#include "ui/menudef.h"

{
\\ END OF GAME \\

menuDef {
	name "endOfGame"
   	visible 0
   	fullscreen 0
   	rect 158 80 320 340
	focusColor 1 .75 0 1
   	style 1
   	border 1
	popup
	onClose { uiScript updateSPMenu }
	onESC { close endOfGame ; open skirmish }
	exec "play music/win.wav"

itemDef {
	name window
	rect 10 15 320 340
	style 1
	backcolor 0 0 0 .25
	forecolor 0 0 0 1
	visible 1
	decoration
	}
itemDef {
	name window
	rect 10 15 310 330
	style 1
	backcolor 0 0 0 .5
	forecolor 0 0 0 1
	visible 1
	decoration
	}




itemDef {
	name window
	rect 10 15 300 320
	style 1
	backcolor 0 0 0 1
	forecolor 0 0 0 1
	visible 1
	decoration
	}

// FRAME	//


itemDef {
	name window
	rect 0 10 64 64
	style 3
	background "ui/assets/ingameleftcorner.tga"
	visible 1
	decoration
	}
itemDef {
	name window
	rect 64 10 64 8
	style 3
	background "ui/assets/ingametop.tga"
	visible 1
	decoration
	}
itemDef {
	name window
	rect 184 10 96 8
	style 3
	background "ui/assets/ingametop.tga"
	visible 1
	decoration
	}
itemDef {
	name window
	rect 256 10 64 64
	style 3
	background "ui/assets/ingamerightcorner.tga"
	visible 1
	decoration
	}
itemDef {
	name window
	rect 128 10 64 8
	style 3
	background "ui/assets/ingametop.tga"
	visible 1
	decoration
	}
itemDef {
	name window
	rect 0 274 64 64
	style 3
	background "ui/assets/ingameleftcornerb.tga"
	visible 1
	decoration
	}
itemDef {
	name window
	rect 256 274 64 64
	style 3
	background "ui/assets/ingamerightcornerb.tga"
	visible 1
	decoration
	}

itemDef {
	name window
	rect 0 64 16 64
	style 3
	background "ui/assets/ingameleft.tga"
	visible 1
	decoration
	}


itemDef {
	name window
	rect 0 128 16 64
	style 3
	background "ui/assets/ingameleft.tga"
	visible 1
	decoration
	}

itemDef {
	name window
	rect 0 192 16 96
	style 3
	background "ui/assets/ingameleft.tga"
	visible 1
	decoration
	}

itemDef {
	name window
	rect 304 64 16 64
	style 3
	background "ui/assets/ingameright.tga"
	visible 1
	decoration
	}


itemDef {
	name window
	rect 304 128 16 64
	style 3
	background "ui/assets/ingameright.tga"
	visible 1
	decoration
	}

itemDef {
	name window
	rect 304 192 16 96
	style 3
	background "ui/assets/ingameright.tga"
	visible 1
	decoration
	}



itemDef {
	name window
	rect 64 330 64 8
	style 3
	background "ui/assets/ingamebottom.tga"
	visible 1
	decoration
	}
itemDef {
	name window
	rect 128 330 98 8
	style 3
	background "ui/assets/ingamebottom.tga"
	visible 1
	decoration
	}
itemDef {
	name window
	rect 172 330 98 8
	style 3
	background "ui/assets/ingamebottom.tga"
	visible 1
	decoration
	}


    itemDef {
      	name teamarenaimage
	style 3
	background "ui/assets/teamarenaimage.tga"
	rect 70 20 180 90 
      	visible 1 
    	}

itemDef {
	name window
	rect 20 81 280 40
	style 1
	backcolor 0 0 0 1
	forecolor 0 0 0 1
	visible 1
	decoration
	}



itemDef {
      	name playerlogo
        ownerdraw UI_PLAYERLOGO_METAL
      	rect 20 25 60 60
      	visible 1
      	forecolor 1 .7 .7 1
      	decoration 
     }

itemDef {
      	name opposinglogo
        ownerdraw UI_OPPONENTLOGO_METAL
      	rect 240 25 60 60
      	visible 1
      	forecolor .7 .7 1 1
      	decoration 
}







//	AWARDS	TEAM GAME //

itemdef {
	name medal_assist_team
    	rect 25 250 30 30
	type ITEM_TYPE_EDITFIELD
	style WINDOW_STYLE_SHADER
    	background "ui/assets/medal_assist.tga"
	cvar "ui_scoreAssists"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
   	textscale .22
	textalign 1
	text ""
	textalignx 15
	textaligny 40
    	visible 1 
    	decoration 
	border 1
	bordersize 1
	bordercolor 1 1 1 0	

