#include "ui/runtime.cfg" #define ITEM_TYPE_TEXT 0 // simple text #define ITEM_TYPE_BUTTON 1 // button, basically text with a border #define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped #define ITEM_TYPE_CHECKBOX 3 // check box #define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar #define ITEM_TYPE_COMBO 5 // drop down list #define ITEM_TYPE_LISTBOX 6 // scrollable list #define ITEM_TYPE_MODEL 7 // model #define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is #define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar #define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc. #define ITEM_TYPE_YESNO 11 // yes no cvar setting #define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated #define ITEM_TYPE_BIND 13 // multiple list setting, enumerated #define ITEM_ALIGN_LEFT 0 // left alignment #define ITEM_ALIGN_CENTER 1 // center alignment #define ITEM_ALIGN_RIGHT 2 // right alignment //Makro - added for YES/NO items #define YESNO_TEXT 0 #define YESNO_ICON_LEFT 1 #define YESNO_ICON_RIGHT 2 #define ITEM_TEXTSTYLE_NORMAL 0 // normal text #define ITEM_TEXTSTYLE_BLINK 1 // fast blinking #define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing #define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this ) #define WINDOW_BORDER_NONE 0 // no border #define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel ) #define WINDOW_BORDER_HORZ 2 // horizontal borders only #define WINDOW_BORDER_VERT 3 // vertical borders only #define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars #define WINDOW_STYLE_EMPTY 0 // no background #define WINDOW_STYLE_FILLED 1 // filled with background color #define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color #define WINDOW_STYLE_SHADER 3 // gradient bar based on background color #define WINDOW_STYLE_TEAMCOLOR 4 // team color #define WINDOW_STYLE_CINEMATIC 5 // cinematic #define MENU_TRUE 1 // uh.. true #define MENU_FALSE 0 // and false #define HUD_VERTICAL 0x00 #define HUD_HORIZONTAL 0x01 // list box element types #define LISTBOX_TEXT 0x00 #define LISTBOX_IMAGE 0x01 // list feeders #define FEEDER_HEADS 0x00 // model heads #define FEEDER_MAPS 0x01 // text maps based on game type #define FEEDER_SERVERS 0x02 // servers #define FEEDER_CLANS 0x03 // clan names #define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format #define FEEDER_REDTEAM_LIST 0x05 // red team members #define FEEDER_BLUETEAM_LIST 0x06 // blue team members #define FEEDER_PLAYER_LIST 0x07 // players #define FEEDER_TEAM_LIST 0x08 // team members for team voting #define FEEDER_MODS 0x09 // team members for team voting #define FEEDER_DEMOS 0x0a // team members for team voting #define FEEDER_SCOREBOARD 0x0b // team members for team voting #define FEEDER_Q3HEADS 0x0c // model heads #define FEEDER_SERVERSTATUS 0x0d // server status #define FEEDER_FINDPLAYER 0x0e // find player #define FEEDER_CINEMATICS 0x0f // cinematics //Makro - improved in-game server info screen #define FEEDER_INGAME_SERVERINFO 0x10 //Makro - for the captains' ingame menu #define FEEDER_MMHEADS 0x11 //Makro - weapon replacements list #define FEEDER_REPLACEMENTS 0x12 //Makro - driver info #define FEEDER_GLDRIVER_INFO 0x13 // display flags #define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001 #define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002 #define CG_SHOW_ANYTEAMGAME 0x00000004 #define CG_SHOW_HARVESTER 0x00000008 #define CG_SHOW_ONEFLAG 0x00000010 #define CG_SHOW_CTF 0x00000020 #define CG_SHOW_OBELISK 0x00000040 #define CG_SHOW_HEALTHCRITICAL 0x00000080 #define CG_SHOW_SINGLEPLAYER 0x00000100 #define CG_SHOW_TOURNAMENT 0x00000200 #define CG_SHOW_DURINGINCOMINGVOICE 0x00000400 #define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800 #define CG_SHOW_LANPLAYONLY 0x00001000 #define CG_SHOW_MINED 0x00002000 #define CG_SHOW_HEALTHOK 0x00004000 #define CG_SHOW_TEAMINFO 0x00008000 #define CG_SHOW_NOTEAMINFO 0x00010000 #define CG_SHOW_OTHERTEAMHASFLAG 0x00020000 #define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000 #define CG_SHOW_ANYNONTEAMGAME 0x00080000 #define CG_SHOW_2DONLY 0x10000000 #define UI_SHOW_LEADER 0x00000001 #define UI_SHOW_NOTLEADER 0x00000002 #define UI_SHOW_FAVORITESERVERS 0x00000004 #define UI_SHOW_ANYNONTEAMGAME 0x00000008 #define UI_SHOW_ANYTEAMGAME 0x00000010 #define UI_SHOW_NEWHIGHSCORE 0x00000020 #define UI_SHOW_DEMOAVAILABLE 0x00000040 #define UI_SHOW_NEWBESTTIME 0x00000080 #define UI_SHOW_FFA 0x00000100 #define UI_SHOW_NOTFFA 0x00000200 #define UI_SHOW_NETANYNONTEAMGAME 0x00000400 #define UI_SHOW_NETANYTEAMGAME 0x00000800 #define UI_SHOW_NOTFAVORITESERVERS 0x00001000 //Makro - weapon selection #define UI_SHOW_WEAP1 0x00002000 #define UI_SHOW_WEAP2 0x00004000 #define UI_SHOW_WEAP3 0x00008000 #define UI_SHOW_WEAP4 0x00010000 #define UI_SHOW_WEAP5 0x00020000 #define UI_SHOW_WEAP6 0x00040000 #define UI_SHOW_WEAP7 0x00080000 //Makro - item selection #define UI_SHOW_ITEM1 0x00100000 #define UI_SHOW_ITEM2 0x00200000 #define UI_SHOW_ITEM3 0x00400000 #define UI_SHOW_ITEM4 0x00800000 #define UI_SHOW_ITEM5 0x01000000 #define UI_SHOW_ITEM6 0x02000000 //Makro - toggle #define UI_SHOW_TOGGLE 0x04000000 //Makro - hack ! #define UI_SHOW_REPLACEMENT 0x08000000 // owner draw types // ideally these should be done outside of this file but // this makes it much easier for the macro expansion to // convert them for the designers ( from the .menu files ) #define CG_OWNERDRAW_BASE 1 #define CG_PLAYER_ARMOR_ICON 1 #define CG_PLAYER_ARMOR_VALUE 2 #define CG_PLAYER_HEAD 3 #define CG_PLAYER_HEALTH 4 #define CG_PLAYER_AMMO_ICON 5 #define CG_PLAYER_AMMO_VALUE 6 #define CG_SELECTEDPLAYER_HEAD 7 #define CG_SELECTEDPLAYER_NAME 8 #define CG_SELECTEDPLAYER_LOCATION 9 #define CG_SELECTEDPLAYER_STATUS 10 #define CG_SELECTEDPLAYER_WEAPON 11 #define CG_SELECTEDPLAYER_POWERUP 12 #define CG_FLAGCARRIER_HEAD 13 #define CG_FLAGCARRIER_NAME 14 #define CG_FLAGCARRIER_LOCATION 15 #define CG_FLAGCARRIER_STATUS 16 #define CG_FLAGCARRIER_WEAPON 17 #define CG_FLAGCARRIER_POWERUP 18 #define CG_PLAYER_ITEM 19 #define CG_PLAYER_SCORE 20 #define CG_BLUE_FLAGHEAD 21 #define CG_BLUE_FLAGSTATUS 22 #define CG_BLUE_FLAGNAME 