Commit Graph

1500 Commits

Author SHA1 Message Date
Andrei Drexler 7d4f5d8dcf Fixed compilation errors in VC++ 2008 Express 2011-03-04 04:53:01 +00:00
Andrei Drexler 34f359b04a Didn't compile in VC++ 2008 Express 2011-03-02 00:00:24 +00:00
Andrei Drexler 8306d64bfa No more teleportEffect 2011-03-01 07:07:04 +00:00
Tomi Isoaho a02facbeb6 2011-02-27 21:12:20 +00:00
Tomi Isoaho b70a767698 Match Mode menus, tweaks, more UI vectors... 2011-02-27 01:18:38 +00:00
Tomi Isoaho 185872b141 UI vectors + bot menu 2011-02-25 02:12:08 +00:00
Tomi Isoaho a021d87d84 Render as AVI 2011-02-23 18:25:19 +00:00
Tomi Isoaho 168a9058bf More UI stuff 2011-02-23 01:17:17 +00:00
Tomi Isoaho 5acc0463fb UI stuff 2010-08-25 23:05:28 +00:00
Tomi Isoaho 0c07952397 UI vectors 2010-08-24 00:43:59 +00:00
Richard Allen a2f55e655a Fixing underlines I broke when merging in latest ioq3 2010-08-22 15:44:55 +00:00
Richard Allen 55ad772f02 Setting default resolution to 1024x768, r_mode 6 2010-08-22 04:58:09 +00:00
Richard Allen d5663f3766 Fixing unused end compile warning 2010-08-22 04:42:12 +00:00
Richard Allen 240fd736a8 Fix a cd key check warning 2010-08-22 04:31:55 +00:00
Richard Allen f9b3e2b307 Adding new files from ioquake3 2010-08-22 04:29:21 +00:00
Richard Allen 5aab7746ae updating to the latest ioquake3 version 2010-08-22 04:27:48 +00:00
Tomi Isoaho 71a4c5d261 scores / +scores 2010-08-13 16:15:02 +00:00
Tomi Isoaho 8c85d99618 Tons of UI changes incl. a fully functional server browser, new key binds and callvote map_restart. 2010-08-13 14:57:27 +00:00
Andrei Drexler ed51037fc9 Possible fix for bug 4142 2010-06-04 15:33:02 +00:00
Andrei Drexler d6f824e95a Wide screen HUD adjustments. 2009-08-23 11:52:04 +00:00
Andrei Drexler c527b22861 Support for left-handed weapons 2009-08-22 21:37:18 +00:00
Scott Brooks e6702a4fe3 Dont lower our movement speed if we are on a ramp 2009-07-11 03:14:53 +00:00
Scott Brooks 025210812d cg_RQ3_drawSpeed cvar to print player movement speed in units per second 2009-07-11 03:06:29 +00:00
Richard Allen c34e4c0e65 Collision with SDL's g_log fixed #3 2009-07-08 21:12:20 +00:00
Richard Allen f43ce9b878 Collision with SDL's g_log fixed #2 2009-07-08 21:09:31 +00:00
Richard Allen 032e03c563 Collision with SDL's g_log fixed 2009-07-08 21:07:47 +00:00
Richard Allen 2ba76d233e fix overflow in CG_ParseTeamInfo, based on patch for Tremulous, thanks to Roman Tetelman 2009-07-08 20:55:46 +00:00
Scott Brooks c9f4085bc4 Q2 style physics 2009-07-08 01:10:01 +00:00
Richard Allen 1082875cbc Fix for IOQ3 bug (bugzilla) no. 3966 2009-07-08 01:08:10 +00:00
Richard Allen 137252ca8e Fixing warnings 2009-07-07 01:22:11 +00:00
Richard Allen eca9eff0e8 Fixing warnings about uninitialised variables 2009-07-07 01:06:48 +00:00
Richard Allen 1636390bc0 Armor removed 2009-07-06 22:08:53 +00:00
Richard Allen a4a8c99a92 classname will always evaluate as true issue 2009-07-06 22:05:07 +00:00
Richard Allen 8e54e9809b Fixing warnings 2009-07-06 22:03:39 +00:00
Scott Brooks 595eaa0ee9 Done kill a stream when we cant hear it anymore, just mute it 2009-07-06 01:24:57 +00:00
Andrew Prosnik 0a4c17e3c8 TTI fixed the 7-zip paths being wrong in the qvm pk3, also gave us neat datestamp on the filename! 2009-07-05 03:02:23 +00:00
Andrew Prosnik 7a2a213ef2 fixed up qvm compilation .bat files, q_math.c const, qvms should now work fine and compile right again, yay! 2009-07-04 20:52:04 +00:00
Andrew Prosnik 1d0f0196c3 updated qvm batch files with new paths 2009-07-04 20:32:10 +00:00
Andrew Prosnik ec253713fb removed "engine" as it's no longer used 2009-07-04 19:39:06 +00:00
Andrew Prosnik a37dfbf3bb got rid of _ta folders for build, also renamed output file to match linux makefile of "Reaction.exe" 2009-07-04 19:21:36 +00:00
Andrew Prosnik 558a0efcbf renamed ioq3.sln to reaction.sln 2009-07-04 19:07:51 +00:00
Andrew Prosnik 8e9c30ee68 Added ..\..\code\SDL12\include; to quake3 include directory, also messed with the configurations so we just have "debug" and "release" now. Will also mess with things so the generated .exe is "Reaction.exe" and all that jazz, but I'll maybe do that later. 2009-07-04 19:04:01 +00:00
Scott Brooks 0d74e60f22 nop out EV_PLAYER_TELEPORT_IN so we dont crash 2009-07-04 16:48:58 +00:00
Scott Brooks d05e867eac check if ent->client not ent->inuse since we want to check connecting clients 2009-07-04 16:39:39 +00:00
Tomi Isoaho 540b74dad2 Minor UI tweaks. 2009-07-04 16:28:42 +00:00
Scott Brooks 4f6af5c9c6 warning cleanups 2009-07-04 03:37:46 +00:00
Scott Brooks 4a16c915d1 line ending cleanups, and define some more math stuff 2009-07-04 03:37:44 +00:00
Scott Brooks 0046a49560 warning cleanups 2009-07-04 03:37:41 +00:00
Scott Brooks a95e29e3a4 Update to use ioq3 makefile, and share q_shared 2009-07-04 02:29:42 +00:00
Andrei Drexler c468f8cb35 More cleaning up. 2009-07-03 19:58:55 +00:00