	}



itemdef {
	name medal_accuracy_team
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreAccuracy"
      	rect 65 250 30 30
      	background "ui/assets/medal_accuracy.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
      	visible 1 
      	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
	border 1
	bordersize 1
	bordercolor 1 1 1 0
   	textscale .22
	}


itemdef {
	name medal_excellent_team
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreExcellents"
      	rect 105 250 30 30
      	background "ui/assets/medal_excellent.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
      	visible 1 
      	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
	border 1
	bordersize 1
	bordercolor 1 1 1 0
   	textscale .22
	}


itemdef {
	name medal_gauntlet_team
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreGauntlets"
       	rect 145 250 30 30
      	background "ui/assets/medal_gauntlet.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
      	visible 1 
      	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
	border 1
	bordersize 1
	bordercolor 1 1 1 0
   	textscale .22
	}


itemdef {
	name medal_impressive_team
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreImpressives"
   	rect 185 250 30 30
  	background "ui/assets/medal_impressive.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
  	visible 1 
   	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
	border 1
	bordersize 1
	bordercolor 1 1 1 0
   	textscale .22
	}

itemdef {
	name medal_defend_team
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreDefends"
      	rect 225 250 30 30
      	background "ui/assets/medal_defend.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
      	visible 1 
      	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
	border 1
	bordersize 1
	bordercolor 1 1 1 0
   	textscale .22
	}

itemdef {
	name medal_capture_team
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreCaptures"
      	rect 265 250 30 30
      	background "ui/assets/medal_capture.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME
      	visible 1 
      	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
	border 1
	bordersize 1
	bordercolor 1 1 1 0
   	textscale .22
	}





//	AWARDS	NONTEAM GAME //


itemdef {
	name medal_perfect_nonteam
    	rect 60 250 30 30
	type ITEM_TYPE_EDITFIELD
	style WINDOW_STYLE_SHADER
    	background "ui/assets/medal_perfect.tga"
	cvar "ui_scorePerfect"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME
   	textscale .22
	textalign 1
	text ""
	textalignx 15
	textaligny 40
    	visible 1 
    	decoration 
	border 1
	bordersize 1
	}

itemdef {
	name medal_accuracy_nonteam
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreAccuracy"
      	rect 100 250 30 30
      	background "ui/assets/medal_accuracy.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME
      	visible 1 
      	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
   	textscale .22
	border 1
	bordersize 1
	bordercolor 1 1 1 0
	}


itemdef {
	name medal_excellent_nonteam
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreExcellents"
      	rect 140 250 30 30
      	background "ui/assets/medal_excellent.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME
      	visible 1 
      	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
   	textscale .22
	border 1
	bordersize 1
	bordercolor 1 1 1 0
	}




itemdef {
	name medal_gauntlet_nonteam
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreGauntlets"
       	rect 180 250 30 30
      	background "ui/assets/medal_gauntlet.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME
      	visible 1 
      	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
   	textscale .22
	border 1
	bordersize 1
	bordercolor 1 1 1 0
	}


itemdef {
	name medal_impressive_nonteam
	style WINDOW_STYLE_SHADER
	cvar "ui_scoreImpressives"
   	rect 220 250 30 30
  	background "ui/assets/medal_impressive.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME
  	visible 1 
   	decoration 
	type ITEM_TYPE_EDITFIELD
	textalign 1
	text ""
	textalignx 15
	textaligny 40
   	textscale .22
	border 1
	bordersize 1
	bordercolor 1 1 1 0
	}


// SOUND BUTTON	//


itemdef {
	name medal_assist_window
    	rect 23 248 34 34
	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_assist.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME 
	type 1  	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_assist_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_assist_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/assist.wav" } 
	}

itemdef {
	name medal_accuracy_window
  	rect 63 248 34 34
	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_accuracy.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME 
	type 1    	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_accuracy_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_accuracy_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/accuracy.wav" } 
	}
itemdef {
	name medal_excellent_window
 	rect 103 248 34 34
	type 1  
	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_excellent.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME   	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_excellent_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_excellent_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/excellent.wav" } 
	}
itemdef {
	name medal_gauntlet_window
    	rect 143 248 34 34
	type 1  
	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_gauntlet.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME   	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_gauntlet_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_gauntlet_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/gauntlet.wav" } 
	}
itemdef {
	name medal_impressive_window
    	rect 183 248 34 34
	type 1  
	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_impressive.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME   	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_impressive_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_impressive_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/impressive.wav" } 
	}
itemdef {
	name medal_defend_window
    	rect 223 248 34 34
	type 1  
	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_defend.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME   	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_defend_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_defend_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/defense.wav" } 
	}
itemdef {
	name medal_capture_window
    	rect 263 248 34 34
	type 1  
	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_capture.tga"
	ownerdrawflag UI_SHOW_ANYTEAMGAME   	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_capture_team forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_capture_team forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/voc_captures.wav" } 
	}







