#include "ui/menudef.h" #include "ui/tabs.h" //////////////////////////////////// // // CONSTANTS // // #define OPTION_COLOR 0 0 .1 1 #define Tab_Color1 0 0 0 1 #define Tab_Color2 0 0 .5 1 #define VSPACE 16 #define VSIZE 16 #define ICON_ALPHA 0.5 #define LINE_ALPHA 0.2 #define FADEIN_TIME 125 #define HINT_COLOR .25 .25 .25 #define HINT_FADE_TIME 125 #define TAB_HEIGHT 20 #define LINE_WIDTH 300 //////////////////////////////////// // // MENU DEFINITION // // { menuDef { name "ingame_matchmode_captain" visible MENU_FALSE // Visible on open focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items rect 232 120 344 264 anglevectors 3 -87 style WINDOW_STYLE_EMPTY popup onOOBClick { close _self ; } onOpen { play "sound/ui/whoosh3.wav" ; uiScript readMMcaptainSettings ; setitemcolor hints forecolor HINT_COLOR 1 ; hide "hints" ; } onClose { open _prev ; } onESC { close _self } onOpenSpecial { //normal items ALPHA_FADE_FORE(fade_alpha, 1) ; //icon - special alpha ALPHA_FADE_FORE(icon, ICON_ALPHA) ; timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ; //line - special alpha; using backcolor ALPHA_FADE_BACK(line, LINE_ALPHA) ; ACTIVATE_TAB(1) ; } itemDef { name "paper,fade_alpha" style WINDOW_STYLE_SHADER background UI_ASSETS"/paper_1" forecolor .95 .94 .87 1 rect -8 -16 380 320 anglevectors 3 -87 visible 1 menuAnchor decoration } itemDef { renderpoint name "title,fade_alpha" text "Match Mode:" forecolor .6 .0 .0 1 style WINDOW_STYLE_EMPTY textalign ITEM_ALIGN_LEFT textalignx 4 textaligny 24 textscale RQ3_MAIN_TEXTSIZE alignrect paper ITEM_ALIGN_LEFT 32 32 240 36 visible 1 autowrapped decoration } //Line itemDef { name "line,fade_alpha" style WINDOW_STYLE_FILLED backcolor .25 .25 .25 LINE_ALPHA alignrect "title" ITEM_ALIGN_LEFT 0 48 LINE_WIDTH 2 visible 1 decoration } /////////////////////////////////////////////////////////// // // Sub-options // // // Status ADD_TAB( "^_S^_tatus.", "S", 1, "group2,group3", alignrect "title" ITEM_ALIGN_LEFT 2 28 40 TAB_HEIGHT ) ADD_HINT("hint_tab1", "Become a captain and lead your team", "group2,group3") //--------------------------------------------------------- // Settings ADD_TAB( "S^_e^_ttings.", "E", 2, "group1,group3", alignrect "tab1" ITEM_ALIGN_RIGHT -49 0 48 TAB_HEIGHT ) ADD_HINT("hint_tab2", "Change match settings", "group1,group3") //--------------------------------------------------------- // Referee ADD_TAB( "^_R^_eferee.", "R", 3, "group1,group2", alignrect "tab2" ITEM_ALIGN_RIGHT -45 0 44 TAB_HEIGHT ) ADD_HINT("hint_tab3", "Nominate a player to be the match referee", "group1,group2") /* ========================================================== Group # 1 - Status ========================================================== */ itemDef { name "allgroups,group1,gr1_ctrl1,fade_alpha" subgroup "fade_fore_alpha" text "> Become a ^_C^_aptain" shortcutKey "C" type ITEM_TYPE_BUTTON textscale .225 style WINDOW_STYLE_EMPTY alignrect "line" ITEM_ALIGN_LEFT 72 42 160 20 textalign ITEM_ALIGN_LEFT textalignx 0 textaligny 16 forecolor 