#include "ui/menudef.h" #define RQ3_Controls_Option_Color .75 .75 .75 1 { menuDef { name "control_weapon_menu" background "rq3-ta-menuback" // Makro: replace "rq3-ta-menuback" with "rq3-menuback" // to use the old background fullScreen MENU_TRUE visible MENU_FALSE // Visible on open focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items onOpen { play "sound/misc/menu1.wav" ; uiScript loadControls ; setitemcolor hints forecolor .9 .9 .9 1 ; hide hints ; hide focus ; setfocus btn_weapon } onClose { uiScript saveControls } onEsc { uiScript saveControls ; close control_weapon_menu ; open setup_menu } //=================== // RQ3 stuff //=================== itemDef { name top_bar //rq3: Top bar rect 0 0 640 56 style 1 backcolor RQ3_MAIN_BAR_COLOR //border 2 //bordersize 1 //bordercolor 1 0 0 1 decoration visible 1 } itemDef { name top_bar //rq3: Top bar rect 0 58 640 12 style WINDOW_STYLE_SHADER background "ui/assets/rq3-main-shadow-1" decoration visible 1 } itemDef { name top_bar2 //rq3: Top bar - border rect 0 56 640 2 style 1 backcolor RQ3_MAIN_BAR_COLOR2 //border 2 //bordersize 1 //bordercolor 1 0 0 1 decoration visible 1 } itemDef { name bottom_bar //rq3: bottom bar rect 0 420 640 60 style 1 backcolor RQ3_MAIN_BAR_COLOR //border 2 //bordersize 1 //bordercolor 1 0 0 1 decoration visible 1 } itemDef { name bottom_bar2 //rq3: bottom bar - border rect 0 418 640 2 style 1 backcolor RQ3_MAIN_BAR_COLOR2 //border 2 //bordersize 1 //bordercolor 1 0 0 1 decoration visible 1 } itemdef { name "control_icon" style WINDOW_STYLE_SHADER rect 8 8 48 48 background "menu/art/rq3-setup-controls.tga" decoration visible 1 } itemdef { name "control_title" style WINDOW_STYLE_SHADER rect 64 12 256 32 background "menu/art/rq3-title-setup.tga" decoration visible 1 } itemdef { name overlay style 1 forecolor 0 0 0 1 backcolor RQ3_MENU_OVERLAY_COLOR rect 0 58 640 360 visible 1 decoration } //================= // Objects //================= //Top Menu //Look itemdef { name btn_look group "topmenu" type 1 background "menu/art/rq3-controls-looking" rect 336 12 32 32 style WINDOW_STYLE_SHADER visible 1 onFocus { show look_focus ; timefade look_focus forecolor 1 1 1 1 0 250 ; show look_hint ; timeFade look_hint forecolor .9 .9 .9 1 0 250 } leaveFocus { timefade look_focus forecolor 1 1 1 0 0 250 ; timeFade look_hint forecolor .9 .9 .9 0 0 250 } action { play "sound/misc/menu1.wav" ; close control_weapon_menu ; open control_look_menu } } itemdef { name look_focus group focus background "menu/art/rq3-menu-focus" forecolor 1 1 1 0 rect 336 12 32 32 style WINDOW_STYLE_SHADER visible 0 decoration } itemdef { background "menu/art/rq3-menu-focus-anim" rect 336 12 32 32 style WINDOW_STYLE_SHADER visible 0 decoration } itemdef { name look_hint group hints text "Change view keys" forecolor RQ3_MAIN_HINT_COLOR textalign 1 textalignx 240 textaligny 20 textscale RQ3_MAIN_TEXTSIZE rect 80 420 480 40 style 0 visible 0 decoration } //Move itemdef { name btn_move group "topmenu" type 1 background "menu/art/rq3-controls-movement" rect 384 12 32 32 style WINDOW_STYLE_SHADER visible 1 onFocus { show move_focus ; timefade move_focus forecolor 1 1 1 1 0 250 ; show move_hint ; timeFade move_hint forecolor .9 .9 .9 1 0 250 } leaveFocus { timefade move_focus forecolor 1 1 1 0 0 250 ; timeFade move_hint forecolor .9 .9 .9 0 0 250 } action { play "sound/misc/menu1.wav" ; close control_weapon_menu ; open control_move_menu } } itemdef { name move_focus group