.current, s_alEffects.env.alEffect); qalAuxiliaryEffectSloti(s_alEffects.env.alEffectSlot, AL_EFFECTSLOT_EFFECT, s_alEffects.env.alEffect); } } static void S_AL_UpdateUnderwater(void) { if (!s_alEffects.initialized) return; if (s_alEffects.water.changeTime >= 0) { int i; qboolean interpolate = qtrue; const int WATER_CHANGE_TIME = 500; // ms int now = Sys_MilliSeconds(); const lowPass_t *from = &s_alEffects.water.from; const lowPass_t *to = &s_alEffects.water.to; if (!interpolate || now > s_alEffects.water.changeTime + WATER_CHANGE_TIME) { s_alEffects.water.changeTime = -1; s_alEffects.water.current = *to; } else { float frac = Com_Clamp(0.f, 1.f, (now - s_alEffects.water.changeTime) / ((float) WATER_CHANGE_TIME)); s_alEffects.water.current.gain = from->gain + (to->gain - from->gain) * frac; s_alEffects.water.current.gainHF = from->gainHF + (to->gainHF - from->gainHF) * frac; } qalFilterf(s_alEffects.water.alFilter, AL_LOWPASS_GAIN, s_alEffects.water.current.gain); qalFilterf(s_alEffects.water.alFilter, AL_LOWPASS_GAINHF, s_alEffects.water.current.gainHF); for (i=0; iisActive && !src->local) qalSourcei(src->alSource, AL_DIRECT_FILTER, s_alEffects.water.alFilter); } } } /* ================= S_AL_Update ================= */ static void S_AL_Update( void ) { int i; if(s_muted->modified) { // muted state changed. Let S_AL_Gain turn up all sources again. for(i = 0; i < srcCount; i++) { if(srcList[i].isActive) S_AL_Gain(srcList[i].alSource, srcList[i].scaleGain); } s_muted->modified = qfalse; } S_AL_UpdateEnvironment(); S_AL_UpdateUnderwater(); // Update SFX channels S_AL_SrcUpdate(); // Update streams for (i = 0; i < MAX_RAW_STREAMS; i++) S_AL_StreamUpdate(i); S_AL_MusicUpdate(); // Doppler if(s_doppler->modified) { s_alDopplerFactor->modified = qtrue; s_doppler->modified = qfalse; } // Doppler parameters if(s_alDopplerFactor->modified) { if(s_doppler->integer) qalDopplerFactor(s_alDopplerFactor->value); else qalDopplerFactor(0.0f); s_alDopplerFactor->modified = qfalse; } if(s_alDopplerSpeed->modified) { qalDopplerVelocity(s_alDopplerSpeed->value); s_alDopplerSpeed->modified = qfalse; } // Clear the modified flags on the other cvars s_alGain->modified = qfalse; s_volume->modified = qfalse; s_musicVolume->modified = qfalse; s_alMinDistance->modified = qfalse; s_alRolloff->modified = qfalse; } /* ================= S_AL_DisableSounds ================= */ static void S_AL_DisableSounds( void ) { S_AL_StopAllSounds(); } /* ================= S_AL_BeginRegistration ================= */ static void S_AL_BeginRegistration( void ) { if(!numSfx) S_AL_BufferInit(); } /* ================= S_AL_ClearSoundBuffer ================= */ static void S_AL_ClearSoundBuffer( void ) { } static void S_AL_ShutDownEffects(void) { if (!s_alEffects.initialized) return; // Delete Effect if (s_alEffects.env.alEffect) qalDeleteEffects(1, &s_alEffects.env.alEffect); // Delete Auxiliary Effect Slot if (s_alEffects.env.alEffectSlot) qalDeleteAuxiliaryEffectSlots(1, &s_alEffects.env.alEffectSlot); // Delete filter if (s_alEffects.water.alFilter) qalDeleteFilters(1, &s_alEffects.water.alFilter); Com_Memset(&s_alEffects, 