//----------------------------------------------------------------------------- // // $Id$ // //----------------------------------------------------------------------------- // // $Log$ // Revision 1.80 2005/09/07 20:29:05 makro // Stuff I can't remember // // Revision 1.79 2005/02/15 16:33:38 makro // Tons of updates (entity tree attachment system, UI vectors) // // Revision 1.78 2003/09/19 21:22:52 makro // Flares // // Revision 1.77 2003/09/19 00:54:23 makro // Flares again // // Revision 1.76 2003/09/18 19:05:10 makro // Lens flares // // Revision 1.75 2003/09/17 23:49:29 makro // Lens flares. Opendoor trigger_multiple fixes // // Revision 1.74 2003/09/10 21:40:35 makro // Cooler breath puffs. Locked r_fastSky on maps with global fog. // Some other things I can't remember. // // Revision 1.73 2003/08/10 20:13:26 makro // no message // // Revision 1.72 2003/04/19 17:41:26 jbravo // Applied changes that where in 1.29h -> 1.32b gamecode. // // Revision 1.71 2003/03/09 21:30:38 jbravo // Adding unlagged. Still needs work. // // Revision 1.70 2002/10/26 22:03:43 jbravo // Made TeamDM work RQ3 style. // // Revision 1.69 2002/10/21 21:03:32 niceass // ref ready code // // Revision 1.68 2002/10/21 21:01:49 niceass // ref ready code // // Revision 1.67 2002/09/29 16:06:44 jbravo // Work done at the HPWorld expo // // Revision 1.66 2002/09/17 20:17:12 blaze // Fixed up the cg_rq3_autoaction to include the map name, and removed the player name since it was broken anyways // // Revision 1.65 2002/08/28 18:52:09 jbravo // Added the Keanu male radio sound set. // // Revision 1.64 2002/08/25 00:45:04 niceass // q3f atmosphere // // Revision 1.63 2002/08/24 07:59:23 niceass // new scoreboard info for refs // // Revision 1.62 2002/08/22 03:29:36 niceass // countdown code added // // Revision 1.61 2002/08/21 07:00:07 jbravo // Added CTB respawn queue and fixed game <-> cgame synch problem in CTB // // Revision 1.60 2002/08/07 03:35:57 jbravo // Added dynamic radio and stopped all radio usage during lca // // Revision 1.59 2002/07/26 06:21:43 jbravo // Fixed the MM settings stuff so it works on remote servers also. // Removed the MM_NAMES_COLOR since it broke on nicks with color in them. // // Revision 1.58 2002/07/20 02:25:53 jbravo // Added the AQDT CTB sounds to the base radio paks // // Revision 1.57 2002/07/19 04:40:56 jbravo // Added 2 new radio sets and ctb radio sound support // // Revision 1.56 2002/07/08 04:28:55 niceass // removed deaths // // Revision 1.55 2002/07/02 20:22:35 jbravo // Changed the files to use the right ui. // // Revision 1.54 2002/07/01 02:55:13 blaze // change the format of the autorecorded demo name // // Revision 1.53 2002/06/30 17:33:01 jbravo // New radio sounds and the 0wned sound was added. // // Revision 1.52 2002/06/16 20:06:13 jbravo // Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" // // Revision 1.51 2002/06/16 19:12:52 jbravo // Removed the MISSIONPACK ifdefs and missionpack only code. // // Revision 1.50 2002/06/12 22:31:59 slicer // Even better way to improve the Cvar Anti-Cheat System // // Revision 1.49 2002/06/12 15:30:24 slicer // Improved and fixed the Anti-Cheat System // // Revision 1.48 2002/06/10 20:56:38 niceass // scoreboard fix // // Revision 1.47 2002/06/10 14:02:31 slicer // Removed rq3_cmd : ROUND , associated to cg_RQ3_team_round_going that wasn't being used // // Revision 1.46 2002/06/10 13:20:03 slicer // RefID is now passed trought scoreboard, no more lca cvar, only cg.lca // // Revision 1.45 2002/06/03 00:47:06 niceass // match scoreboard changes // // Revision 1.44 2002/06/02 22:23:57 makro // no message // // Revision 1.43 2002/05/25 07:12:34 blaze // moved breakables into a configstring so they work in demos // // Revision 1.42 2002/05/23 03:06:56 blaze // Some changes to autoaction, still need to fix up a little bit more stuff relating to getting sent 2 screenshot requests // // Revision 1.41 2002/05/20 16:23:44 jbravo // Fixed spec problem when noone is alive. Fixed kicking teammates bug // // Revision 1.40 2002/05/20 04:59:33 jbravo // Lots of small fixes. // // Revision 1.39 2002/05/19 21:27:51 blaze // added force and buoyancy to breakables // // Revision 1.38 2002/05/19 21:04:37 jbravo // Tkok popup system // // Revision 1.37 2002/05/18 21:58:53 blaze // cg_rq3_autoaction support // // Revision 1.36 2002/05/11 19:55:20 slicer // Added sub and captain to the scoreboard parser // // Revision 1.35 2002/05/11 15:40:41 slicer // Changed cg_RQ3_ cvars to ui_RQ3_ and added a synch system for these // // Revision 1.34 2002/05/09 02:43:12 jbravo // Fixing stuff and use cmd's // // Revision 1.33 2002/05/07 15:04:56 slicer // Removed a debug message left behind.. // // Revision 1.32 2002/05/06 21:40:37 slicer // Added rq3_cmd // // Revision 1.31 2002/05/02 00:02:19 jbravo // Added a fix for the incorrect weapon at spawns // // Revision 1.30 2002/05/01 18:44:36 jbravo // Added a stuff command. Needed for misc things. See bottum of cmd_use in // g_teamplay.c // // Revision 1.29 2002/04/30 11:20:12 jbravo // Redid the teamcount cvars. // // Revision 1.28 2002/04/18 16:13:23 jbravo // Scoreboard now shows green for live players and white for dead. // Time should not get reset on deaths any more. // // Revision 1.27 2002/04/03 03:13:49 blaze // NEW BREAKABLE CODE - will break all old breakables(wont appear in maps) // // Revision 1.26 2002/04/02 04:18:58 jbravo // Made the TP