#include "ui/menudef.h" { \\ score_menu \\ menuDef { name "teamscore_menu" visible 0 fullscreen 1 rect 0 0 640 480 background uibackground4 focusColor 1 .75 0 1 style 1 border 1 itemDef { name leftteambar rect 14 102 306 35 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 forecolor 1 1 1 1 backcolor 1 0 0 1 visible 1 decoration } itemDef { name rightteambar rect 320 102 306 35 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 1 forecolor 1 1 1 1 backcolor 0 0 1 1 visible 1 decoration } itemDef { name leftteamheadings text "Status Name Score Time Ping" textscale .25 style 0 rect 25 102 128 30 textalign 0 textalignx 0 // x alignment point for text // use it to offset left/right text from the edge // or to center the text on a different point textaligny 23 backcolor 0 0 0 0 forecolor 1 .75 0 1 decoration visible 1 } itemDef { name leftgrad style WINDOW_STYLE_SHADER background "ui/assets/halfgradleft.tga" rect 14 140 306 222 forecolor .75 0 0 0.5 visible 1 decoration } itemDef { name leftgrad rect 16 142 302 218 orecolor .75 .75 .75 .75 visible 1 type ITEM_TYPE_LISTBOX elementwidth 135 elementheight 20 textscale .25 elementtype LISTBOX_TEXT feeder FEEDER_REDTEAM_LIST columns 5 2 20 20 60 75 75 165 20 20 205 20 20 235 20 20 } itemDef { name rightgrad style WINDOW_STYLE_SHADER background "ui/assets/halfgradright.tga" rect 320 140 296 222 forecolor 0 0 .75 0.5 visible 1 type ITEM_TYPE_LISTBOX elementwidth 135 elementheight 20 textscale .28 elementtype LISTBOX_TEXT feeder FEEDER_BLUETEAM_LIST columns 5 2 20 20 60 75 75 165 20 20 205 20 20 235 20 20 } itemDef { name rightteamheadings text "Status Name Score Time Ping" textscale .25 style 0 rect 336 102 128 30 textalign 0 textalignx 0 // x alignment point for text // use it to offset left/right text from the edge // or to center the text on a different point textaligny 23 backcolor 0 0 0 0 forecolor 1 .75 0 1 decoration visible 1 } itemDef { name window rect 14 141 612 221 style WINDOW_STYLE_EMPTY border 1 bordercolor .5 .5 .5 .75 forecolor 1 1 1 1 backcolor 0 0 0 .25 visible 1 decoration } // GAMETYPE BAR // itemDef { name gametypebar style 2 rect 0 16 640 35 textscale 0.4 textalign 0 // center textalignx 60 // x alignment point for text // use it to offset left/right text from the edge // or to center the text on a different point textaligny 21 style 2 border 4 bordercolor 1 1 1 1 bordersize 1 backcolor 0 0 .75 0.5 visible 1 decoration } itemDef { name score text " " ownerdraw CG_GAME_STATUS textscale .5 style 0 rect 320 16 210 25 textalignx 0 textaligny 21 textalign 1 backcolor 0 0 0 0 forecolor 1 1 1 1 visible 1 decoration } itemDef { name score text "" ownerdraw CG_KILLER textscale .4 style 0 rect 320 40 210 40 textalignx 0 textaligny 24 textalign 1 backcolor 0 0 0 0 forecolor 1 1 1 1 visible 1 decoration } // PLAYER STATS // itemDef { name window rect 14 364 612 24 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 .5 forecolor 0 0 0 0 backcolor 0 0 0 .25 //outlinecolor 1 1 1 .5 visible 1 decoration } itemDef { name name text "Name:" textscale .35 style 0 rect 0 363 128 30 textalign 1 // center textalignx 64 // x alignment point for text // use it to offset left/right text from the edge // or to center the text on a different point textaligny 21 backcolor 0 0 0 0 forecolor 1 .75 0 1 decoration visible 1 } itemDef { name score text "Score:" textscale .35 style 0 rect 246 363 128 30 textalign 3 // center textalignx 16 // x alignment point for text // use it to offset left/right text from the edge // or to center the text on a different point textaligny 21 backcolor 0 0 0 0 forecolor 1 .75 0 1 decoration visible 1 } itemDef { name wins text "Wins:" textscale .35 style 0 rect 404 363 128 30 textalign 1 // center textalignx 64 // x alignment point for text // use it to offset left/right text from the edge // or to center the text on a different point textaligny 21 backcolor 0 0 0 0 forecolor 1 .75 0 1 decoration visible 1 } // AWARDS // itemDef { name window rect 14 390 612 38 style WINDOW_STYLE_FILLED border 1 bordercolor .5 .5 .5 .5 forecolor 1 1 1 1 backcolor 0 0 0 .25 visible 1 decoration } itemdef { name medal_accuracy style WINDOW_STYLE_SHADER rect 48 394 32 32 background "ui/assets/medal_accuracy.tga" forecolor 1 1 1 .25 visible 1 decoration } itemdef { name medal_assist style WINDOW_STYLE_SHADER rect 112 394 32 32 background "ui/assets/medal_assist.tga" forecolor 1 1 1 .25 visible 1 decoration } itemdef { name medal_accuracy style WINDOW_STYLE_SHADER rect 176 394 32 32 background "ui/assets/medal_accuracy.tga" forecolor 1 1 1 .25 visible 1 decoration } itemdef { name medal_defend style WINDOW_STYLE_SHADER rect 240 394 32 32 background "ui/assets/medal_defend.tga" forecolor 1 1 1 .25 visible 1 decoration } itemdef { name medal_excellent style WINDOW_STYLE_SHADER rect 304 394 32 32 background "ui/assets/medal_excellent.tga" forecolor 1 1 1 .25 visible 1 decoration } itemdef { name medal_frags style WINDOW_STYLE_SHADER rect 368 394 32 32 background "ui/assets/medal_frags.tga" forecolor 1 1 1 .25 visible 1 decoration } itemdef { name medal_gauntlet style WINDOW_STYLE_SHADER rect 432 394 32 32 background "ui/assets/medal_gauntlet.tga" forecolor 1 1 1 .25 visible 1 decoration } itemdef { name medal_impressive style WINDOW_STYLE_SHADER rect 496 394 32 32 background "ui/assets/medal_impressive.tga" forecolor 1 1 1 .25 visible 1 decoration } itemdef { name medal_victory style WINDOW_STYLE_SHADER rect 560 394 32 32 background "ui/assets/medal_victory.tga" forecolor 1 1 1 .25 visible 1 decoration } // TEAM LOGO // itemDef { name playerlogo ownerdraw UI_PLAYERLOGO rect 71 157 180 180 visible 1 forecolor .5 0 0 .5 decoration } itemDef { ownerdraw UI_OPPONENTLOGO name opposinglogo rect 397 157 180 180 visible 1 forecolor 0 0 .5 .5 decoration } itemDef { name playerlogo ownerdraw UI_PLAYERLOGO_METAL rect 14 6 96 96 visible 1 forecolor 1 .7 .7 1 decoration } itemDef { name opposinglogo ownerdraw UI_OPPONENTLOGO_METAL rect 530 6 96 96 visible 1 forecolor .7 .7 1 1 decoration } // TEAM NAME // itemDef { name playerteamname ownerdraw UI_PLAYERLOGO_NAME rect 120 54 120 60 decoration visible 1 } itemDef { name opposingteamname ownerdraw UI_OPPONENTLOGO_NAME rect 392 54 120 60 backcolor 0 0 0 0 forecolor 1 1 1 1 decoration visible 1 } } }