0 0 0 1 visible 1 action { play "sound/ui/whoosh3.wav" ; exec "captain" } ASSIGN_HINT("hint_captain") } itemDef { name "ready" group "fade_fore_alpha,group1,allgroups" text "> Ready/Unready ^_T^_eam" shortcutKey "T" type ITEM_TYPE_BUTTON textscale .225 style WINDOW_STYLE_EMPTY alignrect "gr1_ctrl1" ITEM_ALIGN_LEFT 0 24 160 20 textalign ITEM_ALIGN_LEFT textalignx 0 textaligny 16 forecolor 0 0 0 1 visible 1 action { play "sound/ui/whoosh3.wav" ; exec "ready" } ASSIGN_HINT("hint_ready") } ADD_HINT("hint_captain", "Become a captain, or click again to resign", "group1") ADD_HINT("hint_ready", "Ready to start the match, or click again to pause the match in-progress", "group1") /* ========================================================== Group # 2 - Settings ========================================================== */ itemDef { name "team_caption" group "fade_fore_alpha,group2,allgroups" style 0 text "Team Name:" alignrect "line" ITEM_ALIGN_LEFT 8 24 208 20 textscale .225 textalign 0 textalignx 4 textaligny 16 forecolor OPTION_COLOR visible 1 decoration } itemDef { name "team_dots" group "fade_fore_alpha,group2,allgroups" style 0 text "........................................................" alignrect "team_caption" ITEM_ALIGN_LEFT 80 0 168 20 textscale .225 textalign ITEM_ALIGN_LEFT textaligny 20 forecolor OPTION_COLOR visible 1 decoration } itemDef { name "allgroups,group2,gr2_ctrl1,fade_alpha" group "fade_fore_alpha,group2,allgroups" alignrect "team_caption" ITEM_ALIGN_RIGHT -32 0 168 20 type ITEM_TYPE_EDITFIELD style 0 text "" cvar "ui_RQ3_teamName" backcolor 0 0 0 .1 forecolor 0 0 0 1 textstyle 0 maxChars 32 maxPaintChars 18 textscale .225 textalign 0 textalignx 8 textaligny 16 visible 1 ASSIGN_HINT("hint_teamname") } itemdef { name "allgroups,group2,gr2_ctrl2,fade_alpha" group "fade_fore_alpha,group2,allgroups" alignrect "team_caption" ITEM_ALIGN_LEFT 0 28 288 60 type ITEM_TYPE_LISTBOX style WINDOW_STYLE_EMPTY elementwidth 40 elementheight 40 elementtype LISTBOX_IMAGE feeder FEEDER_MMHEADS horizontalscroll backcolor 0 0 0 1 forecolor 1 1 1 1 bordercolor 1 0 0 1 bordersize 2 visible 1 ASSIGN_HINT("hint_teammodel") } itemDef { name "model_dots" group "fade_fore_alpha,group2,allgroups" style 0 text "...................................................." alignrect "gr2_ctrl2" ITEM_ALIGN_LEFT 48 68 168 20 textscale .225 textalign ITEM_ALIGN_LEFT textaligny 20 forecolor OPTION_COLOR visible 1 decoration } itemDef { name "allgroups,group2,gr2_ctrl3,fade_alpha" group "fade_fore_alpha,group2,allgroups" text "Model:" cvar "ui_RQ3_teamModel" textscale .225 alignrect "gr2_ctrl2" ITEM_ALIGN_LEFT 0 68 80 20 type ITEM_TYPE_EDITFIELD textalign ITEM_ALIGN_LEFT textalignx 4 textaligny 14 forecolor 0 0 0 1 visible 0 decoration } itemDef { name "allgroups,group2,gr2_ctrl4,fade_alpha" group "fade_fore_alpha,group2,allgroups" text "> ^_A^_pply" shortcutKey "A" textscale .225 alignrect "gr2_ctrl3" ITEM_ALIGN_LEFT 232 0 56 20 type 1 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny 14 forecolor 0 0 0 1 visible 1 action { play "sound/misc/menu1.wav" ; uiScript "captainSetTeamModel" } ASSIGN_HINT("hint_apply") } itemDef { name "allgroups,group2,gr2_ctrl5,fade_alpha" subgroup "fade_fore_alpha" text "> ^_M^_atch Settings..." shortcutKey "M" type ITEM_TYPE_BUTTON textscale .225 style WINDOW_STYLE_EMPTY alignrect "gr2_ctrl4" ITEM_ALIGN_LEFT -56 28 104 20 textalign ITEM_ALIGN_LEFT textalignx 0 textaligny 16 forecolor 0 0 0 1 visible 1 action { play "sound/ui/whoosh3.wav" ; openSpecial "ingame_matchmode_settings" } ASSIGN_HINT("hint_settings") } ADD_HINT("hint_settings", "Change match rules", "group2") ADD_HINT("hint_teamname", "Type in the name of your team", "group2") ADD_HINT("hint_teammodel", "Change the appearance of your team", "group2") itemDef { text "Select" name "hint_apply,allgroups,group2,hints,fade_alpha" group "fade_fore_alpha,group2,allgroups" cvar "ui_RQ3_teamModel" type ITEM_TYPE_EDITFIELD autowrapped forecolor HINT_COLOR 1 textalign ITEM_ALIGN_LEFT textalignx 6 textaligny 10 textscale .2 alignrect "line" ITEM_ALIGN_LEFT 0 8 288 40 style WINDOW_STYLE_EMPTY visible 0 decoration } /* ========================================================== Group # 3 - Referee ========================================================== */ itemDef { name "allgroups,group3,gr3_ctrl1,fade_alpha" subgroup "fade_fore_alpha" LISTBOX_STYLE(.225, 8) alignrect "line" ITEM_ALIGN_LEFT 4 32 188 124 feeder FEEDER_PLAYER_LIST visible 1 ASSIGN_HINT("hint_nominate") } itemDef { name "btn_kick,allgroups,group3" subgroup "fade_fore_alpha" alignrect "paper" ITEM_ALIGN_LEFT 240 224 36 14 text "> ^_O^_K <" shortcutKey "O" style WINDOW_STYLE_EMPTY forecolor .5 0 0 1 textalignx 0 textaligny 12 textscale .225 visible 1 type ITEM_TYPE_BUTTON action { play "sound/ui/whoosh3.wav" ; uiScript captainRef } ASSIGN_HINT("hint_referee") } ADD_HINT("hint_nominate", "Nominate a player to be the match referee", "group3") itemDef { text "Nominate" name "hint_referee,allgroups,group3,hints,fade_alpha" group "fade_fore_alpha,group2,allgroups" ownerdraw UI_SELECTEDPLAYER autowrapped forecolor HINT_COLOR 1 textalign ITEM_ALIGN_LEFT textalignx 6 textaligny 10 textscale .2 alignrect "line" ITEM_ALIGN_LEFT 0 8 288 40 style WINDOW_STYLE_EMPTY visible 0 decoration } } } #if 0 #include "ui/menudef.h" #define SECCOLOR1 1 1 1 0 #define SECCOLOR2 1 1 1 .2 { menuDef { name "ingame_matchmode_captain" visible 0 fullscreen 0 //outOfBoundsClick // this closes the window if it gets a click out of the rectangle onOOBClick { close _self ; open ingame_matchmode } rect 296 64 288 212 focusColor 1 .75 0 1 // Menu focus color for text and items style WINDOW_STYLE_EMPTY shadowStyle 1 border 0 onOpen { uiScript readMMcaptainSettings ; hide grpCaptain ; show status setitemcolor grpSections backcolor SECCOLOR1; timeFade sectionStatus backColor SECCOLOR2 0 250 setFocus sectionStatus } //Window itemDef { rect 0 0 80 212 style WINDOW_STYLE_FILLED backcolor Ig_Window_Color visible 1 border 1 bordersize 1 bordercolor