Daniel Simoes
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feaf72c253
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Removed rq3_cmd : ROUND , associated to cg_RQ3_team_round_going that wasn't being used
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2002-06-10 14:02:31 +00:00 |
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Daniel Simoes
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585853e98a
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RefID is now passed trought scoreboard, no more lca cvar, only cg.lca
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2002-06-10 13:20:03 +00:00 |
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Richard Allen
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cd6b03a98c
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Fixed two small errors
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2002-06-10 03:26:04 +00:00 |
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Bruno Covachã
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fbe1255de8
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Add coments to the init parser. Added Message before intermition telling next map. New cvar: g_RQ3_NextMap
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2002-06-09 23:18:49 +00:00 |
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Andrei Drexler
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67821a2a80
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no message
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2002-06-09 18:58:40 +00:00 |
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Andrei Drexler
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50c51831a3
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Removed teamcount cvars
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2002-06-09 18:56:53 +00:00 |
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Andrei Drexler
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9c7ed8f2b9
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"wait" command is no longer executed before adding a bot
when starting a server from the UI
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2002-06-09 15:35:23 +00:00 |
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Scott Brooks
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02a3f24103
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some changes to the default sounds on doors.
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2002-06-09 06:30:59 +00:00 |
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Bryce Hutchings
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8ee85a5248
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pressure change
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2002-06-09 05:16:58 +00:00 |
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Scott Brooks
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28299fcceb
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RQ3_MAX_BREAKABLES upped from 16 to 64
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2002-06-09 04:59:20 +00:00 |
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Andrei Drexler
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4d630075c8
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no message
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2002-06-08 14:07:52 +00:00 |
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Andrei Drexler
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b12479d664
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Changed color "lerping" for focused items a bit
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2002-06-08 11:43:31 +00:00 |
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Andrei Drexler
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c7afd3ea60
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weapon_grenadelauncher = weapon_pistol
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2002-06-08 11:41:48 +00:00 |
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Andrei Drexler
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12c285839a
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The loading screen code will now look for
levelshots/load_mapname.tga first
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2002-06-08 11:41:01 +00:00 |
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Daniel Simoes
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e57ad61c9d
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Added a better end message for MM matches
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2002-06-08 10:51:42 +00:00 |
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Bryce Hutchings
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520e439b2e
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leg damage much closer to AQ2
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2002-06-07 19:42:44 +00:00 |
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Daniel Simoes
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e2e57dfb6e
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removed cvars for teamXready, replaced by level.teamXready
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2002-06-07 19:07:08 +00:00 |
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Richard Allen
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5e61276cfb
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Disabled all gametypes except FFA and TP
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2002-06-07 13:06:34 +00:00 |
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Richard Allen
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8defdf11e0
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More colorfixes
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2002-06-07 03:03:02 +00:00 |
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Andrei Drexler
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d6fb148c82
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Removed cheat protection for cg_gunX, Y and Z
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2002-06-06 20:44:16 +00:00 |
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Andrei Drexler
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96815e184b
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Checking teams
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2002-06-06 20:04:10 +00:00 |
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Andrei Drexler
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0c3205dd21
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Loading a map with pre-2.0 breakables crashed Q3. Added temp fix
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2002-06-06 18:10:51 +00:00 |
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Andrei Drexler
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d7a8408b89
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Removed pathtarget code for trigger_pushes for now
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2002-06-06 18:08:01 +00:00 |
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Scott Brooks
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8dca6af6c5
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a breakable with a underscore in it's name will now try and load files from it's parent if it cant find any itself
ex glass_blue will load sounds from glass if there is no glass_blue/sounds/break1.wav
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2002-06-06 03:01:46 +00:00 |
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Bryce Hutchings
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5c6ddb1c72
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pressure change
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2002-06-06 01:54:26 +00:00 |
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Scott Brooks
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cf693dea2b
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got rid of the out of ammo shader
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2002-06-06 00:29:14 +00:00 |
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Richard Allen
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364c8966e3
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Color fixes for player names
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2002-06-05 23:53:05 +00:00 |
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Scott Brooks
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d14aafa54d
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unbreakables work properly. Though I already commited this.
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2002-06-05 23:39:40 +00:00 |
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Bryce Hutchings
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12ab3c26b7
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small change in wording
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2002-06-05 23:39:23 +00:00 |
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Bryce Hutchings
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39cfad5a8c
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"ready" command lag fix
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2002-06-05 23:36:39 +00:00 |
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Bryce Hutchings
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dc374cebe1
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bot fix. NOT MY FAULT
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2002-06-05 22:09:21 +00:00 |
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Richard Allen
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8b4a50ae4a
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Never say 100% done again ;)
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2002-06-05 21:54:38 +00:00 |
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Richard Allen
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e0aae4c56a
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Fixed sniper explode gib and sniper stomach gib. Gibs are now 100% :)
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2002-06-05 20:52:47 +00:00 |
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Richard Allen
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4c4be3efcb
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Never commit uncompiled code! :)
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2002-06-05 20:09:17 +00:00 |
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Richard Allen
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82245ca3ab
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no more Q3 X minutes left or X frags left sounds
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2002-06-05 20:06:07 +00:00 |
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Bryce Hutchings
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412eeff69f
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gib fix
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2002-06-05 19:53:10 +00:00 |
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Andrei Drexler
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844194a058
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Squashed some bugs :)
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2002-06-05 19:17:07 +00:00 |
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Andrei Drexler
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e68fe069e1
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Made bots choose the ssg in teamplay
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2002-06-05 19:16:22 +00:00 |
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Richard Allen
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4747462ed4
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Gibbed players now vanish (gibs with them tho :() and suicide is no
longer -2 frags. Added Obit handling for telefrags and better handling
for unhandled mod's
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2002-06-05 15:17:51 +00:00 |
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Bryce Hutchings
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725a67ffea
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removed old death messages
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2002-06-05 09:42:30 +00:00 |
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Bryce Hutchings
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fb025d630d
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tracer fix
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2002-06-05 09:40:10 +00:00 |
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Bryce Hutchings
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4665cefb92
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Scoreboard changes
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2002-06-05 04:58:43 +00:00 |
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Bryce Hutchings
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423f0a560b
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"team" command fix
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2002-06-05 04:57:50 +00:00 |
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Andrei Drexler
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d8505b4e83
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Updated trigger_push code
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2002-06-04 21:35:40 +00:00 |
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Andrei Drexler
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ccd12e3d6d
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Added leading zero's in the "last refresh time" text
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2002-06-04 21:19:10 +00:00 |
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Andrei Drexler
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463b56e07a
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Trigger_pushes can now be teamed up
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2002-06-04 20:53:19 +00:00 |
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Andrei Drexler
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812fe3e0d5
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Items that fade out are hidden automatically now
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2002-06-04 11:37:23 +00:00 |
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Bryce Hutchings
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752883bd5b
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cgame team fix. (when you change your name, etc)
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2002-06-04 08:25:44 +00:00 |
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Bryce Hutchings
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673cef5d49
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no moreTKing in MM
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2002-06-04 07:20:48 +00:00 |
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Bryce Hutchings
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56e91688cc
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spectators spawn where you are rather than at a spawnpoint
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2002-06-04 07:12:32 +00:00 |
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