scoreboard go down at round beginig (not for spectators) and // pop up at intermission. Also added special to the use command // // Revision 1.25 2002/03/30 23:20:10 jbravo // Added damage in scoreboard. // // Revision 1.24 2002/03/26 10:32:52 jbravo // Bye bye LCA lag // // Revision 1.23 2002/03/17 03:35:29 jbravo // More radio tewaks and cleanups. // // Revision 1.22 2002/03/14 16:04:26 slicer // Optimization on radio parsing // // Revision 1.21 2002/03/14 02:24:39 jbravo // Adding radio :) // // Revision 1.20 2002/03/13 18:41:18 slicer // Adjusted some of elder's unzoom code for the new sniper system ( server side ) // // Revision 1.19 2002/03/03 21:44:01 blaze // weapon stats, done, beta test for bugs // // Revision 1.18 2002/02/28 05:41:54 blaze // weapons stats on client side // // Revision 1.17 2002/02/11 00:30:02 niceass // LCA fix // // Revision 1.16 2002/02/10 08:17:08 niceass // many changes to scoreboard (deaths/second mode) // // Revision 1.15 2002/01/12 20:00:49 hal9000 // Fixed a few more instances of strcmp(blah,NULL) // // Revision 1.14 2002/01/11 20:20:58 jbravo // Adding TP to main branch // // Revision 1.13 2002/01/11 19:48:29 jbravo // Formatted the source in non DOS format. // // Revision 1.12 2001/12/31 16:28:41 jbravo // I made a Booboo with the Log tag. // // //----------------------------------------------------------------------------- // Copyright (C) 1999-2000 Id Software, Inc. // // cg_servercmds.c -- reliably sequenced text commands sent by the server // these are processed at snapshot transition time, so there will definately // be a valid snapshot this frame #include "cg_local.h" #include "../ui/menudef.h" // bk001205 - for Q3_ui as well //Blaze: holds the id to name mapping of the breakables extern char rq3_breakables[RQ3_MAX_BREAKABLES][80]; extern int trap_RealTime(qtime_t * qtime); typedef struct { const char *order; int taskNum; } orderTask_t; static const orderTask_t validOrders[] = { {VOICECHAT_GETFLAG, TEAMTASK_OFFENSE}, {VOICECHAT_OFFENSE, TEAMTASK_OFFENSE}, {VOICECHAT_DEFEND, TEAMTASK_DEFENSE}, {VOICECHAT_DEFENDFLAG, TEAMTASK_DEFENSE}, {VOICECHAT_PATROL, TEAMTASK_PATROL}, {VOICECHAT_CAMP, TEAMTASK_CAMP}, {VOICECHAT_FOLLOWME, TEAMTASK_FOLLOW}, {VOICECHAT_RETURNFLAG, TEAMTASK_RETRIEVE}, {VOICECHAT_FOLLOWFLAGCARRIER, TEAMTASK_ESCORT} }; static const int numValidOrders = ARRAY_LEN(validOrders); /* ================= CG_ParseScores ================= */ static void CG_ParseScores(void) { int i, powerups; cg.numScores = atoi(CG_Argv(1)); if (cg.numScores > MAX_CLIENTS) { cg.numScores = MAX_CLIENTS; } cg.teamScores[0] = atoi(CG_Argv(2)); cg.teamScores[1] = atoi(CG_Argv(3)); cg.team1ready = atoi(CG_Argv(4)); cg.team2ready = atoi(CG_Argv(5)); cg.matchTime = atoi(CG_Argv(6)); cg.refready = atoi(CG_Argv(7)); memset(cg.scores, 0, sizeof(cg.scores)); for (i = 0; i < cg.numScores; i++) { //Elder: Leave as-is ... sent zeros by server cg.scores[i].client = atoi(CG_Argv(i * 12 + 8)); cg.scores[i].score = atoi(CG_Argv(i * 12 + 9)); cg.scores[i].ping = atoi(CG_Argv(i * 12 + 10)); cg.scores[i].time = atoi(CG_Argv(i * 12 + 11)); cg.scores[i].scoreFlags = atoi(CG_Argv(i * 12 + 12)); powerups = atoi(CG_Argv(i * 12 + 13)); cg.scores[i].accuracy = atoi(CG_Argv(i * 12 + 14)); cg.scores[i].damage = atoi(CG_Argv(i * 12 + 15)); cg.scores[i].alive = atoi(CG_Argv(i * 12 + 16)); cg.scores[i].captain = atoi(CG_Argv(i * 12 + 17)); cg.scores[i].sub = atoi(CG_Argv(i * 12 + 18)); cg.scores[i].referee = atoi(CG_Argv(i * 12 + 19)); if (cg.scores[i].client < 0 || cg.scores[i].client >= MAX_CLIENTS) { cg.scores[i].client = 0; } cgs.clientinfo[cg.scores[i].client].score = cg.scores[i].score; cgs.clientinfo[cg.scores[i].client].powerups = powerups; cg.scores[i].team = cgs.clientinfo[cg.scores[i].client].team; } } /* ================= CG_ParseWeaponStats ================= */ static void CG_ParseWeaponStats(void) { int i; i = 1; //Blaze: oi, damn fugly code cg.records[REC_KNIFETHROWSHOTS] = atoi(CG_Argv(i++)); cg.records[REC_KNIFETHROWHITS] = atoi(CG_Argv(i++)); cg.records[REC_KNIFESLASHSHOTS] = atoi(CG_Argv(i++)); cg.records[REC_KNIFESLASHHITS] = atoi(CG_Argv(i++)); cg.records[REC_MK23SHOTS] = atoi(CG_Argv(i++)); cg.records[REC_MK23HITS] = atoi(CG_Argv(i++)); cg.records[REC_M3SHOTS] = atoi(CG_Argv(i++)); cg.records[REC_M3HITS] = atoi(CG_Argv(i++)); cg.records[REC_MP5SHOTS] = atoi(CG_Argv(i++)); cg.records[REC_MP5HITS] = atoi(CG_Argv(i++)); cg.records[REC_M4SHOTS] = atoi(CG_Argv(i++)); cg.records[REC_M4HITS] = atoi(CG_Argv(i++)); cg.records[REC_SSG3000SHOTS] = atoi(CG_Argv(i++)); cg.records[REC_SSG3000HITS] = atoi(CG_Argv(i++)); cg.records[REC_HANDCANNONSHOTS] = atoi(CG_Argv(i++)); cg.records[REC_HANDCANNONHITS] = atoi(CG_Argv(i++)); cg.records[REC_AKIMBOSHOTS] = atoi(CG_Argv(i++)); cg.records[REC_AKIMBOHITS] = atoi(CG_Argv(i++)); cg.records[REC_GRENADESHOTS] = atoi(CG_Argv(i++)); cg.records[REC_GRENADEHITS] = atoi(CG_Argv(i++)); cg.records[REC_KICKHITS] = atoi(CG_Argv(i++)); cg.records[REC_KILLS] = atoi(CG_Argv(i++)); cg.records[REC_TEAMKILLS] = atoi(CG_Argv(i++)); cg.records[REC_SUICIDES] = atoi(CG_Argv(i++)); } /* ================= CG_ParseWeaponStats2 I send 2 server config strings, I was not sure if there was a max length, so may aswell avoid it ================= */ static void CG_ParseWeaponStats2(void) { int i; i = 1; //Blaze: oi, damn fugly code