#include "ui/menudef.h" { \\ powerup \\ menuDef { name "powerup_menu" visible 0 fullscreen 0 rect 0 90 640 340 focusColor 1 .67 0 1 border 1 style 1 onEsc { close help_menu ; close powerup_menu ; close ordersHelp_menu ; open main } onOpen { setitemcolor fadebox backcolor 0 0 0 1 ; fadeout fadebox ; hide grphelptext ; show scouttext ; hide grpiconalt } // SCOUT // itemDef { name scoutIcon group grpScout style WINDOW_STYLE_SHADER rect 32 2 32 32 visible 1 type ITEM_TYPE_BUTTON background "icons/scout.tga" } itemDef { name scoutIconAlt group grpIconAlt style WINDOW_STYLE_SHADER rect 30 0 34 34 visible 1 type ITEM_TYPE_BUTTON background "icons/scout.tga" } itemDef { name scout group grpScout rect 15 37 70 26 text "Scout" type 1 style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" textalign 1 textscale .3 textalignx 35 textaligny 20 forecolor 1 1 1 1 backcolor .37 .1 .1 1 visible 1 action { hide grphelptext ; show scouttext ; exec "play sound/items/cl_scout.wav" } mouseEnter { setitemcolor scout backcolor .1 .37 .1 1 ; hide scoutIcon ; show scoutIconAlt } mouseExit { setitemcolor scout backcolor .37 .1 .1 1 ; hide scoutIconAlt ; show scoutIcon } } itemDef { name scout group grpScout style WINDOW_STYLE_SHADER background "ui/assets/framebutton.tga" rect 15 37 70 26 visible 1 decoration } itemDef { name scout group grpScout style WINDOW_STYLE_SHADER background "ui/assets/leftbutton.tga" rect 8 37 8 26 visible 1 decoration } itemDef { name scout group grpScout style WINDOW_STYLE_SHADER background "ui/assets/rightbutton.tga" rect 84 37 8 26 visible 1 decoration } // GUARD // itemDef { name guardIcon style WINDOW_STYLE_SHADER rect 128 2 32 32 visible 1 background "icons/guard.tga" decoration } itemDef { name guardIconAlt group grpIconAlt style WINDOW_STYLE_SHADER rect 126 0 34 34 visible 1 background "icons/guard.tga" decoration } itemDef { name guard rect 111 37 70 26 type 1 text "Guard" style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" textalign 1 textscale .3 textalignx 35 textaligny 20 forecolor 1 1 1 1 backcolor .37 .1 .1 1 visible 1 action { hide grphelptext ; show guardtext ; exec "play sound/items/cl_guard.wav" } mouseEnter { setitemcolor guard backcolor .1 .37 .1 1 ; hide guardIcon ; show guardIconAlt } mouseExit { setitemcolor guard backcolor .37 .1 .1 1 ; hide guardIconAlt ; show guardIcon } } itemDef { name guard group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/framebutton.tga" rect 111 37 70 26 visible 1 decoration } itemDef { name guard group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/leftbutton.tga" rect 104 37 8 26 visible 1 decoration } itemDef { name guard group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/rightbutton.tga" rect 180 37 8 26 visible 1 decoration } // DOUBLER // itemDef { name doublerIcon style WINDOW_STYLE_SHADER rect 222 2 32 32 visible 1 background "icons/doubler.tga" decoration } itemDef { name doublerIconAlt group grpIconAlt style WINDOW_STYLE_SHADER rect 220 0 34 34 visible 1 background "icons/doubler.tga" decoration } itemDef { name doubler rect 207 37 70 26 type 1 text "Doubler" style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" textalign 1 textscale .3 textalignx 35 textaligny 20 visible 1 forecolor 1 1 1 1 backcolor .37 .1 .1 1 action { hide grphelptext ; show doublertext ; exec "play sound/items/cl_doubler.wav" } mouseEnter { setitemcolor doubler backcolor .1 .37 .1 1 ; hide doublerIcon ; show doublerIconAlt } mouseExit { setitemcolor doubler backcolor .37 .1 .1 1 ; hide doublerIconAlt ; show doublerIcon } } itemDef { name doubler group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/framebutton.tga" rect 207 37 70 26 visible 1 decoration } itemDef { name doubler group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/leftbutton.tga" rect 200 37 8 26 visible 1 decoration } itemDef { name doubler group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/rightbutton.tga" rect 276 37 8 26 visible 1 decoration } // AMMO_REGEN // itemDef { name ammo_regenIcon style WINDOW_STYLE_SHADER rect 331 2 32 32 visible 1 background "icons/ammo_regen.tga" decoration } itemDef { name ammo_regenIconAlt group grpIconAlt style WINDOW_STYLE_SHADER rect 329 0 34 34 visible 1 background "icons/ammo_regen.tga" decoration } itemDef { name ammo_regen rect 302 37 87 26 type 1 text "Ammo-Regen" style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" textalign 1 textscale .3 textalignx 43 textaligny 20 visible 1 