#include "ui/menudef.h" { \\ SETUP MENU \\ menuDef { name "ingame_orders" visible 0 fullscreen 0 rect 45 30 200 240 outOfBoundsClick // this closes the window if it gets a click out of the rectangle focusColor 1 .75 0 1 style 1 border 1 itemDef { name window rect 0 0 200 240 style 1 border 1 bordercolor .5 .5 .5 1 backcolor 0 0 .75 .25 visible 1 decoration } itemDef { name orders group grporders type ITEM_TYPE_YESNO text "Name:" cvar "+weapprev" rect 0 5 200 20 textalign ITEM_ALIGN_RIGHT textalignx 80 textaligny 17 textscale .25 forecolor 1 1 1 1 visible 1 } itemDef { name orders group grporders type ITEM_TYPE_YESNO text "Follow:" cvar "weapnext" rect 0 25 200 20 textalign ITEM_ALIGN_RIGHT textalignx 80 textaligny 17 textscale .25 forecolor 1 1 1 1 visible 1 } itemDef { name orders group grporders type ITEM_TYPE_YESNO text "Go To:" cvar "cg_autoswitch" rect 0 45 200 20 textalign ITEM_ALIGN_RIGHT textalignx 80 textaligny 17 textscale .25 forecolor 1 1 1 1 visible 1 } itemDef { name orders group grporders type ITEM_TYPE_YESNO text "Get:" cvar "weapon 1" rect 0 65 200 20 textalign ITEM_ALIGN_RIGHT textalignx 80 textaligny 17 textscale .25 forecolor 1 1 1 1 visible 1 } itemDef { name orders group grporders type ITEM_TYPE_YESNO text "Patrol From:" cvar "weapon 2" rect 0 85 200 20 textalign ITEM_ALIGN_RIGHT textalignx 80 textaligny 17 textscale .25 forecolor 1 1 1 1 visible 1 } itemDef { name orders group grporders type ITEM_TYPE_YESNO text "Patrol To:" cvar "weapon 3" rect 0 105 200 20 textalign ITEM_ALIGN_RIGHT textalignx 80 textaligny 17 textscale .25 forecolor 1 1 1 1 visible 1 } itemDef { name orders group grporders type ITEM_TYPE_YESNO text "Camp Near:" cvar "weapon 4" rect 0 125 200 20 textalign ITEM_ALIGN_RIGHT textalignx 80 textaligny 17 textscale .25 forecolor 1 1 1 1 visible 1 } itemDef { name orders group grporders type ITEM_TYPE_YESNO text "Defend:" cvar "weapon 5" rect 0 145 200 20 textalign ITEM_ALIGN_RIGHT textalignx 80 textaligny 17 textscale .25 forecolor 1 1 1 1 visible 1 } itemDef { name orders group grporders type ITEM_TYPE_YESNO text "Attack:" cvar "weapon 6" rect 0 165 200 20 textalign ITEM_ALIGN_RIGHT textalignx 80 textaligny 17 textscale .25 forecolor 1 1 1 1 visible 1 } itemDef { name orders group grporders type ITEM_TYPE_YESNO text "Leader:" cvar "Weapon 7" rect 0 185 200 20 textalign ITEM_ALIGN_RIGHT textalignx 80 textaligny 17 textscale .25 forecolor 1 1 1 1 visible 1 } itemDef { name ok text "OK" textscale .25 group grpControlbutton style WINDOW_STYLE_SHADER background "ui/assets/button_red.tga" rect 75 215 50 20 textalign 1 textalignx 25 textaligny 15 forecolor 1 1 1 1 visible 1 action { close ingame_orders ; close ingame ; open ingame } } } }