#include "ui/menudef.h" { \\ score_menu \\ menuDef { name "score_menu" visible 0 fullscreen 0 rect 0 0 640 480 focusColor 1 .75 0 1 style 0 border 1 itemDef { name scorebar rect 14 28 610 35 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 backcolor 0 0 0 .5 visible 1 decoration } itemDef { name score text " " ownerdraw CG_GAME_STATUS textscale .4 style 0 rect 0 20 640 35 textalignx 320 textaligny 0 textalign 1 backcolor 0 0 0 0 forecolor 1 1 1 1 visible 1 decoration } itemDef { name score ownerdraw CG_KILLER textscale .4 style 0 rect 0 2 640 25 textalignx 320 textaligny 0 textalign 1 backcolor 0 0 0 0 forecolor 1 1 1 1 visible 1 decoration } // TEAM BARS // itemDef { name teambar rect 14 65 610 25 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 forecolor 1 1 1 1 backcolor 0 0 0 .5 visible 1 decoration } // PLAYER LIST BORDER // itemDef { name window rect 14 89 610 291 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 backcolor 0 0 0 .5 visible 1 decoration } itemDef { name window rect 605 90 1 290 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 visible 1 decoration } // TEAM HEADINGS // itemDef { name teamheadings text "Skill" textscale .35 style 0 rect 25 65 30 30 textalign 0 textalignx 0 // x alignment point for text // use it to offset left/right text from the edge // or to center the text on a different point textaligny 22 backcolor 0 0 0 0 forecolor 1 .75 0 1 decoration visible 1 } itemDef { name columnWindow rect 14 65 61 315 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 visible 1 decoration } itemDef { name teamheadings text "Status" textscale .35 style 0 rect 85 65 64 30 textalign 0 textalignx 0 // x alignment point for text // use it to offset left/right text from the edge // or to center the text on a different point textaligny 22 backcolor 0 0 0 0 forecolor 1 .75 0 1 decoration visible 1 } itemDef { name columnWindow rect 75 65 89 315 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 visible 1 decoration } itemDef { name teamheadings text "Name" textscale .35 style 0 rect 170 65 64 30 textalign 0 textalignx 0 // x alignment point for text // use it to offset left/right text from the edge // or to center the text on a different point textaligny 22 backcolor 0 0 0 0 forecolor 1 .75 0 1 decoration visible 1 } itemDef { name columnWindow rect 164 65 216 315 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 visible 1 decoration } itemDef { name teamheadings text "Score" textscale .35 style 0 rect 385 65 64 30 textalign 0 textalignx 0 // x alignment point for text // use it to offset left/right text from the edge // or to center the text on a different point textaligny 22 backcolor 0 0 0 0 forecolor 1 .75 0 1 decoration visible 1 } itemDef { name columnWindow rect 380 65 105 315 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 visible 1 decoration } itemDef { name teamheadings text "Time" textscale .35 style 0 rect 490 65 64 30 textalign 0 textalignx 0 // x alignment point for text // use it to offset left/right text from the edge // or to center the text on a different point textaligny 22 backcolor 0 0 0 0 forecolor 1 .75 0 1 decoration visible 1 } itemDef { name columnWindow rect 485 65 70 315 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 visible 1 decoration } itemDef { name teamheadings text "Ping" textscale .35 style 0 rect 560 65 64 30 textalign 0 textalignx 0 // x alignment point for text // use it to offset left/right text from the edge // or to center the text on a different point textaligny 22 backcolor 0 0 0 0 forecolor 1 .75 0 1 decoration visible 1 } itemDef { name columnWindow rect 555 65 70 315 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 visible 1 decoration } // LIST // itemDef { name playerlist rect 14 90 610 290 forecolor .75 .75 .75 1 visible 1 type ITEM_TYPE_LISTBOX elementwidth 592 elementheight 20 textscale .25 elementtype LISTBOX_TEXT feeder FEEDER_SCOREBOARD notselectable columns 7 5 20 20 5 20 20 65 50 50 150 100 40 365 20 20 463 20 20 532 20 20 } // PLAYER INFO // itemDef { name window rect 14 384 612 65 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 backcolor 0 0 0 .5 visible 1 decoration } itemDef { name window rect 250 384 1 65 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 visible 1 decoration } itemDef { name gametype ownerdraw CG_GAME_TYPE text "" textalign 0 textscale .25 rect 30 382 50 17 forecolor 1 1 1 1 textaligny 10 textalignx 0 decoration visible 1 } itemdef { name playerscore type 4 text "Fraglimit:" rect 30 405 40 10 textalignx 0 textaligny 10 visible 1 textalign 0 forecolor 1 1 1 1 textscale .25 cvar "fraglimit" decoration } itemdef { name playerscore text "Score:" rect 30 420 40 10 textalignx 0 textaligny 10 visible 1 textalign 0 forecolor 1 1 1 1 textscale .25 ownerdraw CG_PLAYER_SCORE decoration } itemdef { name playername text "Use Score Scroll Keys" rect 30 435 256 20 forecolor 1 .75 0 1 textalignx 0 textaligny 10 visible 1 textalign 0 decoration textscale 0.25 } // AWARDS // itemdef { name medal_accuracy ownerdraw CG_ACCURACY rect 276 388 32 32 background "ui/assets/medal_accuracy.tga" forecolor 1 1 1 .5 visible 1 decoration textscale 0.25 } itemdef { name medal_excellent ownerdraw CG_EXCELLENT rect 376 388 32 32 background "ui/assets/medal_excellent.tga" forecolor 1 1 1 .5 visible 1 decoration textscale 0.25 } itemdef { name medal_gauntlet ownerdraw CG_GAUNTLET rect 476 388 32 32 background "ui/assets/medal_gauntlet.tga" forecolor 1 1 1 .5 visible 1 decoration textscale 0.25 } itemdef { name medal_impressive ownerdraw CG_IMPRESSIVE rect 576 388 32 32 background "ui/assets/medal_impressive.tga" forecolor 1 1 1 .5 visible 1 decoration textscale 0.25 } } }