0, sizeof(s_alEffects)); Cmd_RemoveCommand("s_alTestReverb"); Cmd_RemoveCommand("writesoundshader"); Cmd_RemoveCommand("writecustinfoparms"); } /* ================= S_AL_SoundList ================= */ static void S_AL_SoundList( void ) { } #ifdef USE_VOIP static void S_AL_StartCapture( void ) { if (alCaptureDevice != NULL) qalcCaptureStart(alCaptureDevice); } static int S_AL_AvailableCaptureSamples( void ) { int retval = 0; if (alCaptureDevice != NULL) { ALint samples = 0; qalcGetIntegerv(alCaptureDevice, ALC_CAPTURE_SAMPLES, sizeof (samples), &samples); retval = (int) samples; } return retval; } static void S_AL_Capture( int samples, byte *data ) { if (alCaptureDevice != NULL) qalcCaptureSamples(alCaptureDevice, data, samples); } void S_AL_StopCapture( void ) { if (alCaptureDevice != NULL) qalcCaptureStop(alCaptureDevice); } void S_AL_MasterGain( float gain ) { qalListenerf(AL_GAIN, gain); } #endif /* ================= S_AL_SoundInfo ================= */ static void S_AL_SoundInfo(void) { Com_Printf( "OpenAL info:\n" ); Com_Printf( " Vendor: %s\n", qalGetString( AL_VENDOR ) ); Com_Printf( " Version: %s\n", qalGetString( AL_VERSION ) ); Com_Printf( " Renderer: %s\n", qalGetString( AL_RENDERER ) ); Com_Printf( " AL Extensions: %s\n", qalGetString( AL_EXTENSIONS ) ); Com_Printf( " ALC Extensions: %s\n", qalcGetString( alDevice, ALC_EXTENSIONS ) ); if(enumeration_all_ext) Com_Printf(" Device: %s\n", qalcGetString(alDevice, ALC_ALL_DEVICES_SPECIFIER)); else if(enumeration_ext) Com_Printf(" Device: %s\n", qalcGetString(alDevice, ALC_DEVICE_SPECIFIER)); if(enumeration_all_ext || enumeration_ext) Com_Printf(" Available Devices:\n%s", s_alAvailableDevices->string); #ifdef USE_VOIP if(capture_ext) { Com_Printf(" Input Device: %s\n", qalcGetString(alCaptureDevice, ALC_CAPTURE_DEVICE_SPECIFIER)); Com_Printf(" Available Input Devices:\n%s", s_alAvailableInputDevices->string); } #endif } /* ================= S_AL_Shutdown ================= */ static void S_AL_Shutdown( void ) { // Shut down everything int i; S_AL_ShutDownEffects(); for (i = 0; i < MAX_RAW_STREAMS; i++) S_AL_StreamDie(i); S_AL_StopBackgroundTrack( ); S_AL_SrcShutdown( ); S_AL_BufferShutdown( ); qalcDestroyContext(alContext); qalcCloseDevice(alDevice); #ifdef USE_VOIP if (alCaptureDevice != NULL) { qalcCaptureStop(alCaptureDevice); qalcCaptureCloseDevice(alCaptureDevice); alCaptureDevice = NULL; Com_Printf( "OpenAL capture device closed.\n" ); } #endif for (i = 0; i < MAX_RAW_STREAMS; i++) { streamSourceHandles[i] = -1; streamPlaying[i] = qfalse; streamSources[i] = 0; } QAL_Shutdown(); } #endif /* ================= S_AL_InitEFX ================= */ static qboolean S_AL_InitEFX( ALCdevice* alDevice ) { if (!qalcIsExtensionPresent(alDevice, "ALC_EXT_EFX")) { return qfalse; } # define INIT_FUNCTION(name) q##name = qalGetProcAddress(#name); if (!q##name) return qfalse // Get function pointers