cg.records[REC_KNIFETHROWDEATHS] = atoi(CG_Argv(i++)); cg.records[REC_KNIFETHROWKILLS] = atoi(CG_Argv(i++)); cg.records[REC_KNIFESLASHDEATHS] = atoi(CG_Argv(i++)); cg.records[REC_KNIFESLASHKILLS] = atoi(CG_Argv(i++)); cg.records[REC_MK23DEATHS] = atoi(CG_Argv(i++)); cg.records[REC_MK23KILLS] = atoi(CG_Argv(i++)); cg.records[REC_M3DEATHS] = atoi(CG_Argv(i++)); cg.records[REC_M3KILLS] = atoi(CG_Argv(i++)); cg.records[REC_MP5DEATHS] = atoi(CG_Argv(i++)); cg.records[REC_MP5KILLS] = atoi(CG_Argv(i++)); cg.records[REC_M4DEATHS] = atoi(CG_Argv(i++)); cg.records[REC_M4KILLS] = atoi(CG_Argv(i++)); cg.records[REC_SSG3000DEATHS] = atoi(CG_Argv(i++)); cg.records[REC_SSG3000KILLS] = atoi(CG_Argv(i++)); cg.records[REC_HANDCANNONDEATHS] = atoi(CG_Argv(i++)); cg.records[REC_HANDCANNONKILLS] = atoi(CG_Argv(i++)); cg.records[REC_AKIMBODEATHS] = atoi(CG_Argv(i++)); cg.records[REC_AKIMBOKILLS] = atoi(CG_Argv(i++)); cg.records[REC_GRENADEDEATHS] = atoi(CG_Argv(i++)); cg.records[REC_GRENADEKILLS] = atoi(CG_Argv(i++)); cg.records[REC_KICKDEATHS] = atoi(CG_Argv(i++)); cg.records[REC_KICKKILLS] = atoi(CG_Argv(i++)); } /* ================= CG_ParseTeamInfo ================= */ static void CG_ParseTeamInfo(void) { int i; int client; numSortedTeamPlayers = atoi(CG_Argv(1)); if (numSortedTeamPlayers < 0 || numSortedTeamPlayers > TEAM_MAXOVERLAY) { CG_Error("CG_ParseTeamInfo: numSortedTeamPlayers out of range (%d)", numSortedTeamPlayers); return; } for (i = 0; i < numSortedTeamPlayers; i++) { client = atoi(CG_Argv(i * 6 + 2)); if (client < 0 || client >= MAX_CLIENTS) { CG_Error("CG_ParseTeamInfo: bad client number: %d", client); return; } sortedTeamPlayers[i] = client; cgs.clientinfo[client].location = atoi(CG_Argv(i * 6 + 3)); cgs.clientinfo[client].health = atoi(CG_Argv(i * 6 + 4)); cgs.clientinfo[client].armor = atoi(CG_Argv(i * 6 + 5)); cgs.clientinfo[client].curWeapon = atoi(CG_Argv(i * 6 + 6)); cgs.clientinfo[client].powerups = atoi(CG_Argv(i * 6 + 7)); } } /* ================ CG_ParseServerinfo This is called explicitly when the gamestate is first received, and whenever the server updates any serverinfo flagged cvars ================ */ void CG_ParseServerinfo(void) { const char *info; char *mapname; info = CG_ConfigString(CS_SERVERINFO); cgs.gametype = atoi(Info_ValueForKey(info, "g_gametype")); trap_Cvar_Set("g_gametype", va("%i", cgs.gametype)); cgs.dmflags = atoi(Info_ValueForKey(info, "dmflags")); cgs.teamflags = atoi(Info_ValueForKey(info, "teamflags")); cgs.fraglimit = atoi(Info_ValueForKey(info, "fraglimit")); cgs.capturelimit = atoi(Info_ValueForKey(info, "capturelimit")); cgs.timelimit = atoi(Info_ValueForKey(info, "timelimit")); cgs.maxclients = atoi(Info_ValueForKey(info, "sv_maxclients")); mapname = Info_ValueForKey(info, "mapname"); Com_sprintf(cgs.mapname, sizeof(cgs.mapname), "maps/%s.bsp", mapname); Q_strncpyz(cgs.redTeam, Info_ValueForKey(info, "g_redTeam"), sizeof(cgs.redTeam)); trap_Cvar_Set("g_redTeam", cgs.redTeam); Q_strncpyz(cgs.blueTeam, Info_ValueForKey(info, "g_blueTeam"), sizeof(cgs.blueTeam)); trap_Cvar_Set("g_blueTeam", cgs.blueTeam); // JBravo: unlagged cgs.delagHitscan = atoi(Info_ValueForKey(info, "g_delagHitscan")); trap_Cvar_Set("g_delagHitscan", va("%i", cgs.delagHitscan)); } /* ================== CG_ParseWarmup ================== */ static void CG_ParseWarmup(void) { const char *info; int warmup; info = CG_ConfigString(CS_WARMUP); warmup = atoi(info); cg.warmupCount = -1; if (warmup == 0 && cg.warmup) { } else if (warmup > 0 && cg.warmup <= 0) { if (cg_RQ3_anouncer.integer == 1) trap_S_StartLocalSound(cgs.media.countPrepareSound, CHAN_ANNOUNCER); } cg.warmup = warmup; } //Makro - sky portal and lens flare void CG_ParseSkyPortal(const char *str) { //sky portal if (str && str[0] && Q_stricmp(str, "none") && atoi(Info_ValueForKey(str, "n"))) { cgs.skyPortalOrigin[0] = atof(Info_ValueForKey(str, "x")); cgs.skyPortalOrigin[1] = atof(Info_ValueForKey(str, "y")); cgs.skyPortalOrigin[2] = atof(Info_ValueForKey(str, "z")); cgs.skyPortalMoveFactor[0] = atof(Info_ValueForKey(str, "mx")); cgs.skyPortalMoveFactor[1] = atof(Info_ValueForKey(str, "my")); cgs.skyPortalMoveFactor[2] = atof(Info_ValueForKey(str, "mz")); cgs.skyPortalSet = qtrue; } else { cgs.skyPortalSet = qfalse; } //lens flare cgs.sunFlareSize = atoi(Info_ValueForKey(str, "lsun")); cgs.numFlares = atoi(Info_ValueForKey(str, "ln")); cgs.numFlares = 0; if (cgs.sunFlareSize > 0 || cgs.numFlares > 0) { float alphamin, alphamax, sizemin, sizemax, dfactor = 0.75f; int i; cgs.sunDir[0] = atof(Info_ValueForKey(str, "lx")); cgs.sunDir[1] = atof(Info_ValueForKey(str, "ly")); cgs.sunDir[2] = atof(Info_ValueForKey(str, "lz")); VectorNormalize(cgs.sunDir); alphamin = Com_Clamp(0.0f, 1.0f, atof(Info_ValueForKey(str, "lamin"))); alphamax = Com_Clamp(0.0f, 1.0f, atof(Info_ValueForKey(str, "lamax"))); sizemin = atof(Info_ValueForKey(str, "lsmin")); sizemax = atof(Info_ValueForKey(str, "lsmax")); cgs.sunAlpha = Com_Clamp(0.0f, 1.0f, atof(Info_ValueForKey(str, "lsa"))); //generate flare parms for (i=0; i> 1; //str += 2; for (i=0; i> 1; //str += 2; Q_strncpyz(tmp, str, 4); str += 3; cg_moveParentRanks[entnum] = atoi(tmp); //cg_moveParentRanks[entnum] = GetIntBytes(str, 2); //str += 2; } } /* ================ CG_SetConfigValues Called on load to set the initial values from configure strings ================ */ void CG_SetConfigValues(void) { const char *s; cgs.scores1 = atoi(CG_ConfigString(CS_SCORES1)); cgs.scores2 = atoi(CG_ConfigString(CS_SCORES2)); cgs.levelStartTime = atoi(CG_ConfigString(CS_LEVEL_START_TIME)); if (cgs.gametype == GT_CTF) { s = CG_ConfigString(CS_FLAGSTATUS); cgs.redflag = s[0] - '0'; cgs.blueflag = s[1] - '0'; } cg.warmup = atoi(CG_ConfigString(CS_WARMUP)); // q3f atmospheric stuff: if ( cg_atmosphericEffects.integer ) CG_EffectParse( CG_ConfigString( CS_ATMOSEFFECT ) ); //Makro - "clear" color CG_ParseFogHull( CG_ConfigString(CS_FOGHULL) ); //Makro - sky portal CG_ParseSkyPortal( CG_ConfigString(CS_SKYPORTAL) ); //Makro - fake shadows (not implemented yet!) s = Info_ValueForKey(CG_ConfigString(CS_SHADOWS), "1"); if (s && *s) trap_R_RegisterShaderNoMip(s); //Makro - dlight styles CG_ParseDlightStyles(CG_ConfigString(CS_DLIGHT_STYLES)); //Makro - moveparent order CG_ParseMoveParents(CG_ConfigString(CS_MOVEPARENTS)); } /* ===================== CG_ShaderStateChanged ===================== */ void CG_ShaderStateChanged(void) { char originalShader[MAX_QPATH]; char newShader[MAX_QPATH]; char timeOffset[16]; const char *o; char *n, *t; o = CG_ConfigString(CS_SHADERSTATE); while (o && *o) { n = strstr(o, "="); if (n && *n) { strncpy(originalShader, o, n - o); originalShader[n - o] = 0; n++; t = strstr(n, ":"); if (t && *t) { strncpy(newShader, n, t - n); newShader[t - n] = 0; } else { break; } t++; o = strstr(t, "@"); if (o) { strncpy(timeOffset, t, o - t); timeOffset[o - t] = 0; o++; trap_R_RemapShader(originalShader, newShader, timeOffset); } } else { break; } } } static void CG_UpdateVoteMapShader(void) { const char* vote = cgs.voteString; cgs.media.voteMapShader = 0; if (!*vote) return; if (Q_stricmpn(vote, "map ", 4) == 0) { vote += 4; vote = va("levelshots/%s.tga", vote); cgs.media.voteMapShader = trap_R_RegisterShaderNoMip(vote); } } static void CG_UpdateVoteKeys(void) { int yesKey = trap_Key_GetKey("vote yes"); int noKey = trap_Key_GetKey("vote no"); if (yesKey != -1 && noKey != -1) { trap_RQ3_Key_KeynumToStringBuf(yesKey, cgs.voteYesKey, sizeof(cgs.voteYesKey)); trap_RQ3_Key_KeynumToStringBuf(noKey, cgs.voteNoKey, sizeof(cgs.voteNoKey)); } else { cgs.voteYesKey[0] = 0; cgs.voteNoKey[0] = 0; } } /* ================ CG_ConfigStringModified ================ */ static void CG_ConfigStringModified(void) { const char *str; int num; num = atoi(CG_Argv(1)); // get the gamestate from the client system, which will have the // new configstring already integrated trap_GetGameState(&cgs.gameState); // look up the individual string that was modified str = CG_ConfigString(num); // do something with it if necessary if (num == CS_MUSIC) { CG_StartMusic(); } else if (num == CS_SERVERINFO) { CG_ParseServerinfo(); } else if (num == CS_WARMUP) { CG_ParseWarmup(); } else if (num == CS_SCORES1) { cgs.scores1 = atoi(str); } else if (num == CS_SCORES2) { cgs.scores2 = atoi(str); } else if (num == CS_LEVEL_START_TIME) { cgs.levelStartTime = atoi(str); } else if (num == CS_VOTE_TIME) { cgs.voteTime = atoi(str); cgs.voteModified = qtrue; CG_UpdateVoteKeys(); CG_UpdateVoteMapShader(); } else if (num == CS_VOTE_YES) { cgs.voteYes = atoi(str); cgs.voteModified = qtrue; } else if (num == CS_VOTE_NO) { cgs.voteNo = atoi(str); cgs.voteModified = qtrue; } else if (num == CS_VOTE_STRING) { Q_strncpyz(cgs.voteString, str, sizeof(cgs.voteString)); CG_UpdateVoteMapShader(); } else if (num >= CS_TEAMVOTE_TIME && num <= CS_TEAMVOTE_TIME + 1) { cgs.teamVoteTime[num - CS_TEAMVOTE_TIME] = atoi(str); cgs.teamVoteModified[num - CS_TEAMVOTE_TIME] = qtrue; } else if (num >= CS_TEAMVOTE_YES && num <= CS_TEAMVOTE_YES + 1) { cgs.teamVoteYes[num - CS_TEAMVOTE_YES] = atoi(str); cgs.teamVoteModified[num - CS_TEAMVOTE_YES] = qtrue; } else if (num >= CS_TEAMVOTE_NO && num <= CS_TEAMVOTE_NO + 1) { cgs.teamVoteNo[num - CS_TEAMVOTE_NO] = atoi(str); cgs.teamVoteModified[num - CS_TEAMVOTE_NO] = qtrue; } else if (num >= CS_TEAMVOTE_STRING && num <= CS_TEAMVOTE_STRING + 1) { Q_strncpyz(cgs.teamVoteString[num - CS_TEAMVOTE_STRING], str, sizeof(cgs.teamVoteString)); } else if (num == CS_INTERMISSION) { cg.intermissionStarted = atoi(str); } else if (num >= CS_MODELS && num < CS_MODELS + MAX_MODELS) { cgs.gameModels[num - CS_MODELS] = trap_R_RegisterModel(str); } else if (num >= CS_SOUNDS && num < CS_SOUNDS + MAX_SOUNDS) { if (str[0] != '*') { // player specific sounds don't register here cgs.gameSounds[num - CS_SOUNDS] = trap_S_RegisterSound(str, qfalse); } } else if (num >= CS_PLAYERS && num < CS_PLAYERS + MAX_CLIENTS) { CG_NewClientInfo(num - CS_PLAYERS); CG_BuildSpectatorString(); } else if (num == CS_FLAGSTATUS) { if (cgs.gametype == GT_CTF) { // format is rb where its red/blue, 0 is at base, 1 is taken, 2 is dropped cgs.redflag = str[0] - '0'; cgs.blueflag = str[1] - '0'; } } else if (num == CS_SHADERSTATE) { CG_ShaderStateChanged(); } else if( num == CS_ATMOSEFFECT ) { CG_EffectParse( str ); //Makro - sky portals } else if (num == CS_SKYPORTAL) { CG_ParseSkyPortal(str); //Makro - "clear" color } else if (num == CS_FOGHULL) { CG_ParseFogHull(str); //Makro - dlight styles } else if (num == CS_DLIGHT_STYLES) { CG_ParseDlightStyles(str); //Makro - moveparent order } else if (num == CS_MOVEPARENTS) { CG_ParseMoveParents(str); } } /* =============== CG_MapRestart The server has issued a map_restart, so the next snapshot is completely new and should not be interpolated to. A tournement restart will clear everything, but doesn't require a reload of all the media =============== */ static void CG_MapRestart(void) { if (cg_showmiss.integer) { CG_Printf("CG_MapRestart\n"); } CG_InitLocalEntities(); CG_InitMarkPolys(); CG_ClearParticles(); // make sure the "3 frags left" warnings play again cg.fraglimitWarnings = 0; cg.timelimitWarnings = 0; cg.rewardTime = 0; cg.rewardStack = 0; cg.intermissionStarted = qfalse; cg.levelShot = qfalse; cgs.voteTime = 0; cg.mapRestart = qtrue; CG_StartMusic(); trap_S_ClearLoopingSounds(qtrue); // we really should clear more parts of cg here and stop sounds // play the "fight" sound if this is a restart without warmup // JBravo: unless we are in teamplay mode. if (cgs.gametype >= GT_TEAM) return; if (cg.warmup == 0 /* && cgs.gametype == GT_TOURNAMENT */ ) { trap_S_StartLocalSound(cgs.media.countFightSound, CHAN_ANNOUNCER); CG_CenterPrint("FIGHT!", 120, GIANTCHAR_WIDTH * 2); } trap_Cvar_Set("cg_thirdPerson", "0"); } #define MAX_VOICEFILESIZE 16384 #define MAX_VOICEFILES 8 #define MAX_VOICECHATS 64 #define MAX_VOICESOUNDS 64 #define MAX_CHATSIZE 64 #define MAX_HEADMODELS 64 typedef struct voiceChat_s { char id[64]; int numSounds; sfxHandle_t sounds[MAX_VOICESOUNDS]; char chats[MAX_VOICESOUNDS][MAX_CHATSIZE]; } voiceChat_t; typedef struct voiceChatList_s { char name[64]; int gender; int numVoiceChats; voiceChat_t voiceChats[MAX_VOICECHATS]; } voiceChatList_t; typedef struct headModelVoiceChat_s { char headmodel[64]; int voiceChatNum; } headModelVoiceChat_t; voiceChatList_t voiceChatLists[MAX_VOICEFILES]; headModelVoiceChat_t headModelVoiceChat[MAX_HEADMODELS]; /* ================= CG_ParseVoiceChats ================= */ int CG_ParseVoiceChats(const char *filename, voiceChatList_t * voiceChatList, int maxVoiceChats) { int len, i; fileHandle_t f; char buf[MAX_VOICEFILESIZE]; char **p, *ptr; char *token; voiceChat_t *voiceChats; qboolean compress; sfxHandle_t sound; compress = qtrue; if (cg_buildScript.integer) { compress = qfalse; } len = trap_FS_FOpenFile(filename, &f, FS_READ); if (!f) { trap_Print(va(S_COLOR_RED "voice chat file not found: %s\n", filename)); return qfalse; } if (len >= MAX_VOICEFILESIZE) { trap_Print(va (S_COLOR_RED "voice chat file too large: %s is %i, max allowed is %i\n", filename, len, MAX_VOICEFILESIZE)); trap_FS_FCloseFile(f); return qfalse; } trap_FS_Read(buf, len, f); buf[len] = 0; trap_FS_FCloseFile(f); ptr = buf; p = &ptr; Com_sprintf(voiceChatList->name, sizeof(voiceChatList->name), "%s", filename); voiceChats = voiceChatList->voiceChats; for (i = 0; i < maxVoiceChats; i++) { voiceChats[i].id[0] = 0; } token = COM_ParseExt(p, qtrue); if (!token || token[0] == 0) { return qtrue; } if (!Q_stricmp(token, "female")) { voiceChatList->gender = GENDER_FEMALE; } else if (!Q_stricmp(token, "male")) { voiceChatList->gender = GENDER_MALE; } else if (!Q_stricmp(token, "neuter")) { voiceChatList->gender = GENDER_NEUTER; } else { trap_Print(va(S_COLOR_RED "expected gender not found in voice chat file: %s\n", filename)); return qfalse; } voiceChatList->numVoiceChats = 0; while (1) { token = COM_ParseExt(p, qtrue); if (!token || token[0] == 0) { return qtrue; } Com_sprintf(voiceChats[voiceChatList->numVoiceChats].id, sizeof(voiceChats[voiceChatList->numVoiceChats].id), "%s", token); token = COM_ParseExt(p, qtrue); if (Q_stricmp(token, "{")) { trap_Print(va(S_COLOR_RED "expected { found %s in voice chat file: %s\n", token, filename)); return qfalse; } voiceChats[voiceChatList->numVoiceChats].numSounds = 0; while (1) { token = COM_ParseExt(p, qtrue); if (!token || token[0] == 0) { return qtrue; } if (!Q_stricmp(token, "}")) break; sound = trap_S_RegisterSound(token, compress); voiceChats[voiceChatList->numVoiceChats].sounds[voiceChats[voiceChatList->numVoiceChats]. numSounds] = sound; token = COM_ParseExt(p, qtrue); if (!token || token[0] == 0) { return qtrue; } Com_sprintf(voiceChats[voiceChatList->numVoiceChats]. chats[voiceChats[voiceChatList->numVoiceChats].numSounds], MAX_CHATSIZE, "%s", token); if (sound) voiceChats[voiceChatList->numVoiceChats].numSounds++; if (voiceChats[voiceChatList->numVoiceChats].numSounds >= MAX_VOICESOUNDS) break; } voiceChatList->numVoiceChats++; if (voiceChatList->numVoiceChats >= maxVoiceChats) return qtrue; } return qtrue; } /* ================= CG_LoadVoiceChats ================= */ void CG_LoadVoiceChats(void) { int size; size = trap_MemoryRemaining(); CG_ParseVoiceChats("scripts/female1.voice", &voiceChatLists[0], MAX_VOICECHATS); CG_ParseVoiceChats("scripts/female2.voice", &voiceChatLists[1], MAX_VOICECHATS); CG_ParseVoiceChats("scripts/female3.voice", &voiceChatLists[2], MAX_VOICECHATS); CG_ParseVoiceChats("scripts/male1.voice", &voiceChatLists[3], MAX_VOICECHATS); CG_ParseVoiceChats("scripts/male2.voice", &voiceChatLists[4], MAX_VOICECHATS); CG_ParseVoiceChats("scripts/male3.voice", &voiceChatLists[5], MAX_VOICECHATS); CG_ParseVoiceChats("scripts/male4.voice", &voiceChatLists[6], MAX_VOICECHATS); CG_ParseVoiceChats("scripts/male5.voice", &voiceChatLists[7], MAX_VOICECHATS); CG_Printf("voice chat memory size = %d\n", size - trap_MemoryRemaining()); } /* ================= CG_HeadModelVoiceChats ================= */ int CG_HeadModelVoiceChats(char *filename) { int len, i; fileHandle_t f; char buf[MAX_VOICEFILESIZE]; char **p, *ptr; char *token; len = trap_FS_FOpenFile(filename, &f, FS_READ); if (!f) { //trap_Print( va( "voice chat file not found: %s\n", filename ) ); return -1; } if (len >= MAX_VOICEFILESIZE) { trap_Print(va (S_COLOR_RED "voice chat file too large: %s is %i, max allowed is %i\n", filename, len, MAX_VOICEFILESIZE)); trap_FS_FCloseFile(f); return -1; } trap_FS_Read(buf, len, f); buf[len] = 0; trap_FS_FCloseFile(f); ptr = buf; p = &ptr; token = COM_ParseExt(p, qtrue); if (!token || token[0] == 0) { return -1; } for (i = 0; i < MAX_VOICEFILES; i++) { if (!Q_stricmp(token, voiceChatLists[i].name)) { return i; } } //FIXME: maybe try to load the .voice file which name is stored in token? return -1; } /* ================= CG_GetVoiceChat ================= */ int CG_GetVoiceChat(voiceChatList_t * voiceChatList, const char *id, sfxHandle_t * snd, char **chat) { int i, rnd; for (i = 0; i < voiceChatList->numVoiceChats; i++) { if (!Q_stricmp(id, voiceChatList->voiceChats[i].id)) { rnd = random() * voiceChatList->voiceChats[i].numSounds; *snd = voiceChatList->voiceChats[i].sounds[rnd]; *chat = voiceChatList->voiceChats[i].chats[rnd]; return qtrue; } } return qfalse; } /* ================= CG_VoiceChatListForClient ================= */ voiceChatList_t *CG_VoiceChatListForClient(int clientNum) { clientInfo_t *ci; int voiceChatNum, i, j, k, gender; char filename[MAX_QPATH], headModelName[MAX_QPATH]; if (clientNum < 0 || clientNum >= MAX_CLIENTS) { clientNum = 0; } ci = &cgs.clientinfo[clientNum]; for (k = 0; k < 2; k++) { if (k == 0) { if (ci->headModelName[0] == '*') { Com_sprintf(headModelName, sizeof(headModelName), "%s/%s", ci->headModelName + 1, ci->headSkinName); } else { Com_sprintf(headModelName, sizeof(headModelName), "%s/%s", ci->headModelName, ci->headSkinName); } } else { if (ci->headModelName[0] == '*') { Com_sprintf(headModelName, sizeof(headModelName), "%s", ci->headModelName + 1); } else { Com_sprintf(headModelName, sizeof(headModelName), "%s", ci->headModelName); } } // find the voice file for the head model the client uses for (i = 0; i < MAX_HEADMODELS; i++) { if (!Q_stricmp(headModelVoiceChat[i].headmodel, headModelName)) { break; } } if (i < MAX_HEADMODELS) { return &voiceChatLists[headModelVoiceChat[i].voiceChatNum]; } // find a .vc file for (i = 0; i < MAX_HEADMODELS; i++) { if (!strlen(headModelVoiceChat[i].headmodel)) { Com_sprintf(filename, sizeof(filename), "scripts/%s.vc", headModelName); voiceChatNum = CG_HeadModelVoiceChats(filename); if (voiceChatNum == -1) break; Com_sprintf(headModelVoiceChat[i].headmodel, sizeof(headModelVoiceChat[i].headmodel), "%s", headModelName); headModelVoiceChat[i].voiceChatNum = voiceChatNum; return &voiceChatLists[headModelVoiceChat[i].voiceChatNum]; } } } gender = ci->gender; for (k = 0; k < 2; k++) { // just pick the first with the right gender for (i = 0; i < MAX_VOICEFILES; i++) { if (strlen(voiceChatLists[i].name)) { if (voiceChatLists[i].gender == gender) { // store this head model with voice chat for future reference for (j = 0; j < MAX_HEADMODELS; j++) { if (!strlen(headModelVoiceChat[j].headmodel)) { Com_sprintf(headModelVoiceChat[j].headmodel, sizeof(headModelVoiceChat[j].headmodel), "%s", headModelName); headModelVoiceChat[j].voiceChatNum = i; break; } } return &voiceChatLists[i]; } } } // fall back to male gender because we don't have neuter in the mission pack if (gender == GENDER_MALE) break; gender = GENDER_MALE; } // store this head model with voice chat for future reference for (j = 0; j < MAX_HEADMODELS; j++) { if (!strlen(headModelVoiceChat[j].headmodel)) { Com_sprintf(headModelVoiceChat[j].headmodel, sizeof(headModelVoiceChat[j].headmodel), "%s", headModelName); headModelVoiceChat[j].voiceChatNum = 0; break; } } // just return the first voice chat list return &voiceChatLists[0]; } #define MAX_VOICECHATBUFFER 32 typedef struct bufferedVoiceChat_s { int clientNum; sfxHandle_t snd; int voiceOnly; char cmd[MAX_SAY_TEXT]; char message[MAX_SAY_TEXT]; } bufferedVoiceChat_t; bufferedVoiceChat_t voiceChatBuffer[MAX_VOICECHATBUFFER]; /* ================= CG_PlayVoiceChat ================= */ void CG_PlayVoiceChat(bufferedVoiceChat_t * vchat) { } /* ===================== CG_PlayBufferedVoieChats ===================== */ void CG_PlayBufferedVoiceChats(void) { } /* ===================== CG_AddBufferedVoiceChat ===================== */ void CG_AddBufferedVoiceChat(bufferedVoiceChat_t * vchat) { } /* ================= CG_VoiceChatLocal ================= */ void CG_VoiceChatLocal(int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd) { } /* ================= CG_VoiceChat ================= */ void CG_VoiceChat(int mode) { } /* ================= CG_RemoveChatEscapeChar ================= */ static void CG_RemoveChatEscapeChar(char *text) { int i, l; l = 0; for (i = 0; text[i]; i++) { if (text[i] == '\x19') continue; text[l++] = text[i]; } text[l] = '\0'; } /* ================= CG_ConcatArgs Recontruct arguments into a whole string ================= */ char *CG_ConcatArgs(int start) { int i, c, tlen, len; static char line[MAX_STRING_CHARS]; char arg[MAX_STRING_CHARS]; len = 0; c = trap_Argc(); for (i = start; i < c; i++) { trap_Argv(i, arg, sizeof(arg)); tlen = strlen(arg); if (len + tlen >= MAX_STRING_CHARS - 1) { break; } memcpy(line + len, arg, tlen); len += tlen; if (i != c - 1) { line[len] = ' '; len++; } } line[len] = 0; return line; } void CG_Stuffcmd(void) { char *cmd; cmd = CG_ConcatArgs(1); trap_SendConsoleCommand(cmd); } // JBravo: generic cvar setting command. Used from game void CG_CvarSet(void) { char cvar[128], value[128]; Q_strncpyz(cvar, CG_Argv(2), 128); Q_strncpyz(value, CG_Argv(3), 128); trap_Cvar_Set(cvar, value); } /*void CG_SetTeamPlayers(void) { int