23 #define CG_RED_FLAGHEAD 24 #define CG_RED_FLAGSTATUS 25 #define CG_RED_FLAGNAME 26 #define CG_BLUE_SCORE 27 #define CG_RED_SCORE 28 #define CG_RED_NAME 29 #define CG_BLUE_NAME 30 #define CG_HARVESTER_SKULLS 31 // only shows in harvester #define CG_ONEFLAG_STATUS 32 // only shows in one flag #define CG_PLAYER_LOCATION 33 #define CG_TEAM_COLOR 34 #define CG_CTF_POWERUP 35 #define CG_AREA_POWERUP 36 #define CG_AREA_LAGOMETER 37 // painted with old system #define CG_PLAYER_HASFLAG 38 #define CG_GAME_TYPE 39 // not done #define CG_SELECTEDPLAYER_ARMOR 40 #define CG_SELECTEDPLAYER_HEALTH 41 #define CG_PLAYER_STATUS 42 #define CG_FRAGGED_MSG 43 // painted with old system #define CG_PROXMINED_MSG 44 // painted with old system #define CG_AREA_FPSINFO 45 // painted with old system #define CG_AREA_SYSTEMCHAT 46 // painted with old system #define CG_AREA_TEAMCHAT 47 // painted with old system #define CG_AREA_CHAT 48 // painted with old system #define CG_GAME_STATUS 49 #define CG_KILLER 50 #define CG_PLAYER_ARMOR_ICON2D 51 #define CG_PLAYER_AMMO_ICON2D 52 #define CG_ACCURACY 53 #define CG_ASSISTS 54 #define CG_DEFEND 55 #define CG_EXCELLENT 56 #define CG_IMPRESSIVE 57 #define CG_PERFECT 58 #define CG_GAUNTLET 59 #define CG_SPECTATORS 60 #define CG_TEAMINFO 61 #define CG_VOICE_HEAD 62 #define CG_VOICE_NAME 63 #define CG_PLAYER_HASFLAG2D 64 #define CG_HARVESTER_SKULLS2D 65 // only shows in harvester #define CG_CAPFRAGLIMIT 66 #define CG_1STPLACE 67 #define CG_2NDPLACE 68 #define CG_CAPTURES 69 //Makro - clock #define UI_CLOCK 149 //Makro - for SSG crosshair selection #define UI_SSG_CROSSHAIR 150 //Makro - radio presets #define UI_RQ3_RADIOPRESET1 151 #define UI_RQ3_RADIOPRESET2 152 #define UI_RQ3_RADIOPRESET3 153 #define UI_RQ3_RADIOPRESET4 154 #define UI_RQ3_RADIOPRESET5 155 #define UI_RQ3_RADIOPRESET6 156 #define UI_RQ3_RADIOPRESET7 157 #define UI_RQ3_RADIOPRESET8 158 #define UI_RQ3_RADIOPRESET9 159 #define UI_RQ3_RADIOPRESET10 160 //Makro - join menu items #define UI_RQ3_JOINTEAM1 161 #define UI_RQ3_JOINTEAM2 162 //Makro - replacement model info #define UI_RQ3_REPLACEMENTINFO 163 #define UI_RQ3_REPLACEMENTNAME 164 #define UI_RQ3_REPLACEMENTMODEL 165 #define UI_RQ3_REPLACEMENTTYPE 166 #define UI_RQ3_REPLACEMENTSUBTYPE 167 //Makro - startup menu text #define UI_RQ3_STARTUP 168 #define UI_OWNERDRAW_BASE 200 #define UI_HANDICAP 200 #define UI_EFFECTS 201 #define UI_PLAYERMODEL 202 #define UI_CLANNAME 203 #define UI_CLANLOGO 204 #define UI_GAMETYPE 205 #define UI_MAPPREVIEW 206 #define UI_SKILL 207 #define UI_BLUETEAMNAME 208 #define UI_REDTEAMNAME 209 #define UI_BLUETEAM1 210 #define UI_BLUETEAM2 211 #define UI_BLUETEAM3 212 #define UI_BLUETEAM4 213 #define UI_BLUETEAM5 214 #define UI_REDTEAM1 215 #define UI_REDTEAM2 216 #define UI_REDTEAM3 217 #define UI_REDTEAM4 218 #define UI_REDTEAM5 219 #define UI_NETSOURCE 220 #define UI_NETMAPPREVIEW 221 #define UI_NETFILTER 222 #define UI_TIER 223 #define UI_OPPONENTMODEL 224 #define UI_TIERMAP1 225 #define UI_TIERMAP2 226 #define UI_TIERMAP3 227 #define UI_PLAYERLOGO 228 #define