INIT_FUNCTION(alGenEffects); INIT_FUNCTION(alDeleteEffects); INIT_FUNCTION(alIsEffect); INIT_FUNCTION(alEffecti); INIT_FUNCTION(alEffectiv); INIT_FUNCTION(alEffectf); INIT_FUNCTION(alEffectfv); INIT_FUNCTION(alGetEffecti); INIT_FUNCTION(alGetEffectiv); INIT_FUNCTION(alGetEffectf); INIT_FUNCTION(alGetEffectfv); INIT_FUNCTION(alGenFilters); INIT_FUNCTION(alDeleteFilters); INIT_FUNCTION(alIsFilter); INIT_FUNCTION(alFilteri); INIT_FUNCTION(alFilteriv); INIT_FUNCTION(alFilterf); INIT_FUNCTION(alFilterfv); INIT_FUNCTION(alGetFilteri); INIT_FUNCTION(alGetFilteriv); INIT_FUNCTION(alGetFilterf); INIT_FUNCTION(alGetFilterfv); INIT_FUNCTION(alGenAuxiliaryEffectSlots); INIT_FUNCTION(alDeleteAuxiliaryEffectSlots); INIT_FUNCTION(alIsAuxiliaryEffectSlot); INIT_FUNCTION(alAuxiliaryEffectSloti); INIT_FUNCTION(alAuxiliaryEffectSlotiv); INIT_FUNCTION(alAuxiliaryEffectSlotf); INIT_FUNCTION(alAuxiliaryEffectSlotfv); INIT_FUNCTION(alGetAuxiliaryEffectSloti); INIT_FUNCTION(alGetAuxiliaryEffectSlotiv); INIT_FUNCTION(alGetAuxiliaryEffectSlotf); INIT_FUNCTION(alGetAuxiliaryEffectSlotfv); # undef INIT_FUNCTION return qtrue; } /* ================= S_Cmd_AL_TestReverb ================= */ static void S_Cmd_AL_TestReverb( void ) { int i; const char* arg; if (Cmd_Argc() < 2) { Com_Printf( "\n" "Syntax: %s \n" "\n" "where can be any of the following:\n", Cmd_Argv(0)); for (i=0; i> bit) & 1) flags |= CONTENTS_ENVBIT_##bit TEST_BIT(0); TEST_BIT(1); TEST_BIT(2); TEST_BIT(3); TEST_BIT(4); TEST_BIT(5); TEST_BIT(6); FS_Printf(file, "rq3_env%d\t\t0x%08x\t\t// %s\n", i, flags, s_alReverbPresets[i].name); # undef TEST_BIT } FS_Printf(file, "}\n" "\n" "\n" "// Custom Surfaceflags\n" "\n" "{\n" "rq3_gravel 0x80000 // custom grass surface\n" "rq3_wood 0x81000 // custom wood surface\n" "rq3_carpet 0x100000 // custom carpet surface\n" "rq3_metal2 0x101000 // alternate metal clank\n" "rq3_glass 0x180000 // custom glass mark/ricochet sound\n" "rq3_grass 0x181000 // custom grass crunch surface\n" "rq3_snow 0x200000 // custom snow crunch surface\n" "rq3_mud 0x201000 // custom mud squish surface\n" "rq3_wood2 0x280000 // alternate wood surface\n" "rq3_hardmetal 0x281000 // alternate metal surface\n" "rq3_leaves 0x300000 // custom leaves surface\n" "rq3_cement 0x301000 // custom cement surface\n" "rq3_marble 0x380000 // custom marble surface\n" "rq3_snow2 0x381000 // alternate snow surface\n" "rq3_hardsteps 0x400000 // custom alternate footstep sounds\n" "rq3_sand 0x401000 // custom sand surface\n" "}\n" ); FS_FCloseFile(file); } /* ================= S_AL_CreateLowPassFilter ================= */ static qboolean S_AL_CreateLowPassFilter(void) { qalGenFilters(1, &s_alEffects.water.alFilter); qalFilteri(s_alEffects.water.alFilter, AL_FILTER_TYPE, AL_FILTER_LOWPASS); qalFilterf(s_alEffects.water.alFilter, AL_LOWPASS_GAIN, s_alEffects.water.current.gain); qalFilterf(s_alEffects.water.alFilter, AL_LOWPASS_GAINHF, s_alEffects.water.current.gainHF); return qtrue; } /* ================= S_AL_CreateAuxEffectSlot ================= */ static qboolean S_AL_CreateAuxEffectSlot(ALuint *puiAuxEffectSlot) { qboolean bReturn = qfalse; // Clear AL Error state qalGetError(); // Generate an Auxiliary Effect Slot qalGenAuxiliaryEffectSlots(1, puiAuxEffectSlot); if (qalGetError() == AL_NO_ERROR) bReturn = qtrue; return bReturn; } /* ================= S_AL_CreateEffect ================= */ static qboolean S_AL_CreateEffect(ALuint *puiEffect, ALenum eEffectType) { qboolean bReturn = qfalse; if (puiEffect) { // Clear AL Error State qalGetError(); // Generate an Effect qalGenEffects(1, puiEffect); if (qalGetError() == AL_NO_ERROR) { // Set the Effect Type qalEffecti(*puiEffect, AL_EFFECT_TYPE, eEffectType); if (qalGetError() == AL_NO_ERROR) bReturn = qtrue; else qalDeleteEffects(1, puiEffect); } } return bReturn; } /* ================= S_AL_InitEffects ================= */ static qboolean S_AL_InitEffects(ALCdevice* alDevice) { Com_Memset(&s_alEffects, 0, sizeof(s_alEffects)); if (!s_alEffectsLevel->integer) return qfalse; if (!S_AL_InitEFX(alDevice)) return qfalse; s_alEffects.water.changeTime = -1; s_alEffects.water.current.gain = 1.f; s_alEffects.water.current.gainHF = 1.f; s_alEffects.water.to = s_alEffects.water.current; s_alEffects.water.from = s_alEffects.water.current; s_alEffects.env.changeTime = -1; s_alEffects.env.current = s_alReverbPresets[0].data; s_alEffects.env.to = s_alEffects.env.current; s_alEffects.env.from = s_alEffects.env.current; if (!S_AL_CreateAuxEffectSlot(&s_alEffects.env.alEffectSlot)) { Com_Printf(S_COLOR_RED "ERROR: Failed to create aux effect slot\n"); } else if (!S_AL_CreateEffect(&s_alEffects.env.alEffect, AL_EFFECT_REVERB)) { Com_Printf(S_COLOR_RED "ERROR: Failed to create effect\n"); } else if (!S_AL_CreateLowPassFilter()) { Com_Printf(S_COLOR_RED "ERROR: Failed to create low-pass filter\n"); } else if (!S_AL_SetReverbParameters(&s_alEffects.env.current, s_alEffects.env.alEffect)) { Com_Printf(S_COLOR_RED "ERROR: Failed to set reverb params\n"); } else { Com_Printf("Successfully initialized effects\n"); s_alEffects.initialized = qtrue; qalAuxiliaryEffectSloti(s_alEffects.env.alEffectSlot, AL_EFFECTSLOT_EFFECT, s_alEffects.env.alEffect); Cmd_AddCommand("s_alTestReverb", S_Cmd_AL_TestReverb); Cmd_AddCommand("writesoundshader", S_Cmd_AL_DumpSoundShader); Cmd_AddCommand("writecustinfoparms", S_Cmd_AL_DumpCustinfoparms); } return s_alEffects.initialized; } /* ================= S_AL_Init ================= */ qboolean S_AL_Init( soundInterface_t *si ) { #ifdef USE_OPENAL const char* device = NULL; const char* inputdevice = NULL; int i; if( !si ) { return qfalse; } for (i = 0; i < MAX_RAW_STREAMS; i++) { streamSourceHandles[i] = -1; streamPlaying[i] = qfalse; streamSources[i] = 0; } // New console variables s_alPrecache = Cvar_Get( "s_alPrecache", "1", CVAR_ARCHIVE ); s_alGain = Cvar_Get( "s_alGain", "1.0", CVAR_ARCHIVE ); s_alSources = Cvar_Get( "s_alSources", "96", CVAR_ARCHIVE ); s_alDopplerFactor = Cvar_Get( "s_alDopplerFactor", "1.0", CVAR_ARCHIVE ); s_alDopplerSpeed = Cvar_Get( "s_alDopplerSpeed", "2200", CVAR_ARCHIVE ); s_alMinDistance = Cvar_Get( "s_alMinDistance", "120", CVAR_CHEAT ); s_alMaxDistance = Cvar_Get("s_alMaxDistance", "1024", CVAR_CHEAT); s_alRolloff = Cvar_Get( "s_alRolloff", "2", CVAR_CHEAT); s_alGraceDistance = Cvar_Get("s_alGraceDistance", "512", CVAR_CHEAT); s_alDriver = Cvar_Get( "s_alDriver", ALDRIVER_DEFAULT, CVAR_ARCHIVE | CVAR_LATCH ); s_alInputDevice = Cvar_Get( "s_alInputDevice", "", CVAR_ARCHIVE | CVAR_LATCH ); s_alDevice = Cvar_Get("s_alDevice", "", CVAR_ARCHIVE | CVAR_LATCH); s_alEffectsLevel = Cvar_Get("s_alEffects", "1", CVAR_ARCHIVE | CVAR_LATCH ); // Load QAL if( !QAL_Init( s_alDriver->string ) ) { Com_Printf( "Failed to load library: \"%s\".