team, number; char teamz[64]; team = atoi(CG_Argv(1)); number = atoi(CG_Argv(2)); Com_sprintf (teamz, sizeof(teamz), "%i", number); if (team == TEAM_RED) trap_Cvar_Set("ui_RQ3_teamCount1", teamz); else if (team == TEAM_BLUE) trap_Cvar_Set("ui_RQ3_teamCount2", teamz); else if (team == TEAM_SPECTATOR || team == TEAM_FREE) trap_Cvar_Set("ui_RQ3_numSpectators", teamz); return; }*/ void CG_Radio(void) { int sound, gender, set; sound = atoi(CG_Argv(2)); gender = atoi(CG_Argv(3)); set = atoi(CG_Argv(4)); //Slicer optimization if (cg_RQ3_dynamicRadio.integer) { if (!gender) { if (set == 0) { CG_AddBufferedSound(cgs.media.male_sounds[sound]); } else if (set == 1) { CG_AddBufferedSound(cgs.media.new_male_sounds[sound]); } else if (set == 2) { CG_AddBufferedSound(cgs.media.pikey_male_sounds[sound]); } else if (set == 3) { CG_AddBufferedSound(cgs.media.pirate_male_sounds[sound]); } else if (set > 3) CG_AddBufferedSound(cgs.media.keanu_male_sounds[sound]); } else CG_AddBufferedSound(cgs.media.female_sounds[sound]); } else if (!gender) { if (cg_RQ3_radiovoice_male.integer == 0) { CG_AddBufferedSound(cgs.media.male_sounds[sound]); } else if (cg_RQ3_radiovoice_male.integer == 1) { CG_AddBufferedSound(cgs.media.new_male_sounds[sound]); } else if (cg_RQ3_radiovoice_male.integer == 2) { CG_AddBufferedSound(cgs.media.pikey_male_sounds[sound]); } else if (cg_RQ3_radiovoice_male.integer == 3) { CG_AddBufferedSound(cgs.media.pirate_male_sounds[sound]); } else if (cg_RQ3_radiovoice_male.integer > 3) CG_AddBufferedSound(cgs.media.pirate_male_sounds[sound]); } else { CG_AddBufferedSound(cgs.media.female_sounds[sound]); } return; } /* ============== RemoveColorEscapeSequences ============== */ void RemoveColorEscapeSequences(char *text) { int i, l; l = 0; for (i = 0; text[i]; i++) { if (Q_IsColorString(&text[i])) { i++; continue; } if (text[i] > 0x7E) continue; text[l++] = text[i]; } text[l] = '\0'; } void CG_CtbCountDown(int delay) { cg.CTBcountdowntime = cg.time + delay * 1000; } /* ================= CG_RQ3_Cmd by sLiCeR This function will parse and handle several cmds in one ( rq3_cmd) ================= */ void CG_RQ3_Cmd( void ) { int cmd, i; char scrnshotName[MAX_QPATH], playerName[MAX_NAME_LENGTH]; qtime_t qtime; cmd = atoi(CG_Argv(1)); switch (cmd) { case LIGHTS: cg.lca = 1; //trap_Cvar_Set("cg_RQ3_lca", "1"); cg.showScores = qfalse; cg.scoreTPMode = 0; CG_CenterPrint("LIGHTS...", SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH); CG_AddMessage("\nLIGHTS...\n"); CG_AddBufferedSound(cgs.media.lightsSound); break; case CAMERA: CG_CenterPrint("CAMERA...", SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH); CG_AddMessage("\nCAMERA...\n"); CG_AddBufferedSound(cgs.media.cameraSound); break; case TPCOUNTDOWN: CG_AddBufferedSound(cgs.media.lca10_0Sound); break; case ACTION: CG_CenterPrint("ACTION!", SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH); CG_AddMessage("\nACTION!\n"); cg.lca = 0; // trap_Cvar_Set("cg_RQ3_lca", "0"); CG_AddBufferedSound(cgs.media.actionSound); break; /*case SETTEAMPLAYERS: CG_SetTeamPlayers(); break; */ //Slicer: for the anti-cheat system // case AUTH: // trap_Cvar_Set("cg_RQ3_auth","1"); case SELECTPISTOL: if (cg.snap) { switch (cg.snap->ps.weapon) { case WP_PISTOL: case WP_KNIFE: case WP_AKIMBO: break; //case WP_GRENADE: default: cg.weaponSelectTime = cg.time; cg.weaponSelect = WP_PISTOL; //Slicer: Done Server Side //CG_RQ3_Zoom1x(); break; } } break; //Slicer: apparently not being used /* case ROUND: trap_Cvar_Set("cg_RQ3_team_round_going", CG_Argv(1)); break; */ case MAPSTART: break; case STARTDEMO: switch (cg_RQ3_autoAction.integer) { case 1: case 3: trap_RealTime(&qtime); Com_sprintf(scrnshotName, sizeof(scrnshotName), "record %d-%d-%d_%d-%d-%d%s\n", qtime.tm_year + 1900, qtime.tm_mon + 1, qtime.tm_mday, qtime.tm_hour, qtime.tm_min, qtime.tm_sec,strstr(cgs.mapname,"/")); for (i = 0; i < MAX_QPATH; i++) { switch (scrnshotName[i]) { case '>': case '<': case '"': case '?': case '*': case ':': case '\\': case '/': case '|': scrnshotName[i] = '_'; break; } } trap_SendConsoleCommand("g_synchronousClients 1\n"); trap_SendConsoleCommand(scrnshotName); trap_SendConsoleCommand("g_synchronousClients 0\n"); break; } break; case MAPEND: cg.showScores = qtrue; cg.scoreTPMode = 0; break; case STOPDEMO: switch (cg_RQ3_autoAction.integer) { case 1: case 3: trap_SendConsoleCommand("stoprecord\n"); break; } case SCREENSHOT: switch (cg_RQ3_autoAction.integer) { case 3: case 2: trap_RealTime(&qtime); Com_sprintf(playerName, sizeof(playerName), "%s", cgs.clientinfo->name); RemoveColorEscapeSequences(playerName); Com_sprintf(scrnshotName, sizeof(scrnshotName), "screenshotjpeg %d-%d-%d_%d-%d-%d%s\n", qtime.tm_year + 1900, qtime.tm_mon + 1, qtime.tm_mday, qtime.tm_hour, qtime.tm_min, qtime.tm_sec, strstr(cgs.mapname,"/")); for (i = 0; i < MAX_QPATH; i++) { switch (scrnshotName[i]) { case '>': case '<': case '"': case '?': case '*': case ':': case '\\': case '/': case '&': case '|': scrnshotName[i] = '_'; break; } } trap_SendConsoleCommand(scrnshotName); break; case 1: trap_SendConsoleCommand("stoprecord\n"); break; } break; case SETWEAPON: i = atoi(CG_Argv(2)); cg.weaponSelect = i; cg.weaponSelectTime = cg.time; break; case STUFF: CG_Stuffcmd(); break; case RADIO: CG_Radio(); break; case TKOK: if (cg_RQ3_tkokAutoPopup.integer) trap_SendConsoleCommand("ui_RQ3_tkok\n"); break; case OWNED: if (cg_RQ3_anouncer.integer == 