#include "ui/menudef.h" #define ANGLES 6 -84 { menuDef { name "ingame_matchmode" visible 0 fullscreen 0 rect 124 216 152 136 anglevectors ANGLES focusColor RQ3_MAIN_FOCUSCOLOR popup style WINDOW_STYLE_EMPTY onOOBClick { close _self ; open ingame } onOpen { play "sound/ui/whoosh3.wav" ; uiScript "readMMsettings" } onESC { close _self ; open "ingame" } itemDef { renderpoint name "paper" menuAnchor group window style WINDOW_STYLE_SHADER background UI_ASSETS"/post_it" forecolor .95 .94 .87 1 rect -8 4 180 152 anglevectors ANGLES visible 1 decoration } // TITLE // /* itemDef { renderpoint name "title" text "Match Mode:" forecolor .6 .0 .0 1 style WINDOW_STYLE_EMPTY textalign ITEM_ALIGN_LEFT textalignx 0 textaligny 12 textscale RQ3_MAIN_TEXTSIZE alignrect paper ITEM_ALIGN_LEFT 28 36 240 36 visible 1 autowrapped decoration } */ // BUTTONS // // SUB // itemDef { renderpoint name "sub" text "> ^_S^_ubstitute" shortcutKey "S" type ITEM_TYPE_BUTTON textscale UI_INGAME_TEXTSIZE style WINDOW_STYLE_EMPTY alignrect "paper" ITEM_ALIGN_LEFT 44 20 84 20 textalign ITEM_ALIGN_LEFT textalignx 0 textaligny 16 forecolor 0 0 0 1 visible 1 action { play "sound/ui/whoosh3.wav" ; exec "sub" ; uiScript closeingame } } // CAPTAIN // itemDef { name "captain" text "> ^_C^_aptain" shortcutKey "C" type ITEM_TYPE_BUTTON textscale UI_INGAME_TEXTSIZE style WINDOW_STYLE_EMPTY alignrect "sub" ITEM_ALIGN_LEFT 0 20 68 20 textalign ITEM_ALIGN_LEFT textalignx 0 textaligny 16 forecolor 0 0 0 1 visible 1 action { play "sound/ui/whoosh3.wav" ; openSpecial "ingame_matchmode_captain" } } // REFEREE // itemDef { name "referee" text "> ^_R^_eferee" shortcutKey "R" type ITEM_TYPE_BUTTON textscale UI_INGAME_TEXTSIZE style WINDOW_STYLE_EMPTY alignrect "captain" ITEM_ALIGN_LEFT 0 20 68 20 textalign ITEM_ALIGN_LEFT textalignx 0 textaligny 16 forecolor 0 0 0 1 visible 1 action { play "sound/ui/whoosh3.wav" ; openSpecial "ingame_matchmode_referee" } } } }