focus background "menu/art/rq3-menu-focus" forecolor 1 1 1 0 rect 384 12 32 32 style WINDOW_STYLE_SHADER visible 0 decoration } itemdef { name move_act group move background "menu/art/rq3-menu-focus-anim" rect 384 12 32 32 style WINDOW_STYLE_SHADER visible 0 decoration } itemdef { name move_hint group hints text "Change movement keys" forecolor RQ3_MAIN_HINT_COLOR textalign 1 textalignx 240 textaligny 20 textscale RQ3_MAIN_TEXTSIZE rect 80 420 480 40 style 0 visible 0 decoration } //Weapons itemdef { name btn_weapon group "topmenu" type 1 background "menu/art/rq3-controls-weapons" rect 432 12 32 32 style WINDOW_STYLE_SHADER visible 1 onFocus { show weapon_focus ; timefade weapon_focus forecolor 1 1 1 1 0 250 ; show weapon_hint ; timeFade weapon_hint forecolor .9 .9 .9 1 0 250 } leaveFocus { timefade weapon_focus forecolor 1 1 1 0 0 250 ; timeFade weapon_hint forecolor .9 .9 .9 0 0 250 } action { play "sound/misc/menu1.wav" ; close control_weapon_menu ; open control_weapon_menu } } itemdef { name weapon_focus group focus background "menu/art/rq3-menu-focus" forecolor 1 1 1 0 rect 432 12 32 32 style WINDOW_STYLE_SHADER visible 0 decoration } itemdef { background "menu/art/rq3-menu-focus-anim" rect 432 12 32 32 style WINDOW_STYLE_SHADER visible 1 decoration } itemdef { name weapon_hint group hints text "Change weapon keys" forecolor RQ3_MAIN_HINT_COLOR textalign 1 textalignx 240 textaligny 20 textscale RQ3_MAIN_TEXTSIZE rect 80 420 480 40 style 0 visible 0 decoration } //Misc itemdef { name btn_misc group "topmenu" type 1 background "menu/art/rq3-controls-misc" rect 480 12 32 32 style WINDOW_STYLE_SHADER visible 1 onFocus { show misc_focus ; timefade misc_focus forecolor 1 1 1 1 0 250 ; show misc_hint ; timeFade misc_hint forecolor .9 .9 .9 1 0 250 } leaveFocus { timefade misc_focus forecolor 1 1 1 0 0 250 ; timeFade misc_hint forecolor .9 .9 .9 0 0 250 } action { play "sound/misc/menu1.wav" ; close control_weapon_menu ; open control_misc_menu } } itemdef { name misc_focus group focus background "menu/art/rq3-menu-focus" forecolor 1 1 1 0 rect 480 12 32 32 style WINDOW_STYLE_SHADER visible 0 decoration } itemdef { name misc_act group misc background "menu/art/rq3-menu-focus-anim" rect 480 12 32 32 style WINDOW_STYLE_SHADER visible 0 decoration } itemdef { name misc_hint group hints text "Change miscellaneous keys" forecolor RQ3_MAIN_HINT_COLOR textalign 1 textalignx 240 textaligny 20 textscale RQ3_MAIN_TEXTSIZE rect 80 420 480 40 style 0 visible 0 decoration } //Reaction itemdef { name btn_reaction group "topmenu" type 1 background "menu/art/rq3-controls-reaction" rect 528 12 32 32 style WINDOW_STYLE_SHADER visible 1 onFocus { show reaction_focus ; timefade reaction_focus forecolor 1 1 1 1 0 250 ; show reaction_hint ; timeFade reaction_hint forecolor .9 .9 .9 1 0 250 } leaveFocus { timefade reaction_focus forecolor 1 1 1 0 0 250 ; timeFade reaction_hint forecolor .9 .9 .9 0 0 250 } action { play "sound/misc/menu1.wav" ; close control_weapon_menu ; open control_reaction_menu } } itemdef { name reaction_focus group focus background "menu/art/rq3-menu-focus" forecolor 1 1 1 0 rect 528 12 32 32 style WINDOW_STYLE_SHADER visible 0 decoration } itemdef { name reaction_act group reaction background "menu/art/rq3-menu-focus-anim" rect 528 12 32 32 style WINDOW_STYLE_SHADER visible 0 decoration } itemdef { name reaction_hint group hints text "Change Reaction-specific keys" forecolor RQ3_MAIN_HINT_COLOR textalign 