#include "ui/menudef.h" { \\ score_menu \\ menuDef { name "teamscore_menu" visible 0 fullscreen 0 rect 0 0 640 480 focusColor 1 .75 0 1 style 0 border 1 // GAMETYPE BAR // itemDef { name gameStatusWindow style 4 rect 14 40 612 35 border 1 bordercolor 1 1 1 1 visible 1 decoration } itemDef { name score ownerdraw CG_KILLER textscale .4 style 0 rect 0 40 640 27 textalignx 0 textaligny 27 textalign 1 backcolor 0 0 0 0 forecolor 1 1 1 1 visible 1 decoration } // TEAM NAME // itemDef { name teamNameWindow rect 14 78 612 30 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 forecolor 1 1 1 1 backcolor 0 0 0 .5 visible 1 decoration } itemDef { name score text " " ownerdraw CG_GAME_STATUS textscale .3 style 0 rect 0 78 640 23 textalignx 320 textaligny 0 textalign 1 backcolor 0 0 0 0 forecolor 1 1 1 1 visible 1 decoration } itemDef { name redteamname ownerdraw CG_RED_NAME textalign 0 textscale .3 rect 20 78 306 23 forecolor 1 0 0 1 decoration visible 1 } itemDef { name blueteamname ownerdraw CG_BLUE_NAME text " " textalign 2 textscale .3 rect 600 78 0 23 forecolor 0 0 1 1 decoration visible 1 } // TEAM BARS // itemDef { name leftteambar rect 14 112 307 25 style WINDOW_STYLE_FILLED border 1 bordercolor 1 1 1 1 forecolor 1 1 1 1 backcolor 1 0 0 1 visible 1 decoration } itemDef { name rightteambar rect 320 112 306 25 style WINDOW_STYLE_FILLED border 1 bordercolor 1 1 1 1 forecolor 1 1 1 1 backcolor 0 0 1 1 visible 1 decoration } // TEAM HEADINGS // itemDef { name leftteamheadings text "Status Name Score Time Ping" textscale .25 style 0 rect 25 112 128 30 textalign 0 textalignx 0 // x alignment point for text // use it to offset left/right text from the edge // or to center the text on a different point textaligny 18 backcolor 0 0 0 0 forecolor 1 .75 0 1 decoration visible 1 } itemDef { name rightteamheadings text "Status Name Score Time Ping" textscale .25 style 0 rect 331 112 128 30 textalign 0 textalignx 0 // x alignment point for text // use it to offset left/right text from the edge // or to center the text on a different point textaligny 18 backcolor 0 0 0 0 forecolor 1 .75 0 1 decoration visible 1 } // GRADIENT BACKGROUNDS // itemDef { name window rect 320 142 1 220 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 forecolor 1 1 1 1 backcolor 0 0 0 1 visible 1 decoration } itemDef { name window rect 300 142 1 220 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 visible 1 decoration } itemDef { name window rect 606 142 1 220 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 visible 1 decoration } itemDef { name redlogo style WINDOW_STYLE_SHADER background "textures/ctf2/redteam01.tga" rect 110 189 128 128 forecolor .75 0 0 0.5 visible 1 decoration } itemDef { name bluelogo style WINDOW_STYLE_SHADER background "textures/ctf2/blueteam01" rect 416 189 128 128 forecolor 0 0 .75 0.5 visible 1 decoration } itemDef { name leftgrad style WINDOW_STYLE_SHADER background "ui/assets/halfgradleft.tga" rect 14 142 306 222 forecolor .75 0 0 0.5 visible 1 decoration } itemDef { name rightgrad style WINDOW_STYLE_SHADER background "ui/assets/halfgradright.tga" rect 320 142 306 222 forecolor 0 0 .75 0.5 visible 1 decoration } // LIST // itemDef { name leftlist rect 14 142 306 222 forecolor .75 .75 .75 1 visible 1 type ITEM_TYPE_LISTBOX elementwidth 135 