Commit graph

379 commits

Author SHA1 Message Date
Richard Allen
67fbcb74ce Spectators in TP can now use callvote 2002-03-18 13:39:24 +00:00
Richard Allen
04f749b173 Fixed the fraglines for sniper head kills and twekaed bandaging a bit for
testing
2002-03-18 13:32:53 +00:00
Richard Allen
47112a4cca Live players dont get fraglines, except their own. Cleanups and some
hacks to get bots to stop using knives only.
2002-03-18 12:25:10 +00:00
Scott Brooks
9441a6f1a0 noise tag will play sounds for trigger_push and target_push 2002-03-18 06:20:39 +00:00
Richard Allen
6e3cf1c5dd Removing locations from teamtalk on dead players. 2002-03-18 04:37:10 +00:00
Daniel Simoes
1c53102d76 bandage bleedtick back to original 2002-03-18 01:22:35 +00:00
Daniel Simoes
7f0387a6d8 Made Bots visible again at DM 2002-03-17 23:43:43 +00:00
Richard Allen
a4f2fce79b Fixed the dynamic teamnames system up a bit to reduce traffic 2002-03-17 21:32:23 +00:00
Daniel Simoes
abe676091a Small fix on CheckExitRules 2002-03-17 20:53:44 +00:00
Richard Allen
f6537e8878 Colored nicks fucked up the string in $K messages. 2002-03-17 16:38:57 +00:00
Richard Allen
26214d679a Added 2 checks to debugshit 2002-03-17 15:18:55 +00:00
Richard Allen
d0e40da6d4 Added a debug cmd to print out stuff when bugs occor 2002-03-17 13:41:28 +00:00
Richard Allen
2d6d861bb3 Replace the fraglimit on the HUD with the clients score 2002-03-17 13:18:14 +00:00
Richard Allen
440d611d96 More radio tewaks and cleanups. 2002-03-17 03:35:29 +00:00
Richard Allen
143e3793ff Fixed a bug where a players laser would stay in the map after he disconnects 2002-03-17 02:03:48 +00:00
Richard Allen
af6057de54 Fixed a small bug in radio enemyd that made it say "one enemu down" 2002-03-17 01:55:43 +00:00
Richard Allen
069cdb1344 Fixed the "xxx died" fraglines, did some code cleanups andalmost fixed
DM.  Only DM problem I can see is that bots are invisible.
2002-03-17 01:44:39 +00:00
Richard Allen
46d280b49c Adding variable team names. g_RQ3_team1name and g_RQ3_team2name. Fixed
Slicers fraglimit check.
2002-03-17 00:40:23 +00:00
Bryce Hutchings
5b46b3ee70 I tabbed a function properly. It was pissing me off 2002-03-16 21:50:49 +00:00
Bryce Hutchings
30d61a8c7c All new shell ejection code 2002-03-16 21:50:09 +00:00
Bryce Hutchings
879bb46829 spectator going through doors no longer reset viewangle 2002-03-16 08:46:32 +00:00
Richard Allen
fcada2358f Added a variable system from AQ. Works the same except it uses $ for % 2002-03-14 23:54:12 +00:00
Daniel Simoes
8167883b53 Added Fraglimit checks on TP ( !!! ) 2002-03-14 23:14:19 +00:00
Andrei Drexler
20da944d06 no message 2002-03-14 21:52:09 +00:00
Daniel Simoes
a806ca6b36 Optimization on radio parsing 2002-03-14 16:04:26 +00:00
Richard Allen
056848886d Adding radio :) 2002-03-14 02:24:39 +00:00
Daniel Simoes
a31504605b Adjusted some of elder's unzoom code for the new sniper system ( server side ) 2002-03-13 18:41:18 +00:00
Scott Brooks
f312d740b4 stats should only be recored when the round is in progress 2002-03-12 04:55:31 +00:00
Daniel Simoes
2ae2a9f8c0 Fixed team changes and scoreboard bugs 2002-03-11 18:02:33 +00:00
Richard Allen
2029e4727a Minor fix for NA 2002-03-11 03:25:41 +00:00
Bryce Hutchings
a44019348b client gravity fix/tag shell ejection 2002-03-11 02:25:38 +00:00
Bryce Hutchings
c295980599 client gravity fix 2002-03-11 02:23:52 +00:00
Bryce Hutchings
9894346d37 tag shell ejections 2002-03-11 02:22:45 +00:00
Richard Allen
094336f716 Bye bye backflips! :) 2002-03-11 01:45:46 +00:00
Daniel Simoes
576d25c92f Fixed Sniper zooming during LCA 2002-03-11 01:29:54 +00:00
Scott Brooks
bc8842788b fixed net for the wstats 2002-03-10 23:27:26 +00:00
Andrei Drexler
6349216a8a no message 2002-03-10 22:13:34 +00:00
Scott Brooks
435c224bd8 allow RQ3_weapon_name to map to weapon_name to make radiant work better 2002-03-10 21:42:44 +00:00
Andrei Drexler
4464afa624 Made cg_RQ3_ssgCrosshair latched 2002-03-07 19:50:48 +00:00
Richard Allen
6e86ba3db2 No dropping weapons or items if bandaging 2002-03-07 19:46:47 +00:00
Andrei Drexler
f404015961 no message 2002-03-07 14:51:57 +00:00
Daniel Simoes
00f3ae97bb Intermission ala aq2, when timelimit/roundlimit hits. 2002-03-07 14:29:12 +00:00
Bruno Covachã
491daea2d1 Changed Ref System. New cvar added - g_RQ3_RefID. Now referee is peserved even on map changes or map_restarts. 2002-03-07 01:38:36 +00:00
Bruno Covachã
fd2405125f Added some trap_AddComand for ref cvars 2002-03-07 00:03:00 +00:00
Bruno Covachã
ac06519641 Added a skeleton referee suport, with some functional commands (map_restart and kick) 2002-03-07 00:00:54 +00:00
Richard Allen
46fa882354 Fixed Unknown client command: Roundlimit bug 2002-03-05 02:08:16 +00:00
Richard Allen
4e7d209092 Make spectators that are following someone who dies stop at the time of
death and not respawn somewhere else.
2002-03-04 21:28:57 +00:00
Richard Allen
a7f9fc6b33 No floating scores over dead bodies, triangles disabled, and no viewing
names of enemys just of teammates.
2002-03-04 20:50:59 +00:00
Richard Allen
dbf1a727ac Fixing follownames up as suggested in the forums. 2002-03-04 19:28:21 +00:00
Richard Allen
1097d75ab4 Final fixes for anims at spawn and a knife bug. 2002-03-03 23:51:45 +00:00