# This is an example TeamPlay ini for Reaction servers. Lines begining
# with '#' are comments. Everything after '//' on a line is also a comment.
# This file is based on CannonFodder's rq3.ini
# The ini should begin with a main section. The cvars here are global defaults.
timelimit 20 // The amount of time spent playing each map
fraglimit 0 // Turn off fraglimit for a TP rotation!
g_gametype 4 // 0 = FFA, 4 = TP, 5 = CTB
g_friendlyfire 1 // 0 = FF off, 1 = FF on and 2 = FF off, knockback on
g_RQ3_maxteamkills 5 // Number of teamkills before the player is kicked
g_RQ3_twbanrounds 1
g_RQ3_tkbanrounds 1
g_RQ3_maxweapons 1
g_RQ3_roundlimit 0 // Max no. of rounds to play on each map (0 = no limit)
g_RQ3_roundtimelimit 2 // Length of each round
g_RQ3_tgren 2 // Number of grenades with the bandolier
g_RQ3_limchasecam 0
# Here we define the teams. First comes the name of the team, then the teams
# model and skin. Format for model is: modelname/skin
"Robbers"
reactionmale/robbers
"Cops"
reactionmale/cops
# And now the actual maprotation. Map specific cvars can be included within each
# maps definition. After each map has finished, cvars are reset to values in the
# section. So if you change a cvar in a