elementheight 20 textscale .25 elementtype LISTBOX_TEXT feeder FEEDER_REDTEAM_LIST notselectable columns 7 2 12 12 18 12 12 34 20 20 78 75 16 183 20 20 221 20 20 251 10 10 } itemDef { name rightlist rect 320 142 306 222 forecolor 1 1 1 1 visible 1 type ITEM_TYPE_LISTBOX elementwidth 135 elementheight 20 textscale .25 elementtype LISTBOX_TEXT feeder FEEDER_BLUETEAM_LIST notselectable columns 7 2 12 12 18 12 12 34 20 20 78 75 16 183 20 20 221 20 20 251 10 10 } // PLAYER LIST BORDER // itemDef { name window rect 14 141 612 221 style WINDOW_STYLE_EMPTY border 1 bordercolor .5 .5 .5 1 forecolor 1 1 1 1 backcolor 0 0 0 .5 visible 1 decoration } // spectators // itemDef { name window rect 14 414 612 24 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 forecolor 1 1 1 .7 backcolor 0 0 0 .5 textscale .33 visible 1 decoration } itemDef { name window text "Spectating:" textaligny 20 rect 19 414 82 24 style WINDOW_STYLE_FILLED forecolor 1 1 1 1 textscale .33 textalignx 3 visible 1 decoration } itemDef { name window rect 100 414 520 24 style WINDOW_STYLE_FILLED forecolor 1 1 1 1 textscale .33 visible 1 ownerdraw CG_SPECTATORS decoration } // AWARDS // itemDef { name window rect 14 364 612 48 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 forecolor 1 1 1 1 backcolor 0 0 0 .5 visible 1 decoration } itemdef { name medal_accuracy ownerdraw CG_ACCURACY rect 43 368 32 32 background "ui/assets/medal_accuracy.tga" forecolor 1 1 1 .5 visible 1 decoration textscale 0.25 } itemdef { name medal_assist ownerdraw CG_ASSISTS rect 130 368 32 32 background "ui/assets/medal_assist.tga" forecolor 1 1 1 .5 visible 1 decoration textscale 0.25 } itemdef { name medal_defend ownerdraw CG_DEFEND rect 227 368 32 32 background "ui/assets/medal_defend.tga" forecolor 1 1 1 .5 visible 1 decoration textscale 0.25 } itemdef { name medal_excellent ownerdraw CG_EXCELLENT rect 314 368 32 32 background "ui/assets/medal_excellent.tga" forecolor 1 1 1 .5 visible 1 decoration textscale 0.25 } itemdef { name medal_gauntlet ownerdraw CG_GAUNTLET rect 391 368 32 32 background "ui/assets/medal_gauntlet.tga" forecolor 1 1 1 .5 visible 1 decoration textscale 0.25 } itemdef { name medal_impressive ownerdraw CG_IMPRESSIVE rect 478 368 32 32 background "ui/assets/medal_impressive.tga" forecolor 1 1 1 .5 visible 1 decoration textscale 0.25 } itemdef { name medal_capture_team ownerdraw CG_CAPTURES rect 565 368 32 32 background "ui/assets/medal_capture.tga" forecolor 1 1 1 .5 visible 1 decoration textscale 0.25 } // GAMETYPE // itemDef { name window rect 14 440 612 24 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 forecolor 1 1 1 .7 backcolor 0 0 0 .5 visible 1 decoration } itemDef { name window rect 220 440 200 24 style WINDOW_STYLE_EMPTY border 1 bordercolor .5 .5 .5 1 visible 1 decoration } itemDef { name gametype ownerdraw CG_GAME_TYPE textalign 0 textscale .3 rect 18 440 50 20 forecolor 1 1 1 1 textaligny 0 textalignx 0 decoration visible 1 } itemdef { name playername text "Use Score Scroll Keys" rect 225 440 256 24 forecolor 1 .75 0 1 textalignx 10 textaligny 20 visible 1 textalign 0 decoration textscale 0.333 } itemdef { name playerscore text "Score:" rect 430 440 40 21 textalignx 0 textaligny 21 visible 1 textalign 0 forecolor 1 1 1 1 textscale .3 ownerdraw CG_PLAYER_SCORE decoration } } }