UI_OPPONENTLOGO 229 #define UI_PLAYERLOGO_METAL 230 #define UI_OPPONENTLOGO_METAL 231 #define UI_PLAYERLOGO_NAME 232 #define UI_OPPONENTLOGO_NAME 233 #define UI_TIER_MAPNAME 234 #define UI_TIER_GAMETYPE 235 #define UI_ALLMAPS_SELECTION 236 #define UI_OPPONENT_NAME 237 #define UI_VOTE_KICK 238 #define UI_BOTNAME 239 #define UI_BOTSKILL 240 #define UI_REDBLUE 241 #define UI_CROSSHAIR 242 #define UI_SELECTEDPLAYER 243 #define UI_MAPCINEMATIC 244 #define UI_NETGAMETYPE 245 #define UI_NETMAPCINEMATIC 246 #define UI_SERVERREFRESHDATE 247 #define UI_SERVERMOTD 248 #define UI_GLINFO 249 #define UI_KEYBINDSTATUS 250 #define UI_CLANCINEMATIC 251 #define UI_MAP_TIMETOBEAT 252 #define UI_JOINGAMETYPE 253 #define UI_PREVIEWCINEMATIC 254 #define UI_STARTMAPCINEMATIC 255 #define UI_MAPS_SELECTION 256 #define UI_RESOLUTION 257 #define VOICECHAT_GETFLAG "getflag" // command someone to get the flag #define VOICECHAT_OFFENSE "offense" // command someone to go on offense #define VOICECHAT_DEFEND "defend" // command someone to go on defense #define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag #define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam) #define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one) #define VOICECHAT_FOLLOWME "followme" // command someone to follow you #define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag #define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier #define VOICECHAT_YES "yes" // yes, affirmative, etc. #define VOICECHAT_NO "no" // no, negative, etc. #define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag #define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense #define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense #define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming) #define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere #define VOICECHAT_ONFOLLOW "onfollow" // I'm following #define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier #define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag #define VOICECHAT_INPOSITION "inposition" // I'm in position #define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag #define VOICECHAT_BASEATTACK "baseattack" // the base is under attack #define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF) #define VOICECHAT_STARTLEADER "startleader" // I'm the leader #define VOICECHAT_STOPLEADER "stopleader" // I resign leadership #define VOICECHAT_TRASH "trash" // lots of trash talk #define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader #define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense #define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense #define VOICECHAT_KILLINSULT "kill_insult" // I just killed you #define VOICECHAT_TAUNT "taunt" // I want to taunt you #define VOICECHAT_DEATHINSULT "death_insult" // you just killed me #define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet #define VOICECHAT_PRAISE "praise" // you did something good // RQ3 Stuff // /* #define RQ3_MAIN_BAR_COLOR 0 0 .1 .95 #define RQ3_MAIN_BAR_COLOR2 1 1 1 1 #define