#include "ui/menudef.h" { \\ Help\\ menuDef { name "help_menu" visible 0 fullscreen 1 rect 0 0 640 480 background "menuback_a" focusColor 1 .75 0 1 outOfBoundsClick style 1 border 1 onopen { hide grphelptext ; show help } // GAMETYPE BAR // itemDef { name gametypebar style 2 rect 0 16 640 40 textscale 0.4 textalign 0 // center textalignx 60 // x alignment point for text // use it to offset left/right text from the edge // or to center the text on a different point textaligny 21 style 2 border 4 bordercolor 0.5 0.5 0.5 0.5 bordersize 2 backcolor 0 0 .75 0.5 visible 1 mouseEnter { setcolor backcolor .75 0 0 .5 ; fadein message_help } mouseExit { setcolor backcolor 0 0 .75 .5 ; fadeout message_help } decoration } itemDef { name bar style 0 text "CTF" rect 0 16 106 40 textalign 1 textalignx 53 textaligny 31 textscale .3 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 1 action { hide grphelptext ; show ctf } } itemDef { name bar style 0 text "One Flag" rect 106 16 128 40 textalign 1 textalignx 53 textaligny 31 textscale .3 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 1 action { hide grphelptext ; show onectf } } itemDef { name bar style 0 text "Overload" rect 212 16 106 40 textalign 1 textalignx 50 textaligny 31 textscale .3 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 1 action { hide grphelptext ; show overload } } itemDef { name bar style 0 text "Harvester" rect 318 16 106 40 textalign 1 textalignx 50 textaligny 31 textscale .3 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 1 action { hide grphelptext ; show harvester } } itemDef { name bar style 0 text "Power-Ups" rect 424 16 106 40 textalign 1 textalignx 50 textaligny 31 textscale .3 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 1 action { hide grphelptext ; open powerup_menu } } itemDef { name bar style 0 text "Orders" rect 530 16 106 40 textalign 1 textalignx 50 textaligny 31 textscale .3 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 1 action { hide grphelptext ; open ordersHelp_menu } } // HELP TEXT // // CTF // itemDef { name help group grphelptext style 0 wrapped text " For game rules, select one of the \r" " game types from the above menu bar, \r" " or select Power-ups for information \r" " about team power-ups and \r" " new useable items." rect 160 140 600 40 textalign 0 textalignx 0 textaligny 31 textscale .3 forecolor 1 .67 0 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name ctf group grphelptext style 0 text "Capture the Flag" rect 280 94 500 20 textalign 0 textalignx 0 textaligny 31 textscale .25 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name ctf group grphelptext style 0 wrapped rect 280 124 500 20 text "To score a team point (often called a capture), the team must invade the \r" "opposing team's base, run through (grab) the other team's flag, and carry \r" "it back to their own flag. For the capture to take place, the team's own \r" "flag must still be in the base. The flag carrier drops the flag when he or \r" "she is fragged. If the flag is not over void or death fog, it stays in play. \r" "A player picks up a dropped flag when he or she runs through it. \r" "This returns the player's own flag to base. If the player runs through \r" "the opposing team's flag, the player picks it up and runs with it." textalign 0 textalignx 0 textaligny 17 textscale .25 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name ctf group grphelptext style 3 background "ui/assets/helpscreens/ctf/team_base.tga" rect 80 270 128 128 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } itemDef { name ctf group grphelptext style 0 text "Team Base" rect 80 405 128 30 textalign 1 textalignx 64 textaligny 17 textscale .3 forecolor 1 1 1 1 visible 0 decoration } itemDef { name ctf group grphelptext style 3 background "ui/assets/helpscreens/ctf/flag_carrier.tga" rect 248 270 128 128 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } itemDef { name ctf group grphelptext style 0 text "Flag Carrier" rect 248 405 128 30 textalign 1 textalignx 64 textaligny 17 textscale .3 forecolor 1 1 1 1 visible 0 decoration } itemDef { name ctf group grphelptext style 3 background "ui/assets/helpscreens/ctf/scoring_with_flag.tga" rect 416 270 128 128 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } itemDef { name ctf group grphelptext style 0 text "Scoring with the Flag" rect 416 405 128 30 textalign 1 textalignx 64 textaligny 17 textscale .3 forecolor 1 1 1 1 visible 0 decoration } // ONE FLAG CTF // itemDef { name onectf group grphelptext style 0 text "One Flag Capture the Flag" rect 70 64 500 40 textalign 0 textalignx 0 textaligny 31 textscale .25 forecolor 1 1 1 1 border 0 decoration bordercolor 0 0 0 0 visible 0 } itemDef { name onectf group grphelptext style 0 wrapped text "The team must run through (grab) the white flag at the center of the \r" "arena and carry it to the opposing team's flag. A team point, called a \r" "capture, is scored each time a player successfully carries the flag \r" "to the opposing base. The flag carrier drops the flag when he or she \r" "is fragged. If the flag is not over a void or death fog, it stays in play \r" "and may be picked up by a player from either team. A flag dropped \r" "over a void or death fog returns to the center of the arena." rect 70 104 500 20 textalign 0 textalignx 0 textaligny 17 textscale .25 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name onectf group grphelptext style 3 background "ui/assets/helpscreens/oneflag/white_flag.tga" rect 80 270 128 128 border 1 bordercolor .5 .5 .5 11 visible 0 decoration } itemDef { name onectf group grphelptext style 0 text "White Flag" rect 80 405 128 30 textalign 1 textalignx 64 textaligny 17 textscale .3 forecolor 1 1 1 1 visible 0 decoration } itemDef { name onectf group grphelptext style 3 background "ui/assets/helpscreens/oneflag/flag_carrier.tga" rect 248 270 128 128 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } itemDef { name onectf group grphelptext style 0 text "Flag Carrier" rect 248 405 128 30 textalign 1 textalignx 64 textaligny 17 textscale .3 forecolor 1 1 1 1 visible 0 decoration } itemDef { name onectf group grphelptext style 3 background "ui/assets/helpscreens/oneflag/scoring_with_flag.tga" rect 416 270 128 128 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } itemDef { name onectf group grphelptext style 0 text "Scoring with the Flag" rect 416 405 128 30 textalign 1 textalignx 64 textaligny 17 textscale .3 forecolor 1 1 1 1 visible 0 decoration } // OVERLOAD // itemDef { name overload group grphelptext style 0 text "Overload" rect 70 64 500 40 textalign 0 textalignx 0 textaligny 31 textscale .25 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 decoration visible 0 } itemDef { name overload group grphelptext style 0 wrapped text "To score a team point, the players must invade their opponent's base \r" "and attack the skull portion of the goal obelisk until it explodes. \r" "As the skull takes damage, it slowly turns bright red. The skull \r" "constantly regenerates and slowly heals itself." rect 70 104 500 20 textalign 0 textalignx 0 textaligny 17 textscale .25 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name overload group grphelptext style 3 background "ui/assets/helpscreens/overload/obelisk.tga" rect 80 270 128 128 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } itemDef { name overload group grphelptext style 0 text "Obelisk" rect 80 405 128 30 textalign 1 textalignx 64 textaligny 17 textscale .3 forecolor 1 1 1 1 visible 0 decoration } itemDef { name overload group grphelptext style 3 background "ui/assets/helpscreens/overload/damaged_obelisk.tga" rect 248 270 128 128 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } itemDef { name overload group grphelptext style 0 text "Damaged Obelisk" rect 