1) CG_AddBufferedSound(cgs.media.humiliationSound); break; case CVARSET: CG_CvarSet(); break; case CTBCOUNTDOWN: i = atoi(CG_Argv(2)); CG_CtbCountDown(i); break; //Makro - added case ZCAMTEXT: strcpy(cg.zcamLine[1], CG_Argv(2)); break; default: break; } } /* ================= CG_ServerCommand The string has been tokenized and can be retrieved with Cmd_Argc() / Cmd_Argv() ================= */ static void CG_ServerCommand(void) { const char *cmd; char text[MAX_SAY_TEXT * 2]; cmd = CG_Argv(0); if (!cmd[0]) { // server claimed the command return; } if (!strcmp(cmd, "cp")) { CG_CenterPrint(CG_Argv(1), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH); return; } if (!strcmp(cmd, "cs")) { CG_ConfigStringModified(); return; } if (!strcmp(cmd, "print")) { //CG_Printf("%s", CG_Argv(1)); CG_AddMessage(CG_Argv(1)); return; } if (!strcmp(cmd, "chat")) { if (!cg_teamChatsOnly.integer) { trap_S_StartLocalSound(cgs.media.talkSound, CHAN_LOCAL_SOUND); Q_strncpyz(text, CG_Argv(1), sizeof(text)); CG_RemoveChatEscapeChar(text); CG_AddMessage(text); } return; } if (!strcmp(cmd, "tchat")) { trap_S_StartLocalSound(cgs.media.talkSound, CHAN_LOCAL_SOUND); Q_strncpyz(text, CG_Argv(1), sizeof(text)); CG_RemoveChatEscapeChar(text); CG_AddMessage(text); return; } if (!strcmp(cmd, "vchat")) { CG_VoiceChat(SAY_ALL); return; } if (!strcmp(cmd, "vtchat")) { CG_VoiceChat(SAY_TEAM); return; } if (!strcmp(cmd, "vtell")) { CG_VoiceChat(SAY_TELL); return; } if (!strcmp(cmd, "scores")) { CG_ParseScores(); return; } if (!strcmp(cmd, "wstats")) { CG_ParseWeaponStats(); return; } if (!strcmp(cmd, "wstats2")) { CG_ParseWeaponStats2(); return; } if (!strcmp(cmd, "tinfo")) { CG_ParseTeamInfo(); return; } if (!strcmp(cmd, "map_restart")) { CG_MapRestart(); return; } if ( Q_stricmp (cmd, "remapShader") == 0 ) { if (trap_Argc() == 4) { char shader1[MAX_QPATH]; char shader2[MAX_QPATH]; char shader3[MAX_QPATH]; Q_strncpyz(shader1, CG_Argv(1), sizeof(shader1)); Q_strncpyz(shader2, CG_Argv(2), sizeof(shader2)); Q_strncpyz(shader3, CG_Argv(3), sizeof(shader3)); trap_R_RemapShader(shader1, shader2, shader3); } return; } /* if (Q_stricmp(cmd, "remapShader") == 0) { if (trap_Argc() == 4) { trap_R_RemapShader(CG_Argv(1), CG_Argv(2), CG_Argv(3)); } } */ // loaddeferred can be both a servercmd and a consolecmd //Makro - fixed spelling //if ( !strcmp( cmd, "loaddefered" ) ) { // FIXME: spelled wrong, but not changing for demo if (!strcmp(cmd, "loaddeferred")) { CG_LoadDeferredPlayers(); return; } // clientLevelShot is sent before taking a special screenshot for // the menu system during development if (!strcmp(cmd, "clientLevelShot")) { cg.levelShot = qtrue; return; } //Blaze: Dont think q3 can d /*if ( !strcmp( cmd, "numCheatVars" ) ) {//set and clear the cheatvar structure int numCheats; numCheats = atoi(CG_Argv(1)); return; } */ if (!strcmp(cmd, "delCheatVar")) { //remove a cvar from the list of cheat variables //not needed now, mabey later? return; } if (!strcmp(cmd, "addCheatVar")) { //add a cvar from the list of cheat variables char param[128]; int i; float lowend, highend; Q_strncpyz(param, CG_Argv(1), 128); lowend = atof(CG_Argv(2)); highend = atof(CG_Argv(3)); //CG_Printf("1) %s %f %f\n", param, lowend, highend); for (i = 0; i < 30; i++) { if (!strcmp(cheats[i].cvar, "")) { Q_strncpyz(cheats[i].cvar, param, 40); cheats[i].high = highend; cheats[i].low = lowend; //CG_Printf("2) %s %f %f\n", cheats[i].cvar, cheats[i].low, cheats[i].high); return; } } return; } //Blaze: Moved to a config string to allow breakables to work in a demo /* if (!strcmp(cmd, "breakable")) { int id; id = atoi(CG_Argv(1)); if (id >= 0 && id < RQ3_MAX_BREAKABLES) { Com_Printf("Registering breakable %s ID=%d\n",CG_Argv(2), id); //Blaze: Breakable stuff - register the models, sounds, and explosion shader cgs.media.breakables[id].model[0] = trap_R_RegisterModel( va("breakables/%s/models/break1.md3",CG_Argv(2))); cgs.media.breakables[id].model[1] = trap_R_RegisterModel( va("breakables/%s/models/break2.md3",CG_Argv(2))); cgs.media.breakables[id].model[2] = trap_R_RegisterModel( va("breakables/%s/models/break3.md3",CG_Argv(2))); cgs.media.breakables[id].shader = trap_R_RegisterShader( va("breakable_%s_explosion",CG_Argv(2))); cgs.media.breakables[id].sound[0] = trap_S_RegisterSound( va("breakables/%s/sounds/break1.wav", CG_Argv(2)), qfalse); cgs.media.breakables[id].sound[1] = trap_S_RegisterSound( va("breakables/%s/sounds/break2.wav", CG_Argv(2)), qfalse); cgs.media.breakables[id].sound[2] = trap_S_RegisterSound( va("breakables/%s/sounds/break3.wav", CG_Argv(2)), qfalse); cgs.media.breakables[id].exp_sound = trap_S_RegisterSound( va("breakables/%s/sounds/explosion.wav", CG_Argv(2)), qfalse); cgs.media.breakables[id].velocity = atoi(CG_Argv(3)); cgs.media.breakables[id].jump = atoi(CG_Argv(4)); return; } else { CG_Printf("ID was %d\n",id); } return; } */ if (!strcmp(cmd, "rq3_cmd")) { CG_RQ3_Cmd(); return; } if (!strcmp(cmd, "stuff")) { char *cmd; cmd = CG_ConcatArgs(1); trap_SendConsoleCommand(cmd); return; } CG_Printf("Unknown client game command: %s\n", cmd); } /* ==================== CG_ExecuteNewServerCommands Execute all of the server commands that were received along with this this snapshot. ==================== */ void CG_ExecuteNewServerCommands(int latestSequence) { while (cgs.serverCommandSequence < latestSequence) { if (trap_GetServerCommand(++cgs.serverCommandSequence)) { CG_ServerCommand(); } } }