RQ3_MAIN_HINT_COLOR .75 .75 1 .75 */ // GREY BAR, RED BORDER /* #define RQ3_MAIN_BAR_COLOR 1 1 1 .75 #define RQ3_MAIN_BAR_COLOR2 1 0 0 1 //#define RQ3_MAIN_HINT_COLOR .75 .75 .75 1 #define RQ3_MAIN_HINT_COLOR .9 .9 .9 0 */ #define RQ3_MAIN_BAR_COLOR 0 0 0 .75 #define RQ3_MAIN_BAR_COLOR2 1 1 1 .75 //#define RQ3_MAIN_HINT_COLOR .75 .75 .75 1 #define RQ3_MAIN_HINT_COLOR .9 .9 .9 0 #define UI_FOLDER "ui" #define UI_ASSETS "ui/assets" /* old colors, if you like them more #define RQ3_MAIN_BAR_COLOR 0 0 0 1 #define RQ3_MAIN_BAR_COLOR2 1 0 0 1 #define RQ3_MAIN_HINT_COLOR 1 .5 0 .75 */ #define RQ3_MAIN_TEXTSIZE .28 #define RQ3_MENU_OVERLAY_COLOR 0 0 0 .5 #define RQ3_MAIN_FOCUSCOLOR .25 .25 .5 1 #define UI_MAIN_ITEM_SPACING_Y 36 #define UI_MAIN_HINT_OFFSET_Y 20 #define UI_MAIN_TEXTSIZE .28 #define UI_INGAME_TEXTSIZE .28 #define UI_COLOR_INACTIVE 0 0 0 0.2 #define UI_SUBMENU_TEXTSIZE .25 //Ingame stuff #define Ingame_Color1 1 .75 0 0 //#define Ingame_Color2 1 .75 0 .25 #define Ingame_Color2 1 .75 0 0 #define Ingame_TextColor 1 1 1 1 #define Ingame_BorderColor1 0 0 0 0 //#define Ingame_BorderColor2 .35 .35 .35 1 #define Ingame_BorderColor2 .35 .35 .35 0 //#define Ingame_HintColor .75 .75 1 1 //#define Ingame_HintColor .75 .75 .75 1 #define Ingame_HintColor .9 .9 .9 0 #define Ig_Window_Color 0 0 0 .8 #define Ig_Window_Color2 .5 .5 .5 .25 #define Ig_Window_BorderColor .5 .5 .5 1 #define Ig_Window_TitleColor .2 .2 .2 1 #define Ig_Sub_Color1 1 1 1 0 //#define Ig_Sub_Color2 1 .75 0 .2 #define Ig_Sub_Color2 .75 .75 1 .25 #define Ig_Sub_TextColor 1 1 1 1 #define Ig_Sub_BorderColor1 .5 .5 .5 0 #define Ig_Sub_BorderColor2 .35 .35 .35 0 #define Ig_Sub_HintColor .75 .75 1 1 #define Ig_Setup_TabColor .75 .75 .75 1 #define Ig_ShadowSize 12 //Menu colors #define MENUCOLOR_DEMO .95 .95 1 #define MENUCOLOR_MOD 1 1 1 #define MENUCOLOR_SETUP 1 .97 .9 #define MENUCOLOR_CONTROLS .98 .98 .98 #define MENUCOLOR_PLAYER .95 1 1 #define MENUCOLOR_SYSTEM .92 .92 .98 #define MENUCOLOR_REPLACEMENTS .96 .96 1 #define MENUCOLOR_OPTIONS 1 1 1 #define ALIGN_AFTER(ITEM, DIMX, DIMY)\ alignrect ITEM ITEM_ALIGN_RIGHT -$evalint(DIMX) 0 DIMX DIMY #define LISTBOX_STYLE(SCALE, ALIGNX)\ type ITEM_TYPE_LISTBOX\ style WINDOW_STYLE_FILLED\ forcetextcolor\ backcolor 0 0 0 .05\ border 0\ bordersize 2\ bordercolor .5 .5 .5 1\ forecolor .0 .0 .1 1\ elementtype LISTBOX_TEXT\ elementwidth 160\ elementheight 15\ textscale SCALE\ textalign ITEM_ALIGN_LEFT\ textalignx ALIGNX\ textaligny 14\ outlinecolor .0 .0 0 .1 #define STANDARD_MENU() // alpha fading #define ALPHA_FADE_EX(what, whichcolor, from, to, duration) \ setitemcolor what whichcolor 5 5 5 from ; \ timefade what whichcolor 5 5 5 to 0 duration #define ALPHA_FADE_FORE_EX(what, to, duration) \ ALPHA_FADE_EX(what, forecolor, 0, to, duration) #define ALPHA_FADE_BACK_EX(what, to, duration) \ ALPHA_FADE_EX(what, backcolor, 0, to, duration) #define DEFAULT_FADEIN_TIME 125 #define ALPHA_FADE_FORE(what, to) \ ALPHA_FADE_FORE_EX(what, to, DEFAULT_FADEIN_TIME) #define ALPHA_FADE_BACK(what, to) \ ALPHA_FADE_BACK_EX(what, to, DEFAULT_FADEIN_TIME)