#include "ui/menudef.h" { \\ QUAKE3 POPUP MENU \\ menuDef { name "quake3_popmenu" visible 0 fullscreen 0 rect 204 122 235 235 focusColor 1 .75 0 1 style 1 border 1 popup onESC { close quake3_popmenu ; open main } itemDef { name window rect 0 0 235 235 style 3 background "ui/assets/mainpop.tga" visible 1 decoration } itemDef { name window rect 47 47 144 144 style 3 background "centerconsole2" visible 1 decoration } /* // DEMO ONLY OPTION // itemDef { name demo_only text "Not Available." style 0 textscale .3 textstyle 3 rect 1 90 110 20 textalign 1 textalignx 117 textaligny 16 decoration forecolor 1 1 1 1 visible 1 } itemDef { name demo_only text "in DEMO." style 0 textscale .3 textstyle 3 rect 1 110 110 20 textalign 1 textalignx 117 textaligny 16 decoration forecolor 1 1 1 1 visible 1 } itemDef { name demo_only text "Press ESC key." style 0 textscale .3 textstyle 3 rect 0 135 110 20 textalign 1 textalignx 117 textaligny 16 decoration forecolor 1 1 1 1 visible 1 } */ // Quake 3 // itemDef { name confirm text "Launch Quake3?" style 0 textscale .3 rect 1 91 110 20 textalign 1 textalignx 117 textaligny 16 decoration forecolor 0 0 0 1 visible 1 } itemDef { name confirm text "Launch Quake3?" style 0 textscale .3 rect 0 90 110 20 textalign 1 textalignx 117 textaligny 16 decoration forecolor 1 1 1 1 visible 1 } itemDef { name yes text "YES" type 1 textscale .25 style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" rect 75 120 30 26 textalign 1 textalignx 15 textaligny 20 forecolor 1 1 1 1 backcolor .37 .1 .1 1 visible 1 action { play "sound/misc/nomenu.wav" ; uiScript "Quake3" } mouseEnter { setitemcolor yes backcolor .1 .37 .1 1 } mouseExit { setitemcolor yes backcolor .37 .1 .1 1 } } itemDef { name yes style WINDOW_STYLE_SHADER background "ui/assets/framebutton.tga" rect 75 120 30 26 visible 1 decoration } itemDef { name yes style WINDOW_STYLE_SHADER background "ui/assets/leftbutton.tga" rect 69 120 7 26 visible 1 decoration } itemDef { name yes style WINDOW_STYLE_SHADER background "ui/assets/rightbutton.tga" rect 104 120 7 26 visible 1 decoration } itemDef { name no text "NO" type 1 textscale .25 style WINDOW_STYLE_FILLED background "ui/assets/button_back.tga" rect 128 120 30 26 textalign 1 textalignx 15 textaligny 20 forecolor 1 1 1 1 backcolor .37 .1 .1 1 visible 1 action { play "sound/misc/nomenu.wav" ; close quake3_popmenu ; open main } mouseEnter { setitemcolor no backcolor .1 .37 .1 1 } mouseExit { setitemcolor no backcolor .37 .1 .1 1 } } itemDef { name no style WINDOW_STYLE_SHADER background "ui/assets/framebutton.tga" rect 128 120 30 26 visible 1 decoration } itemDef { name no style WINDOW_STYLE_SHADER background "ui/assets/leftbutton.tga" rect 122 120 7 26 visible 1 decoration } itemDef { name no style WINDOW_STYLE_SHADER background "ui/assets/rightbutton.tga" rect 157 120 7 26 visible 1 decoration } } } }