Commit graph

1596 commits

Author SHA1 Message Date
Richard Allen
ce2fd9dc57 IOQ3 commit 1924 2011-05-18 00:06:35 +00:00
Richard Allen
9cc8f7b276 IOQ3 commit 1923 2011-05-18 00:04:23 +00:00
Richard Allen
df219f819b IOQ3 commit 1921 2011-05-18 00:00:55 +00:00
Richard Allen
1fc197a557 Makefile changes for jpeg8 2011-05-17 23:56:13 +00:00
Richard Allen
e96ef7be1f IOQ3 commit 1920 2011-05-17 23:52:09 +00:00
Richard Allen
d359ce715f IOQ3 commit 1919 2011-05-17 23:40:18 +00:00
Richard Allen
27355afd3b IOQ3 commit 1918 2011-05-17 23:36:37 +00:00
Richard Allen
3baaf13ac0 IOQ3 commit 1916 2011-05-17 23:25:38 +00:00
Richard Allen
587d91c6fe Update to jpeg library 8c 2011-05-17 23:08:14 +00:00
Jonathan Barkley
576880a5b2 - 4085 fix 2011-04-20 01:21:33 +00:00
Andrei Drexler
2335b0ebb1 Missing {}, 2011-04-19 23:50:51 +00:00
Andrei Drexler
55e90b48d3 Replaced __cdecl with ALCAPIENTRY 2011-04-19 23:37:01 +00:00
Andrei Drexler
956f17c366 Changed 's_alDumpCustInfoParms' and 's_alDumpSoundShader' to 'writecustinfoparms' and 'writesoundshader'. 2011-04-19 21:38:17 +00:00
Andrei Drexler
411ad75550 Tiny v14 fix (from SmileTheory) 2011-04-19 02:28:47 +00:00
Andrei Drexler
c8bc9f8bb2 . 2011-04-19 02:27:23 +00:00
Andrei Drexler
8a4e3f6942 OpenAL special effects 2011-04-19 02:25:38 +00:00
Andrei Drexler
84a674813e OpenAL special effects 2011-04-19 02:24:54 +00:00
Andrei Drexler
6d65ca4c38 Tiny weapon sound change (in order to have reverb effect applied) 2011-04-19 02:10:06 +00:00
Andrei Drexler
0619ab4a27 Changed to play nice with VBOGLSL v14 2011-04-19 02:04:42 +00:00
Richard Allen
cb12d2ca68 VBOS-GLSL patch V14 2011-04-19 01:39:02 +00:00
Jonathan Barkley
43fece54e0 - Fixed a bug with knife activate animation 2011-04-14 23:31:58 +00:00
Jonathan Barkley
2fec95c414 - Slight modification in the weapon animation code; rather than always resetting oldFrame on new animation, only do it on activation. I didn't like the jerkiness on animations :) 2011-04-12 16:01:18 +00:00
Richard Allen
1d54461fbf Version 13 of the VBO and GLSL patch 2011-04-11 17:59:37 +00:00
Richard Allen
8153444877 Fixing UI .so/dll loading 2011-04-09 21:13:54 +00:00
Andrei Drexler
f06d516e19 Minor thingy. 2011-04-06 06:37:16 +00:00
Andrei Drexler
f7c26897c9 Performance fix. 2011-04-06 06:15:10 +00:00
Andrei Drexler
8412c44281 ? 2011-04-06 04:56:10 +00:00
James Canete
5bed614bd0 Fix diffuse lighting on models. 2011-04-04 13:09:59 +00:00
Nerius Landys
ba1da1cc7a Fixing ladder climbing bug.
This is a temporary fix (but it does fix the problem).  I'm going to try to
fix the underlying issue without using the temporary fix.
2011-04-03 19:48:18 +00:00
Andrei Drexler
10a96d467b Items are placed on the ground using their actual bounding box, not magic numbers. Added cg_RQ3_strobeColor cvar (defaults to 1 - red). 2011-04-02 21:44:28 +00:00
Andrei Drexler
03a12dc526 cg_RQ3_strobe changes 2011-04-01 23:28:34 +00:00
Richard Allen
a350a527c7 Warning fixes 2011-04-01 16:38:50 +00:00
Andrei Drexler
8d7859931b 500 ms transition for underwater blur 2011-04-01 14:49:43 +00:00
James Canete
391b404134 Damn you, AGEN_SKIP. 2011-04-01 09:30:14 +00:00
Andrei Drexler
6f38e3d027 IR vision 2011-03-31 20:06:54 +00:00
Andrei Drexler
bbab825cf3 Fixing up v12 patch left-overs. 2011-03-31 19:57:38 +00:00
Richard Allen
23fb28d4c9 Appying the differences between v11 and v12 renderers 2011-03-31 18:11:49 +00:00
Andrei Drexler
e8c2e6ba5b Fade-in 2011-03-31 05:58:03 +00:00
Andrei Drexler
8e786adc86 testSunFlare dev command 2011-03-30 20:36:27 +00:00
Andrei Drexler
9a99929768 testSunFlare dev command 2011-03-30 20:36:00 +00:00
Andrei Drexler
4c7007f694 Underwater / dead / hit / UI blur. Frustum culling for the sun flare. 2011-03-30 20:34:34 +00:00
Andrei Drexler
61f08e2ddd NV fixes. 2011-03-27 14:56:06 +00:00
Andrei Drexler
bf7eadf929 Overbright bits hack. FP16 FBO's with r_ext_framebuffer_object 2. Occlusion query for god rays. 2011-03-26 23:10:01 +00:00
Andrei Drexler
5df45cf52b Overbright bits hack. FP16 FBO's with r_ext_framebuffer_object 2. Occlusion query for god rays. 2011-03-26 23:01:47 +00:00
Andrei Drexler
3a6ad64407 Explosion screen shake. 2011-03-24 11:59:05 +00:00
Andrei Drexler
43abda6afa Players now only get their YAW adjusted when sitting on a rotating entity. 2011-03-23 16:36:08 +00:00
Andrei Drexler
50f6027d24 Noclippers/spectators/dead people can no longer block movers. Added "frequency" field and Y_AXIS spawnflag for pendulums. Disabled pushing code for func_bobbing/func_pendulums (needs to be rewritten). 2011-03-23 16:24:47 +00:00
James Canete
6d78dc650d Remove bad triangles when parsing MST_TRIANGLE_SOUP surfaces. 2011-03-23 02:57:08 +00:00
Kyle Ross
b1f4991a2d added bash script to compile source and create pk3 files 2011-03-16 19:17:55 +00:00
Andrei Drexler
283cd95b92 Tweaks 2011-03-16 11:39:09 +00:00