Ig_Window_BorderColor decoration } itemDef { rect 79 0 207 212 style WINDOW_STYLE_FILLED backcolor Ig_Window_Color visible 1 border 1 bordersize 1 bordercolor Ig_Window_BorderColor decoration } itemDef { rect 169 1 120 24 style WINDOW_STYLE_SHADER background "ui/assets/rq3-ingame-title" visible 1 decoration } itemDef { rect 169 1 120 24 style WINDOW_STYLE_EMPTY forecolor Ig_Window_TitleColor textstyle ITEM_TEXTSTYLE_NORMAL textscale .225 textalign ITEM_ALIGN_LEFT textalignx 24 textaligny 16 text "Captain" visible 1 decoration } //Sub-sections itemDef { name sectionStatus group grpSections text "Status. 1" shortcutKey "1" type ITEM_TYPE_BUTTON textscale .225 style WINDOW_STYLE_FILLED rect 0 44 80 16 textalign ITEM_ALIGN_RIGHT textalignx 72 textaligny 12 textstyle ITEM_TEXTSTYLE_SHADOWED border 1 bordersize 1 bordercolor Ig_Window_BorderColor forecolor Ig_Sub_TextColor backcolor SECCOLOR1 visible 1 action { play "sound/misc/menu1.wav" ; hide grpCaptain ; show status ; setitemcolor grpSections backcolor SECCOLOR1; timeFadeSelf backColor SECCOLOR2 0 250 } } itemDef { name sectionSettings group grpSections text "Settings. 2" shortcutKey "2" type ITEM_TYPE_BUTTON textscale .225 style WINDOW_STYLE_FILLED rect 0 68 80 16 textalign ITEM_ALIGN_RIGHT textalignx 72 textaligny 12 textstyle ITEM_TEXTSTYLE_SHADOWED border 1 bordersize 1 bordercolor Ig_Window_BorderColor forecolor Ig_Sub_TextColor backcolor SECCOLOR1 visible 1 action { play "sound/misc/menu1.wav" ; hide grpCaptain ; show settings ; setitemcolor grpSections backcolor SECCOLOR1; timeFadeSelf backColor SECCOLOR2 0 250 } } itemDef { name sectionRef group grpSections text "Referee. 3" shortcutKey "3" type ITEM_TYPE_BUTTON textscale .225 style WINDOW_STYLE_FILLED rect 0 92 80 16 textalign ITEM_ALIGN_RIGHT textalignx 72 textaligny 12 textstyle ITEM_TEXTSTYLE_SHADOWED border 1 bordersize 1 bordercolor Ig_Window_BorderColor forecolor Ig_Sub_TextColor backcolor SECCOLOR1 visible 1 action { play "sound/misc/menu1.wav" ; hide grpCaptain ; show ref ; setitemcolor grpSections backcolor SECCOLOR1; timeFadeSelf backColor SECCOLOR2 0 250 } } //======================= // STATUS // itemDef { name status group grpCaptain text "Become a captain" shortcutKey "B" type ITEM_TYPE_BUTTON style 0 textscale .225 rect 100 76 160 20 textalign ITEM_ALIGN_CENTER textalignx 80 textaligny 12 forecolor 1 1 1 1 visible 0 action { play "sound/misc/menu1.wav" ; exec "captain"; uiScript closeingame } } itemDef { name status group grpCaptain text "Ready / Unready team" shortcutKey "R" type ITEM_TYPE_BUTTON style 0 textscale .225 rect 100 96 160 20 textalign ITEM_ALIGN_CENTER textalignx 80 textaligny 12 forecolor 1 1 1 1 visible 0 action { play "sound/misc/menu1.wav" ; exec "ready"; uiScript closeingame } } // REF // itemDef { name ref group grpCaptain text "Vote Referee:" textscale .225 rect 92 32 80 20 textalign ITEM_ALIGN_LEFT textalignx 4 textaligny 14 forecolor 1 1 1 1 visible 0 decoration } itemDef { name ref group grpCaptain rect 92 52 180 