itemdef {
	name medal_perfect_window
    	rect 58 248 34 34
	type 1  
	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_perfect.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME   	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_perfect_nonteam forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_perfect_nonteam forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/perfect.wav" } 
	}

itemdef {
	name medal_accuracy_window
      	rect 98 248 34 34
	type 1  
      	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_accuracy.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME   	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_accuracy_nonteam forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_accuracy_nonteam forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/accuracy.wav" } 
	}



itemdef {
	name medal_excellent_window
      	rect 138 248 34 34
	type 1  
      	ownerdrawflag UI_SHOW_ANYNONTEAMGAME   	
	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_excellent.tga"	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_excellent_nonteam forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_excellent_nonteam forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/excellent.wav" } 
	}


itemdef {
	name medal_gauntlet_window
       	rect 178 248 34 34
	type 1  
      	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_gauntlet.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME   	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_gauntlet_nonteam forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_gauntlet_nonteam forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/gauntlet.wav" } 
	}


itemdef {
	name medal_impressive_window
   	rect 218 248 34 34
	type 1  
  	style WINDOW_STYLE_SHADER
	background "ui/assets/medal_impressive.tga"
	ownerdrawflag UI_SHOW_ANYNONTEAMGAME   	
	border 1
	bordercolor .5 .5 .5 0
	forecolor 1 1 1 0
	backcolor 1 1 1 0
	visible 1
	mouseenter { setitemcolor medal_impressive_nonteam forecolor 0 0 0 0 ; setcolor forecolor 1 1 1 1 }
	mouseexit { setitemcolor medal_impressive_nonteam forecolor 1 1 1 1 ; setcolor forecolor 1 1 1 0 }
	action { exec "play sound/feedback/impressive.wav" } 
	}


	

// SCORE	//

  
  itemDef {
      	name normal
	group grpsettings
        type ITEM_TYPE_NUMERICFIELD
	text "Game Score:"
	cvar "ui_scoreTeam" 
 	rect 160 95 128 12 
	textalign ITEM_ALIGN_RIGHT
	textalignx 0
	textaligny 12
	textscale .3     
	forecolor 1 1 1 1
	visible 1 
	decoration
    	}
  itemDef {
      	name normal
	group grpsettings
        type ITEM_TYPE_NUMERICFIELD
	text "Completion Time:"
	cvar "ui_scoreTime" 
 	rect 160 115 128 12 
	textalign ITEM_ALIGN_RIGHT
	textalignx 0
	textaligny 12
	textscale .3     
	forecolor 1 1 1 1
	visible 1 
	decoration
    	}

  itemDef {
      	name normal
	group grpsettings
        type ITEM_TYPE_NUMERICFIELD
	text "Base Score:"
	cvar "ui_scoreBase" 
 	rect 160 135 128 12 
	textalign ITEM_ALIGN_RIGHT
	textalignx 0
	textaligny 12
	textscale .3     
	forecolor 1 1 1 1
	visible 1 
	decoration
	mouseenter { }
	mouseexit { } 
    	}

  itemDef {
      	name normal
	group grpsettings
        type ITEM_TYPE_NUMERICFIELD
	text "Time Bonus:"
	cvar "ui_scoreTimeBonus" 
 	rect 160 155 128 12 
	textalign ITEM_ALIGN_RIGHT
	textalignx 0
	textaligny 12
	textscale .3     
	forecolor 1 1 1 1
	visible 1 
	decoration
	mouseenter { }
	mouseexit { } 
    	}
itemDef {
      	name normal
	group grpsettings
        type ITEM_TYPE_NUMERICFIELD
	text "Shutout Bonus:"
	cvar "ui_scoreShutoutBonus" 
 	rect 160 175 128 12 
	textalign ITEM_ALIGN_RIGHT
	textalignx 0
	textaligny 12
	textscale .3     
	forecolor 1 1 1 1
	visible 1 
	decoration
	mouseenter { }
	mouseexit { } 
    	}
itemDef {
      	name normal
	group grpsettings
        type ITEM_TYPE_NUMERICFIELD
	text "Skill Bonus:"
	cvar "ui_scoreSkillBonus" 
 	rect 160 195 128 12 
	textalign ITEM_ALIGN_RIGHT
	textalignx 0
	textaligny 12
	textscale .3     
	forecolor 1 1 1 1
	visible 1 
	decoration
	mouseenter { }
	mouseexit { } 
    	}

