#include "ui/menudef.h" #include "ui/tabs.h" //////////////////////////////////// // // CONSTANTS // // #define OPTION_COLOR 0 0 .1 1 #define Tab_Color1 0 0 0 1 #define Tab_Color2 0 0 .5 1 #define VSPACE 16 #define VSIZE 16 #define ICON_ALPHA 0.5 #define LINE_ALPHA 0.2 #define FADEIN_TIME 125 #define HINT_COLOR .25 .25 .25 #define HINT_FADE_TIME 125 #define TAB_HEIGHT 20 #define LINE_WIDTH 300 //////////////////////////////////// // // MENU DEFINITION // // { menuDef { name "ingame_callvote" visible MENU_FALSE // Visible on open focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items rect 120 112 344 264 anglevectors 3 -87 style WINDOW_STYLE_EMPTY popup onOOBClick { close _self } onOpen { play "sound/ui/whoosh3.wav" ; uiScript loadVoteArenas ; setitemcolor hints forecolor HINT_COLOR 1 ; hide "hints" ; ACTIVATE_TAB(1) ; } onClose { open _prev } onEsc { close _self } onOpenSpecial { //normal items setItemColor "fade_alpha" forecolor 5 5 5 0 ; timeFade "fade_alpha" forecolor 5 5 5 1 0 FADEIN_TIME ; //icon - special alpha setItemColor "icon" forecolor 5 5 5 0 ; timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ; //line - special alpha; using backcolor setItemColor "line" backcolor 5 5 5 0 ; timeFade "line" backcolor 5 5 5 LINE_ALPHA 0 FADEIN_TIME ; } itemDef { name "paper,fade_alpha" style WINDOW_STYLE_SHADER background UI_ASSETS"/paper_1" forecolor MENUCOLOR_OPTIONS 1 rect -8 -16 380 320 anglevectors 3 -87 visible 1 menuAnchor decoration } itemDef { renderpoint name "title,fade_alpha" text "Call a vote:" forecolor .6 .0 .0 1 style WINDOW_STYLE_EMPTY textalign ITEM_ALIGN_LEFT textalignx 4 textaligny 24 textscale RQ3_MAIN_TEXTSIZE alignrect paper ITEM_ALIGN_LEFT 32 32 240 36 visible 1 autowrapped decoration } //Line itemDef { name "line,fade_alpha" style WINDOW_STYLE_FILLED backcolor .25 .25 .25 LINE_ALPHA alignrect "title" ITEM_ALIGN_LEFT 0 48 LINE_WIDTH 2 visible 1 decoration } /////////////////////////////////////////////////////////// // // Sub-options // // // Gametype ADD_TAB( "^_G^_ametype.", "G", 1, "group2,group3", alignrect "title" ITEM_ALIGN_LEFT 2 28 55 TAB_HEIGHT ) ADD_HINT("hint_tab1", "Call a vote for a gametype change", "group2,group3") //--------------------------------------------------------- // Map ADD_TAB( "^_M^_ap.", "M", 2, "group1,group3", alignrect "tab1" ITEM_ALIGN_RIGHT -27 0 27 TAB_HEIGHT ) ADD_HINT("hint_tab2", "Call a vote for a map change", "group1,group3") //--------------------------------------------------------- // Kick ADD_TAB( "^_K^_ick.", "K", 3, "group1,group2", alignrect "tab2" ITEM_ALIGN_RIGHT -31 0 32 TAB_HEIGHT ) ADD_HINT("hint_tab3", "Call a vote to kick a player from the server", "group1,group2") /* ========================================================== Group # 1 - Gametype ========================================================== */ BEGIN_SIMPLE_OPTION(1, 1) alignrect "line" ITEM_ALIGN_LEFT 56 44 156 VSIZE text "" ownerdraw UI_NETGAMETYPE ASSIGN_HINT("hint_tab1") END_OPTION itemDef { name "btn_game,allgroups,group1" subgroup "fade_fore_alpha" alignrect "line" ITEM_ALIGN_LEFT 228 46 36 16 text "> ^_O^_K <" shortcutKey "O" style WINDOW_STYLE_EMPTY forecolor .5 0 0 1 textalignx 0 textaligny 12 textscale .225 visible 1 type ITEM_TYPE_BUTTON action { play "sound/ui/whoosh3.wav" ; uiScript voteGame ; uiScript closeingame } ASSIGN_HINT("hint_tab1") } itemDef { name "gametype_dots" group "fade_fore_alpha,group1,allgroups" style 0 text ".............................................." alignrect "gr1_ctrl1" ITEM_ALIGN_LEFT 0 0 168 20 textscale .225 textalign ITEM_ALIGN_LEFT textaligny 20 forecolor OPTION_COLOR visible 1 decoration } /* ========================================================== Group # 2 - Map ========================================================== */ itemDef { text "Call a vote for" name "hint_map,allgroups,group2,hints,fade_alpha" group "fade_fore_alpha,group2,allgroups" ownerdraw UI_ALLMAPS_SELECTION autowrapped forecolor HINT_COLOR 1 textalign ITEM_ALIGN_LEFT textalignx 6 textaligny 10 textscale .2 alignrect "line" ITEM_ALIGN_LEFT 0 8 288 40 style WINDOW_STYLE_EMPTY visible 0 decoration } // Map list // itemDef { name "maplist" subgroup "fade_fore_alpha,group2,allgroups" LISTBOX_STYLE(.225, 8) alignrect "line" ITEM_ALIGN_LEFT 4 32 188 124 feeder FEEDER_ALLMAPS visible 1 columns 1 2 140 25 ASSIGN_HINT("hint_tab2") } itemDef { name "allgroups,group2,gr2_ctrl3,fade_alpha" group "fade_fore_alpha,group2,allgroups" alignrect "paper" ITEM_ALIGN_LEFT 240 112 68 14 text "> ^_N^_ext map <" shortcutKey "N" style WINDOW_STYLE_EMPTY forecolor OPTION_COLOR textalignx 0 textaligny 12 textscale .225 visible 1 type ITEM_TYPE_BUTTON action { play "sound/ui/whoosh3.wav" ; exec "cmd callvote cyclemap" ; uiScript closeingame } ASSIGN_HINT("hint_next") } itemDef { name "vote_restart" subgroup "fade_fore_alpha,group2,allgroups" alignrect "paper" ITEM_ALIGN_LEFT 240 128 84 14 text "> ^_R^_estart map <" shortcutKey "R" style WINDOW_STYLE_EMPTY forecolor OPTION_COLOR textalignx 0 textaligny 12 textscale .225 visible 1 type ITEM_TYPE_BUTTON action { play "sound/ui/whoosh3.wav" ; exec "cmd callvote map_restart" ; uiScript closeingame } ASSIGN_HINT("hint_restart") } itemDef { name "vote_map" subgroup "fade_fore_alpha,group2,allgroups" alignrect "paper" ITEM_ALIGN_LEFT 240 224 36 14 text "> ^_O^_K <" shortcutKey "O" style WINDOW_STYLE_EMPTY forecolor .5 0 0 1 textalignx 0 textaligny 12 textscale .225 visible 1 type ITEM_TYPE_BUTTON action { play "sound/ui/whoosh3.wav" ; uiScript voteMap ; uiScript closeingame } ASSIGN_HINT("hint_map") } ADD_HINT("hint_next", "Call a vote to change to the next map in rotation", "group2") ADD_HINT("hint_restart", "Call a vote to restart the current map", "group2") /* ========================================================== Group # 3 - Kick ========================================================== */ itemDef { name "allgroups,group3,gr3_ctrl1,fade_alpha" subgroup "fade_fore_alpha" LISTBOX_STYLE(.225, 8) alignrect "line" ITEM_ALIGN_LEFT 4 32 188 124 feeder FEEDER_PLAYER_LIST visible 1 ASSIGN_HINT("hint_tab3") } itemDef { name "btn_kick,allgroups,group3" subgroup "fade_fore_alpha" alignrect "paper" ITEM_ALIGN_LEFT 240 224 36 14 text "> ^_O^_K <" shortcutKey "O" style WINDOW_STYLE_EMPTY forecolor .5 0 0 1 textalignx 0 textaligny 12 textscale .225 visible 1 type ITEM_TYPE_BUTTON action { play "sound/ui/whoosh3.wav" ; uiScript voteKick ; uiScript closeingame } ASSIGN_HINT("hint_kick") } itemDef { text "Call a vote to kick" name "hint_kick,allgroups,group3,hints,fade_alpha" group "fade_fore_alpha,group3,allgroups" ownerdraw UI_SELECTEDPLAYER autowrapped forecolor HINT_COLOR 1 textalign ITEM_ALIGN_LEFT textalignx 6 textaligny 10 textscale .2 alignrect "line" ITEM_ALIGN_LEFT 0 8 288 40 style WINDOW_STYLE_EMPTY visible 0 decoration } } }