#include "ui/menudef.h"

{
\\ score_menu \\

  menuDef {
    	name "score_results"
    	visible 0
    	fullscreen 0
    	rect 0 0 640 480
    	focusColor 1 .75 0 1
    	style 0
    	border 1


//	TEAM BARS	//
	
itemDef {
	name leftteambar
      	rect 14 112 307 25	
	style WINDOW_STYLE_FILLED
	border 1
	bordercolor 1 1 1 1
	forecolor 1 1 1 1
	backcolor 1 0 0 1
	visible 1
	decoration
}

itemDef {
	name rightteambar
 	rect 320 112 306 25	
	style WINDOW_STYLE_FILLED
	border 1
	bordercolor 1 1 1 1
	forecolor 1 1 1 1
	backcolor 0 0 1 1
	visible 1
	decoration
}

//	TEAM HEADINGS	//

itemDef {
      	name leftteamheadings
      	text "Status         Name                                 Score    Time    Ping"
      	textscale .25
      	style 0	
      	rect 25 112 128 30 
      	textalign 0		
      	textalignx 0		// x alignment point for text
   				// use it to offset left/right text from the edge 
            			// or to center the text on a different point
      	textaligny 18        
      	backcolor 0 0 0 0
      	forecolor 1 .75 0 1
      	decoration
      	visible 1 	  
    	}
itemDef {
      	name rightteamheadings
      	text "Status         Name                                 Score    Time    Ping"
      	textscale .25
      	style 0	
      	rect 336 112 128 30 
      	textalign 0		
      	textalignx 0		// x alignment point for text
   				// use it to offset left/right text from the edge 
            			// or to center the text on a different point
      	textaligny 18        
      	backcolor 0 0 0 0
      	forecolor 1 .75 0 1
      	decoration
      	visible 1 	  
    	}




// GRADIENT BACKGROUNDS	//


itemDef {
	name window
      	rect 320 142 1 220	
	style WINDOW_STYLE_FILLED
	border 1
	bordercolor .5 .5 .5 1
	forecolor 1 1 1 1
	backcolor 0 0 0 1
	visible 1
	decoration
}
itemDef {
	name window
      	rect 300 142 1 220	
	style WINDOW_STYLE_FILLED
	border 1
	bordercolor .5 .5 .5 1
	visible 1
	decoration
}
itemDef {
	name window
      	rect 606 142 1 220	
	style WINDOW_STYLE_FILLED
	border 1
	bordercolor .5 .5 .5 1
	visible 1
	decoration
}
itemDef {
      	name leftgrad
      	style WINDOW_STYLE_SHADER
      	background "ui/assets/halfgradleft.tga"
      	rect 14 142 306 222 
	forecolor .75 0 0 0.5
      	visible 1 
	decoration
	}
itemDef {
      	name rightgrad
      	style WINDOW_STYLE_SHADER
      	background "ui/assets/halfgradleft.tga"
      	rect 320 142 306 222 	
	forecolor 0 0 .75 0.5
      	visible 1 
	decoration
	}
itemDef {
      	name playerlogo
        style 3
	background "ui/assets/stroggs.tga"
      	rect 71 157 180 180
      	visible 1
      	forecolor .5 0 0 .5
      	decoration 
     }

itemDef {
	name opponentlogo
      	style 3
	background "ui/assets/pagans.tga"
      	rect 397 157 180 180
      	visible 1
	      forecolor 0 0 .5 .5
      	decoration 
}




//	LIST	//

itemDef {
      	name leftlist
      	rect 14 142 306 222 
	forecolor .75 .75 .75 1
      	visible 1 
	type ITEM_TYPE_LISTBOX
	elementwidth 135
	elementheight 20
	textscale .25
	elementtype LISTBOX_TEXT
	feeder FEEDER_REDTEAM_LIST
	columns 6 2 12 18 20 78 75 183 20 221 20 251 20
}



itemDef {
      	name rightlist
      	rect 320 142 306 222 	 	     
      	forecolor .75 .75 .75 1
      	visible 1 
	type ITEM_TYPE_LISTBOX
	elementwidth 135
	elementheight 20
	textscale .25
	elementtype LISTBOX_TEXT
	feeder FEEDER_BLUETEAM_LIST
	columns 6 2 12 18 20 78 75 183 20 221 20 251 20
}