124 style WINDOW_STYLE_FILLED type ITEM_TYPE_LISTBOX elementwidth 120 elementheight 15 textscale .225 elementtype LISTBOX_TEXT feeder FEEDER_PLAYER_LIST border 1 bordercolor .25 .25 .25 1 forecolor 1 1 1 1 backcolor 0 0 0 .25 outlinecolor .75 .75 1 .25 visible 0 } // Scrollbar separator // itemDef { name ref group grpCaptain rect 254 52 18 124 style WINDOW_STYLE_EMPTY border 1 borderSize 1 bordercolor .25 .25 .25 1 visible 0 decoration } itemDef { name ref text "OK" shortcutKey "O" type 1 textscale .225 group grpCaptain style WINDOW_STYLE_FILLED rect 224 180 48 20 textalign 1 textalignx 24 textaligny 14 border 1 bordersize 1 backcolor Ig_Sub_Color1 forecolor Ig_Sub_TextColor bordercolor Ig_Sub_BorderColor1 visible 0 action { play "sound/misc/menu1.wav" ; uiScript captainRef ; uiScript closeingame } onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 } leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 } } // SETTINGS // itemDef { name settings group grpCaptain text "Match Settings..." shortcutKey "M" type ITEM_TYPE_BUTTON style 0 textscale .225 rect 88 44 188 20 textalign ITEM_ALIGN_LEFT textalignx 4 textaligny 12 forecolor 1 1 1 1 visible 0 action { play "sound/misc/menu1.wav" ; close ingame_matchmode_captain ; open ingame_matchmode_settings } } itemDef { name settings group grpCaptain text "Team Name:" textscale .225 rect 88 72 80 20 type ITEM_TYPE_TEXT textalign ITEM_ALIGN_LEFT textalignx 4 textaligny 14 forecolor 1 1 1 1 visible 0 decoration } itemdef { name settings group grpCaptain type ITEM_TYPE_EDITFIELD style WINDOW_STYLE_FILLED text "" cvar "ui_RQ3_teamName" rect 88 92 148 16 maxPaintChars 8 textalign ITEM_ALIGN_LEFT textalignx 4 textaligny 12 textscale .225 outlinecolor 1 .5 .5 .5 forecolor 1 1 1 1 border 1 bordercolor .25 .25 .25 1 backcolor 1 1 1 .05 visible 0 onfocus { setcolor backcolor 1 1 1 .15 } leavefocus { setcolor backcolor 1 1 1 .05 } } itemDef { name settings group grpCaptain text "Set" shortcutKey "S" textscale .225 rect 240 92 40 20 type 1 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny 14 forecolor 1 1 1 1 visible 0 action { play "sound/misc/menu1.wav" ; uiScript "captainSetTeamName" ; uiScript closeingame } } itemDef { name settings group grpCaptain text "Model:" cvar "ui_RQ3_teamModel" textscale .225 rect 88 128 80 20 type ITEM_TYPE_EDITFIELD textalign ITEM_ALIGN_LEFT textalignx 4 textaligny 14 forecolor 1 1 1 1 visible 0 decoration } itemDef { name settings group grpCaptain text "Set" shortcutKey "S" textscale .225 rect 240 128 40 20 type 1 textalign ITEM_ALIGN_LEFT textalignx 8 textaligny 14 forecolor 1 1 1 1 visible 0 action { play "sound/misc/menu1.wav" ; uiScript "captainSetTeamModel" ; uiScript closeingame } } itemdef { name settings group grpCaptain rect 88 148 188 52 type ITEM_TYPE_LISTBOX style WINDOW_STYLE_EMPTY elementwidth 26 elementheight 26 elementtype LISTBOX_IMAGE feeder FEEDER_MMHEADS horizontalscroll backcolor 0 0 0 1 border 0 bordercolor Ig_Window_BorderColor forecolor 1 1 1 1 visible 1 } } } #endif