1 textalignx 240 textaligny 20 textscale RQ3_MAIN_TEXTSIZE rect 80 420 480 40 style 0 visible 0 decoration } //----------------------------------------------------------- //Background window //Caption itemdef { rect 264 68 360 20 style WINDOW_STYLE_GRADIENT border WINDOW_BORDER_KCGRADIENT bordersize 1 backcolor 0 0 .2 .75 bordercolor .75 .75 .75 1 text "Weapon keys" textstyle ITEM_TEXTSTYLE_SHADOWED textscale .25 textalign 0 textalignx 88 textaligny 14 forecolor 1 1 1 1 visible 1 decoration } //Icon itemdef { style WINDOW_STYLE_SHADER rect 320 66 24 24 background "menu/art/rq3-controls-weapons.tga" decoration visible 1 } //Window itemdef { name window rect 264 84 360 284 style WINDOW_STYLE_SHADER background "ui/assets/fake_gradient_75" border WINDOW_BORDER_KCGRADIENT bordersize 2 backcolor 0 0 0 .75 bordercolor .75 .75 .75 1 visible 1 decoration } //Player model display itemdef { name "model_preview" ownerdraw UI_PLAYERMODEL style 1 rect 0 80 240 320 visible 0 decoration } //Keys //Weapon keys itemdef { name "bind_attack" cvar "+attack" group weapon type ITEM_TYPE_BIND text "Attack:" rect 288 100 320 20 forecolor RQ3_Controls_Option_Color textalign ITEM_ALIGN_RIGHT textalignx 160 textaligny 16 textscale .25 visible 1 onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 } leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 } } itemdef { name "bind_weapnext" cvar "weapnext" group weapon type ITEM_TYPE_BIND text "Next Weapon:" rect 288 120 320 20 forecolor RQ3_Controls_Option_Color textalign ITEM_ALIGN_RIGHT textalignx 160 textaligny 16 textscale .25 visible 1 onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 } leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 } } itemdef { name "bind_weapprev" cvar "weapprev" group weapon type ITEM_TYPE_BIND text "Previous Weapon:" rect 288 140 320 20 forecolor RQ3_Controls_Option_Color textalign ITEM_ALIGN_RIGHT textalignx 160 textaligny 16 textscale .25 visible 1 onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 } leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 } } itemdef { name opt_autoswitch group weapon type ITEM_TYPE_YESNO text "Autoswitch Weapons:" cvar "cg_autoswitch" rect 448 160 112 20 textalign ITEM_ALIGN_RIGHT textalignx 0 textaligny 16 textscale .25 forecolor RQ3_Controls_Option_Color visible 1 onFocus { show YesNoMessage ; timeFade YesNoMessage forecolor 1 1 1 1 0 250 } leaveFocus { timeFade YesNoMessage forecolor 1 1 1 0 0 250 } } itemdef { name "bind_weap1" cvar "weapon 1" group weapon type ITEM_TYPE_BIND text "MK23 Pistol:" rect 288 180 320 20 forecolor RQ3_Controls_Option_Color textalign ITEM_ALIGN_RIGHT textalignx 160 textaligny 16 textscale .25 visible 1 onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 } leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 } } itemdef { name "bind_weap2" cvar "weapon 2" group weapon type ITEM_TYPE_BIND text "M3 Assault Shotgun:" rect 288 200 320 20 forecolor RQ3_Controls_Option_Color textalign ITEM_ALIGN_RIGHT textalignx 160 textaligny 16 textscale .25 visible 1 onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 } leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 } } itemdef { name "bind_weap3" cvar "weapon 3" group weapon type ITEM_TYPE_BIND text "MP5/10 Submachinegun:" rect 288 220 320 20 forecolor RQ3_Controls_Option_Color textalign ITEM_ALIGN_RIGHT textalignx 160 textaligny 16 textscale .25 visible 1 onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 } leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 } } itemdef { name "bind_weap4" cvar "weapon 4" group weapon type ITEM_TYPE_BIND text "Handcannon:" rect 288 240 320 20 forecolor RQ3_Controls_Option_Color textalign ITEM_ALIGN_RIGHT textalignx 160 textaligny 16 textscale .25 visible 1 onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 } leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 } } itemdef { name "bind_weap5" cvar "weapon 5" group weapon type ITEM_TYPE_BIND text "SSG Sniper Rifle:" rect 288 260 320 20 forecolor RQ3_Controls_Option_Color textalign ITEM_ALIGN_RIGHT textalignx 160 textaligny 16 textscale .25 visible 1 onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 } leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 } } itemdef { name "bind_weap6" cvar "weapon 6" group weapon type ITEM_TYPE_BIND text "M4 Assault Rifle:" rect 288 280 320 20 forecolor RQ3_Controls_Option_Color textalign ITEM_ALIGN_RIGHT textalignx 160 textaligny 16 textscale .25 visible 1 onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 } leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 } } itemdef { name "bind_weap7" cvar "weapon 7" group weapon type ITEM_TYPE_BIND text "Dual MK23 Pistols:" rect 288 300 320 20 forecolor RQ3_Controls_Option_Color textalign ITEM_ALIGN_RIGHT textalignx 160 textaligny 16 textscale .25 visible 1 onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 } leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 } } itemdef { name "bind_weap8" cvar "weapon 8" group weapon type ITEM_TYPE_BIND text "Combat Knife:" rect 288 320 320 20 forecolor RQ3_Controls_Option_Color textalign ITEM_ALIGN_RIGHT textalignx 160 textaligny 16 textscale .25 visible 1 onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 } leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 } } itemdef { name "bind_weap9" cvar "weapon 9" group weapon type ITEM_TYPE_BIND text "M26 Frag Grenade:" rect 288 340 320 20 forecolor RQ3_Controls_Option_Color textalign ITEM_ALIGN_RIGHT textalignx 160 textaligny 16 textscale .25 visible 1 onFocus { show keyBindStatus ; timeFade keyBindStatus forecolor 1 1 1 1 0 250 } leaveFocus { timeFade keyBindStatus forecolor 1 1 1 0 0 250 } } //Messages itemdef { name keyBindStatus rect 256 384 360 40 ownerdraw UI_KEYBINDSTATUS text " " forecolor 1 1 1 1 textscale .25 textstyle 3 textalignx 8 textaligny 12 visible 0 decoration } itemdef { name SliderMessage rect 264 384 360 40 text "Drag the slider to increase/decrease" forecolor 1 1 1 0 textscale .25 textstyle 3 textalign ITEM_ALIGN_CENTER textalignx 180 textaligny 12 visible 0 decoration } itemdef { name YesNoMessage rect 264 384 360 40 text "Click to toggle yes/no" forecolor 1 1 1 0 textscale .25 textstyle 3 textalign ITEM_ALIGN_CENTER textalignx 180 textaligny 12 visible 0 decoration } //Back itemdef { name "btn_back" shortcutKey "B" rect 12 432 32 32 style WINDOW_STYLE_SHADER background "menu/art/rq3-menu-back.tga" type 1 visible 1 action { close _self ; open setup_menu ; } onFocus { setbackground "menu/art/rq3-menu-back-focus-anim" ; show back_hint ; timeFade back_hint forecolor .9 .9 .9 1 0 250 } leaveFocus { setbackground "menu/art/rq3-menu-back.tga" ; timeFade back_hint forecolor .9 .9 .9 0 0 250 } } itemdef { name back_hint text "Go ^_b^_ack to setup menu" forecolor RQ3_MAIN_HINT_COLOR textalign 1 textalignx 240 textaligny 20 textscale RQ3_MAIN_TEXTSIZE rect 80 420 480 40 type 0 style 0 visible 0 decoration } }