#include "ui/menudef.h" { assetGlobalDef { font "fonts/font" 16 // font smallFont "fonts/smallfont" 12 // font bigFont "fonts/bigfont" 20 // font cursor "ui/assets/3_cursor3" // cursor gradientBar "ui/assets/gradientbar2.tga" // gradient bar itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse ) fadeClamp 1.0 // sets the fadeup alpha fadeCycle 1 // how often fade happens in milliseconds fadeAmount 0.1 // amount to adjust alpha per cycle shadowColor 0.1 0.1 0.1 0.25 // shadow color } \\ INGAME MENU \\ menuDef { name "ingame" visible 0 fullScreen 0 outOfBoundsClick // this closes the window if it gets a click out of the rectangle rect 0 0 640 480 focusColor 1 .75 0 1 disableColor .5 .5 .5 1 itemDef { name "ingameRect" visible 1 rect 0 0 620 26 style 0 border 1 bordercolor .5 .5 .5 1 forecolor 1 1 1 1 backcolor 0 0 .75 .5 visible 1 decoration } itemdef { name about text "About" rect 5 0 53 30 type 1 style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" textalign 1 textalignx 27 textaligny 22 textscale .25 forecolor 1 1 1 1 backcolor .0 .17 .0 1 visible 1 action { open ingame_about } mouseEnter { setitemcolor about backcolor .1 .37 .1 1 } mouseExit { setitemcolor about backcolor .0 .17 .0 1 } } itemdef { name aboutframe style 3 rect 0 0 58 32 background "ui/assets/ingameframea.tga" visible 1 decoration } itemDef { name join text "Join" type 1 style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" cvarTest "ui_singleplayeractive" disableCvar { "1" } rect 58 0 58 30 textalign 1 textalignx 29 textaligny 22 textscale .25 forecolor 1 1 1 1 backcolor 0 .17 0 1 visible 1 action { open ingame_join } mouseEnter { setitemcolor join backcolor .1 .37 .1 1 } mouseExit { setitemcolor join backcolor 0 .17 0 1 } } itemdef { name joinframe style 3 rect 58 0 58 32 background "ui/assets/ingameframe.tga" visible 1 decoration } itemDef { name orders text "Orders" type 1 style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" rect 116 0 58 30 textalign 1 textalignx 29 textaligny 22 textscale .25 cvarTest "g_gametype" disableCvar { "0" ; "1" ; "2" ; "3" ; "8" } visible 1 forecolor 1 1 1 1 backcolor 0 .17 0 1 action { open ingame_orders } mouseEnter { setitemcolor orders backcolor .1 .37 .1 1 } mouseExit { setitemcolor orders backcolor 0 .17 0 1 } } itemdef { name ordersframe style 3 rect 116 0 58 32 background "ui/assets/ingameframe.tga" visible 1 decoration } itemDef { name addBot text "Add Bot" type 1 style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" rect 174 0 58 30 textalign 1 textalignx 29 textaligny 22 textscale .25 cvarTest "ui_singleplayeractive" disableCvar { "1" } forecolor 1 1 1 1 backcolor 0 .17 0 1 visible 1 action { open ingame_addbot } mouseEnter { setitemcolor addBot backcolor .1 .37 .1 1 } mouseExit { setitemcolor addBot backcolor 0 .17 0 1 } } itemdef { name addBotframe style 3 rect 174 0 58 32 background "ui/assets/ingameframe.tga" visible 1 decoration } itemDef { name player text "Player" type 1 style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" rect 232 0 58 30 textalign 1 textalignx 29 textaligny 22 textscale .25 forecolor 1 1 1 1 backcolor 0 .17 0 1 visible 1 action { open ingame_player } mouseEnter { setitemcolor player backcolor .1 .37 .1 1 } mouseExit { setitemcolor player backcolor 0 .17 0 1 } } itemdef { name playerframe style 3 rect 232 0 58 32 textalign 1 background "ui/assets/ingameframe.tga" visible 1 decoration } itemDef { name controls text "Controls" type 1 style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" rect 290 0 58 30 textalign 1 textalignx 29 textaligny 22 textscale .25 forecolor 1 1 1 1 backcolor 0 .17 0 1 visible 1 action { open ingame_controls } mouseEnter { setitemcolor controls backcolor .1 .37 .1 1 } mouseExit { setitemcolor controls backcolor 0 .17 0 1 } } itemdef { name controlsframe style 3 rect 290 0 58 32 textalign 1 background "ui/assets/ingameframe.tga" visible 1 decoration } itemDef { name options text "Options" type 1 style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" rect 348 0 58 30 textalign 1 textalignx 29 textaligny 22 textscale .25 forecolor 1 1 1 1 backcolor 0 .17 0 1 visible 1 action { open ingame_options } mouseEnter { setitemcolor options backcolor .1 .37 .1 1 } mouseExit { setitemcolor options backcolor 0 .17 0 1 } } itemdef { name optionsframe style 3 rect 348 0 58 32 textalign 1 background "ui/assets/ingameframe.tga" visible 1 decoration } itemDef { name system text "System" type 1 style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" rect 406 0 58 30 textalign 1 textalignx 29 textaligny 22 textscale .25 forecolor 1 1 1 1 backcolor 0 .17 0 1 visible 1 action { open ingame_system } mouseEnter { setitemcolor system backcolor .1 .37 .1 1 } mouseExit { setitemcolor system backcolor 0 .17 0 1 } } itemdef { name systemframe style 3 rect 406 0 58 32 textalign 1 background "ui/assets/ingameframe.tga" visible 1 decoration } itemDef { name vote text "Vote" type 1 style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" cvarTest "ui_singleplayeractive" disableCvar { "1" } rect 464 0 58 30 textalign 1 textalignx 29 textaligny 22 textscale .25 forecolor 1 1 1 1 backcolor 0 .17 0 1 visible 1 action { open ingame_vote } mouseEnter { setitemcolor vote backcolor .1 .37 .1 1 } mouseExit { setitemcolor vote backcolor 0 .17 0 1 } } itemdef { name voteframe style 3 rect 464 0 58 32 textalign 1 background "ui/assets/ingameframe.tga" visible 1 decoration } itemDef { name callvote text "CallVote" type 1 style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" cvarTest "ui_singleplayeractive" disableCvar { "1" } rect 522 0 58 30 textalign 1 textalignx 29 textaligny 22 textscale .25 forecolor 1 1 1 1 backcolor 0 .17 0 1 visible 1 action { open ingame_callvote } mouseEnter { setitemcolor callvote backcolor .1 .37 .1 1 } mouseExit { setitemcolor callvote backcolor 0 .17 0 1 } } itemdef { name callvoteframe style 3 rect 522 0 58 32 textalign 1 background "ui/assets/ingameframe.tga" visible 1 decoration } itemDef { name leave text "Exit" type 1 style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" rect 580 0 58 30 textalign 1 textalignx 29 textaligny 22 textscale .25 forecolor 1 1 1 1 backcolor 0 .17 0 1 visible 1 action { open ingame_leave } mouseEnter { setitemcolor leave backcolor .1 .37 .1 1 } mouseExit { setitemcolor leave backcolor 0 .17 0 1 } } itemdef { name leave style 3 rect 580 0 58 32 textalign 1 background "ui/assets/ingameframe.tga" visible 1 decoration } } }