forecolor 1 1 1 1 backcolor .37 .1 .1 1 action { hide grphelptext ; show ammo_regentext ; exec "play sound/items/cl_ammoregen.wav" } mouseEnter { setitemcolor ammo_regen backcolor .1 .37 .1 1 ; hide ammo_regenIcon ; show ammo_regenIconAlt } mouseExit { setitemcolor ammo_regen backcolor .37 .1 .1 1 ; hide ammo_regenIconAlt ; show ammo_regenIcon } } itemDef { name ammo_regen group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/framebutton.tga" rect 302 37 87 26 visible 1 decoration } itemDef { name ammo_regen group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/leftbutton.tga" rect 295 37 8 26 visible 1 decoration } itemDef { name ammo_regen group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/rightbutton.tga" rect 388 37 8 26 visible 1 decoration } // KAMIKAZE // itemDef { name kamikazeIcon style WINDOW_STYLE_SHADER rect 439 2 32 32 visible 1 background "icons/kamikaze.tga" decoration } itemDef { name kamikazeIconAlt group grpIconAlt style WINDOW_STYLE_SHADER rect 437 0 34 34 visible 1 background "icons/kamikaze.tga" decoration } itemDef { name kamikaze rect 415 37 87 26 type 1 text "Kamikaze" style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" textalign 1 textscale .3 textalignx 43 textaligny 20 visible 1 forecolor 1 1 1 1 backcolor .37 .1 .1 1 action { hide grphelptext ; show kamikazetext ; exec "play sound/items/kamikaze_full.wav" } mouseEnter { setitemcolor kamikaze backcolor .1 .37 .1 1 ; hide kamikazeIcon ; show kamikazeIconAlt } mouseExit { setitemcolor kamikaze backcolor .37 .1 .1 1 ; hide kamikazeIconAlt ; show kamikazeIcon } } itemDef { name kamikaze group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/framebutton.tga" rect 415 37 87 26 visible 1 decoration } itemDef { name kamikaze group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/leftbutton.tga" rect 408 37 8 26 visible 1 decoration } itemDef { name kamikaze group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/rightbutton.tga" rect 501 37 8 26 visible 1 decoration } // INVULNERABILITY // itemDef { name invulnerabilityIcon style WINDOW_STYLE_SHADER rect 561 2 32 32 visible 1 background "icons/invulnerability.tga" decoration } itemDef { name invulnerabilityIconAlt group grpIconAlt style WINDOW_STYLE_SHADER rect 559 0 34 34 visible 1 background "icons/invulnerability.tga" decoration } itemDef { name invulnerability rect 526 37 102 26 type 1 text "Invulnerability" style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" textalign 1 textscale .29 textalignx 49 textaligny 20 visible 1 forecolor 1 1 1 1 backcolor .37 .1 .1 1 action { hide grphelptext ; show invulnerabilitytext ; exec "play sound/items/invul_activate.wav" } mouseEnter { setitemcolor invulnerability backcolor .1 .37 .1 1 ; hide invulnerabilityIcon ; show invulnerabilityIconAlt } mouseExit { setitemcolor invulnerability backcolor .37 .1 .1 1 ; hide invulnerabilityIconAlt ; show invulnerabilityIcon } } itemDef { name invulnerability group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/framebutton.tga" rect 526 37 102 26 visible 1 decoration } itemDef { name invulnerability group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/leftbutton.tga" rect 519 37 8 26 visible 1 decoration } itemDef { name invulnerability group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/rightbutton.tga" rect 626 37 8 26 visible 1 decoration } // SCOUT // itemDef { name scouttext group grphelptext style 0 wrapped text "Scout : Team Power-Up" rect 280 94 500 20 textalign 0 textalignx 0 textaligny 17 textscale .3 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name scouttext group grphelptext style 0 wrapped text "The Scout power-up drastically increases the player's rate \r" "of movement and attack. It also prevents the player from \r" "wearing any armor and discards any armor points that the \r" "player may already have. As with the other persistent team \r" "power-ups, the player keeps the Scout until he or she \r" "is fragged. " rect 280 124 500 20 textalign 0 textalignx 0 textaligny 17 textscale .25 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name scouttext group grphelptext style 5 cinematic "scout.RoQ" rect 10 94 256 192 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } // Guard // itemDef { name guardtext group grphelptext style 0 wrapped text "Guard : Team Power-Up" rect 280 94 500 20 textalign 0 textalignx 0 textaligny 17 textscale .3 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name guardtext