//	PLAYER LIST BORDER	//



itemDef {
	name window
	rect 14 141 612 221	
	style WINDOW_STYLE_EMPTY
	border 1
	bordercolor .5 .5 .5 1
	forecolor 1 1 1 1
	backcolor 0 0 0 .25
	visible 1
	decoration
}






// GAMETYPE BAR	//


itemDef {
      	name gametypebar
      	style 2
      	rect 0 50 640 35 
                            		// use it to offset left/right text from the edge 
                            		// or to center the text on a different point        
      	style 2
      	border 4
      	bordercolor 1 1 1 1
      	bordersize 1
      	backcolor 0 0 .75 0.5
      	visible 1 
      	decoration 
}


itemDef {
      	name score
	text " "
	ownerdraw CG_GAME_STATUS
      	textscale .4
      	style 0	
      	rect 0 42 640 35 
	textalignx 320
	textaligny 0
      	textalign 1		
      	backcolor 0 0 0 0
      	forecolor 1 1 1 1
      	visible 1 
	decoration	  
}


itemDef {
      	name score
	ownerdraw CG_KILLER
      	textscale .4
      	style 0	
      	rect 0 10 640 35 
	textalignx 320
	textaligny 0 
      	textalign 1		
      	backcolor 0 0 0 0
      	forecolor 1 1 1 1
      	visible 1 
	decoration	  
}




//	spectators	//

itemDef {
	name window
	text "Spectating:"
	textaligny 20 
   	rect 14 414 82 24	
	style WINDOW_STYLE_FILLED
	border 0
	bordercolor .5 .5 .5 1
	forecolor 1 1 1 .7
	backcolor .30 .30 .30 .25
	textscale .33
	visible 1
	decoration
}

itemDef {
	name window
   	rect 96 414 530 24	
	style WINDOW_STYLE_FILLED
	border 0
	bordercolor .5 .5 .5 1
	forecolor 1 1 1 .7
	backcolor .30 .30 .30 .25
	textscale .33
	visible 1
	ownerdraw CG_SPECTATORS
	decoration
}




// AWARDS	//


itemDef {
	name window
      	rect 14 364 612 48	
	style WINDOW_STYLE_FILLED
	border 1
	bordercolor .5 .5 .5 1
	forecolor 1 1 1 1
	backcolor .30 .30 .30 .15
	visible 1
	decoration
}

itemdef {
	name medal_accuracy
	ownerdraw CG_ACCURACY
   	rect 56 368 32 32
   	background "ui/assets/medal_accuracy.tga"
	forecolor 1 1 1 .25
   	visible 1 
	decoration
	textscale 0.25
}

itemdef {
	name medal_assist
	ownerdraw CG_ASSISTS
      	rect 156 368 32 32
      	background "ui/assets/medal_assist.tga"
	forecolor 1 1 1 .25
      	visible 1 
      	decoration 
	textscale 0.25

}

itemdef {
	name medal_defend
	ownerdraw CG_DEFEND
      	rect 256 368 32 32
      	background "ui/assets/medal_defend.tga"
	forecolor 1 1 1 .25
      	visible 1 
      	decoration 
	textscale 0.25
}

itemdef {
	name medal_excellent
	ownerdraw CG_EXCELLENT
      	rect 356 368 32 32
      	background "ui/assets/medal_excellent.tga"
	forecolor 1 1 1 .25
      	visible 1 
      	decoration 
	textscale 0.25

}

itemdef {
	name medal_gauntlet
	ownerdraw CG_GAUNTLET
      	rect 456 368 32 32
      	background "ui/assets/medal_gauntlet.tga"
	forecolor 1 1 1 .25
      	visible 1 
      	decoration 
	textscale 0.25

}

itemdef {
	name medal_impressive
	ownerdraw CG_IMPRESSIVE
   	rect 556 368 32 32
   	background "ui/assets/medal_impressive.tga"
	forecolor 1 1 1 .25
   	visible 1
   	decoration 
	textscale 0.25
	
}





//	TEAM NAME	//

itemDef {
      	name redteamname
        ownerdraw CG_RED_NAME
	textalign 1
	textscale .4
      	rect 14 84 306 25
	forecolor 1 0 0 1	 
      	decoration
      	visible 1 	  
}

itemDef {
      	name blueteamname
        ownerdraw CG_BLUE_NAME
	textalign 1
	textscale .4
       	rect 320 84 306 25		 
      	forecolor 0 0 1 1
      	decoration
      	visible 1 	  
}





}


}