#include "ui/menudef.h" #define ICON_ALPHA 0.5 #define LINE_ALPHA 0.2 #define FADEIN_TIME 125 #define ANGLES 4 -86 { menuDef { renderpoint name "ingame_setup" visible MENU_FALSE // Visible on open //fullScreen MENU_FALSE focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items rect 192 64 288 348 anglevectors ANGLES style WINDOW_STYLE_EMPTY popup onOOBClick { close _self ; open ingame } onOpen { play "sound/ui/whoosh3.wav" ; uiScript LoadMods ; setitemcolor hints forecolor .9 .9 .9 1 ; hide hints ; hide focus } onEsc { close _self ; open ingame } onOpenSpecial { //normal items setItemColor "fade_fore_alpha" forecolor 5 5 5 0 ; timeFade "fade_fore_alpha" forecolor 5 5 5 1 0 FADEIN_TIME ; //icon - special alpha setItemColor "icon" forecolor 5 5 5 0 ; timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ; //line - special alpha; using backcolor setItemColor "line" backcolor 5 5 5 0 ; timeFade "line" backcolor 5 5 5 LINE_ALPHA 0 FADEIN_TIME ; } itemDef { name "paper" menuAnchor subgroup "fade_fore_alpha" style WINDOW_STYLE_SHADER background UI_ASSETS"/paper_1" forecolor MENUCOLOR_SETUP 1 rect -4 -20 320 420 anglevectors ANGLES visible 1 decoration } //Title itemdef { renderpoint name "title" subgroup "fade_fore_alpha" text "Options:" forecolor .0 .0 .1 1 style WINDOW_STYLE_EMPTY textalign ITEM_ALIGN_LEFT textalignx 4 textaligny 24 textscale RQ3_MAIN_TEXTSIZE alignRect paper ITEM_ALIGN_CENTER -12 40 240 20 visible 1 autowrapped decoration } itemdef { text "Configure Reaction to suit your\n" "unique needs" autowrapped subgroup "fade_fore_alpha" forecolor .25 .25 .25 1 textalign ITEM_ALIGN_LEFT textalignx 4 textaligny 12 textscale .2 alignrect "title" ITEM_ALIGN_LEFT 0 28 240 16 style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON visible 1 decoration } //Line itemDef { name "line" style WINDOW_STYLE_FILLED backcolor .25 .25 .25 LINE_ALPHA alignrect "title" ITEM_ALIGN_LEFT 0 60 240 2 visible 1 decoration } //Icon itemdef { name icon background UI_ASSETS"/icons/rq3-menu-setup" forecolor 1 1 1 ICON_ALPHA //rect 336 12 32 32 alignrect "line" ITEM_ALIGN_RIGHT 0 -48 32 32 style WINDOW_STYLE_SHADER visible 1 decoration } // Player options itemdef { name "btn_player" text "> ^_P^_layer" shortcutKey "P" forecolor 0 0 0 1 textalign 0 textalignx 0 textaligny 20 textscale UI_MAIN_TEXTSIZE alignrect title ITEM_ALIGN_LEFT 2 64 56 20 type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY visible 1 action { openspecial player_menu } } itemdef { text "Select your name and appearance" forecolor .25 .25 .25 1 textalign 0 textalignx 12 textaligny 12 textscale 0.2 alignrect "btn_player" ITEM_ALIGN_LEFT 0 20 96 24 type ITEM_TYPE_TEXT style 0 visible 1 decoration } // Controls itemdef { name "btn_controls" text "> ^_C^_ontrols" shortcutKey "C" forecolor 0 0 0 1 textalign 0 textalignx 0 textaligny 20 textscale UI_MAIN_TEXTSIZE alignrect "btn_player" ITEM_ALIGN_LEFT 0 36 72 24 type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY visible 1 action { openSpecial controls_menu } } itemdef { text "Customize controls and keyboard shortcuts" forecolor .25 .25 .25 1 textalign 0 textalignx 12 textaligny 12 textscale 0.2 alignrect "btn_controls" ITEM_ALIGN_LEFT 0 20 96 24 type ITEM_TYPE_TEXT style 0 visible 1 decoration } // System itemdef { name "btn_system" text "> ^_S^_ystem" shortcutKey "S" forecolor 0 0 0 1 textalign 0 textalignx 0 textaligny 20 textscale UI_MAIN_TEXTSIZE alignrect "btn_controls" ITEM_ALIGN_LEFT 0 36 64 24 type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY visible 1 action { openSpecial system_menu } } itemdef { text "Graphics, sound and network" forecolor .25 .25 .25 1 textalign 0 textalignx 12 textaligny 12 textscale 0.2 alignrect "btn_system" ITEM_ALIGN_LEFT 0 20 96 24 type ITEM_TYPE_TEXT style 0 visible 1 decoration } // Game itemdef { name "btn_game" text "> ^_G^_ame options" shortcutKey "G" forecolor 0 0 0 1 textalign 0 textalignx 0 textaligny 20 textscale UI_MAIN_TEXTSIZE alignrect "btn_system" ITEM_ALIGN_LEFT 0 36 108 24 type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY visible 1 action { openSpecial options_menu } } itemdef { text "Optimize your gaming experience" forecolor .25 .25 .25 1 textalign 0 textalignx 12 textaligny 12 textscale 0.2 alignrect "btn_game" ITEM_ALIGN_LEFT 0 20 96 24 type ITEM_TYPE_TEXT style 0 visible 1 decoration } // Replacements itemdef { name "btn_replace" text "> ^_R^_eplacements" shortcutKey "R" forecolor 0 0 0 1 textalign 0 textalignx 0 textaligny 20 textscale UI_MAIN_TEXTSIZE alignrect "btn_game" ITEM_ALIGN_LEFT 0 36 108 24 type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY visible 1 action { openSpecial replacements_menu } } itemdef { text "Customize your weapon and item appearance" forecolor .25 .25 .25 1 textalign 0 textalignx 12 textaligny 12 textscale 0.2 alignrect "btn_replace" ITEM_ALIGN_LEFT 0 20 96 24 type ITEM_TYPE_TEXT style 0 visible 1 decoration } // Demo recorder itemdef { name "btn_demo" text "> ^_D^_emo recorder" shortcutKey "D" forecolor 0 0 0 1 textalign 0 textalignx 0 textaligny 20 textscale UI_MAIN_TEXTSIZE alignrect "btn_replace" ITEM_ALIGN_LEFT 0 36 108 24 type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY visible 1 action { openSpecial ingame_record } } itemdef { text "Shoot a scene" forecolor .25 .25 .25 1 textalign 0 textalignx 12 textaligny 12 textscale 0.2 alignrect "btn_demo" ITEM_ALIGN_LEFT 0 20 96 24 type ITEM_TYPE_TEXT style 0 visible 1 decoration } // Reset to defaults /* itemdef { name "btn_reset" text "> Reset ^_a^_ll settings" shortcutKey "A" //forecolor 0 0 0 1 forecolor .5 0 0 1 textalign 0 textalignx 0 textaligny 20 textscale UI_MAIN_TEXTSIZE alignrect "btn_replace" ITEM_ALIGN_LEFT 0 48 128 24 type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY visible 1 action { open reset_popmenu ; } } itemdef { text "This will reset all settings back to defaults" forecolor .25 .25 .25 1 textalign 0 textalignx 12 textaligny 12 textscale 0.2 alignrect "btn_reset" ITEM_ALIGN_LEFT 0 20 96 24 type ITEM_TYPE_TEXT style 0 visible 1 decoration } */ } menuDef { name "reset_popmenu" visible 0 rect 170 180 300 100 anglevectors 10 -80 focusColor RQ3_MAIN_FOCUSCOLOR //outOfBoundsClick onOOBClick { close _self ; open _prev } popup //onOpen { transition window 0 50 300 0 0 0 300 100 10 4 } //onClose { transition window 0 0 300 100 0 50 300 0 10 4 } onopen { setfocus no ; } onESC { close reset_popmenu ; open setup_menu ; } itemDef { renderpoint name "postit" menuAnchor group window style WINDOW_STYLE_SHADER background UI_ASSETS"/post_it" //forecolor .96 .91 .68 1 forecolor 1 .99 .75 1 rect -16 0 180 152 anglevectors 10 -80 visible 1 decoration } // RESET // itemDef { renderpoint name confirm group window autowrapped text "Reset all settings ?" style WINDOW_STYLE_EMPTY backcolor 0 0 0 .1 textscale .25 rect 16 24 112 32 adjustrect textalign 1 textalignx 56 textaligny 16 decoration //forecolor 0 0 .15 1 forecolor .5 0 0 1 visible 1 } // YES // itemDef { name yes group window text "^_Y^_ES" shortcutKey "Y" type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY backcolor 0 0 0 .1 textscale .25 alignrect confirm ITEM_ALIGN_LEFT 20 56 32 16 textalign ITEM_ALIGN_CENTER textalignx 16 textaligny 12 forecolor 0 0 .15 1 visible 1 action { close reset_popmenu ; close setup_menu ; open main ; uiScript resetDefaults ; } } // NO // itemDef { name no group window text "^_N^_O" shortcutKey "N" type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY backcolor 0 0 0 .1 textscale .25 alignrect confirm ITEM_ALIGN_RIGHT 20 56 32 16 textalign ITEM_ALIGN_CENTER textalignx 16 textaligny 12 forecolor 0 0 .15 1 visible 1 action { close _self ; open setup_menu } } } }