\n", s_alDriver->string ); return qfalse; } device = s_alDevice->string; if(device && !*device) device = NULL; inputdevice = s_alInputDevice->string; if(inputdevice && !*inputdevice) inputdevice = NULL; // Device enumeration support enumeration_all_ext = qalcIsExtensionPresent(NULL, "ALC_ENUMERATE_ALL_EXT"); enumeration_ext = qalcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT"); if(enumeration_ext || enumeration_all_ext) { char devicenames[16384] = ""; const char *devicelist; #ifdef _WIN32 const char *defaultdevice; #endif int curlen; // get all available devices + the default device name. if(enumeration_all_ext) { devicelist = qalcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER); #ifdef _WIN32 defaultdevice = qalcGetString(NULL, ALC_DEFAULT_ALL_DEVICES_SPECIFIER); #endif } else { // We don't have ALC_ENUMERATE_ALL_EXT but normal enumeration. devicelist = qalcGetString(NULL, ALC_DEVICE_SPECIFIER); #ifdef _WIN32 defaultdevice = qalcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER); #endif enumeration_ext = qtrue; } #ifdef _WIN32 // check whether the default device is generic hardware. If it is, change to // Generic Software as that one works more reliably with various sound systems. // If it's not, use OpenAL's default selection as we don't want to ignore // native hardware acceleration. if(!device && defaultdevice && !strcmp(defaultdevice, "Generic Hardware")) device = "Generic Software"; #endif // dump a list of available devices to a cvar for the user to see. if(devicelist) { while((curlen = strlen(devicelist))) { Q_strcat(devicenames, sizeof(devicenames), devicelist); Q_strcat(devicenames, sizeof(devicenames), "\n"); devicelist += curlen + 1; } } else devicelist = ""; s_alAvailableDevices = Cvar_Get("s_alAvailableDevices", devicenames, CVAR_ROM | CVAR_NORESTART); } alDevice = qalcOpenDevice(device); if( !alDevice && device ) { Com_Printf( "Failed to open OpenAL device '%s', trying default.\n", device ); alDevice = qalcOpenDevice(NULL); } if( !alDevice ) { QAL_Shutdown( ); Com_Printf( "Failed to open OpenAL device.\n" ); return qfalse; } // Create OpenAL context alContext = qalcCreateContext( alDevice, NULL ); if( !alContext ) { QAL_Shutdown( ); qalcCloseDevice( alDevice ); Com_Printf( "Failed to create OpenAL context.\n" ); return qfalse; } qalcMakeContextCurrent( alContext ); S_AL_InitEffects( alDevice ); // Initialize sources, buffers, music S_AL_BufferInit( ); S_AL_SrcInit( ); // Set up OpenAL parameters (doppler, etc) qalDistanceModel(AL_INVERSE_DISTANCE_CLAMPED); qalDopplerFactor( s_alDopplerFactor->value ); qalDopplerVelocity( s_alDopplerSpeed->value ); #ifdef USE_VOIP // !!! FIXME: some of these alcCaptureOpenDevice() values should be cvars. // !!! FIXME: add support for capture device enumeration. // !!! FIXME: add some better error reporting. s_alCapture = Cvar_Get( "s_alCapture", "1", CVAR_ARCHIVE | CVAR_LATCH ); if (!s_alCapture->integer) { Com_Printf("OpenAL capture support disabled by user ('+set s_alCapture 1' to enable)\n"); } #if USE_MUMBLE else if (cl_useMumble->integer) { Com_Printf("OpenAL capture support disabled for Mumble support\n"); } #endif else { #ifdef MACOS_X // !!! FIXME: Apple has a 1.1-compliant OpenAL, which includes // !!! FIXME: capture support, but they don't list it in the // !!! FIXME: extension string. We need to check the version string, // !!! FIXME: then the extension string, but that's too much trouble, // !!! FIXME: so we'll just check the function pointer for now. if (qalcCaptureOpenDevice == NULL) #else if (!qalcIsExtensionPresent(NULL, "ALC_EXT_capture")) #endif { Com_Printf("No ALC_EXT_capture support, can't record audio.\n"); } else { char inputdevicenames[16384] = ""; const char *inputdevicelist; const char *defaultinputdevice; int curlen; capture_ext = qtrue; // get all available input devices + the default input device name. inputdevicelist = qalcGetString(NULL, ALC_CAPTURE_DEVICE_SPECIFIER); defaultinputdevice = qalcGetString(NULL, ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER); // dump a list of available devices to a cvar for the user to see. while((curlen = strlen(inputdevicelist))) { Q_strcat(inputdevicenames, sizeof(inputdevicenames), inputdevicelist); Q_strcat(inputdevicenames, sizeof(inputdevicenames), "\n"); inputdevicelist += curlen + 1; } s_alAvailableInputDevices = Cvar_Get("s_alAvailableInputDevices", inputdevicenames, CVAR_ROM | CVAR_NORESTART); // !!! FIXME: 8000Hz is what Speex narrowband mode needs, but we // !!! FIXME: should probably open the capture device after // !!! FIXME: initializing Speex so we can change to wideband // !!! FIXME: if we like. Com_Printf("OpenAL default capture device is '%s'\n", defaultinputdevice); alCaptureDevice = qalcCaptureOpenDevice(inputdevice, 8000, AL_FORMAT_MONO16, 4096); if( !alCaptureDevice && inputdevice ) { Com_Printf( "Failed to open OpenAL Input device '%s', trying default.\n", inputdevice ); alCaptureDevice = qalcCaptureOpenDevice(NULL, 8000, AL_FORMAT_MONO16, 4096); } Com_Printf( "OpenAL capture device %s.\n", (alCaptureDevice == NULL) ? "failed to open" : "opened"); } } #endif si->Shutdown = S_AL_Shutdown; si->StartSound = S_AL_StartSound; si->StartLocalSound = S_AL_StartLocalSound; si->StartBackgroundTrack = S_AL_StartBackgroundTrack; si->StopBackgroundTrack = S_AL_StopBackgroundTrack; si->RawSamples = S_AL_RawSamples; si->StopAllSounds = S_AL_StopAllSounds; si->ClearLoopingSounds = S_AL_ClearLoopingSounds; si->AddLoopingSound = S_AL_AddLoopingSound; si->AddRealLoopingSound = S_AL_AddRealLoopingSound; si->StopLoopingSound = S_AL_StopLoopingSound; si->Respatialize = S_AL_Respatialize; si->UpdateEntityPosition = S_AL_UpdateEntityPosition; si->Update = S_AL_Update; si->DisableSounds = S_AL_DisableSounds; si->BeginRegistration = S_AL_BeginRegistration; si->RegisterSound = S_AL_RegisterSound; si->ClearSoundBuffer = S_AL_ClearSoundBuffer; si->SoundInfo = S_AL_SoundInfo; si->SoundList = S_AL_SoundList; #ifdef USE_VOIP si->StartCapture = S_AL_StartCapture; si->AvailableCaptureSamples = S_AL_AvailableCaptureSamples; si->Capture = S_AL_Capture; si->StopCapture = S_AL_StopCapture; si->MasterGain = S_AL_MasterGain; #endif return qtrue; #else return qfalse; #endif }