//----------------------------------------------------------------------------- // // $Id$ // //----------------------------------------------------------------------------- // // $Log$ // Revision 1.21 2002/08/21 07:00:07 jbravo // Added CTB respawn queue and fixed game <-> cgame synch problem in CTB // // Revision 1.20 2002/06/22 00:19:57 jbravo // Cleanups for colors and stopped bots looking for team leaders in TP // // Revision 1.19 2002/06/19 18:13:57 jbravo // New TNG spawning system :) // // Revision 1.18 2002/06/16 20:06:14 jbravo // Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" // // Revision 1.17 2002/05/12 19:15:47 jbravo // Added playerlist, did some cleanup on votes. // // Revision 1.16 2002/05/12 16:10:19 jbravo // Added unignore // // Revision 1.15 2002/05/10 04:06:27 jbravo // Added Ignore // // Revision 1.14 2002/05/04 16:19:02 jbravo // Fixing the stuff cmd to work on dedicated servers. // // Revision 1.13 2002/05/01 18:44:36 jbravo // Added a stuff command. Needed for misc things. See bottum of cmd_use in // g_teamplay.c // // Revision 1.12 2002/04/26 03:39:34 jbravo // added tkok, fixed players always leaving zcam modes when player thats // beeing tracked dies // // Revision 1.11 2002/04/07 12:49:10 slicer // Added 'teamname' command for MM, and tweaked the cvar system. // // Revision 1.10 2002/04/03 09:26:47 jbravo // New FF system. Warns and then finally kickbans teamwounders and // teamkillers // // Revision 1.9 2002/04/01 02:56:50 jbravo // Some sourcecode reformatting // // Revision 1.8 2002/03/31 23:41:45 jbravo // Added the use command // // Revision 1.7 2002/03/30 02:29:43 jbravo // Lots of spectator code updates. Removed debugshit, added some color. // // Revision 1.6 2002/03/14 23:54:12 jbravo // Added a variable system from AQ. Works the same except it uses $ for % // // Revision 1.5 2002/03/14 02:24:39 jbravo // Adding radio :) // // Revision 1.4 2002/02/09 00:10:12 jbravo // Fixed spectator follow and free and updated zcam to 1.04 and added the // missing zcam files. // // Revision 1.3 2002/02/06 03:10:43 jbravo // Fix the instant spectate on death and an attempt to fix the scores // // Revision 1.2 2002/01/27 13:33:28 jbravo // Teamplay antistick system. // // Revision 1.1 2002/01/11 20:23:41 jbravo // Added the two new files for TP I forgot during the main TP commit // // //----------------------------------------------------------------------------- #define WINNER_NONE 0 #define WINNER_TEAM1 1 #define WINNER_TEAM2 2 #define WINNER_TIE 3 //Slicer TeamName Size. #define TEAM_NAME_SIZE 30 typedef struct { float distance; gentity_t *s; } spawn_distances_t; void CheckTeamRules( void ); void StartLCA( void ); void ContinueLCA( void ); qboolean BothTeamsHavePlayers( void ); void MakeAllLivePlayersObservers( void ); int CheckForWinner( void ); int CheckForForcedWinner( void ); int WonGame(int winner); team_t RQ3TeamCount(int ignoreClientNum, int team); void SpawnPlayers( void ); void CleanLevel( void ); void CheckForUnevenTeams(gentity_t * player); void EquipPlayer(gentity_t * ent); void RQ3_Cmd_Choose_f(gentity_t * ent); void RQ3_Cmd_Use_f(gentity_t * ent); void RQ3_Cmd_Drop_f(gentity_t * ent); void UnstickPlayer(gentity_t * ent); void MakeSpectator(gentity_t * ent); qboolean OKtoFollow(int clientnum); void RQ3_Cmd_Radio_f(gentity_t * ent); void RQ3_Cmd_Radio_power_f(gentity_t * ent); void RQ3_Cmd_Radiogender_f(gentity_t * ent); void ParseSayText(gentity_t * ent, char *text); void RQ3_SpectatorMode(gentity_t * ent); void Add_TeamKill(gentity_t * attacker); void RQ3_Cmd_TKOk(gentity_t * ent); void RQ3_Cmd_Stuff(void); void Add_TeamWound(gentity_t * attacker, gentity_t * victim, int mod); void setFFState(gentity_t * ent); void Cmd_Ignore_f(gentity_t * ent); void Cmd_Unignore_f(gentity_t * ent); void Cmd_Ignorenum_f(gentity_t * ent); void Cmd_Ignoreclear_f(gentity_t * ent); void Cmd_Playerlist_f(gentity_t * ent); int IsInIgnoreList(gentity_t * source, gentity_t * subject); void RQ3_GetSpawnPoints (void); void ResetKills(gentity_t * ent); void AddKilledPlayer(gentity_t * self, gentity_t * ent); void RQ3_Respawn_CTB_players(int team);