248 405 128 30 textalign 1 textalignx 64 textaligny 17 textscale .3 forecolor 1 1 1 1 visible 0 decoration } itemDef { name overload group grphelptext style 3 background "ui/assets/helpscreens/overload/exploded_obelisk_1.tga" rect 416 270 128 128 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } itemDef { name overload group grphelptext style 0 text "Exploded Obelisk" rect 416 405 128 30 textalign 1 textalignx 64 textaligny 17 textscale .3 forecolor 1 1 1 1 visible 0 decoration } // HARVESTER // itemDef { name harvester group grphelptext style 0 text "Harvester" rect 70 64 500 40 textalign 0 textalignx 0 textaligny 31 textscale .25 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name harvester group grphelptext style 0 wrapped text "To score team points, the team must frag opposing team members. \r" "Each time a player on either team is fragged, a crystal skull of their \r" "team color pops out of the skull generator in the center of the arena. \r" "Players harvest skulls of the opposing team's color by running \r" "through them. Skulls of their own team's color are removed from play \r" "in the same manner. Players must carry the skulls to the goal, \r" "a skull receptacle in the opposing team's base. When a player is \r" "fragged, any carried skulls are lost." rect 70 104 500 20 textalign 0 textalignx 0 textaligny 17 textscale .25 forecolor 1 1 1 1 border 0 bordercolor 0 0 0 0 visible 0 decoration } itemDef { name harvester group grphelptext style 3 background "ui/assets/helpscreens/harvester/skull_and_obelisk.tga" rect 80 270 128 128 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } itemDef { name harvester group grphelptext style 0 text "Skull Generator" rect 80 405 128 30 textalign 1 textalignx 64 textaligny 17 textscale .3 forecolor 1 1 1 1 visible 0 decoration } itemDef { name harvester group grphelptext style 3 background "ui/assets/helpscreens/harvester/carrying_skulls.tga" rect 248 270 128 128 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } itemDef { name harvester group grphelptext style 0 text "Carrying Skulls" rect 248 405 128 30 textalign 1 textalignx 64 textaligny 17 textscale .3 forecolor 1 1 1 1 visible 0 decoration } itemDef { name harvester group grphelptext style 3 background "ui/assets/helpscreens/harvester/scoring.tga" rect 416 270 128 128 border 1 bordercolor .5 .5 .5 1 visible 0 decoration } itemDef { name harvester group grphelptext style 0 text "Scoring with the Skulls" rect 416 405 128 30 textalign 1 textalignx 64 textaligny 17 textscale .3 forecolor 1 1 1 1 visible 0 decoration } // BACK BAR // itemDef { name gotobar style 2 rect 0 430 640 30 textscale 0.4 textalign 0 // center textalignx 60 // x alignment point for text // use it to offset left/right text from the edge // or to center the text on a different point textaligny 21 style 2 border 4 bordercolor 0.5 0.5 0.5 0.5 bordersize 2 backcolor 0 0 .75 0.5 visible 1 mouseEnter { setcolor backcolor .75 0 0 .5 } mouseExit { setcolor backcolor 0 0 .75 .5 } decoration } itemDef { name back style 3 background "ui/assets/backarrow.tga" rect 16 424 50 50 visible 1 action { close help_menu ; open main } mouseEnter { hide back ; show back_alt ; fadein message_back } } itemDef { name back_alt style WINDOW_STYLE_SHADER background "ui/assets/backarrow_alt.tga" rect 16 424 50 50 backcolor 0 0 0 0 forecolor 1 1 1 1 visible 0 type ITEM_TYPE_BUTTON mouseExit { hide back_alt ; show back ; fadeout message_back } action { close help_menu ; open main } } // MESSAGES // itemDef { name message_back style 0 rect 320 430 128 30 textstyle 1 textalign 1 textalignx 0 textaligny 25 textscale .4 text "Exit to Main Menu" forecolor 1 1 1 1 decoration visible 0 } itemDef { name message_help style 0 rect 320 430 128 30 textalign 1 textstyle 1 textalignx 0 textaligny 25 textscale .4 text "Select for Description" forecolor 1 1 1 1 decoration visible 0 } } }