group grphelptext style 0 wrapped text "The Guard power-up gives the player an instant health \r" "and armor boost up to 200 points. The player's health \r" "points will regenerate to keep them at 200 points. The \r" "player may replenish lost armor points back up to 200 \r" "points. As with the other persistent team power-ups, \r" "the player keeps the Guard until he or she is fragged." rect 280 124 500 20 textalign 0 textalignx 0 textaligny 17 textscale .25 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name guardtext group grphelptext style WINDOW_STYLE_CINEMATIC cinematic "guard.RoQ" rect 10 94 256 192 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } // Doubler // itemDef { name doublertext group grphelptext style 0 wrapped text "Doubler : Team Power-Up" rect 280 94 500 20 textalign 0 textalignx 0 textaligny 17 textscale .3 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name doublertext group grphelptext style 0 wrapped text "The Doubler power-up doubles the amount of damage done \r" "by each hit the player scores. The doubling effect is also \r" "modified further by the damage boosting effects of the Quad \r" "Damage. As with the other persistent team power-ups, the \r" "player keeps the Doubler until he or she is fragged." rect 280 124 500 20 textalign 0 textalignx 0 textaligny 17 textscale .25 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name doublertext group grphelptext style 5 cinematic "doubler.RoQ" rect 10 94 256 192 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } // Ammo-Regen // itemDef { name ammo_regentext group grphelptext style 0 wrapped text "Ammo-Regen : Team Power-Up" rect 280 94 500 20 textalign 0 textalignx 0 textaligny 17 textscale .3 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name ammo_regentext group grphelptext style 0 wrapped text "The Ammo-Regen power-up slowly replenishes the \r" "ammunition used by each weapon in the player's \r" "possession up to a full basic load (the amount that \r" "comes with the weapon). The player can shoot faster \r" "than the ammo can regenerate. The Ammo-Regen also \r" "significantly increases the player's rate of fire for \r" "all attack types. As with the other persistent team \r" "power-ups, the player keeps the Ammo-Regen until he or \r" "she is fragged." rect 280 124 500 20 textalign 0 textalignx 0 textaligny 17 textscale .25 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name ammo_regentext group grphelptext style 5 cinematic "ammo_regen.RoQ" rect 10 94 256 192 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } // Kamikaze // itemDef { name kamikazetext group grphelptext style 0 wrapped text "Kamikaze : Useable Item" rect 280 94 500 20 textalign 0 textalignx 0 textaligny 17 textscale .3 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name kamikazetext group grphelptext style 0 wrapped text "When carried by a player, the Kamikaze appears as \r" "skulls swirling about the body. Pressing the Use Item \r" "key activates the bomb, fragging the player and severely \r" "punishing all others within the range of the explosion. \r" "The blast's powerful shockwave shakes the entire arena." rect 280 124 500 20 textalign 0 textalignx 0 textaligny 17 textscale .25 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name kamikazetext group grphelptext style 5 cinematic "kamikaze.RoQ" rect 10 94 256 192 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } // Invulnerability // itemDef { name invulnerabilitytext group grphelptext style 0 wrapped text "Invulnerability : Useable Item" rect 280 94 500 20 textalign 0 textalignx 0 textaligny 17 textscale .3 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name invulnerabilitytext group grphelptext style 0 wrapped text "When activated, the Invulnerability power-up freezes the \r" "player in place and surrounds him or her with a mostly \r" "impenetrable, crackling shield of magenta energy. Mostly \r" "impenetrable, because the player can fire out and prox \r" "mines can be lobbed in." rect 280 124 500 20 textalign 0 textalignx 0 textaligny 17 textscale .25 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name invulnerabilitytext group grphelptext style 5 cinematic "invulnerability.RoQ" rect 10 94 256 192 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } itemDef { name fadebox style WINDOW_STYLE_FILLED background "ui/assets/fadebox.tga" forecolor 0 0 0 1 backcolor 0 0 0 1 rect 0 0 640 480 visible 1 decoration } } } }