#include "ui/menudef.h" { \\ END OF GAME \\ menuDef { name "error_popmenu" visible 0 fullscreen 0 rect 158 80 320 320 focusColor 1 .75 0 1 style 1 border 1 popup onClose { uiScript clearError } onOpen { } onESC { close error_popmenu ; open main } itemDef { name window rect 10 15 300 320 style 1 backcolor .8 .66 .15 1 forecolor 0 0 0 1 visible 1 decoration } itemDef { name window rect 10 15 300 320 style 3 background "warning" forecolor 0 0 0 1 visible 1 decoration } itemDef { name window rect 10 15 300 10 style 1 backcolor 0 0 0 .25 forecolor 0 0 0 1 visible 1 decoration } itemDef { name window rect 30 35 250 270 style 1 backcolor .5 .41 .09 1 forecolor 0 0 0 1 border 1 bordercolor 0 0 0 1 bordersize 5 visible 1 decoration } // FRAME // itemDef { name window rect 0 10 64 64 style 3 background "ui/assets/ingameleftcorner.tga" visible 1 decoration } itemDef { name window rect 64 10 64 8 style 3 background "ui/assets/ingametop.tga" visible 1 decoration } itemDef { name window rect 184 10 96 8 style 3 background "ui/assets/ingametop.tga" visible 1 decoration } itemDef { name window rect 256 10 64 64 style 3 background "ui/assets/ingamerightcorner.tga" visible 1 decoration } itemDef { name window rect 128 10 64 8 style 3 background "ui/assets/ingametop.tga" visible 1 decoration } itemDef { name window rect 0 274 64 64 style 3 background "ui/assets/ingameleftcornerb.tga" visible 1 decoration } itemDef { name window rect 256 274 64 64 style 3 background "ui/assets/ingamerightcornerb.tga" visible 1 decoration } itemDef { name window rect 0 64 16 64 style 3 background "ui/assets/ingameleft.tga" visible 1 decoration } itemDef { name window rect 0 128 16 64 style 3 background "ui/assets/ingameleft.tga" visible 1 decoration } itemDef { name window rect 0 192 16 96 style 3 background "ui/assets/ingameleft.tga" visible 1 decoration } itemDef { name window rect 304 64 16 64 style 3 background "ui/assets/ingameright.tga" visible 1 decoration } itemDef { name window rect 304 128 16 64 style 3 background "ui/assets/ingameright.tga" visible 1 decoration } itemDef { name window rect 304 192 16 96 style 3 background "ui/assets/ingameright.tga" visible 1 decoration } itemDef { name window rect 64 330 64 8 style 3 background "ui/assets/ingamebottom.tga" visible 1 decoration } itemDef { name window rect 128 330 98 8 style 3 background "ui/assets/ingamebottom.tga" visible 1 decoration } itemDef { name window rect 172 330 98 8 style 3 background "ui/assets/ingamebottom.tga" visible 1 decoration } itemDef { name errorinfo rect 0 50 320 20 text "Error:" textalign 1 textstyle 6 textscale .333 textalignx 160 textaligny 23 forecolor 1 1 1 1 visible 1 decoration } itemDef { name errorinfo rect 60 80 200 270 type ITEM_TYPE_TEXT style 1 textstyle 3 autowrapped cvar "com_errorMessage" textalign ITEM_ALIGN_CENTER textalignx 100 textaligny 23 textscale .25 forecolor 1 1 1 1 visible 1 decoration } // BUTTON // itemDef { name exit text "Exit" type 1 textscale .25 group grpControlbutton type ITEM_TYPE_BUTTON style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" rect 138 295 45 26 textalign 1 textalignx 22 textaligny 20 forecolor 1 1 1 1 backcolor .37 .1 .1 1 visible 1 action { play "sound/misc/nomenu.wav" ; close error_popmenu ; open main } mouseEnter { setitemcolor exit backcolor .1 .37 .1 1 } mouseExit { setitemcolor exit backcolor .37 .1 .1 1 } } itemDef { name exit group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/framebutton.tga" rect 138 295 45 26 visible 1 forecolor 1 1 1 1 decoration } itemDef { name exit group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/leftbutton.tga" rect 126 295 13 26 visible 1 forecolor 1 1 1 1 decoration } itemDef { name exit group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/rightbutton.tga" rect 182 295 13 26 visible 1 forecolor 1 1 1 1 decoration } } }