itemDef {
 	name normal
	group grpsettings
  	type ITEM_TYPE_NUMERICFIELD
	text "Total Score:"
	cvar "ui_scoreScore" 
 	rect 160 215 128 12 
	textalign ITEM_ALIGN_RIGHT
	textalignx 0
	textaligny 12
	textscale .3     
	forecolor 1 1 1 1
	visible 1 
	decoration
	mouseenter { }
	mouseexit { } 
    	}

itemDef {
      	name level_info
	group grplevelinfo2
	textstyle ITEM_TEXTSTYLE_BLINK 
      	textscale .3
	text "New High Score"
	rect 0 235 320 20 
	ownerdrawflag UI_SHOW_NEWHIGHSCORE 
       	textalign 1
      	textalignx 160 		// x alignment point for text
   				// use it to offset left/right text from the edge 
            			// or to center the text on a different point
      	textaligny 12
     	backcolor 0 0 0 0
     	forecolor 1 0 0 1
      	decoration
      	visible 1 
	}


//	BUTTON	//


itemDef {
	name replay
	text "Replay"
	type 1
	textscale .25
	group grpControlbutton
	type ITEM_TYPE_BUTTON
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
	rect 57 305 45 26
	textalign 1
	textalignx 22
	textaligny 20
	forecolor 1 1 1 1
	backcolor .37 .1 .1 1
	visible 1
	action { close endofgame ; close skirmish ;  uiScript skirmishStart }
	mouseEnter { setitemcolor replay backcolor .1 .37 .1 1 } 
	mouseExit { setitemcolor replay backcolor .37 .1 .1 1 } 
	}
itemDef {
      	name replay
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/framebutton.tga"
 	rect 57 305 45 26
      	visible 1 
	forecolor .5 .5 .5 1
	decoration  	  
    	}

itemDef {
      	name replay
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/leftbutton.tga"
      	rect 45 305 13 26
      	visible 1
	forecolor .5 .5 .5 1
	decoration  	  
    	}

itemDef {
      	name replay
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/rightbutton.tga"
      	rect 101 305 13 26
      	visible 1 
	forecolor .5 .5 .5 1
	decoration  	  
    	}


itemDef {
	name demo
	text "Demo"
	type 1
	textscale .25
	group grpControlbutton
	type ITEM_TYPE_BUTTON
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
	rect 136 305 45 26
	textalign 1
	textalignx 22
	textaligny 20
	forecolor 1 1 1 1 
	backcolor .37 .1 .1 1
	visible 1
	ownerdrawflag UI_SHOW_DEMOAVAILABLE 
	action { close endofgame ; uiScript RunSPDemo } 
	mouseEnter { setitemcolor demo backcolor .1 .37 .1 1  } 
	mouseExit { setitemcolor demo backcolor .37 .1 .1 1 } 
	}
itemDef {
      	name demo
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/framebutton.tga"
 	rect 136 305 45 26
      	visible 1 
	forecolor .5 .5 .5 1
	ownerdrawflag UI_SHOW_DEMOAVAILABLE 
	decoration  	  
    	}

itemDef {
      	name demo
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/leftbutton.tga"
      	rect 124 305 13 26
      	visible 1 
	forecolor .5 .5 .5 1
	ownerdrawflag UI_SHOW_DEMOAVAILABLE 
	decoration  	  
    	}

itemDef {
      	name demo
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/rightbutton.tga"
      	rect 180 305 13 26
	forecolor .5 .5 .5 1
      	visible 1 
	ownerdrawflag UI_SHOW_DEMOAVAILABLE 
	decoration  	  
    	}


itemDef {
	name main
	text "Esc"
	type 1
	textscale .25
	group grpControlbutton
	type ITEM_TYPE_BUTTON
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
	rect 217 305 45 26
	textalign 1
	textalignx 22
	textaligny 20
	forecolor 1 1 1 1
	backcolor .37 .1 .1 1 
	visible 1
	action { close endofgame ; open skirmish }
	mouseEnter { setitemcolor main backcolor .1 .37 .1 1 } 
	mouseExit { setitemcolor main backcolor .37 .1 .1 1 }
	}
 
itemDef {
   	name main
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/framebutton.tga"
 	rect 217 305 45 26
   	visible 1 
	forecolor .5 .5 .5 1
	decoration  	  
 	}

itemDef {
      	name main
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/leftbutton.tga"
      	rect 205 305 13 26
	forecolor .5 .5 .5 1
      	visible 1 
	decoration  	  
    	}

itemDef {
      	name main
	group grpControlbutton
	style WINDOW_STYLE_SHADER
	background "ui/assets/rightbutton.tga"
      	rect 261 305 13 26
	forecolor .5 .5 .5 1
      	visible 1 
	decoration  	  
    	}
	



	
}


}